bring over build fix from xorg tree
[mesa.git] / src / mesa / drivers / dri / i915 / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32
33 #include "mtypes.h"
34 #include "drm.h"
35 #include "mm.h"
36 #include "texmem.h"
37
38 #include "intel_screen.h"
39 #include "i830_common.h"
40 #include "tnl/t_vertex.h"
41
42 #define TAG(x) intel##x
43 #include "tnl_dd/t_dd_vertex.h"
44 #undef TAG
45
46 #define DV_PF_555 (1<<8)
47 #define DV_PF_565 (2<<8)
48 #define DV_PF_8888 (3<<8)
49
50 #define INTEL_CONTEXT(ctx) ((intelContextPtr)(ctx))
51
52 typedef struct intel_context intelContext;
53 typedef struct intel_context *intelContextPtr;
54 typedef struct intel_texture_object *intelTextureObjectPtr;
55
56 typedef void (*intel_tri_func)(intelContextPtr, intelVertex *, intelVertex *,
57 intelVertex *);
58 typedef void (*intel_line_func)(intelContextPtr, intelVertex *, intelVertex *);
59 typedef void (*intel_point_func)(intelContextPtr, intelVertex *);
60
61 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
62 #define INTEL_FALLBACK_READ_BUFFER 0x2
63 #define INTEL_FALLBACK_USER 0x4
64 #define INTEL_FALLBACK_NO_BATCHBUFFER 0x8
65 #define INTEL_FALLBACK_NO_TEXMEM 0x10
66 #define INTEL_FALLBACK_RENDERMODE 0x20
67
68 extern void intelFallback( intelContextPtr intel, GLuint bit, GLboolean mode );
69 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
70
71
72 #define INTEL_TEX_MAXLEVELS 10
73
74
75 struct intel_texture_object
76 {
77 driTextureObject base; /* the parent class */
78
79 GLuint texelBytes;
80 GLuint age;
81 GLuint Pitch;
82 GLuint Height;
83 GLuint TextureOffset;
84 GLubyte *BufAddr;
85
86 GLuint min_level;
87 GLuint max_level;
88 GLuint depth_pitch;
89
90 struct {
91 const struct gl_texture_image *image;
92 GLuint offset; /* into BufAddr */
93 GLuint height;
94 GLuint internalFormat;
95 } image[6][INTEL_TEX_MAXLEVELS];
96
97 GLuint dirty;
98 GLuint firstLevel,lastLevel;
99 };
100
101
102 struct intel_context
103 {
104 GLcontext ctx; /* the parent class */
105
106 struct {
107 void (*destroy)( intelContextPtr intel );
108 void (*emit_state)( intelContextPtr intel );
109 void (*emit_invarient_state)( intelContextPtr intel );
110 void (*lost_hardware)( intelContextPtr intel );
111 void (*update_texture_state)( intelContextPtr intel );
112
113 void (*render_start)( intelContextPtr intel );
114 void (*set_draw_offset)( intelContextPtr intel, int offset );
115 void (*emit_flush)( intelContextPtr intel );
116
117 void (*reduced_primitive_state)( intelContextPtr intel, GLenum rprim );
118
119 GLboolean (*check_vertex_size)( intelContextPtr intel, GLuint expected );
120
121 void (*clear_with_tris)( intelContextPtr intel, GLbitfield mask,
122 GLboolean all,
123 GLint cx, GLint cy, GLint cw, GLint ch);
124
125 intelTextureObjectPtr (*alloc_tex_obj)( struct gl_texture_object *tObj );
126
127 } vtbl;
128
129 GLint refcount;
130 GLuint Fallback;
131 GLuint NewGLState;
132
133 struct {
134 GLuint start_offset;
135 GLint size;
136 GLint space;
137 GLubyte *ptr;
138 } batch;
139
140 struct {
141 void *ptr;
142 GLint size;
143 GLuint offset;
144 GLuint active_buf;
145 GLuint irq_emitted;
146 } alloc;
147
148 struct {
149 GLuint primitive;
150 GLubyte *start_ptr;
151 void (*flush)( GLcontext * );
152 } prim;
153
154 GLboolean locked;
155
156 GLubyte clear_red;
157 GLubyte clear_green;
158 GLubyte clear_blue;
159 GLubyte clear_alpha;
160 GLuint ClearColor;
161 GLuint ClearDepth;
162
163 GLuint coloroffset;
164 GLuint specoffset;
165
166 /* Support for duplicating XYZW as WPOS parameter (crutch for I915).
167 */
168 GLuint wpos_offset;
169 GLuint wpos_size;
170
171 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
172 GLuint vertex_attr_count;
173
174 GLfloat depth_scale;
175 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
176 GLuint depth_clear_mask;
177 GLuint stencil_clear_mask;
178
179 GLboolean hw_stencil;
180 GLboolean hw_stipple;
181
182 /* Texture object bookkeeping
183 */
184 GLuint nr_heaps;
185 driTexHeap * texture_heaps[1];
186 driTextureObject swapped;
187 GLuint lastStamp;
188
189 struct intel_texture_object *CurrentTexObj[MAX_TEXTURE_UNITS];
190
191 /* State for intelvb.c and inteltris.c.
192 */
193 GLuint RenderIndex;
194 GLmatrix ViewportMatrix;
195 GLenum render_primitive;
196 GLenum reduced_primitive;
197 GLuint vertex_size;
198 char *verts; /* points to tnl->clipspace.vertex_buf */
199
200
201 /* Fallback rasterization functions
202 */
203 intel_point_func draw_point;
204 intel_line_func draw_line;
205 intel_tri_func draw_tri;
206
207 /* These refer to the current draw (front vs. back) buffer:
208 */
209 char *drawMap; /* draw buffer address in virtual mem */
210 char *readMap;
211 GLuint drawOffset; /* agp offset of drawbuffer */
212 int drawX; /* origin of drawable in draw buffer */
213 int drawY;
214 GLuint numClipRects; /* cliprects for that buffer */
215 drm_clip_rect_t *pClipRects;
216
217 int dirtyAge;
218 int perf_boxes;
219 int do_irqs;
220
221 GLboolean scissor;
222 drm_clip_rect_t draw_rect;
223 drm_clip_rect_t scissor_rect;
224
225 drm_context_t hHWContext;
226 drmLock *driHwLock;
227 int driFd;
228
229 __DRIdrawablePrivate *driDrawable;
230 __DRIscreenPrivate *driScreen;
231 intelScreenPrivate *intelScreen;
232 drmI830Sarea *sarea;
233 };
234
235
236 #define DEBUG_LOCKING 1
237
238 #if DEBUG_LOCKING
239 extern char *prevLockFile;
240 extern int prevLockLine;
241
242 #define DEBUG_LOCK() \
243 do { \
244 prevLockFile = (__FILE__); \
245 prevLockLine = (__LINE__); \
246 } while (0)
247
248 #define DEBUG_RESET() \
249 do { \
250 prevLockFile = 0; \
251 prevLockLine = 0; \
252 } while (0)
253
254 /* Slightly less broken way of detecting recursive locking in a
255 * threaded environment. The right way to do this would be to make
256 * prevLockFile, prevLockLine thread-local.
257 *
258 * This technique instead checks to see if the same context is
259 * requesting the lock twice -- this will not catch application
260 * breakages where the same context is active in two different threads
261 * at once, but it will catch driver breakages (recursive locking) in
262 * threaded apps.
263 */
264 #define DEBUG_CHECK_LOCK() \
265 do { \
266 if ( *((volatile int *)intel->driHwLock) == \
267 (DRM_LOCK_HELD | intel->hHWContext) ) { \
268 fprintf( stderr, \
269 "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
270 prevLockFile, prevLockLine, __FILE__, __LINE__ ); \
271 abort(); \
272 } \
273 } while (0)
274
275 #else
276
277 #define DEBUG_LOCK()
278 #define DEBUG_RESET()
279 #define DEBUG_CHECK_LOCK()
280
281 #endif
282
283
284
285
286 /* Lock the hardware and validate our state.
287 */
288 #define LOCK_HARDWARE( intel ) \
289 do { \
290 char __ret=0; \
291 DEBUG_CHECK_LOCK(); \
292 assert(!(intel)->locked); \
293 DRM_CAS((intel)->driHwLock, (intel)->hHWContext, \
294 (DRM_LOCK_HELD|(intel)->hHWContext), __ret); \
295 if (__ret) \
296 intelGetLock( (intel), 0 ); \
297 DEBUG_LOCK(); \
298 (intel)->locked = 1; \
299 }while (0)
300
301
302 /* Unlock the hardware using the global current context
303 */
304 #define UNLOCK_HARDWARE(intel) \
305 do { \
306 intel->locked = 0; \
307 if (0) { \
308 intel->perf_boxes |= intel->sarea->perf_boxes; \
309 intel->sarea->perf_boxes = 0; \
310 } \
311 DRM_UNLOCK((intel)->driFd, (intel)->driHwLock, (intel)->hHWContext); \
312 DEBUG_RESET(); \
313 } while (0)
314
315
316 #define SUBPIXEL_X 0.125
317 #define SUBPIXEL_Y 0.125
318
319 #define INTEL_FIREVERTICES(intel) \
320 do { \
321 if ((intel)->prim.flush) \
322 (intel)->prim.flush(&(intel)->ctx); \
323 } while (0)
324
325 /* ================================================================
326 * Color packing:
327 */
328
329 #define INTEL_PACKCOLOR4444(r,g,b,a) \
330 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
331
332 #define INTEL_PACKCOLOR1555(r,g,b,a) \
333 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
334 ((a) ? 0x8000 : 0))
335
336 #define INTEL_PACKCOLOR565(r,g,b) \
337 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
338
339 #define INTEL_PACKCOLOR8888(r,g,b,a) \
340 ((a<<24) | (r<<16) | (g<<8) | b)
341
342
343 #define INTEL_PACKCOLOR(format, r, g, b, a) \
344 (format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
345 (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
346 (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
347 0)))
348
349
350
351 /* ================================================================
352 * From linux kernel i386 header files, copes with odd sizes better
353 * than COPY_DWORDS would:
354 */
355 #ifdef __i386__
356 static __inline__ void * __memcpy(void * to, const void * from, size_t n)
357 {
358 int d0, d1, d2;
359 __asm__ __volatile__(
360 "rep ; movsl\n\t"
361 "testb $2,%b4\n\t"
362 "je 1f\n\t"
363 "movsw\n"
364 "1:\ttestb $1,%b4\n\t"
365 "je 2f\n\t"
366 "movsb\n"
367 "2:"
368 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
369 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
370 : "memory");
371 return (to);
372 }
373 #else
374 #define __memcpy(a,b,c) memcpy(a,b,c)
375 #endif
376
377
378
379 /* ================================================================
380 * Debugging:
381 */
382 #define DO_DEBUG 1
383 #if DO_DEBUG
384 extern int INTEL_DEBUG;
385 #else
386 #define INTEL_DEBUG 0
387 #endif
388
389 #define DEBUG_TEXTURE 0x1
390 #define DEBUG_STATE 0x2
391 #define DEBUG_IOCTL 0x4
392 #define DEBUG_PRIMS 0x8
393 #define DEBUG_VERTS 0x10
394 #define DEBUG_FALLBACKS 0x20
395 #define DEBUG_VERBOSE 0x40
396 #define DEBUG_DRI 0x80
397 #define DEBUG_DMA 0x100
398 #define DEBUG_SANITY 0x200
399 #define DEBUG_SYNC 0x400
400 #define DEBUG_SLEEP 0x800
401 #define DEBUG_PIXEL 0x1000
402
403
404 #define PCI_CHIP_845_G 0x2562
405 #define PCI_CHIP_I830_M 0x3577
406 #define PCI_CHIP_I855_GM 0x3582
407 #define PCI_CHIP_I865_G 0x2572
408 #define PCI_CHIP_I915_G 0x2582
409
410
411 /* ================================================================
412 * intel_context.c:
413 */
414
415 extern void intelInitDriverFunctions( struct dd_function_table *functions );
416
417 extern GLboolean intelInitContext( intelContextPtr intel,
418 const __GLcontextModes *mesaVis,
419 __DRIcontextPrivate *driContextPriv,
420 void *sharedContextPrivate,
421 struct dd_function_table *functions );
422
423 extern void intelGetLock(intelContextPtr intel, GLuint flags);
424 extern void intelSetBackClipRects(intelContextPtr intel);
425 extern void intelSetFrontClipRects(intelContextPtr intel);
426 extern void intelWindowMoved( intelContextPtr intel );
427
428 extern void intelInitState( GLcontext *ctx );
429 extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name );
430
431
432 /* ================================================================
433 * intel_state.c:
434 */
435 extern void intelInitStateFuncs( struct dd_function_table *functions );
436
437
438 /* ================================================================
439 * intel_ioctl.c:
440 */
441 extern void intel_dump_batchbuffer( long offset,
442 int *ptr,
443 int count );
444
445
446 /* ================================================================
447 * intel_pixel.c:
448 */
449 extern void intelInitPixelFuncs( struct dd_function_table *functions );
450
451
452
453 #endif
454