i965/gs: Add GS_OPCODE_SET_DWORD_2_IMMED.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69 const struct intel_context *const intel = intel_context(ctx);
70 const char *chipset;
71 static char buffer[128];
72
73 switch (name) {
74 case GL_VENDOR:
75 return (GLubyte *) "Intel Open Source Technology Center";
76 break;
77
78 case GL_RENDERER:
79 switch (intel->intelScreen->deviceID) {
80 #undef CHIPSET
81 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
82 #include "pci_ids/i915_pci_ids.h"
83 default:
84 chipset = "Unknown Intel Chipset";
85 break;
86 }
87
88 (void) driGetRendererString(buffer, chipset, 0);
89 return (GLubyte *) buffer;
90
91 default:
92 return NULL;
93 }
94 }
95
96 static void
97 intel_flush_front(struct gl_context *ctx)
98 {
99 struct intel_context *intel = intel_context(ctx);
100 __DRIcontext *driContext = intel->driContext;
101 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
102 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
103
104 if (intel->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
105 if (screen->dri2.loader->flushFrontBuffer != NULL &&
106 driDrawable &&
107 driDrawable->loaderPrivate) {
108 screen->dri2.loader->flushFrontBuffer(driDrawable,
109 driDrawable->loaderPrivate);
110
111 /* We set the dirty bit in intel_prepare_render() if we're
112 * front buffer rendering once we get there.
113 */
114 intel->front_buffer_dirty = false;
115 }
116 }
117 }
118
119 static unsigned
120 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
121 {
122 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
123 }
124
125 static void
126 intel_query_dri2_buffers(struct intel_context *intel,
127 __DRIdrawable *drawable,
128 __DRIbuffer **buffers,
129 int *count);
130
131 static void
132 intel_process_dri2_buffer(struct intel_context *intel,
133 __DRIdrawable *drawable,
134 __DRIbuffer *buffer,
135 struct intel_renderbuffer *rb,
136 const char *buffer_name);
137
138 void
139 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
140 {
141 struct gl_framebuffer *fb = drawable->driverPrivate;
142 struct intel_renderbuffer *rb;
143 struct intel_context *intel = context->driverPrivate;
144 __DRIbuffer *buffers = NULL;
145 int i, count;
146 const char *region_name;
147
148 /* Set this up front, so that in case our buffers get invalidated
149 * while we're getting new buffers, we don't clobber the stamp and
150 * thus ignore the invalidate. */
151 drawable->lastStamp = drawable->dri2.stamp;
152
153 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
154 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
155
156 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
157
158 if (buffers == NULL)
159 return;
160
161 for (i = 0; i < count; i++) {
162 switch (buffers[i].attachment) {
163 case __DRI_BUFFER_FRONT_LEFT:
164 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
165 region_name = "dri2 front buffer";
166 break;
167
168 case __DRI_BUFFER_FAKE_FRONT_LEFT:
169 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
170 region_name = "dri2 fake front buffer";
171 break;
172
173 case __DRI_BUFFER_BACK_LEFT:
174 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
175 region_name = "dri2 back buffer";
176 break;
177
178 case __DRI_BUFFER_DEPTH:
179 case __DRI_BUFFER_HIZ:
180 case __DRI_BUFFER_DEPTH_STENCIL:
181 case __DRI_BUFFER_STENCIL:
182 case __DRI_BUFFER_ACCUM:
183 default:
184 fprintf(stderr,
185 "unhandled buffer attach event, attachment type %d\n",
186 buffers[i].attachment);
187 return;
188 }
189
190 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
191 }
192
193 driUpdateFramebufferSize(&intel->ctx, drawable);
194 }
195
196 /**
197 * intel_prepare_render should be called anywhere that curent read/drawbuffer
198 * state is required.
199 */
200 void
201 intel_prepare_render(struct intel_context *intel)
202 {
203 __DRIcontext *driContext = intel->driContext;
204 __DRIdrawable *drawable;
205
206 drawable = driContext->driDrawablePriv;
207 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
208 if (drawable->lastStamp != drawable->dri2.stamp)
209 intel_update_renderbuffers(driContext, drawable);
210 intel_draw_buffer(&intel->ctx);
211 driContext->dri2.draw_stamp = drawable->dri2.stamp;
212 }
213
214 drawable = driContext->driReadablePriv;
215 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
216 if (drawable->lastStamp != drawable->dri2.stamp)
217 intel_update_renderbuffers(driContext, drawable);
218 driContext->dri2.read_stamp = drawable->dri2.stamp;
219 }
220
221 /* If we're currently rendering to the front buffer, the rendering
222 * that will happen next will probably dirty the front buffer. So
223 * mark it as dirty here.
224 */
225 if (intel->is_front_buffer_rendering)
226 intel->front_buffer_dirty = true;
227
228 /* Wait for the swapbuffers before the one we just emitted, so we
229 * don't get too many swaps outstanding for apps that are GPU-heavy
230 * but not CPU-heavy.
231 *
232 * We're using intelDRI2Flush (called from the loader before
233 * swapbuffer) and glFlush (for front buffer rendering) as the
234 * indicator that a frame is done and then throttle when we get
235 * here as we prepare to render the next frame. At this point for
236 * round trips for swap/copy and getting new buffers are done and
237 * we'll spend less time waiting on the GPU.
238 *
239 * Unfortunately, we don't have a handle to the batch containing
240 * the swap, and getting our hands on that doesn't seem worth it,
241 * so we just us the first batch we emitted after the last swap.
242 */
243 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
244 if (!intel->disable_throttling)
245 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
246 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
247 intel->first_post_swapbuffers_batch = NULL;
248 intel->need_throttle = false;
249 }
250 }
251
252 static void
253 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
254 {
255 struct intel_context *intel = intel_context(ctx);
256 __DRIcontext *driContext = intel->driContext;
257
258 if (intel->saved_viewport)
259 intel->saved_viewport(ctx, x, y, w, h);
260
261 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
262 dri2InvalidateDrawable(driContext->driDrawablePriv);
263 dri2InvalidateDrawable(driContext->driReadablePriv);
264 }
265 }
266
267 static const struct dri_debug_control debug_control[] = {
268 { "tex", DEBUG_TEXTURE},
269 { "state", DEBUG_STATE},
270 { "blit", DEBUG_BLIT},
271 { "mip", DEBUG_MIPTREE},
272 { "fall", DEBUG_PERF},
273 { "perf", DEBUG_PERF},
274 { "bat", DEBUG_BATCH},
275 { "pix", DEBUG_PIXEL},
276 { "buf", DEBUG_BUFMGR},
277 { "reg", DEBUG_REGION},
278 { "fbo", DEBUG_FBO},
279 { "fs", DEBUG_WM },
280 { "sync", DEBUG_SYNC},
281 { "dri", DEBUG_DRI },
282 { "stats", DEBUG_STATS },
283 { "wm", DEBUG_WM },
284 { "aub", DEBUG_AUB },
285 { NULL, 0 }
286 };
287
288
289 static void
290 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
291 {
292 struct intel_context *intel = intel_context(ctx);
293
294 if (ctx->swrast_context)
295 _swrast_InvalidateState(ctx, new_state);
296 _vbo_InvalidateState(ctx, new_state);
297
298 intel->NewGLState |= new_state;
299
300 if (intel->vtbl.invalidate_state)
301 intel->vtbl.invalidate_state( intel, new_state );
302 }
303
304 void
305 intel_flush_rendering_to_batch(struct gl_context *ctx)
306 {
307 struct intel_context *intel = intel_context(ctx);
308
309 if (intel->Fallback)
310 _swrast_flush(ctx);
311
312 INTEL_FIREVERTICES(intel);
313 }
314
315 void
316 _intel_flush(struct gl_context *ctx, const char *file, int line)
317 {
318 struct intel_context *intel = intel_context(ctx);
319
320 intel_flush_rendering_to_batch(ctx);
321
322 if (intel->batch.used)
323 _intel_batchbuffer_flush(intel, file, line);
324 }
325
326 static void
327 intel_glFlush(struct gl_context *ctx)
328 {
329 struct intel_context *intel = intel_context(ctx);
330
331 intel_flush(ctx);
332 intel_flush_front(ctx);
333 if (intel->is_front_buffer_rendering)
334 intel->need_throttle = true;
335 }
336
337 void
338 intelFinish(struct gl_context * ctx)
339 {
340 struct intel_context *intel = intel_context(ctx);
341
342 intel_flush(ctx);
343 intel_flush_front(ctx);
344
345 if (intel->batch.last_bo)
346 drm_intel_bo_wait_rendering(intel->batch.last_bo);
347 }
348
349 void
350 intelInitDriverFunctions(struct dd_function_table *functions)
351 {
352 _mesa_init_driver_functions(functions);
353
354 functions->Flush = intel_glFlush;
355 functions->Finish = intelFinish;
356 functions->GetString = intelGetString;
357 functions->UpdateState = intelInvalidateState;
358
359 intelInitTextureFuncs(functions);
360 intelInitTextureImageFuncs(functions);
361 intelInitTextureSubImageFuncs(functions);
362 intelInitTextureCopyImageFuncs(functions);
363 intelInitClearFuncs(functions);
364 intelInitBufferFuncs(functions);
365 intelInitPixelFuncs(functions);
366 intelInitBufferObjectFuncs(functions);
367 intel_init_syncobj_functions(functions);
368 }
369
370 static bool
371 validate_context_version(struct intel_screen *screen,
372 int mesa_api,
373 unsigned major_version,
374 unsigned minor_version,
375 unsigned *dri_ctx_error)
376 {
377 unsigned req_version = 10 * major_version + minor_version;
378 unsigned max_version = 0;
379
380 switch (mesa_api) {
381 case API_OPENGL_COMPAT:
382 max_version = screen->max_gl_compat_version;
383 break;
384 case API_OPENGL_CORE:
385 max_version = screen->max_gl_core_version;
386 break;
387 case API_OPENGLES:
388 max_version = screen->max_gl_es1_version;
389 break;
390 case API_OPENGLES2:
391 max_version = screen->max_gl_es2_version;
392 break;
393 default:
394 max_version = 0;
395 break;
396 }
397
398 if (max_version == 0) {
399 *dri_ctx_error = __DRI_CTX_ERROR_BAD_API;
400 return false;
401 } else if (req_version > max_version) {
402 *dri_ctx_error = __DRI_CTX_ERROR_BAD_VERSION;
403 return false;
404 }
405
406 return true;
407 }
408
409 bool
410 intelInitContext(struct intel_context *intel,
411 int api,
412 unsigned major_version,
413 unsigned minor_version,
414 const struct gl_config * mesaVis,
415 __DRIcontext * driContextPriv,
416 void *sharedContextPrivate,
417 struct dd_function_table *functions,
418 unsigned *dri_ctx_error)
419 {
420 struct gl_context *ctx = &intel->ctx;
421 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
422 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
423 struct intel_screen *intelScreen = sPriv->driverPrivate;
424 int bo_reuse_mode;
425 struct gl_config visual;
426
427 /* we can't do anything without a connection to the device */
428 if (intelScreen->bufmgr == NULL) {
429 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
430 return false;
431 }
432
433 if (!validate_context_version(intelScreen,
434 api, major_version, minor_version,
435 dri_ctx_error))
436 return false;
437
438 /* Can't rely on invalidate events, fall back to glViewport hack */
439 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
440 intel->saved_viewport = functions->Viewport;
441 functions->Viewport = intel_viewport;
442 }
443
444 if (mesaVis == NULL) {
445 memset(&visual, 0, sizeof visual);
446 mesaVis = &visual;
447 }
448
449 intel->intelScreen = intelScreen;
450
451 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
452 functions)) {
453 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
454 printf("%s: failed to init mesa context\n", __FUNCTION__);
455 return false;
456 }
457
458 driContextPriv->driverPrivate = intel;
459 intel->driContext = driContextPriv;
460 intel->driFd = sPriv->fd;
461
462 intel->gen = intelScreen->gen;
463
464 const int devID = intelScreen->deviceID;
465
466 intel->is_945 = IS_945(devID);
467
468 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
469
470 memset(&ctx->TextureFormatSupported,
471 0, sizeof(ctx->TextureFormatSupported));
472
473 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
474 sPriv->myNum, "i915");
475 intel->maxBatchSize = 4096;
476
477 /* Estimate the size of the mappable aperture into the GTT. There's an
478 * ioctl to get the whole GTT size, but not one to get the mappable subset.
479 * It turns out it's basically always 256MB, though some ancient hardware
480 * was smaller.
481 */
482 uint32_t gtt_size = 256 * 1024 * 1024;
483 if (intel->gen == 2)
484 gtt_size = 128 * 1024 * 1024;
485
486 /* We don't want to map two objects such that a memcpy between them would
487 * just fault one mapping in and then the other over and over forever. So
488 * we would need to divide the GTT size by 2. Additionally, some GTT is
489 * taken up by things like the framebuffer and the ringbuffer and such, so
490 * be more conservative.
491 */
492 intel->max_gtt_map_object_size = gtt_size / 4;
493
494 intel->bufmgr = intelScreen->bufmgr;
495
496 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
497 switch (bo_reuse_mode) {
498 case DRI_CONF_BO_REUSE_DISABLED:
499 break;
500 case DRI_CONF_BO_REUSE_ALL:
501 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
502 break;
503 }
504
505 ctx->Const.MinLineWidth = 1.0;
506 ctx->Const.MinLineWidthAA = 1.0;
507 ctx->Const.MaxLineWidth = 5.0;
508 ctx->Const.MaxLineWidthAA = 5.0;
509 ctx->Const.LineWidthGranularity = 0.5;
510
511 ctx->Const.MinPointSize = 1.0;
512 ctx->Const.MinPointSizeAA = 1.0;
513 ctx->Const.MaxPointSize = 255.0;
514 ctx->Const.MaxPointSizeAA = 3.0;
515 ctx->Const.PointSizeGranularity = 1.0;
516
517 ctx->Const.StripTextureBorder = GL_TRUE;
518
519 /* reinitialize the context point state.
520 * It depend on constants in __struct gl_contextRec::Const
521 */
522 _mesa_init_point(ctx);
523
524 ctx->Const.MaxRenderbufferSize = 2048;
525
526 _swrast_CreateContext(ctx);
527 _vbo_CreateContext(ctx);
528 if (ctx->swrast_context) {
529 _tnl_CreateContext(ctx);
530 _swsetup_CreateContext(ctx);
531
532 /* Configure swrast to match hardware characteristics: */
533 _swrast_allow_pixel_fog(ctx, false);
534 _swrast_allow_vertex_fog(ctx, true);
535 }
536
537 _mesa_meta_init(ctx);
538
539 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
540 intel->hw_stipple = 1;
541
542 intel->RenderIndex = ~0;
543
544 intelInitExtensions(ctx);
545
546 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
547 if (INTEL_DEBUG & DEBUG_BUFMGR)
548 dri_bufmgr_set_debug(intel->bufmgr, true);
549 if (INTEL_DEBUG & DEBUG_PERF)
550 intel->perf_debug = true;
551
552 if (INTEL_DEBUG & DEBUG_AUB)
553 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
554
555 intel_batchbuffer_init(intel);
556
557 intel_fbo_init(intel);
558
559 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
560
561 intel->prim.primitive = ~0;
562
563 /* Force all software fallbacks */
564 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
565 fprintf(stderr, "disabling 3D rasterization\n");
566 intel->no_rast = 1;
567 }
568
569 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
570 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
571 intel->always_flush_batch = 1;
572 }
573
574 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
575 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
576 intel->always_flush_cache = 1;
577 }
578
579 if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
580 fprintf(stderr, "disabling flush throttling\n");
581 intel->disable_throttling = 1;
582 }
583
584 return true;
585 }
586
587 void
588 intelDestroyContext(__DRIcontext * driContextPriv)
589 {
590 struct intel_context *intel =
591 (struct intel_context *) driContextPriv->driverPrivate;
592 struct gl_context *ctx = &intel->ctx;
593
594 assert(intel); /* should never be null */
595 if (intel) {
596 INTEL_FIREVERTICES(intel);
597
598 /* Dump a final BMP in case the application doesn't call SwapBuffers */
599 if (INTEL_DEBUG & DEBUG_AUB) {
600 intel_batchbuffer_flush(intel);
601 aub_dump_bmp(&intel->ctx);
602 }
603
604 _mesa_meta_free(&intel->ctx);
605
606 intel->vtbl.destroy(intel);
607
608 if (ctx->swrast_context) {
609 _swsetup_DestroyContext(&intel->ctx);
610 _tnl_DestroyContext(&intel->ctx);
611 }
612 _vbo_DestroyContext(&intel->ctx);
613
614 if (ctx->swrast_context)
615 _swrast_DestroyContext(&intel->ctx);
616 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
617
618 intel_batchbuffer_free(intel);
619
620 free(intel->prim.vb);
621 intel->prim.vb = NULL;
622 drm_intel_bo_unreference(intel->prim.vb_bo);
623 intel->prim.vb_bo = NULL;
624 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
625 intel->first_post_swapbuffers_batch = NULL;
626
627 driDestroyOptionCache(&intel->optionCache);
628
629 /* free the Mesa context */
630 _mesa_free_context_data(&intel->ctx);
631
632 _math_matrix_dtr(&intel->ViewportMatrix);
633
634 ralloc_free(intel);
635 driContextPriv->driverPrivate = NULL;
636 }
637 }
638
639 GLboolean
640 intelUnbindContext(__DRIcontext * driContextPriv)
641 {
642 /* Unset current context and dispath table */
643 _mesa_make_current(NULL, NULL, NULL);
644
645 return true;
646 }
647
648 GLboolean
649 intelMakeCurrent(__DRIcontext * driContextPriv,
650 __DRIdrawable * driDrawPriv,
651 __DRIdrawable * driReadPriv)
652 {
653 struct intel_context *intel;
654 GET_CURRENT_CONTEXT(curCtx);
655
656 if (driContextPriv)
657 intel = (struct intel_context *) driContextPriv->driverPrivate;
658 else
659 intel = NULL;
660
661 /* According to the glXMakeCurrent() man page: "Pending commands to
662 * the previous context, if any, are flushed before it is released."
663 * But only flush if we're actually changing contexts.
664 */
665 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
666 _mesa_flush(curCtx);
667 }
668
669 if (driContextPriv) {
670 struct gl_context *ctx = &intel->ctx;
671 struct gl_framebuffer *fb, *readFb;
672
673 if (driDrawPriv == NULL && driReadPriv == NULL) {
674 fb = _mesa_get_incomplete_framebuffer();
675 readFb = _mesa_get_incomplete_framebuffer();
676 } else {
677 fb = driDrawPriv->driverPrivate;
678 readFb = driReadPriv->driverPrivate;
679 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
680 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
681 }
682
683 intel_prepare_render(intel);
684 _mesa_make_current(ctx, fb, readFb);
685
686 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
687 * is NULL at that point. We can't call _mesa_makecurrent()
688 * first, since we need the buffer size for the initial
689 * viewport. So just call intel_draw_buffer() again here. */
690 intel_draw_buffer(ctx);
691 }
692 else {
693 _mesa_make_current(NULL, NULL, NULL);
694 }
695
696 return true;
697 }
698
699 /**
700 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
701 *
702 * To determine which DRI buffers to request, examine the renderbuffers
703 * attached to the drawable's framebuffer. Then request the buffers with
704 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
705 *
706 * This is called from intel_update_renderbuffers().
707 *
708 * \param drawable Drawable whose buffers are queried.
709 * \param buffers [out] List of buffers returned by DRI2 query.
710 * \param buffer_count [out] Number of buffers returned.
711 *
712 * \see intel_update_renderbuffers()
713 * \see DRI2GetBuffers()
714 * \see DRI2GetBuffersWithFormat()
715 */
716 static void
717 intel_query_dri2_buffers(struct intel_context *intel,
718 __DRIdrawable *drawable,
719 __DRIbuffer **buffers,
720 int *buffer_count)
721 {
722 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
723 struct gl_framebuffer *fb = drawable->driverPrivate;
724 int i = 0;
725 unsigned attachments[8];
726
727 struct intel_renderbuffer *front_rb;
728 struct intel_renderbuffer *back_rb;
729
730 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
731 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
732
733 memset(attachments, 0, sizeof(attachments));
734 if ((intel->is_front_buffer_rendering ||
735 intel->is_front_buffer_reading ||
736 !back_rb) && front_rb) {
737 /* If a fake front buffer is in use, then querying for
738 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
739 * the real front buffer to the fake front buffer. So before doing the
740 * query, we need to make sure all the pending drawing has landed in the
741 * real front buffer.
742 */
743 intel_flush(&intel->ctx);
744 intel_flush_front(&intel->ctx);
745
746 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
747 attachments[i++] = intel_bits_per_pixel(front_rb);
748 } else if (front_rb && intel->front_buffer_dirty) {
749 /* We have pending front buffer rendering, but we aren't querying for a
750 * front buffer. If the front buffer we have is a fake front buffer,
751 * the X server is going to throw it away when it processes the query.
752 * So before doing the query, make sure all the pending drawing has
753 * landed in the real front buffer.
754 */
755 intel_flush(&intel->ctx);
756 intel_flush_front(&intel->ctx);
757 }
758
759 if (back_rb) {
760 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
761 attachments[i++] = intel_bits_per_pixel(back_rb);
762 }
763
764 assert(i <= ARRAY_SIZE(attachments));
765
766 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
767 &drawable->w,
768 &drawable->h,
769 attachments, i / 2,
770 buffer_count,
771 drawable->loaderPrivate);
772 }
773
774 /**
775 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
776 *
777 * This is called from intel_update_renderbuffers().
778 *
779 * \par Note:
780 * DRI buffers whose attachment point is DRI2BufferStencil or
781 * DRI2BufferDepthStencil are handled as special cases.
782 *
783 * \param buffer_name is a human readable name, such as "dri2 front buffer",
784 * that is passed to intel_region_alloc_for_handle().
785 *
786 * \see intel_update_renderbuffers()
787 * \see intel_region_alloc_for_handle()
788 */
789 static void
790 intel_process_dri2_buffer(struct intel_context *intel,
791 __DRIdrawable *drawable,
792 __DRIbuffer *buffer,
793 struct intel_renderbuffer *rb,
794 const char *buffer_name)
795 {
796 struct intel_region *region = NULL;
797
798 if (!rb)
799 return;
800
801 /* We try to avoid closing and reopening the same BO name, because the first
802 * use of a mapping of the buffer involves a bunch of page faulting which is
803 * moderately expensive.
804 */
805 if (rb->mt &&
806 rb->mt->region &&
807 rb->mt->region->name == buffer->name)
808 return;
809
810 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
811 fprintf(stderr,
812 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
813 buffer->name, buffer->attachment,
814 buffer->cpp, buffer->pitch);
815 }
816
817 intel_miptree_release(&rb->mt);
818 region = intel_region_alloc_for_handle(intel->intelScreen,
819 buffer->cpp,
820 drawable->w,
821 drawable->h,
822 buffer->pitch,
823 buffer->name,
824 buffer_name);
825 if (!region)
826 return;
827
828 rb->mt = intel_miptree_create_for_dri2_buffer(intel,
829 buffer->attachment,
830 intel_rb_format(rb),
831 region);
832 intel_region_release(&region);
833 }