1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
59 #include "../glsl/ralloc.h"
61 int INTEL_DEBUG
= (0);
63 const char *const i915_vendor_string
= "Intel Open Source Technology Center";
66 i915_get_renderer_string(unsigned deviceID
)
69 static char buffer
[128];
73 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
74 #include "pci_ids/i915_pci_ids.h"
76 chipset
= "Unknown Intel Chipset";
80 (void) driGetRendererString(buffer
, chipset
, 0);
84 static const GLubyte
*
85 intelGetString(struct gl_context
* ctx
, GLenum name
)
87 const struct intel_context
*const intel
= intel_context(ctx
);
91 return (GLubyte
*) i915_vendor_string
;
95 (GLubyte
*) i915_get_renderer_string(intel
->intelScreen
->deviceID
);
103 intel_flush_front(struct gl_context
*ctx
)
105 struct intel_context
*intel
= intel_context(ctx
);
106 __DRIcontext
*driContext
= intel
->driContext
;
107 __DRIdrawable
*driDrawable
= driContext
->driDrawablePriv
;
108 __DRIscreen
*const screen
= intel
->intelScreen
->driScrnPriv
;
110 if (intel
->front_buffer_dirty
&& _mesa_is_winsys_fbo(ctx
->DrawBuffer
)) {
111 if (screen
->dri2
.loader
->flushFrontBuffer
!= NULL
&&
113 driDrawable
->loaderPrivate
) {
114 screen
->dri2
.loader
->flushFrontBuffer(driDrawable
,
115 driDrawable
->loaderPrivate
);
117 /* We set the dirty bit in intel_prepare_render() if we're
118 * front buffer rendering once we get there.
120 intel
->front_buffer_dirty
= false;
126 intel_bits_per_pixel(const struct intel_renderbuffer
*rb
)
128 return _mesa_get_format_bytes(intel_rb_format(rb
)) * 8;
132 intel_query_dri2_buffers(struct intel_context
*intel
,
133 __DRIdrawable
*drawable
,
134 __DRIbuffer
**buffers
,
138 intel_process_dri2_buffer(struct intel_context
*intel
,
139 __DRIdrawable
*drawable
,
141 struct intel_renderbuffer
*rb
,
142 const char *buffer_name
);
145 intel_update_renderbuffers(__DRIcontext
*context
, __DRIdrawable
*drawable
)
147 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
148 struct intel_renderbuffer
*rb
;
149 struct intel_context
*intel
= context
->driverPrivate
;
150 __DRIbuffer
*buffers
= NULL
;
152 const char *region_name
;
154 /* Set this up front, so that in case our buffers get invalidated
155 * while we're getting new buffers, we don't clobber the stamp and
156 * thus ignore the invalidate. */
157 drawable
->lastStamp
= drawable
->dri2
.stamp
;
159 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
))
160 fprintf(stderr
, "enter %s, drawable %p\n", __func__
, drawable
);
162 intel_query_dri2_buffers(intel
, drawable
, &buffers
, &count
);
167 for (i
= 0; i
< count
; i
++) {
168 switch (buffers
[i
].attachment
) {
169 case __DRI_BUFFER_FRONT_LEFT
:
170 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
171 region_name
= "dri2 front buffer";
174 case __DRI_BUFFER_FAKE_FRONT_LEFT
:
175 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
176 region_name
= "dri2 fake front buffer";
179 case __DRI_BUFFER_BACK_LEFT
:
180 rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
181 region_name
= "dri2 back buffer";
184 case __DRI_BUFFER_DEPTH
:
185 case __DRI_BUFFER_HIZ
:
186 case __DRI_BUFFER_DEPTH_STENCIL
:
187 case __DRI_BUFFER_STENCIL
:
188 case __DRI_BUFFER_ACCUM
:
191 "unhandled buffer attach event, attachment type %d\n",
192 buffers
[i
].attachment
);
196 intel_process_dri2_buffer(intel
, drawable
, &buffers
[i
], rb
, region_name
);
199 driUpdateFramebufferSize(&intel
->ctx
, drawable
);
203 * intel_prepare_render should be called anywhere that curent read/drawbuffer
207 intel_prepare_render(struct intel_context
*intel
)
209 __DRIcontext
*driContext
= intel
->driContext
;
210 __DRIdrawable
*drawable
;
212 drawable
= driContext
->driDrawablePriv
;
213 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.draw_stamp
) {
214 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
215 intel_update_renderbuffers(driContext
, drawable
);
216 intel_draw_buffer(&intel
->ctx
);
217 driContext
->dri2
.draw_stamp
= drawable
->dri2
.stamp
;
220 drawable
= driContext
->driReadablePriv
;
221 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.read_stamp
) {
222 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
223 intel_update_renderbuffers(driContext
, drawable
);
224 driContext
->dri2
.read_stamp
= drawable
->dri2
.stamp
;
227 /* If we're currently rendering to the front buffer, the rendering
228 * that will happen next will probably dirty the front buffer. So
229 * mark it as dirty here.
231 if (intel
->is_front_buffer_rendering
)
232 intel
->front_buffer_dirty
= true;
234 /* Wait for the swapbuffers before the one we just emitted, so we
235 * don't get too many swaps outstanding for apps that are GPU-heavy
238 * We're using intelDRI2Flush (called from the loader before
239 * swapbuffer) and glFlush (for front buffer rendering) as the
240 * indicator that a frame is done and then throttle when we get
241 * here as we prepare to render the next frame. At this point for
242 * round trips for swap/copy and getting new buffers are done and
243 * we'll spend less time waiting on the GPU.
245 * Unfortunately, we don't have a handle to the batch containing
246 * the swap, and getting our hands on that doesn't seem worth it,
247 * so we just us the first batch we emitted after the last swap.
249 if (intel
->need_throttle
&& intel
->first_post_swapbuffers_batch
) {
250 if (!intel
->disable_throttling
)
251 drm_intel_bo_wait_rendering(intel
->first_post_swapbuffers_batch
);
252 drm_intel_bo_unreference(intel
->first_post_swapbuffers_batch
);
253 intel
->first_post_swapbuffers_batch
= NULL
;
254 intel
->need_throttle
= false;
259 intel_noninvalidate_viewport(struct gl_context
*ctx
, GLint x
, GLint y
,
260 GLsizei w
, GLsizei h
)
262 struct intel_context
*intel
= intel_context(ctx
);
263 __DRIcontext
*driContext
= intel
->driContext
;
270 intelCalcViewport(ctx
);
272 if (_mesa_is_winsys_fbo(ctx
->DrawBuffer
)) {
273 dri2InvalidateDrawable(driContext
->driDrawablePriv
);
274 dri2InvalidateDrawable(driContext
->driReadablePriv
);
279 intel_viewport(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
286 intelCalcViewport(ctx
);
289 static const struct dri_debug_control debug_control
[] = {
290 { "tex", DEBUG_TEXTURE
},
291 { "state", DEBUG_STATE
},
292 { "blit", DEBUG_BLIT
},
293 { "mip", DEBUG_MIPTREE
},
294 { "fall", DEBUG_PERF
},
295 { "perf", DEBUG_PERF
},
296 { "bat", DEBUG_BATCH
},
297 { "pix", DEBUG_PIXEL
},
298 { "buf", DEBUG_BUFMGR
},
299 { "reg", DEBUG_REGION
},
302 { "sync", DEBUG_SYNC
},
303 { "dri", DEBUG_DRI
},
304 { "stats", DEBUG_STATS
},
306 { "aub", DEBUG_AUB
},
312 intelInvalidateState(struct gl_context
* ctx
, GLuint new_state
)
314 struct intel_context
*intel
= intel_context(ctx
);
316 if (ctx
->swrast_context
)
317 _swrast_InvalidateState(ctx
, new_state
);
318 _vbo_InvalidateState(ctx
, new_state
);
320 intel
->NewGLState
|= new_state
;
322 if (intel
->vtbl
.invalidate_state
)
323 intel
->vtbl
.invalidate_state( intel
, new_state
);
327 intel_flush_rendering_to_batch(struct gl_context
*ctx
)
329 struct intel_context
*intel
= intel_context(ctx
);
334 INTEL_FIREVERTICES(intel
);
338 _intel_flush(struct gl_context
*ctx
, const char *file
, int line
)
340 struct intel_context
*intel
= intel_context(ctx
);
342 intel_flush_rendering_to_batch(ctx
);
344 if (intel
->batch
.used
)
345 _intel_batchbuffer_flush(intel
, file
, line
);
349 intel_glFlush(struct gl_context
*ctx
)
351 struct intel_context
*intel
= intel_context(ctx
);
354 intel_flush_front(ctx
);
355 if (intel
->is_front_buffer_rendering
)
356 intel
->need_throttle
= true;
360 intelFinish(struct gl_context
* ctx
)
362 struct intel_context
*intel
= intel_context(ctx
);
365 intel_flush_front(ctx
);
367 if (intel
->batch
.last_bo
)
368 drm_intel_bo_wait_rendering(intel
->batch
.last_bo
);
372 intelInitDriverFunctions(struct dd_function_table
*functions
)
374 _mesa_init_driver_functions(functions
);
376 functions
->Flush
= intel_glFlush
;
377 functions
->Finish
= intelFinish
;
378 functions
->GetString
= intelGetString
;
379 functions
->UpdateState
= intelInvalidateState
;
381 intelInitTextureFuncs(functions
);
382 intelInitTextureImageFuncs(functions
);
383 intelInitTextureSubImageFuncs(functions
);
384 intelInitTextureCopyImageFuncs(functions
);
385 intelInitClearFuncs(functions
);
386 intelInitBufferFuncs(functions
);
387 intelInitPixelFuncs(functions
);
388 intelInitBufferObjectFuncs(functions
);
389 intel_init_syncobj_functions(functions
);
393 intelInitContext(struct intel_context
*intel
,
395 unsigned major_version
,
396 unsigned minor_version
,
397 const struct gl_config
* mesaVis
,
398 __DRIcontext
* driContextPriv
,
399 void *sharedContextPrivate
,
400 struct dd_function_table
*functions
,
401 unsigned *dri_ctx_error
)
403 struct gl_context
*ctx
= &intel
->ctx
;
404 struct gl_context
*shareCtx
= (struct gl_context
*) sharedContextPrivate
;
405 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
406 struct intel_screen
*intelScreen
= sPriv
->driverPrivate
;
408 struct gl_config visual
;
410 /* Can't rely on invalidate events, fall back to glViewport hack */
411 if (!driContextPriv
->driScreenPriv
->dri2
.useInvalidate
)
412 functions
->Viewport
= intel_noninvalidate_viewport
;
414 functions
->Viewport
= intel_viewport
;
416 if (mesaVis
== NULL
) {
417 memset(&visual
, 0, sizeof visual
);
421 intel
->intelScreen
= intelScreen
;
423 if (!_mesa_initialize_context(&intel
->ctx
, api
, mesaVis
, shareCtx
,
425 *dri_ctx_error
= __DRI_CTX_ERROR_NO_MEMORY
;
426 printf("%s: failed to init mesa context\n", __FUNCTION__
);
430 driContextPriv
->driverPrivate
= intel
;
431 intel
->driContext
= driContextPriv
;
432 intel
->driFd
= sPriv
->fd
;
434 intel
->gen
= intelScreen
->gen
;
436 const int devID
= intelScreen
->deviceID
;
438 intel
->is_945
= IS_945(devID
);
440 intel
->has_swizzling
= intel
->intelScreen
->hw_has_swizzling
;
442 memset(&ctx
->TextureFormatSupported
,
443 0, sizeof(ctx
->TextureFormatSupported
));
445 driParseConfigFiles(&intel
->optionCache
, &intelScreen
->optionCache
,
446 sPriv
->myNum
, "i915");
447 intel
->maxBatchSize
= 4096;
449 /* Estimate the size of the mappable aperture into the GTT. There's an
450 * ioctl to get the whole GTT size, but not one to get the mappable subset.
451 * It turns out it's basically always 256MB, though some ancient hardware
454 uint32_t gtt_size
= 256 * 1024 * 1024;
456 gtt_size
= 128 * 1024 * 1024;
458 /* We don't want to map two objects such that a memcpy between them would
459 * just fault one mapping in and then the other over and over forever. So
460 * we would need to divide the GTT size by 2. Additionally, some GTT is
461 * taken up by things like the framebuffer and the ringbuffer and such, so
462 * be more conservative.
464 intel
->max_gtt_map_object_size
= gtt_size
/ 4;
466 intel
->bufmgr
= intelScreen
->bufmgr
;
468 bo_reuse_mode
= driQueryOptioni(&intel
->optionCache
, "bo_reuse");
469 switch (bo_reuse_mode
) {
470 case DRI_CONF_BO_REUSE_DISABLED
:
472 case DRI_CONF_BO_REUSE_ALL
:
473 intel_bufmgr_gem_enable_reuse(intel
->bufmgr
);
477 ctx
->Const
.MinLineWidth
= 1.0;
478 ctx
->Const
.MinLineWidthAA
= 1.0;
479 ctx
->Const
.MaxLineWidth
= 5.0;
480 ctx
->Const
.MaxLineWidthAA
= 5.0;
481 ctx
->Const
.LineWidthGranularity
= 0.5;
483 ctx
->Const
.MinPointSize
= 1.0;
484 ctx
->Const
.MinPointSizeAA
= 1.0;
485 ctx
->Const
.MaxPointSize
= 255.0;
486 ctx
->Const
.MaxPointSizeAA
= 3.0;
487 ctx
->Const
.PointSizeGranularity
= 1.0;
489 ctx
->Const
.StripTextureBorder
= GL_TRUE
;
491 /* reinitialize the context point state.
492 * It depend on constants in __struct gl_contextRec::Const
494 _mesa_init_point(ctx
);
496 ctx
->Const
.MaxRenderbufferSize
= 2048;
498 _swrast_CreateContext(ctx
);
499 _vbo_CreateContext(ctx
);
500 if (ctx
->swrast_context
) {
501 _tnl_CreateContext(ctx
);
502 _swsetup_CreateContext(ctx
);
504 /* Configure swrast to match hardware characteristics: */
505 _swrast_allow_pixel_fog(ctx
, false);
506 _swrast_allow_vertex_fog(ctx
, true);
509 _mesa_meta_init(ctx
);
511 intel
->hw_stencil
= mesaVis
->stencilBits
&& mesaVis
->depthBits
== 24;
512 intel
->hw_stipple
= 1;
514 intel
->RenderIndex
= ~0;
516 intelInitExtensions(ctx
);
518 INTEL_DEBUG
= driParseDebugString(getenv("INTEL_DEBUG"), debug_control
);
519 if (INTEL_DEBUG
& DEBUG_BUFMGR
)
520 dri_bufmgr_set_debug(intel
->bufmgr
, true);
521 if (INTEL_DEBUG
& DEBUG_PERF
)
522 intel
->perf_debug
= true;
524 if (INTEL_DEBUG
& DEBUG_AUB
)
525 drm_intel_bufmgr_gem_set_aub_dump(intel
->bufmgr
, true);
527 intel_batchbuffer_init(intel
);
529 intel_fbo_init(intel
);
531 intel
->use_early_z
= driQueryOptionb(&intel
->optionCache
, "early_z");
533 intel
->prim
.primitive
= ~0;
535 /* Force all software fallbacks */
536 if (driQueryOptionb(&intel
->optionCache
, "no_rast")) {
537 fprintf(stderr
, "disabling 3D rasterization\n");
541 if (driQueryOptionb(&intel
->optionCache
, "always_flush_batch")) {
542 fprintf(stderr
, "flushing batchbuffer before/after each draw call\n");
543 intel
->always_flush_batch
= 1;
546 if (driQueryOptionb(&intel
->optionCache
, "always_flush_cache")) {
547 fprintf(stderr
, "flushing GPU caches before/after each draw call\n");
548 intel
->always_flush_cache
= 1;
551 if (driQueryOptionb(&intel
->optionCache
, "disable_throttling")) {
552 fprintf(stderr
, "disabling flush throttling\n");
553 intel
->disable_throttling
= 1;
560 intelDestroyContext(__DRIcontext
* driContextPriv
)
562 struct intel_context
*intel
=
563 (struct intel_context
*) driContextPriv
->driverPrivate
;
564 struct gl_context
*ctx
= &intel
->ctx
;
566 assert(intel
); /* should never be null */
568 INTEL_FIREVERTICES(intel
);
570 /* Dump a final BMP in case the application doesn't call SwapBuffers */
571 if (INTEL_DEBUG
& DEBUG_AUB
) {
572 intel_batchbuffer_flush(intel
);
573 aub_dump_bmp(&intel
->ctx
);
576 _mesa_meta_free(&intel
->ctx
);
578 intel
->vtbl
.destroy(intel
);
580 if (ctx
->swrast_context
) {
581 _swsetup_DestroyContext(&intel
->ctx
);
582 _tnl_DestroyContext(&intel
->ctx
);
584 _vbo_DestroyContext(&intel
->ctx
);
586 if (ctx
->swrast_context
)
587 _swrast_DestroyContext(&intel
->ctx
);
588 intel
->Fallback
= 0x0; /* don't call _swrast_Flush later */
590 intel_batchbuffer_free(intel
);
592 free(intel
->prim
.vb
);
593 intel
->prim
.vb
= NULL
;
594 drm_intel_bo_unreference(intel
->prim
.vb_bo
);
595 intel
->prim
.vb_bo
= NULL
;
596 drm_intel_bo_unreference(intel
->first_post_swapbuffers_batch
);
597 intel
->first_post_swapbuffers_batch
= NULL
;
599 driDestroyOptionCache(&intel
->optionCache
);
601 /* free the Mesa context */
602 _mesa_free_context_data(&intel
->ctx
);
604 _math_matrix_dtr(&intel
->ViewportMatrix
);
607 driContextPriv
->driverPrivate
= NULL
;
612 intelUnbindContext(__DRIcontext
* driContextPriv
)
614 /* Unset current context and dispath table */
615 _mesa_make_current(NULL
, NULL
, NULL
);
621 intelMakeCurrent(__DRIcontext
* driContextPriv
,
622 __DRIdrawable
* driDrawPriv
,
623 __DRIdrawable
* driReadPriv
)
625 struct intel_context
*intel
;
626 GET_CURRENT_CONTEXT(curCtx
);
629 intel
= (struct intel_context
*) driContextPriv
->driverPrivate
;
633 /* According to the glXMakeCurrent() man page: "Pending commands to
634 * the previous context, if any, are flushed before it is released."
635 * But only flush if we're actually changing contexts.
637 if (intel_context(curCtx
) && intel_context(curCtx
) != intel
) {
641 if (driContextPriv
) {
642 struct gl_context
*ctx
= &intel
->ctx
;
643 struct gl_framebuffer
*fb
, *readFb
;
645 if (driDrawPriv
== NULL
&& driReadPriv
== NULL
) {
646 fb
= _mesa_get_incomplete_framebuffer();
647 readFb
= _mesa_get_incomplete_framebuffer();
649 fb
= driDrawPriv
->driverPrivate
;
650 readFb
= driReadPriv
->driverPrivate
;
651 driContextPriv
->dri2
.draw_stamp
= driDrawPriv
->dri2
.stamp
- 1;
652 driContextPriv
->dri2
.read_stamp
= driReadPriv
->dri2
.stamp
- 1;
655 intel_prepare_render(intel
);
656 _mesa_make_current(ctx
, fb
, readFb
);
658 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
659 * is NULL at that point. We can't call _mesa_makecurrent()
660 * first, since we need the buffer size for the initial
661 * viewport. So just call intel_draw_buffer() again here. */
662 intel_draw_buffer(ctx
);
665 _mesa_make_current(NULL
, NULL
, NULL
);
672 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
674 * To determine which DRI buffers to request, examine the renderbuffers
675 * attached to the drawable's framebuffer. Then request the buffers with
676 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
678 * This is called from intel_update_renderbuffers().
680 * \param drawable Drawable whose buffers are queried.
681 * \param buffers [out] List of buffers returned by DRI2 query.
682 * \param buffer_count [out] Number of buffers returned.
684 * \see intel_update_renderbuffers()
685 * \see DRI2GetBuffers()
686 * \see DRI2GetBuffersWithFormat()
689 intel_query_dri2_buffers(struct intel_context
*intel
,
690 __DRIdrawable
*drawable
,
691 __DRIbuffer
**buffers
,
694 __DRIscreen
*screen
= intel
->intelScreen
->driScrnPriv
;
695 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
697 unsigned attachments
[8];
699 struct intel_renderbuffer
*front_rb
;
700 struct intel_renderbuffer
*back_rb
;
702 front_rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
703 back_rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
705 memset(attachments
, 0, sizeof(attachments
));
706 if ((intel
->is_front_buffer_rendering
||
707 intel
->is_front_buffer_reading
||
708 !back_rb
) && front_rb
) {
709 /* If a fake front buffer is in use, then querying for
710 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
711 * the real front buffer to the fake front buffer. So before doing the
712 * query, we need to make sure all the pending drawing has landed in the
715 intel_flush(&intel
->ctx
);
716 intel_flush_front(&intel
->ctx
);
718 attachments
[i
++] = __DRI_BUFFER_FRONT_LEFT
;
719 attachments
[i
++] = intel_bits_per_pixel(front_rb
);
720 } else if (front_rb
&& intel
->front_buffer_dirty
) {
721 /* We have pending front buffer rendering, but we aren't querying for a
722 * front buffer. If the front buffer we have is a fake front buffer,
723 * the X server is going to throw it away when it processes the query.
724 * So before doing the query, make sure all the pending drawing has
725 * landed in the real front buffer.
727 intel_flush(&intel
->ctx
);
728 intel_flush_front(&intel
->ctx
);
732 attachments
[i
++] = __DRI_BUFFER_BACK_LEFT
;
733 attachments
[i
++] = intel_bits_per_pixel(back_rb
);
736 assert(i
<= ARRAY_SIZE(attachments
));
738 *buffers
= screen
->dri2
.loader
->getBuffersWithFormat(drawable
,
743 drawable
->loaderPrivate
);
747 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
749 * This is called from intel_update_renderbuffers().
752 * DRI buffers whose attachment point is DRI2BufferStencil or
753 * DRI2BufferDepthStencil are handled as special cases.
755 * \param buffer_name is a human readable name, such as "dri2 front buffer",
756 * that is passed to intel_region_alloc_for_handle().
758 * \see intel_update_renderbuffers()
759 * \see intel_region_alloc_for_handle()
762 intel_process_dri2_buffer(struct intel_context
*intel
,
763 __DRIdrawable
*drawable
,
765 struct intel_renderbuffer
*rb
,
766 const char *buffer_name
)
768 struct intel_region
*region
= NULL
;
773 /* We try to avoid closing and reopening the same BO name, because the first
774 * use of a mapping of the buffer involves a bunch of page faulting which is
775 * moderately expensive.
779 rb
->mt
->region
->name
== buffer
->name
)
782 if (unlikely(INTEL_DEBUG
& DEBUG_DRI
)) {
784 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
785 buffer
->name
, buffer
->attachment
,
786 buffer
->cpp
, buffer
->pitch
);
789 intel_miptree_release(&rb
->mt
);
790 region
= intel_region_alloc_for_handle(intel
->intelScreen
,
800 rb
->mt
= intel_miptree_create_for_dri2_buffer(intel
,
804 intel_region_release(®ion
);