mesa: rename logging functions to reflect that they format strings
[mesa.git] / src / mesa / drivers / dri / i915 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51
52 #define FILE_DEBUG_FLAG DEBUG_FBO
53
54 static struct gl_renderbuffer *
55 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
56
57 struct intel_region*
58 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
59 {
60 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
61 if (irb && irb->mt)
62 return irb->mt->region;
63 else
64 return NULL;
65 }
66
67 /** Called by gl_renderbuffer::Delete() */
68 static void
69 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
70 {
71 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
72
73 assert(irb);
74
75 intel_miptree_release(&irb->mt);
76
77 _mesa_delete_renderbuffer(ctx, rb);
78 }
79
80 /**
81 * \see dd_function_table::MapRenderbuffer
82 */
83 static void
84 intel_map_renderbuffer(struct gl_context *ctx,
85 struct gl_renderbuffer *rb,
86 GLuint x, GLuint y, GLuint w, GLuint h,
87 GLbitfield mode,
88 GLubyte **out_map,
89 GLint *out_stride,
90 bool flip_y)
91 {
92 struct intel_context *intel = intel_context(ctx);
93 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
94 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
95 void *map;
96 int stride;
97
98 /* driver does not support GL_FRAMEBUFFER_FLIP_Y_MESA */
99 assert((rb->Name == 0) == flip_y);
100
101 if (srb->Buffer) {
102 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
103 GLint bpp = _mesa_get_format_bytes(rb->Format);
104 GLint rowStride = srb->RowStride;
105 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
106 *out_stride = rowStride;
107 return;
108 }
109
110 intel_prepare_render(intel);
111
112 /* For a window-system renderbuffer, we need to flip the mapping we receive
113 * upside-down. So we need to ask for a rectangle on flipped vertically, and
114 * we then return a pointer to the bottom of it with a negative stride.
115 */
116 if (rb->Name == 0) {
117 y = rb->Height - y - h;
118 }
119
120 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
121 x, y, w, h, mode, &map, &stride);
122
123 if (rb->Name == 0) {
124 map += (h - 1) * stride;
125 stride = -stride;
126 }
127
128 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
129 __func__, rb->Name, _mesa_get_format_name(rb->Format),
130 x, y, w, h, map, stride);
131
132 *out_map = map;
133 *out_stride = stride;
134 }
135
136 /**
137 * \see dd_function_table::UnmapRenderbuffer
138 */
139 static void
140 intel_unmap_renderbuffer(struct gl_context *ctx,
141 struct gl_renderbuffer *rb)
142 {
143 struct intel_context *intel = intel_context(ctx);
144 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
145 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
146
147 DBG("%s: rb %d (%s)\n", __func__,
148 rb->Name, _mesa_get_format_name(rb->Format));
149
150 if (srb->Buffer) {
151 /* this is a malloc'd renderbuffer (accum buffer) */
152 /* nothing to do */
153 return;
154 }
155
156 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
157 }
158
159 static mesa_format
160 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
161 {
162 struct intel_context *intel = intel_context(ctx);
163
164 switch (internalFormat) {
165 default:
166 /* Use the same format-choice logic as for textures.
167 * Renderbuffers aren't any different from textures for us,
168 * except they're less useful because you can't texture with
169 * them.
170 */
171 return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
172 internalFormat,
173 GL_NONE, GL_NONE);
174
175 case GL_DEPTH_COMPONENT16:
176 return MESA_FORMAT_Z_UNORM16;
177 case GL_DEPTH_COMPONENT:
178 case GL_DEPTH_COMPONENT24:
179 case GL_DEPTH_COMPONENT32:
180 return MESA_FORMAT_Z24_UNORM_X8_UINT;
181 case GL_DEPTH_STENCIL_EXT:
182 case GL_DEPTH24_STENCIL8_EXT:
183 case GL_STENCIL_INDEX:
184 case GL_STENCIL_INDEX1_EXT:
185 case GL_STENCIL_INDEX4_EXT:
186 case GL_STENCIL_INDEX8_EXT:
187 case GL_STENCIL_INDEX16_EXT:
188 /* These aren't actual texture formats, so force them here. */
189 return MESA_FORMAT_Z24_UNORM_S8_UINT;
190 }
191 }
192
193 static GLboolean
194 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
195 GLenum internalFormat,
196 GLuint width, GLuint height)
197 {
198 struct intel_context *intel = intel_context(ctx);
199 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
200
201 assert(rb->Format != MESA_FORMAT_NONE);
202
203 rb->Width = width;
204 rb->Height = height;
205 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
206
207 intel_miptree_release(&irb->mt);
208
209 DBG("%s: %s: %s (%dx%d)\n", __func__,
210 _mesa_enum_to_string(internalFormat),
211 _mesa_get_format_name(rb->Format), width, height);
212
213 if (width == 0 || height == 0)
214 return true;
215
216 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
217 width, height);
218 if (!irb->mt)
219 return false;
220
221 return true;
222 }
223
224 /**
225 * Called via glRenderbufferStorageEXT() to set the format and allocate
226 * storage for a user-created renderbuffer.
227 */
228 static GLboolean
229 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
230 GLenum internalFormat,
231 GLuint width, GLuint height)
232 {
233 rb->Format = intel_renderbuffer_format(ctx, internalFormat);
234 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
235 }
236
237 static void
238 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
239 struct gl_renderbuffer *rb,
240 void *image_handle)
241 {
242 struct intel_context *intel = intel_context(ctx);
243 struct intel_renderbuffer *irb;
244 __DRIscreen *screen;
245 __DRIimage *image;
246
247 screen = intel->intelScreen->driScrnPriv;
248 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
249 screen->loaderPrivate);
250 if (image == NULL)
251 return;
252
253 /* __DRIimage is opaque to the core so it has to be checked here */
254 switch (image->format) {
255 case MESA_FORMAT_R8G8B8A8_UNORM:
256 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
257 "glEGLImageTargetRenderbufferStorage(unsupported image format");
258 return;
259 break;
260 default:
261 break;
262 }
263
264 irb = intel_renderbuffer(rb);
265 intel_miptree_release(&irb->mt);
266 irb->mt = intel_miptree_create_for_bo(intel,
267 image->region->bo,
268 image->format,
269 image->offset,
270 image->region->width,
271 image->region->height,
272 image->region->pitch,
273 image->region->tiling);
274 if (!irb->mt)
275 return;
276
277 rb->InternalFormat = image->internal_format;
278 rb->Width = image->region->width;
279 rb->Height = image->region->height;
280 rb->Format = image->format;
281 rb->_BaseFormat = _mesa_get_format_base_format(image->format);
282 rb->NeedsFinishRenderTexture = true;
283 }
284
285 /**
286 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
287 * window system framebuffer is resized.
288 *
289 * Any actual buffer reallocations for hardware renderbuffers (which would
290 * have triggered _mesa_resize_framebuffer()) were done by
291 * intel_process_dri2_buffer().
292 */
293 static GLboolean
294 intel_alloc_window_storage(UNUSED struct gl_context *ctx, struct gl_renderbuffer *rb,
295 GLenum internalFormat, GLuint width, GLuint height)
296 {
297 assert(rb->Name == 0);
298 rb->Width = width;
299 rb->Height = height;
300 rb->InternalFormat = internalFormat;
301
302 return true;
303 }
304
305 /** Dummy function for gl_renderbuffer::AllocStorage() */
306 static GLboolean
307 intel_nop_alloc_storage(UNUSED struct gl_context *ctx,
308 UNUSED struct gl_renderbuffer *rb,
309 UNUSED GLenum internalFormat,
310 UNUSED GLuint width, UNUSED GLuint height)
311 {
312 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
313 return false;
314 }
315
316 /**
317 * Create a new intel_renderbuffer which corresponds to an on-screen window,
318 * not a user-created renderbuffer.
319 */
320 struct intel_renderbuffer *
321 intel_create_renderbuffer(mesa_format format)
322 {
323 struct intel_renderbuffer *irb;
324 struct gl_renderbuffer *rb;
325
326 GET_CURRENT_CONTEXT(ctx);
327
328 irb = CALLOC_STRUCT(intel_renderbuffer);
329 if (!irb) {
330 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
331 return NULL;
332 }
333
334 rb = &irb->Base.Base;
335
336 _mesa_init_renderbuffer(rb, 0);
337 rb->ClassID = INTEL_RB_CLASS;
338 rb->_BaseFormat = _mesa_get_format_base_format(format);
339 rb->Format = format;
340 rb->InternalFormat = rb->_BaseFormat;
341
342 /* intel-specific methods */
343 rb->Delete = intel_delete_renderbuffer;
344 rb->AllocStorage = intel_alloc_window_storage;
345
346 return irb;
347 }
348
349 /**
350 * Private window-system buffers (as opposed to ones shared with the display
351 * server created with intel_create_renderbuffer()) are most similar in their
352 * handling to user-created renderbuffers, but they have a resize handler that
353 * may be called at intel_update_renderbuffers() time.
354 */
355 struct intel_renderbuffer *
356 intel_create_private_renderbuffer(mesa_format format)
357 {
358 struct intel_renderbuffer *irb;
359
360 irb = intel_create_renderbuffer(format);
361 irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
362
363 return irb;
364 }
365
366 /**
367 * Create a new renderbuffer object.
368 * Typically called via glBindRenderbufferEXT().
369 */
370 static struct gl_renderbuffer *
371 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
372 {
373 /*struct intel_context *intel = intel_context(ctx); */
374 struct intel_renderbuffer *irb;
375 struct gl_renderbuffer *rb;
376
377 irb = CALLOC_STRUCT(intel_renderbuffer);
378 if (!irb) {
379 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
380 return NULL;
381 }
382
383 rb = &irb->Base.Base;
384
385 _mesa_init_renderbuffer(rb, name);
386 rb->ClassID = INTEL_RB_CLASS;
387
388 /* intel-specific methods */
389 rb->Delete = intel_delete_renderbuffer;
390 rb->AllocStorage = intel_alloc_renderbuffer_storage;
391 /* span routines set in alloc_storage function */
392
393 return rb;
394 }
395
396
397 /**
398 * Called via glBindFramebufferEXT().
399 */
400 static void
401 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
402 UNUSED struct gl_framebuffer *fb,
403 UNUSED struct gl_framebuffer *fbread)
404 {
405 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
406 intel_draw_buffer(ctx);
407 }
408 else {
409 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
410 }
411 }
412
413
414 /**
415 * Called via glFramebufferRenderbufferEXT().
416 */
417 static void
418 intel_framebuffer_renderbuffer(struct gl_context * ctx,
419 struct gl_framebuffer *fb,
420 GLenum attachment, struct gl_renderbuffer *rb)
421 {
422 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
423
424 _mesa_FramebufferRenderbuffer_sw(ctx, fb, attachment, rb);
425 intel_draw_buffer(ctx);
426 }
427
428 static bool
429 intel_renderbuffer_update_wrapper(struct intel_renderbuffer *irb,
430 struct gl_texture_image *image,
431 uint32_t layer)
432 {
433 struct gl_renderbuffer *rb = &irb->Base.Base;
434 struct intel_texture_image *intel_image = intel_texture_image(image);
435 struct intel_mipmap_tree *mt = intel_image->mt;
436 int level = image->Level;
437
438 rb->AllocStorage = intel_nop_alloc_storage;
439
440 intel_miptree_check_level_layer(mt, level, layer);
441 irb->mt_level = level;
442 irb->mt_layer = layer;
443
444 intel_miptree_reference(&irb->mt, mt);
445
446 intel_renderbuffer_set_draw_offset(irb);
447
448 return true;
449 }
450
451 void
452 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
453 {
454 unsigned int dst_x, dst_y;
455
456 /* compute offset of the particular 2D image within the texture region */
457 intel_miptree_get_image_offset(irb->mt,
458 irb->mt_level,
459 irb->mt_layer,
460 &dst_x, &dst_y);
461
462 irb->draw_x = dst_x;
463 irb->draw_y = dst_y;
464 }
465
466 /**
467 * Called by glFramebufferTexture[123]DEXT() (and other places) to
468 * prepare for rendering into texture memory. This might be called
469 * many times to choose different texture levels, cube faces, etc
470 * before intel_finish_render_texture() is ever called.
471 */
472 static void
473 intel_render_texture(struct gl_context * ctx,
474 struct gl_framebuffer *fb,
475 struct gl_renderbuffer_attachment *att)
476 {
477 struct gl_renderbuffer *rb = att->Renderbuffer;
478 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
479 struct gl_texture_image *image = rb->TexImage;
480 struct intel_texture_image *intel_image = intel_texture_image(image);
481 struct intel_mipmap_tree *mt = intel_image->mt;
482 int layer;
483
484 (void) fb;
485
486 if (att->CubeMapFace > 0) {
487 assert(att->Zoffset == 0);
488 layer = att->CubeMapFace;
489 } else {
490 layer = att->Zoffset;
491 }
492
493 if (!intel_image->mt) {
494 /* Fallback on drawing to a texture that doesn't have a miptree
495 * (has a border, width/height 0, etc.)
496 */
497 _swrast_render_texture(ctx, fb, att);
498 return;
499 }
500
501 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
502
503 if (!intel_renderbuffer_update_wrapper(irb, image, layer)) {
504 _swrast_render_texture(ctx, fb, att);
505 return;
506 }
507
508 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
509 _mesa_get_format_name(image->TexFormat),
510 att->Texture->Name, image->Width, image->Height, image->Depth,
511 rb->RefCount);
512
513 /* update drawing region, etc */
514 intel_draw_buffer(ctx);
515 }
516
517
518 /**
519 * Called by Mesa when rendering to a texture is done.
520 */
521 static void
522 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
523 {
524 struct intel_context *intel = intel_context(ctx);
525
526 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
527
528 /* Since we've (probably) rendered to the texture and will (likely) use
529 * it in the texture domain later on in this batchbuffer, flush the
530 * batch. Once again, we wish for a domain tracker in libdrm to cover
531 * usage inside of a batchbuffer like GEM does in the kernel.
532 */
533 intel_batchbuffer_emit_mi_flush(intel);
534 }
535
536 #define fbo_incomplete(fb, ...) do { \
537 static GLuint msg_id = 0; \
538 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
539 _mesa_gl_debugf(ctx, &msg_id, \
540 MESA_DEBUG_SOURCE_API, \
541 MESA_DEBUG_TYPE_OTHER, \
542 MESA_DEBUG_SEVERITY_MEDIUM, \
543 __VA_ARGS__); \
544 } \
545 DBG(__VA_ARGS__); \
546 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
547 } while (0)
548
549 /**
550 * Do additional "completeness" testing of a framebuffer object.
551 */
552 static void
553 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
554 {
555 struct intel_context *intel = intel_context(ctx);
556 struct intel_renderbuffer *depthRb =
557 intel_get_renderbuffer(fb, BUFFER_DEPTH);
558 struct intel_renderbuffer *stencilRb =
559 intel_get_renderbuffer(fb, BUFFER_STENCIL);
560 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
561 int i;
562
563 DBG("%s() on fb %p (%s)\n", __func__,
564 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
565 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
566
567 if (depthRb)
568 depth_mt = depthRb->mt;
569 if (stencilRb)
570 stencil_mt = stencilRb->mt;
571
572 if (depth_mt && stencil_mt) {
573 /* Make sure that the depth and stencil buffers are actually the same
574 * slice of the same miptree, since we only support packed
575 * depth/stencil.
576 */
577 if (depth_mt == stencil_mt) {
578 if (depthRb->mt_level != stencilRb->mt_level ||
579 depthRb->mt_layer != stencilRb->mt_layer) {
580 fbo_incomplete(fb,
581 "FBO incomplete: depth image level/layer %d/%d != "
582 "stencil image %d/%d\n",
583 depthRb->mt_level,
584 depthRb->mt_layer,
585 stencilRb->mt_level,
586 stencilRb->mt_layer);
587 }
588 } else {
589 fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
590 }
591 }
592
593 for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
594 struct gl_renderbuffer *rb;
595 struct intel_renderbuffer *irb;
596
597 if (fb->Attachment[i].Type == GL_NONE)
598 continue;
599
600 /* A supported attachment will have a Renderbuffer set either
601 * from being a Renderbuffer or being a texture that got the
602 * intel_wrap_texture() treatment.
603 */
604 rb = fb->Attachment[i].Renderbuffer;
605 if (rb == NULL) {
606 fbo_incomplete(fb, "FBO incomplete: attachment without "
607 "renderbuffer\n");
608 continue;
609 }
610
611 if (fb->Attachment[i].Type == GL_TEXTURE) {
612 if (rb->TexImage->Border) {
613 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
614 continue;
615 }
616 }
617
618 irb = intel_renderbuffer(rb);
619 if (irb == NULL) {
620 fbo_incomplete(fb, "FBO incomplete: software rendering "
621 "renderbuffer\n");
622 continue;
623 }
624
625 if (!intel->vtbl.render_target_supported(intel, rb)) {
626 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
627 "texture/renderbuffer format attached: %s\n",
628 _mesa_get_format_name(intel_rb_format(irb)));
629 }
630 }
631 }
632
633 /**
634 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
635 * We can do this when the dst renderbuffer is actually a texture and
636 * there is no scaling, mirroring or scissoring.
637 *
638 * \return new buffer mask indicating the buffers left to blit using the
639 * normal path.
640 */
641 static GLbitfield
642 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
643 const struct gl_framebuffer *readFb,
644 const struct gl_framebuffer *drawFb,
645 GLint srcX0, GLint srcY0,
646 GLint srcX1, GLint srcY1,
647 GLint dstX0, GLint dstY0,
648 GLint dstX1, GLint dstY1,
649 GLbitfield mask)
650 {
651 struct intel_context *intel = intel_context(ctx);
652
653 /* Sync up the state of window system buffers. We need to do this before
654 * we go looking for the buffers.
655 */
656 intel_prepare_render(intel);
657
658 if (mask & GL_COLOR_BUFFER_BIT) {
659 GLint i;
660 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
661 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
662
663 if (!src_irb) {
664 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
665 "Falling back to software rendering.\n");
666 return mask;
667 }
668
669 /* If the source and destination are the same size with no mirroring,
670 * the rectangles are within the size of the texture and there is no
671 * scissor, then we can probably use the blit engine.
672 */
673 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
674 srcY0 - srcY1 == dstY0 - dstY1 &&
675 srcX1 >= srcX0 &&
676 srcY1 >= srcY0 &&
677 srcX0 >= 0 && srcX1 <= readFb->Width &&
678 srcY0 >= 0 && srcY1 <= readFb->Height &&
679 dstX0 >= 0 && dstX1 <= drawFb->Width &&
680 dstY0 >= 0 && dstY1 <= drawFb->Height &&
681 !ctx->Scissor.EnableFlags)) {
682 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
683 "Falling back to software rendering.\n");
684 return mask;
685 }
686
687 /* Blit to all active draw buffers. We don't do any pre-checking,
688 * because we assume that copying to MRTs is rare, and failure midway
689 * through copying is even more rare. Even if it was to occur, it's
690 * safe to let meta start the copy over from scratch, because
691 * glBlitFramebuffer completely overwrites the destination pixels, and
692 * results are undefined if any destination pixels have a dependency on
693 * source pixels.
694 */
695 for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
696 struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
697 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
698
699 if (!dst_irb) {
700 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
701 "Falling back to software rendering.\n");
702 return mask;
703 }
704
705 mesa_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
706 mesa_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
707 if (src_format != dst_format) {
708 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
709 "Falling back to software rendering.\n",
710 _mesa_get_format_name(src_format),
711 _mesa_get_format_name(dst_format));
712 return mask;
713 }
714
715 if (!intel_miptree_blit(intel,
716 src_irb->mt,
717 src_irb->mt_level, src_irb->mt_layer,
718 srcX0, srcY0, src_rb->Name == 0,
719 dst_irb->mt,
720 dst_irb->mt_level, dst_irb->mt_layer,
721 dstX0, dstY0, dst_rb->Name == 0,
722 dstX1 - dstX0, dstY1 - dstY0, COLOR_LOGICOP_COPY)) {
723 perf_debug("glBlitFramebuffer(): unknown blit failure. "
724 "Falling back to software rendering.\n");
725 return mask;
726 }
727 }
728
729 mask &= ~GL_COLOR_BUFFER_BIT;
730 }
731
732 return mask;
733 }
734
735 static void
736 intel_blit_framebuffer(struct gl_context *ctx,
737 struct gl_framebuffer *readFb,
738 struct gl_framebuffer *drawFb,
739 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
740 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
741 GLbitfield mask, GLenum filter)
742 {
743 /* Try using the BLT engine. */
744 mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
745 srcX0, srcY0, srcX1, srcY1,
746 dstX0, dstY0, dstX1, dstY1,
747 mask);
748 if (mask == 0x0)
749 return;
750
751
752 _mesa_meta_and_swrast_BlitFramebuffer(ctx, readFb, drawFb,
753 srcX0, srcY0, srcX1, srcY1,
754 dstX0, dstY0, dstX1, dstY1,
755 mask, filter);
756 }
757
758 /**
759 * Do one-time context initializations related to GL_EXT_framebuffer_object.
760 * Hook in device driver functions.
761 */
762 void
763 intel_fbo_init(struct intel_context *intel)
764 {
765 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
766 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
767 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
768 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
769 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
770 intel->ctx.Driver.RenderTexture = intel_render_texture;
771 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
772 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
773 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
774 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
775 intel_image_target_renderbuffer_storage;
776 }