android: change include "cutils/log.h" to "log/log.h" on Android API >=26
[mesa.git] / src / mesa / drivers / dri / i915 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51
52 #define FILE_DEBUG_FLAG DEBUG_FBO
53
54 static struct gl_renderbuffer *
55 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
56
57 struct intel_region*
58 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
59 {
60 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
61 if (irb && irb->mt)
62 return irb->mt->region;
63 else
64 return NULL;
65 }
66
67 /** Called by gl_renderbuffer::Delete() */
68 static void
69 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
70 {
71 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
72
73 assert(irb);
74
75 intel_miptree_release(&irb->mt);
76
77 _mesa_delete_renderbuffer(ctx, rb);
78 }
79
80 /**
81 * \see dd_function_table::MapRenderbuffer
82 */
83 static void
84 intel_map_renderbuffer(struct gl_context *ctx,
85 struct gl_renderbuffer *rb,
86 GLuint x, GLuint y, GLuint w, GLuint h,
87 GLbitfield mode,
88 GLubyte **out_map,
89 GLint *out_stride)
90 {
91 struct intel_context *intel = intel_context(ctx);
92 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
93 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
94 void *map;
95 int stride;
96
97 if (srb->Buffer) {
98 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
99 GLint bpp = _mesa_get_format_bytes(rb->Format);
100 GLint rowStride = srb->RowStride;
101 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
102 *out_stride = rowStride;
103 return;
104 }
105
106 intel_prepare_render(intel);
107
108 /* For a window-system renderbuffer, we need to flip the mapping we receive
109 * upside-down. So we need to ask for a rectangle on flipped vertically, and
110 * we then return a pointer to the bottom of it with a negative stride.
111 */
112 if (rb->Name == 0) {
113 y = rb->Height - y - h;
114 }
115
116 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
117 x, y, w, h, mode, &map, &stride);
118
119 if (rb->Name == 0) {
120 map += (h - 1) * stride;
121 stride = -stride;
122 }
123
124 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
125 __func__, rb->Name, _mesa_get_format_name(rb->Format),
126 x, y, w, h, map, stride);
127
128 *out_map = map;
129 *out_stride = stride;
130 }
131
132 /**
133 * \see dd_function_table::UnmapRenderbuffer
134 */
135 static void
136 intel_unmap_renderbuffer(struct gl_context *ctx,
137 struct gl_renderbuffer *rb)
138 {
139 struct intel_context *intel = intel_context(ctx);
140 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
141 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
142
143 DBG("%s: rb %d (%s)\n", __func__,
144 rb->Name, _mesa_get_format_name(rb->Format));
145
146 if (srb->Buffer) {
147 /* this is a malloc'd renderbuffer (accum buffer) */
148 /* nothing to do */
149 return;
150 }
151
152 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
153 }
154
155 static mesa_format
156 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
157 {
158 struct intel_context *intel = intel_context(ctx);
159
160 switch (internalFormat) {
161 default:
162 /* Use the same format-choice logic as for textures.
163 * Renderbuffers aren't any different from textures for us,
164 * except they're less useful because you can't texture with
165 * them.
166 */
167 return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
168 internalFormat,
169 GL_NONE, GL_NONE);
170
171 case GL_DEPTH_COMPONENT16:
172 return MESA_FORMAT_Z_UNORM16;
173 case GL_DEPTH_COMPONENT:
174 case GL_DEPTH_COMPONENT24:
175 case GL_DEPTH_COMPONENT32:
176 return MESA_FORMAT_Z24_UNORM_X8_UINT;
177 case GL_DEPTH_STENCIL_EXT:
178 case GL_DEPTH24_STENCIL8_EXT:
179 case GL_STENCIL_INDEX:
180 case GL_STENCIL_INDEX1_EXT:
181 case GL_STENCIL_INDEX4_EXT:
182 case GL_STENCIL_INDEX8_EXT:
183 case GL_STENCIL_INDEX16_EXT:
184 /* These aren't actual texture formats, so force them here. */
185 return MESA_FORMAT_Z24_UNORM_S8_UINT;
186 }
187 }
188
189 static GLboolean
190 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
191 GLenum internalFormat,
192 GLuint width, GLuint height)
193 {
194 struct intel_context *intel = intel_context(ctx);
195 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
196
197 assert(rb->Format != MESA_FORMAT_NONE);
198
199 rb->Width = width;
200 rb->Height = height;
201 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
202
203 intel_miptree_release(&irb->mt);
204
205 DBG("%s: %s: %s (%dx%d)\n", __func__,
206 _mesa_enum_to_string(internalFormat),
207 _mesa_get_format_name(rb->Format), width, height);
208
209 if (width == 0 || height == 0)
210 return true;
211
212 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
213 width, height);
214 if (!irb->mt)
215 return false;
216
217 return true;
218 }
219
220 /**
221 * Called via glRenderbufferStorageEXT() to set the format and allocate
222 * storage for a user-created renderbuffer.
223 */
224 static GLboolean
225 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
226 GLenum internalFormat,
227 GLuint width, GLuint height)
228 {
229 rb->Format = intel_renderbuffer_format(ctx, internalFormat);
230 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
231 }
232
233 static void
234 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
235 struct gl_renderbuffer *rb,
236 void *image_handle)
237 {
238 struct intel_context *intel = intel_context(ctx);
239 struct intel_renderbuffer *irb;
240 __DRIscreen *screen;
241 __DRIimage *image;
242
243 screen = intel->intelScreen->driScrnPriv;
244 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
245 screen->loaderPrivate);
246 if (image == NULL)
247 return;
248
249 /* __DRIimage is opaque to the core so it has to be checked here */
250 switch (image->format) {
251 case MESA_FORMAT_R8G8B8A8_UNORM:
252 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
253 "glEGLImageTargetRenderbufferStorage(unsupported image format");
254 return;
255 break;
256 default:
257 break;
258 }
259
260 irb = intel_renderbuffer(rb);
261 intel_miptree_release(&irb->mt);
262 irb->mt = intel_miptree_create_for_bo(intel,
263 image->region->bo,
264 image->format,
265 image->offset,
266 image->region->width,
267 image->region->height,
268 image->region->pitch,
269 image->region->tiling);
270 if (!irb->mt)
271 return;
272
273 rb->InternalFormat = image->internal_format;
274 rb->Width = image->region->width;
275 rb->Height = image->region->height;
276 rb->Format = image->format;
277 rb->_BaseFormat = _mesa_get_format_base_format(image->format);
278 rb->NeedsFinishRenderTexture = true;
279 }
280
281 /**
282 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
283 * window system framebuffer is resized.
284 *
285 * Any actual buffer reallocations for hardware renderbuffers (which would
286 * have triggered _mesa_resize_framebuffer()) were done by
287 * intel_process_dri2_buffer().
288 */
289 static GLboolean
290 intel_alloc_window_storage(UNUSED struct gl_context *ctx, struct gl_renderbuffer *rb,
291 GLenum internalFormat, GLuint width, GLuint height)
292 {
293 assert(rb->Name == 0);
294 rb->Width = width;
295 rb->Height = height;
296 rb->InternalFormat = internalFormat;
297
298 return true;
299 }
300
301 /** Dummy function for gl_renderbuffer::AllocStorage() */
302 static GLboolean
303 intel_nop_alloc_storage(UNUSED struct gl_context *ctx,
304 UNUSED struct gl_renderbuffer *rb,
305 UNUSED GLenum internalFormat,
306 UNUSED GLuint width, UNUSED GLuint height)
307 {
308 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
309 return false;
310 }
311
312 /**
313 * Create a new intel_renderbuffer which corresponds to an on-screen window,
314 * not a user-created renderbuffer.
315 */
316 struct intel_renderbuffer *
317 intel_create_renderbuffer(mesa_format format)
318 {
319 struct intel_renderbuffer *irb;
320 struct gl_renderbuffer *rb;
321
322 GET_CURRENT_CONTEXT(ctx);
323
324 irb = CALLOC_STRUCT(intel_renderbuffer);
325 if (!irb) {
326 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
327 return NULL;
328 }
329
330 rb = &irb->Base.Base;
331
332 _mesa_init_renderbuffer(rb, 0);
333 rb->ClassID = INTEL_RB_CLASS;
334 rb->_BaseFormat = _mesa_get_format_base_format(format);
335 rb->Format = format;
336 rb->InternalFormat = rb->_BaseFormat;
337
338 /* intel-specific methods */
339 rb->Delete = intel_delete_renderbuffer;
340 rb->AllocStorage = intel_alloc_window_storage;
341
342 return irb;
343 }
344
345 /**
346 * Private window-system buffers (as opposed to ones shared with the display
347 * server created with intel_create_renderbuffer()) are most similar in their
348 * handling to user-created renderbuffers, but they have a resize handler that
349 * may be called at intel_update_renderbuffers() time.
350 */
351 struct intel_renderbuffer *
352 intel_create_private_renderbuffer(mesa_format format)
353 {
354 struct intel_renderbuffer *irb;
355
356 irb = intel_create_renderbuffer(format);
357 irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
358
359 return irb;
360 }
361
362 /**
363 * Create a new renderbuffer object.
364 * Typically called via glBindRenderbufferEXT().
365 */
366 static struct gl_renderbuffer *
367 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
368 {
369 /*struct intel_context *intel = intel_context(ctx); */
370 struct intel_renderbuffer *irb;
371 struct gl_renderbuffer *rb;
372
373 irb = CALLOC_STRUCT(intel_renderbuffer);
374 if (!irb) {
375 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
376 return NULL;
377 }
378
379 rb = &irb->Base.Base;
380
381 _mesa_init_renderbuffer(rb, name);
382 rb->ClassID = INTEL_RB_CLASS;
383
384 /* intel-specific methods */
385 rb->Delete = intel_delete_renderbuffer;
386 rb->AllocStorage = intel_alloc_renderbuffer_storage;
387 /* span routines set in alloc_storage function */
388
389 return rb;
390 }
391
392
393 /**
394 * Called via glBindFramebufferEXT().
395 */
396 static void
397 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
398 UNUSED struct gl_framebuffer *fb,
399 UNUSED struct gl_framebuffer *fbread)
400 {
401 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
402 intel_draw_buffer(ctx);
403 }
404 else {
405 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
406 }
407 }
408
409
410 /**
411 * Called via glFramebufferRenderbufferEXT().
412 */
413 static void
414 intel_framebuffer_renderbuffer(struct gl_context * ctx,
415 struct gl_framebuffer *fb,
416 GLenum attachment, struct gl_renderbuffer *rb)
417 {
418 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
419
420 _mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb);
421 intel_draw_buffer(ctx);
422 }
423
424 static bool
425 intel_renderbuffer_update_wrapper(struct intel_renderbuffer *irb,
426 struct gl_texture_image *image,
427 uint32_t layer)
428 {
429 struct gl_renderbuffer *rb = &irb->Base.Base;
430 struct intel_texture_image *intel_image = intel_texture_image(image);
431 struct intel_mipmap_tree *mt = intel_image->mt;
432 int level = image->Level;
433
434 rb->AllocStorage = intel_nop_alloc_storage;
435
436 intel_miptree_check_level_layer(mt, level, layer);
437 irb->mt_level = level;
438 irb->mt_layer = layer;
439
440 intel_miptree_reference(&irb->mt, mt);
441
442 intel_renderbuffer_set_draw_offset(irb);
443
444 return true;
445 }
446
447 void
448 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
449 {
450 unsigned int dst_x, dst_y;
451
452 /* compute offset of the particular 2D image within the texture region */
453 intel_miptree_get_image_offset(irb->mt,
454 irb->mt_level,
455 irb->mt_layer,
456 &dst_x, &dst_y);
457
458 irb->draw_x = dst_x;
459 irb->draw_y = dst_y;
460 }
461
462 /**
463 * Called by glFramebufferTexture[123]DEXT() (and other places) to
464 * prepare for rendering into texture memory. This might be called
465 * many times to choose different texture levels, cube faces, etc
466 * before intel_finish_render_texture() is ever called.
467 */
468 static void
469 intel_render_texture(struct gl_context * ctx,
470 struct gl_framebuffer *fb,
471 struct gl_renderbuffer_attachment *att)
472 {
473 struct gl_renderbuffer *rb = att->Renderbuffer;
474 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
475 struct gl_texture_image *image = rb->TexImage;
476 struct intel_texture_image *intel_image = intel_texture_image(image);
477 struct intel_mipmap_tree *mt = intel_image->mt;
478 int layer;
479
480 (void) fb;
481
482 if (att->CubeMapFace > 0) {
483 assert(att->Zoffset == 0);
484 layer = att->CubeMapFace;
485 } else {
486 layer = att->Zoffset;
487 }
488
489 if (!intel_image->mt) {
490 /* Fallback on drawing to a texture that doesn't have a miptree
491 * (has a border, width/height 0, etc.)
492 */
493 _swrast_render_texture(ctx, fb, att);
494 return;
495 }
496
497 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
498
499 if (!intel_renderbuffer_update_wrapper(irb, image, layer)) {
500 _swrast_render_texture(ctx, fb, att);
501 return;
502 }
503
504 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
505 _mesa_get_format_name(image->TexFormat),
506 att->Texture->Name, image->Width, image->Height, image->Depth,
507 rb->RefCount);
508
509 /* update drawing region, etc */
510 intel_draw_buffer(ctx);
511 }
512
513
514 /**
515 * Called by Mesa when rendering to a texture is done.
516 */
517 static void
518 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
519 {
520 struct intel_context *intel = intel_context(ctx);
521
522 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
523
524 /* Since we've (probably) rendered to the texture and will (likely) use
525 * it in the texture domain later on in this batchbuffer, flush the
526 * batch. Once again, we wish for a domain tracker in libdrm to cover
527 * usage inside of a batchbuffer like GEM does in the kernel.
528 */
529 intel_batchbuffer_emit_mi_flush(intel);
530 }
531
532 #define fbo_incomplete(fb, ...) do { \
533 static GLuint msg_id = 0; \
534 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
535 _mesa_gl_debug(ctx, &msg_id, \
536 MESA_DEBUG_SOURCE_API, \
537 MESA_DEBUG_TYPE_OTHER, \
538 MESA_DEBUG_SEVERITY_MEDIUM, \
539 __VA_ARGS__); \
540 } \
541 DBG(__VA_ARGS__); \
542 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
543 } while (0)
544
545 /**
546 * Do additional "completeness" testing of a framebuffer object.
547 */
548 static void
549 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
550 {
551 struct intel_context *intel = intel_context(ctx);
552 struct intel_renderbuffer *depthRb =
553 intel_get_renderbuffer(fb, BUFFER_DEPTH);
554 struct intel_renderbuffer *stencilRb =
555 intel_get_renderbuffer(fb, BUFFER_STENCIL);
556 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
557 int i;
558
559 DBG("%s() on fb %p (%s)\n", __func__,
560 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
561 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
562
563 if (depthRb)
564 depth_mt = depthRb->mt;
565 if (stencilRb)
566 stencil_mt = stencilRb->mt;
567
568 if (depth_mt && stencil_mt) {
569 /* Make sure that the depth and stencil buffers are actually the same
570 * slice of the same miptree, since we only support packed
571 * depth/stencil.
572 */
573 if (depth_mt == stencil_mt) {
574 if (depthRb->mt_level != stencilRb->mt_level ||
575 depthRb->mt_layer != stencilRb->mt_layer) {
576 fbo_incomplete(fb,
577 "FBO incomplete: depth image level/layer %d/%d != "
578 "stencil image %d/%d\n",
579 depthRb->mt_level,
580 depthRb->mt_layer,
581 stencilRb->mt_level,
582 stencilRb->mt_layer);
583 }
584 } else {
585 fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
586 }
587 }
588
589 for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
590 struct gl_renderbuffer *rb;
591 struct intel_renderbuffer *irb;
592
593 if (fb->Attachment[i].Type == GL_NONE)
594 continue;
595
596 /* A supported attachment will have a Renderbuffer set either
597 * from being a Renderbuffer or being a texture that got the
598 * intel_wrap_texture() treatment.
599 */
600 rb = fb->Attachment[i].Renderbuffer;
601 if (rb == NULL) {
602 fbo_incomplete(fb, "FBO incomplete: attachment without "
603 "renderbuffer\n");
604 continue;
605 }
606
607 if (fb->Attachment[i].Type == GL_TEXTURE) {
608 if (rb->TexImage->Border) {
609 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
610 continue;
611 }
612 }
613
614 irb = intel_renderbuffer(rb);
615 if (irb == NULL) {
616 fbo_incomplete(fb, "FBO incomplete: software rendering "
617 "renderbuffer\n");
618 continue;
619 }
620
621 if (!intel->vtbl.render_target_supported(intel, rb)) {
622 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
623 "texture/renderbuffer format attached: %s\n",
624 _mesa_get_format_name(intel_rb_format(irb)));
625 }
626 }
627 }
628
629 /**
630 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
631 * We can do this when the dst renderbuffer is actually a texture and
632 * there is no scaling, mirroring or scissoring.
633 *
634 * \return new buffer mask indicating the buffers left to blit using the
635 * normal path.
636 */
637 static GLbitfield
638 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
639 const struct gl_framebuffer *readFb,
640 const struct gl_framebuffer *drawFb,
641 GLint srcX0, GLint srcY0,
642 GLint srcX1, GLint srcY1,
643 GLint dstX0, GLint dstY0,
644 GLint dstX1, GLint dstY1,
645 GLbitfield mask)
646 {
647 struct intel_context *intel = intel_context(ctx);
648
649 /* Sync up the state of window system buffers. We need to do this before
650 * we go looking for the buffers.
651 */
652 intel_prepare_render(intel);
653
654 if (mask & GL_COLOR_BUFFER_BIT) {
655 GLint i;
656 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
657 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
658
659 if (!src_irb) {
660 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
661 "Falling back to software rendering.\n");
662 return mask;
663 }
664
665 /* If the source and destination are the same size with no mirroring,
666 * the rectangles are within the size of the texture and there is no
667 * scissor, then we can probably use the blit engine.
668 */
669 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
670 srcY0 - srcY1 == dstY0 - dstY1 &&
671 srcX1 >= srcX0 &&
672 srcY1 >= srcY0 &&
673 srcX0 >= 0 && srcX1 <= readFb->Width &&
674 srcY0 >= 0 && srcY1 <= readFb->Height &&
675 dstX0 >= 0 && dstX1 <= drawFb->Width &&
676 dstY0 >= 0 && dstY1 <= drawFb->Height &&
677 !ctx->Scissor.EnableFlags)) {
678 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
679 "Falling back to software rendering.\n");
680 return mask;
681 }
682
683 /* Blit to all active draw buffers. We don't do any pre-checking,
684 * because we assume that copying to MRTs is rare, and failure midway
685 * through copying is even more rare. Even if it was to occur, it's
686 * safe to let meta start the copy over from scratch, because
687 * glBlitFramebuffer completely overwrites the destination pixels, and
688 * results are undefined if any destination pixels have a dependency on
689 * source pixels.
690 */
691 for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
692 struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
693 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
694
695 if (!dst_irb) {
696 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
697 "Falling back to software rendering.\n");
698 return mask;
699 }
700
701 mesa_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
702 mesa_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
703 if (src_format != dst_format) {
704 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
705 "Falling back to software rendering.\n",
706 _mesa_get_format_name(src_format),
707 _mesa_get_format_name(dst_format));
708 return mask;
709 }
710
711 if (!intel_miptree_blit(intel,
712 src_irb->mt,
713 src_irb->mt_level, src_irb->mt_layer,
714 srcX0, srcY0, src_rb->Name == 0,
715 dst_irb->mt,
716 dst_irb->mt_level, dst_irb->mt_layer,
717 dstX0, dstY0, dst_rb->Name == 0,
718 dstX1 - dstX0, dstY1 - dstY0, COLOR_LOGICOP_COPY)) {
719 perf_debug("glBlitFramebuffer(): unknown blit failure. "
720 "Falling back to software rendering.\n");
721 return mask;
722 }
723 }
724
725 mask &= ~GL_COLOR_BUFFER_BIT;
726 }
727
728 return mask;
729 }
730
731 static void
732 intel_blit_framebuffer(struct gl_context *ctx,
733 struct gl_framebuffer *readFb,
734 struct gl_framebuffer *drawFb,
735 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
736 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
737 GLbitfield mask, GLenum filter)
738 {
739 /* Try using the BLT engine. */
740 mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
741 srcX0, srcY0, srcX1, srcY1,
742 dstX0, dstY0, dstX1, dstY1,
743 mask);
744 if (mask == 0x0)
745 return;
746
747
748 _mesa_meta_and_swrast_BlitFramebuffer(ctx, readFb, drawFb,
749 srcX0, srcY0, srcX1, srcY1,
750 dstX0, dstY0, dstX1, dstY1,
751 mask, filter);
752 }
753
754 /**
755 * Do one-time context initializations related to GL_EXT_framebuffer_object.
756 * Hook in device driver functions.
757 */
758 void
759 intel_fbo_init(struct intel_context *intel)
760 {
761 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
762 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
763 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
764 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
765 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
766 intel->ctx.Driver.RenderTexture = intel_render_texture;
767 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
768 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
769 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
770 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
771 intel_image_target_renderbuffer_storage;
772 }