i915: Remove separate stencil code.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69 const struct intel_context *const intel = intel_context(ctx);
70 const char *chipset;
71 static char buffer[128];
72
73 switch (name) {
74 case GL_VENDOR:
75 return (GLubyte *) "Intel Open Source Technology Center";
76 break;
77
78 case GL_RENDERER:
79 switch (intel->intelScreen->deviceID) {
80 #undef CHIPSET
81 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
82 #include "pci_ids/i915_pci_ids.h"
83 #include "pci_ids/i965_pci_ids.h"
84 default:
85 chipset = "Unknown Intel Chipset";
86 break;
87 }
88
89 (void) driGetRendererString(buffer, chipset, 0);
90 return (GLubyte *) buffer;
91
92 default:
93 return NULL;
94 }
95 }
96
97 static void
98 intel_flush_front(struct gl_context *ctx)
99 {
100 struct intel_context *intel = intel_context(ctx);
101 __DRIcontext *driContext = intel->driContext;
102 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
103 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
104
105 if (intel->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
106 if (screen->dri2.loader->flushFrontBuffer != NULL &&
107 driDrawable &&
108 driDrawable->loaderPrivate) {
109 screen->dri2.loader->flushFrontBuffer(driDrawable,
110 driDrawable->loaderPrivate);
111
112 /* We set the dirty bit in intel_prepare_render() if we're
113 * front buffer rendering once we get there.
114 */
115 intel->front_buffer_dirty = false;
116 }
117 }
118 }
119
120 static unsigned
121 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
122 {
123 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
124 }
125
126 static void
127 intel_query_dri2_buffers(struct intel_context *intel,
128 __DRIdrawable *drawable,
129 __DRIbuffer **buffers,
130 int *count);
131
132 static void
133 intel_process_dri2_buffer(struct intel_context *intel,
134 __DRIdrawable *drawable,
135 __DRIbuffer *buffer,
136 struct intel_renderbuffer *rb,
137 const char *buffer_name);
138
139 void
140 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
141 {
142 struct gl_framebuffer *fb = drawable->driverPrivate;
143 struct intel_renderbuffer *rb;
144 struct intel_context *intel = context->driverPrivate;
145 __DRIbuffer *buffers = NULL;
146 int i, count;
147 const char *region_name;
148
149 /* Set this up front, so that in case our buffers get invalidated
150 * while we're getting new buffers, we don't clobber the stamp and
151 * thus ignore the invalidate. */
152 drawable->lastStamp = drawable->dri2.stamp;
153
154 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
155 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
156
157 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
158
159 if (buffers == NULL)
160 return;
161
162 for (i = 0; i < count; i++) {
163 switch (buffers[i].attachment) {
164 case __DRI_BUFFER_FRONT_LEFT:
165 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
166 region_name = "dri2 front buffer";
167 break;
168
169 case __DRI_BUFFER_FAKE_FRONT_LEFT:
170 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
171 region_name = "dri2 fake front buffer";
172 break;
173
174 case __DRI_BUFFER_BACK_LEFT:
175 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
176 region_name = "dri2 back buffer";
177 break;
178
179 case __DRI_BUFFER_DEPTH:
180 case __DRI_BUFFER_HIZ:
181 case __DRI_BUFFER_DEPTH_STENCIL:
182 case __DRI_BUFFER_STENCIL:
183 case __DRI_BUFFER_ACCUM:
184 default:
185 fprintf(stderr,
186 "unhandled buffer attach event, attachment type %d\n",
187 buffers[i].attachment);
188 return;
189 }
190
191 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
192 }
193
194 driUpdateFramebufferSize(&intel->ctx, drawable);
195 }
196
197 /**
198 * intel_prepare_render should be called anywhere that curent read/drawbuffer
199 * state is required.
200 */
201 void
202 intel_prepare_render(struct intel_context *intel)
203 {
204 __DRIcontext *driContext = intel->driContext;
205 __DRIdrawable *drawable;
206
207 drawable = driContext->driDrawablePriv;
208 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
209 if (drawable->lastStamp != drawable->dri2.stamp)
210 intel_update_renderbuffers(driContext, drawable);
211 intel_draw_buffer(&intel->ctx);
212 driContext->dri2.draw_stamp = drawable->dri2.stamp;
213 }
214
215 drawable = driContext->driReadablePriv;
216 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
217 if (drawable->lastStamp != drawable->dri2.stamp)
218 intel_update_renderbuffers(driContext, drawable);
219 driContext->dri2.read_stamp = drawable->dri2.stamp;
220 }
221
222 /* If we're currently rendering to the front buffer, the rendering
223 * that will happen next will probably dirty the front buffer. So
224 * mark it as dirty here.
225 */
226 if (intel->is_front_buffer_rendering)
227 intel->front_buffer_dirty = true;
228
229 /* Wait for the swapbuffers before the one we just emitted, so we
230 * don't get too many swaps outstanding for apps that are GPU-heavy
231 * but not CPU-heavy.
232 *
233 * We're using intelDRI2Flush (called from the loader before
234 * swapbuffer) and glFlush (for front buffer rendering) as the
235 * indicator that a frame is done and then throttle when we get
236 * here as we prepare to render the next frame. At this point for
237 * round trips for swap/copy and getting new buffers are done and
238 * we'll spend less time waiting on the GPU.
239 *
240 * Unfortunately, we don't have a handle to the batch containing
241 * the swap, and getting our hands on that doesn't seem worth it,
242 * so we just us the first batch we emitted after the last swap.
243 */
244 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
245 if (!intel->disable_throttling)
246 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
247 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
248 intel->first_post_swapbuffers_batch = NULL;
249 intel->need_throttle = false;
250 }
251 }
252
253 static void
254 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
255 {
256 struct intel_context *intel = intel_context(ctx);
257 __DRIcontext *driContext = intel->driContext;
258
259 if (intel->saved_viewport)
260 intel->saved_viewport(ctx, x, y, w, h);
261
262 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
263 dri2InvalidateDrawable(driContext->driDrawablePriv);
264 dri2InvalidateDrawable(driContext->driReadablePriv);
265 }
266 }
267
268 static const struct dri_debug_control debug_control[] = {
269 { "tex", DEBUG_TEXTURE},
270 { "state", DEBUG_STATE},
271 { "ioctl", DEBUG_IOCTL},
272 { "blit", DEBUG_BLIT},
273 { "mip", DEBUG_MIPTREE},
274 { "fall", DEBUG_PERF},
275 { "perf", DEBUG_PERF},
276 { "bat", DEBUG_BATCH},
277 { "pix", DEBUG_PIXEL},
278 { "buf", DEBUG_BUFMGR},
279 { "reg", DEBUG_REGION},
280 { "fbo", DEBUG_FBO},
281 { "fs", DEBUG_WM },
282 { "gs", DEBUG_GS},
283 { "sync", DEBUG_SYNC},
284 { "prim", DEBUG_PRIMS },
285 { "vert", DEBUG_VERTS },
286 { "dri", DEBUG_DRI },
287 { "sf", DEBUG_SF },
288 { "stats", DEBUG_STATS },
289 { "wm", DEBUG_WM },
290 { "urb", DEBUG_URB },
291 { "vs", DEBUG_VS },
292 { "clip", DEBUG_CLIP },
293 { "aub", DEBUG_AUB },
294 { "shader_time", DEBUG_SHADER_TIME },
295 { "no16", DEBUG_NO16 },
296 { "blorp", DEBUG_BLORP },
297 { NULL, 0 }
298 };
299
300
301 static void
302 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
303 {
304 struct intel_context *intel = intel_context(ctx);
305
306 if (ctx->swrast_context)
307 _swrast_InvalidateState(ctx, new_state);
308 _vbo_InvalidateState(ctx, new_state);
309
310 intel->NewGLState |= new_state;
311
312 if (intel->vtbl.invalidate_state)
313 intel->vtbl.invalidate_state( intel, new_state );
314 }
315
316 void
317 intel_flush_rendering_to_batch(struct gl_context *ctx)
318 {
319 struct intel_context *intel = intel_context(ctx);
320
321 if (intel->Fallback)
322 _swrast_flush(ctx);
323
324 if (intel->gen < 4)
325 INTEL_FIREVERTICES(intel);
326 }
327
328 void
329 _intel_flush(struct gl_context *ctx, const char *file, int line)
330 {
331 struct intel_context *intel = intel_context(ctx);
332
333 intel_flush_rendering_to_batch(ctx);
334
335 if (intel->batch.used)
336 _intel_batchbuffer_flush(intel, file, line);
337 }
338
339 static void
340 intel_glFlush(struct gl_context *ctx)
341 {
342 struct intel_context *intel = intel_context(ctx);
343
344 intel_flush(ctx);
345 intel_flush_front(ctx);
346 if (intel->is_front_buffer_rendering)
347 intel->need_throttle = true;
348 }
349
350 void
351 intelFinish(struct gl_context * ctx)
352 {
353 struct intel_context *intel = intel_context(ctx);
354
355 intel_flush(ctx);
356 intel_flush_front(ctx);
357
358 if (intel->batch.last_bo)
359 drm_intel_bo_wait_rendering(intel->batch.last_bo);
360 }
361
362 void
363 intelInitDriverFunctions(struct dd_function_table *functions)
364 {
365 _mesa_init_driver_functions(functions);
366
367 functions->Flush = intel_glFlush;
368 functions->Finish = intelFinish;
369 functions->GetString = intelGetString;
370 functions->UpdateState = intelInvalidateState;
371
372 intelInitTextureFuncs(functions);
373 intelInitTextureImageFuncs(functions);
374 intelInitTextureSubImageFuncs(functions);
375 intelInitTextureCopyImageFuncs(functions);
376 intelInitClearFuncs(functions);
377 intelInitBufferFuncs(functions);
378 intelInitPixelFuncs(functions);
379 intelInitBufferObjectFuncs(functions);
380 intel_init_syncobj_functions(functions);
381 }
382
383 static bool
384 validate_context_version(struct intel_screen *screen,
385 int mesa_api,
386 unsigned major_version,
387 unsigned minor_version,
388 unsigned *dri_ctx_error)
389 {
390 unsigned req_version = 10 * major_version + minor_version;
391 unsigned max_version = 0;
392
393 switch (mesa_api) {
394 case API_OPENGL_COMPAT:
395 max_version = screen->max_gl_compat_version;
396 break;
397 case API_OPENGL_CORE:
398 max_version = screen->max_gl_core_version;
399 break;
400 case API_OPENGLES:
401 max_version = screen->max_gl_es1_version;
402 break;
403 case API_OPENGLES2:
404 max_version = screen->max_gl_es2_version;
405 break;
406 default:
407 max_version = 0;
408 break;
409 }
410
411 if (max_version == 0) {
412 *dri_ctx_error = __DRI_CTX_ERROR_BAD_API;
413 return false;
414 } else if (req_version > max_version) {
415 *dri_ctx_error = __DRI_CTX_ERROR_BAD_VERSION;
416 return false;
417 }
418
419 return true;
420 }
421
422 bool
423 intelInitContext(struct intel_context *intel,
424 int api,
425 unsigned major_version,
426 unsigned minor_version,
427 const struct gl_config * mesaVis,
428 __DRIcontext * driContextPriv,
429 void *sharedContextPrivate,
430 struct dd_function_table *functions,
431 unsigned *dri_ctx_error)
432 {
433 struct gl_context *ctx = &intel->ctx;
434 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
435 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
436 struct intel_screen *intelScreen = sPriv->driverPrivate;
437 int bo_reuse_mode;
438 struct gl_config visual;
439
440 /* we can't do anything without a connection to the device */
441 if (intelScreen->bufmgr == NULL) {
442 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
443 return false;
444 }
445
446 if (!validate_context_version(intelScreen,
447 api, major_version, minor_version,
448 dri_ctx_error))
449 return false;
450
451 /* Can't rely on invalidate events, fall back to glViewport hack */
452 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
453 intel->saved_viewport = functions->Viewport;
454 functions->Viewport = intel_viewport;
455 }
456
457 if (mesaVis == NULL) {
458 memset(&visual, 0, sizeof visual);
459 mesaVis = &visual;
460 }
461
462 intel->intelScreen = intelScreen;
463
464 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
465 functions)) {
466 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
467 printf("%s: failed to init mesa context\n", __FUNCTION__);
468 return false;
469 }
470
471 driContextPriv->driverPrivate = intel;
472 intel->driContext = driContextPriv;
473 intel->driFd = sPriv->fd;
474
475 intel->gen = intelScreen->gen;
476
477 const int devID = intelScreen->deviceID;
478 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
479 intel->gt = 1;
480 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
481 intel->gt = 2;
482 else if (IS_HSW_GT3(devID))
483 intel->gt = 3;
484 else
485 intel->gt = 0;
486
487 if (IS_HASWELL(devID)) {
488 intel->is_haswell = true;
489 } else if (IS_BAYTRAIL(devID)) {
490 intel->is_baytrail = true;
491 intel->gt = 1;
492 } else if (IS_G4X(devID)) {
493 intel->is_g4x = true;
494 } else if (IS_945(devID)) {
495 intel->is_945 = true;
496 }
497
498 if (intel->gen >= 5) {
499 intel->needs_ff_sync = true;
500 }
501
502 intel->has_llc = intel->intelScreen->hw_has_llc;
503 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
504
505 memset(&ctx->TextureFormatSupported,
506 0, sizeof(ctx->TextureFormatSupported));
507
508 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
509 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
510 if (intel->gen < 4)
511 intel->maxBatchSize = 4096;
512 else
513 intel->maxBatchSize = BATCH_SZ;
514
515 /* Estimate the size of the mappable aperture into the GTT. There's an
516 * ioctl to get the whole GTT size, but not one to get the mappable subset.
517 * It turns out it's basically always 256MB, though some ancient hardware
518 * was smaller.
519 */
520 uint32_t gtt_size = 256 * 1024 * 1024;
521 if (intel->gen == 2)
522 gtt_size = 128 * 1024 * 1024;
523
524 /* We don't want to map two objects such that a memcpy between them would
525 * just fault one mapping in and then the other over and over forever. So
526 * we would need to divide the GTT size by 2. Additionally, some GTT is
527 * taken up by things like the framebuffer and the ringbuffer and such, so
528 * be more conservative.
529 */
530 intel->max_gtt_map_object_size = gtt_size / 4;
531
532 intel->bufmgr = intelScreen->bufmgr;
533
534 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
535 switch (bo_reuse_mode) {
536 case DRI_CONF_BO_REUSE_DISABLED:
537 break;
538 case DRI_CONF_BO_REUSE_ALL:
539 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
540 break;
541 }
542
543 ctx->Const.MinLineWidth = 1.0;
544 ctx->Const.MinLineWidthAA = 1.0;
545 ctx->Const.MaxLineWidth = 5.0;
546 ctx->Const.MaxLineWidthAA = 5.0;
547 ctx->Const.LineWidthGranularity = 0.5;
548
549 ctx->Const.MinPointSize = 1.0;
550 ctx->Const.MinPointSizeAA = 1.0;
551 ctx->Const.MaxPointSize = 255.0;
552 ctx->Const.MaxPointSizeAA = 3.0;
553 ctx->Const.PointSizeGranularity = 1.0;
554
555 if (intel->gen >= 6)
556 ctx->Const.MaxClipPlanes = 8;
557
558 ctx->Const.StripTextureBorder = GL_TRUE;
559
560 /* reinitialize the context point state.
561 * It depend on constants in __struct gl_contextRec::Const
562 */
563 _mesa_init_point(ctx);
564
565 if (intel->gen >= 4) {
566 ctx->Const.MaxRenderbufferSize = 8192;
567 } else {
568 ctx->Const.MaxRenderbufferSize = 2048;
569 }
570
571 /* Initialize the software rasterizer and helper modules.
572 *
573 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
574 * software fallbacks (which we have to support on legacy GL to do weird
575 * glDrawPixels(), glBitmap(), and other functions).
576 */
577 if (intel->gen <= 3 || api != API_OPENGL_CORE) {
578 _swrast_CreateContext(ctx);
579 }
580
581 _vbo_CreateContext(ctx);
582 if (ctx->swrast_context) {
583 _tnl_CreateContext(ctx);
584 _swsetup_CreateContext(ctx);
585
586 /* Configure swrast to match hardware characteristics: */
587 _swrast_allow_pixel_fog(ctx, false);
588 _swrast_allow_vertex_fog(ctx, true);
589 }
590
591 _mesa_meta_init(ctx);
592
593 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
594 intel->hw_stipple = 1;
595
596 intel->RenderIndex = ~0;
597
598 intelInitExtensions(ctx);
599
600 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
601 if (INTEL_DEBUG & DEBUG_BUFMGR)
602 dri_bufmgr_set_debug(intel->bufmgr, true);
603 if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && intel->gen < 7) {
604 fprintf(stderr,
605 "shader_time debugging requires gen7 (Ivybridge) or better.\n");
606 INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
607 }
608 if (INTEL_DEBUG & DEBUG_PERF)
609 intel->perf_debug = true;
610
611 if (INTEL_DEBUG & DEBUG_AUB)
612 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
613
614 intel_batchbuffer_init(intel);
615
616 intel_fbo_init(intel);
617
618 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
619
620 intel->prim.primitive = ~0;
621
622 /* Force all software fallbacks */
623 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
624 fprintf(stderr, "disabling 3D rasterization\n");
625 intel->no_rast = 1;
626 }
627
628 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
629 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
630 intel->always_flush_batch = 1;
631 }
632
633 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
634 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
635 intel->always_flush_cache = 1;
636 }
637
638 if (driQueryOptionb(&intel->optionCache, "disable_throttling")) {
639 fprintf(stderr, "disabling flush throttling\n");
640 intel->disable_throttling = 1;
641 }
642
643 return true;
644 }
645
646 void
647 intelDestroyContext(__DRIcontext * driContextPriv)
648 {
649 struct intel_context *intel =
650 (struct intel_context *) driContextPriv->driverPrivate;
651 struct gl_context *ctx = &intel->ctx;
652
653 assert(intel); /* should never be null */
654 if (intel) {
655 INTEL_FIREVERTICES(intel);
656
657 /* Dump a final BMP in case the application doesn't call SwapBuffers */
658 if (INTEL_DEBUG & DEBUG_AUB) {
659 intel_batchbuffer_flush(intel);
660 aub_dump_bmp(&intel->ctx);
661 }
662
663 _mesa_meta_free(&intel->ctx);
664
665 intel->vtbl.destroy(intel);
666
667 if (ctx->swrast_context) {
668 _swsetup_DestroyContext(&intel->ctx);
669 _tnl_DestroyContext(&intel->ctx);
670 }
671 _vbo_DestroyContext(&intel->ctx);
672
673 if (ctx->swrast_context)
674 _swrast_DestroyContext(&intel->ctx);
675 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
676
677 intel_batchbuffer_free(intel);
678
679 free(intel->prim.vb);
680 intel->prim.vb = NULL;
681 drm_intel_bo_unreference(intel->prim.vb_bo);
682 intel->prim.vb_bo = NULL;
683 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
684 intel->first_post_swapbuffers_batch = NULL;
685
686 driDestroyOptionCache(&intel->optionCache);
687
688 /* free the Mesa context */
689 _mesa_free_context_data(&intel->ctx);
690
691 _math_matrix_dtr(&intel->ViewportMatrix);
692
693 ralloc_free(intel);
694 driContextPriv->driverPrivate = NULL;
695 }
696 }
697
698 GLboolean
699 intelUnbindContext(__DRIcontext * driContextPriv)
700 {
701 /* Unset current context and dispath table */
702 _mesa_make_current(NULL, NULL, NULL);
703
704 return true;
705 }
706
707 /**
708 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
709 * on window system framebuffers.
710 *
711 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
712 * your renderbuffer can do sRGB encode, and you can flip a switch that does
713 * sRGB encode if the renderbuffer can handle it. You can ask specifically
714 * for a visual where you're guaranteed to be capable, but it turns out that
715 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
716 * incapable ones, becuase there's no difference between the two in resources
717 * used. Applications thus get built that accidentally rely on the default
718 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
719 * great...
720 *
721 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
722 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
723 * So they removed the enable knob and made it "if the renderbuffer is sRGB
724 * capable, do sRGB encode". Then, for your window system renderbuffers, you
725 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
726 * and get no sRGB encode (assuming that both kinds of visual are available).
727 * Thus our choice to support sRGB by default on our visuals for desktop would
728 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
729 *
730 * Unfortunately, renderbuffer setup happens before a context is created. So
731 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
732 * context (without an sRGB visual, though we don't have sRGB visuals exposed
733 * yet), we go turn that back off before anyone finds out.
734 */
735 static void
736 intel_gles3_srgb_workaround(struct intel_context *intel,
737 struct gl_framebuffer *fb)
738 {
739 struct gl_context *ctx = &intel->ctx;
740
741 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
742 return;
743
744 /* Some day when we support the sRGB capable bit on visuals available for
745 * GLES, we'll need to respect that and not disable things here.
746 */
747 fb->Visual.sRGBCapable = false;
748 for (int i = 0; i < BUFFER_COUNT; i++) {
749 if (fb->Attachment[i].Renderbuffer &&
750 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
751 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
752 }
753 }
754 }
755
756 GLboolean
757 intelMakeCurrent(__DRIcontext * driContextPriv,
758 __DRIdrawable * driDrawPriv,
759 __DRIdrawable * driReadPriv)
760 {
761 struct intel_context *intel;
762 GET_CURRENT_CONTEXT(curCtx);
763
764 if (driContextPriv)
765 intel = (struct intel_context *) driContextPriv->driverPrivate;
766 else
767 intel = NULL;
768
769 /* According to the glXMakeCurrent() man page: "Pending commands to
770 * the previous context, if any, are flushed before it is released."
771 * But only flush if we're actually changing contexts.
772 */
773 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
774 _mesa_flush(curCtx);
775 }
776
777 if (driContextPriv) {
778 struct gl_context *ctx = &intel->ctx;
779 struct gl_framebuffer *fb, *readFb;
780
781 if (driDrawPriv == NULL && driReadPriv == NULL) {
782 fb = _mesa_get_incomplete_framebuffer();
783 readFb = _mesa_get_incomplete_framebuffer();
784 } else {
785 fb = driDrawPriv->driverPrivate;
786 readFb = driReadPriv->driverPrivate;
787 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
788 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
789 }
790
791 intel_prepare_render(intel);
792 _mesa_make_current(ctx, fb, readFb);
793
794 intel_gles3_srgb_workaround(intel, ctx->WinSysDrawBuffer);
795 intel_gles3_srgb_workaround(intel, ctx->WinSysReadBuffer);
796
797 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
798 * is NULL at that point. We can't call _mesa_makecurrent()
799 * first, since we need the buffer size for the initial
800 * viewport. So just call intel_draw_buffer() again here. */
801 intel_draw_buffer(ctx);
802 }
803 else {
804 _mesa_make_current(NULL, NULL, NULL);
805 }
806
807 return true;
808 }
809
810 /**
811 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
812 *
813 * To determine which DRI buffers to request, examine the renderbuffers
814 * attached to the drawable's framebuffer. Then request the buffers with
815 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
816 *
817 * This is called from intel_update_renderbuffers().
818 *
819 * \param drawable Drawable whose buffers are queried.
820 * \param buffers [out] List of buffers returned by DRI2 query.
821 * \param buffer_count [out] Number of buffers returned.
822 *
823 * \see intel_update_renderbuffers()
824 * \see DRI2GetBuffers()
825 * \see DRI2GetBuffersWithFormat()
826 */
827 static void
828 intel_query_dri2_buffers(struct intel_context *intel,
829 __DRIdrawable *drawable,
830 __DRIbuffer **buffers,
831 int *buffer_count)
832 {
833 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
834 struct gl_framebuffer *fb = drawable->driverPrivate;
835 int i = 0;
836 unsigned attachments[8];
837
838 struct intel_renderbuffer *front_rb;
839 struct intel_renderbuffer *back_rb;
840
841 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
842 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
843
844 memset(attachments, 0, sizeof(attachments));
845 if ((intel->is_front_buffer_rendering ||
846 intel->is_front_buffer_reading ||
847 !back_rb) && front_rb) {
848 /* If a fake front buffer is in use, then querying for
849 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
850 * the real front buffer to the fake front buffer. So before doing the
851 * query, we need to make sure all the pending drawing has landed in the
852 * real front buffer.
853 */
854 intel_flush(&intel->ctx);
855 intel_flush_front(&intel->ctx);
856
857 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
858 attachments[i++] = intel_bits_per_pixel(front_rb);
859 } else if (front_rb && intel->front_buffer_dirty) {
860 /* We have pending front buffer rendering, but we aren't querying for a
861 * front buffer. If the front buffer we have is a fake front buffer,
862 * the X server is going to throw it away when it processes the query.
863 * So before doing the query, make sure all the pending drawing has
864 * landed in the real front buffer.
865 */
866 intel_flush(&intel->ctx);
867 intel_flush_front(&intel->ctx);
868 }
869
870 if (back_rb) {
871 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
872 attachments[i++] = intel_bits_per_pixel(back_rb);
873 }
874
875 assert(i <= ARRAY_SIZE(attachments));
876
877 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
878 &drawable->w,
879 &drawable->h,
880 attachments, i / 2,
881 buffer_count,
882 drawable->loaderPrivate);
883 }
884
885 /**
886 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
887 *
888 * This is called from intel_update_renderbuffers().
889 *
890 * \par Note:
891 * DRI buffers whose attachment point is DRI2BufferStencil or
892 * DRI2BufferDepthStencil are handled as special cases.
893 *
894 * \param buffer_name is a human readable name, such as "dri2 front buffer",
895 * that is passed to intel_region_alloc_for_handle().
896 *
897 * \see intel_update_renderbuffers()
898 * \see intel_region_alloc_for_handle()
899 */
900 static void
901 intel_process_dri2_buffer(struct intel_context *intel,
902 __DRIdrawable *drawable,
903 __DRIbuffer *buffer,
904 struct intel_renderbuffer *rb,
905 const char *buffer_name)
906 {
907 struct intel_region *region = NULL;
908
909 if (!rb)
910 return;
911
912 /* We try to avoid closing and reopening the same BO name, because the first
913 * use of a mapping of the buffer involves a bunch of page faulting which is
914 * moderately expensive.
915 */
916 if (rb->mt &&
917 rb->mt->region &&
918 rb->mt->region->name == buffer->name)
919 return;
920
921 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
922 fprintf(stderr,
923 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
924 buffer->name, buffer->attachment,
925 buffer->cpp, buffer->pitch);
926 }
927
928 intel_miptree_release(&rb->mt);
929 region = intel_region_alloc_for_handle(intel->intelScreen,
930 buffer->cpp,
931 drawable->w,
932 drawable->h,
933 buffer->pitch,
934 buffer->name,
935 buffer_name);
936 if (!region)
937 return;
938
939 rb->mt = intel_miptree_create_for_dri2_buffer(intel,
940 buffer->attachment,
941 intel_rb_format(rb),
942 region);
943 intel_region_release(&region);
944 }