mesa/drivers: Fix clang constant-logical-operand warnings.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51
52 #define FILE_DEBUG_FLAG DEBUG_FBO
53
54 static struct gl_renderbuffer *
55 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
56
57 struct intel_region*
58 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
59 {
60 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
61 if (irb && irb->mt)
62 return irb->mt->region;
63 else
64 return NULL;
65 }
66
67 /**
68 * Create a new framebuffer object.
69 */
70 static struct gl_framebuffer *
71 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
72 {
73 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
74 * class
75 */
76 return _mesa_new_framebuffer(ctx, name);
77 }
78
79
80 /** Called by gl_renderbuffer::Delete() */
81 static void
82 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
83 {
84 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
85
86 ASSERT(irb);
87
88 intel_miptree_release(&irb->mt);
89
90 _mesa_delete_renderbuffer(ctx, rb);
91 }
92
93 /**
94 * \see dd_function_table::MapRenderbuffer
95 */
96 static void
97 intel_map_renderbuffer(struct gl_context *ctx,
98 struct gl_renderbuffer *rb,
99 GLuint x, GLuint y, GLuint w, GLuint h,
100 GLbitfield mode,
101 GLubyte **out_map,
102 GLint *out_stride)
103 {
104 struct intel_context *intel = intel_context(ctx);
105 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
106 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
107 void *map;
108 int stride;
109
110 if (srb->Buffer) {
111 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
112 GLint bpp = _mesa_get_format_bytes(rb->Format);
113 GLint rowStride = srb->RowStride;
114 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
115 *out_stride = rowStride;
116 return;
117 }
118
119 intel_prepare_render(intel);
120
121 /* For a window-system renderbuffer, we need to flip the mapping we receive
122 * upside-down. So we need to ask for a rectangle on flipped vertically, and
123 * we then return a pointer to the bottom of it with a negative stride.
124 */
125 if (rb->Name == 0) {
126 y = rb->Height - y - h;
127 }
128
129 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
130 x, y, w, h, mode, &map, &stride);
131
132 if (rb->Name == 0) {
133 map += (h - 1) * stride;
134 stride = -stride;
135 }
136
137 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
138 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
139 x, y, w, h, map, stride);
140
141 *out_map = map;
142 *out_stride = stride;
143 }
144
145 /**
146 * \see dd_function_table::UnmapRenderbuffer
147 */
148 static void
149 intel_unmap_renderbuffer(struct gl_context *ctx,
150 struct gl_renderbuffer *rb)
151 {
152 struct intel_context *intel = intel_context(ctx);
153 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
154 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
155
156 DBG("%s: rb %d (%s)\n", __FUNCTION__,
157 rb->Name, _mesa_get_format_name(rb->Format));
158
159 if (srb->Buffer) {
160 /* this is a malloc'd renderbuffer (accum buffer) */
161 /* nothing to do */
162 return;
163 }
164
165 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
166 }
167
168 static mesa_format
169 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
170 {
171 struct intel_context *intel = intel_context(ctx);
172
173 switch (internalFormat) {
174 default:
175 /* Use the same format-choice logic as for textures.
176 * Renderbuffers aren't any different from textures for us,
177 * except they're less useful because you can't texture with
178 * them.
179 */
180 return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
181 internalFormat,
182 GL_NONE, GL_NONE);
183 case GL_STENCIL_INDEX:
184 case GL_STENCIL_INDEX1_EXT:
185 case GL_STENCIL_INDEX4_EXT:
186 case GL_STENCIL_INDEX8_EXT:
187 case GL_STENCIL_INDEX16_EXT:
188 /* These aren't actual texture formats, so force them here. */
189 return MESA_FORMAT_Z24_UNORM_S8_UINT;
190 }
191 }
192
193 static GLboolean
194 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
195 GLenum internalFormat,
196 GLuint width, GLuint height)
197 {
198 struct intel_context *intel = intel_context(ctx);
199 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
200
201 assert(rb->Format != MESA_FORMAT_NONE);
202
203 rb->Width = width;
204 rb->Height = height;
205 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
206
207 intel_miptree_release(&irb->mt);
208
209 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
210 _mesa_lookup_enum_by_nr(internalFormat),
211 _mesa_get_format_name(rb->Format), width, height);
212
213 if (width == 0 || height == 0)
214 return true;
215
216 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
217 width, height);
218 if (!irb->mt)
219 return false;
220
221 return true;
222 }
223
224 /**
225 * Called via glRenderbufferStorageEXT() to set the format and allocate
226 * storage for a user-created renderbuffer.
227 */
228 static GLboolean
229 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
230 GLenum internalFormat,
231 GLuint width, GLuint height)
232 {
233 rb->Format = intel_renderbuffer_format(ctx, internalFormat);
234 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
235 }
236
237 static void
238 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
239 struct gl_renderbuffer *rb,
240 void *image_handle)
241 {
242 struct intel_context *intel = intel_context(ctx);
243 struct intel_renderbuffer *irb;
244 __DRIscreen *screen;
245 __DRIimage *image;
246
247 screen = intel->intelScreen->driScrnPriv;
248 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
249 screen->loaderPrivate);
250 if (image == NULL)
251 return;
252
253 /* __DRIimage is opaque to the core so it has to be checked here */
254 switch (image->format) {
255 case MESA_FORMAT_R8G8B8A8_UNORM:
256 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
257 "glEGLImageTargetRenderbufferStorage(unsupported image format");
258 return;
259 break;
260 default:
261 break;
262 }
263
264 irb = intel_renderbuffer(rb);
265 intel_miptree_release(&irb->mt);
266 irb->mt = intel_miptree_create_for_bo(intel,
267 image->region->bo,
268 image->format,
269 image->offset,
270 image->region->width,
271 image->region->height,
272 image->region->pitch,
273 image->region->tiling);
274 if (!irb->mt)
275 return;
276
277 rb->InternalFormat = image->internal_format;
278 rb->Width = image->region->width;
279 rb->Height = image->region->height;
280 rb->Format = image->format;
281 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
282 image->internal_format);
283 rb->NeedsFinishRenderTexture = true;
284 }
285
286 /**
287 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
288 * window system framebuffer is resized.
289 *
290 * Any actual buffer reallocations for hardware renderbuffers (which would
291 * have triggered _mesa_resize_framebuffer()) were done by
292 * intel_process_dri2_buffer().
293 */
294 static GLboolean
295 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
296 GLenum internalFormat, GLuint width, GLuint height)
297 {
298 ASSERT(rb->Name == 0);
299 rb->Width = width;
300 rb->Height = height;
301 rb->InternalFormat = internalFormat;
302
303 return true;
304 }
305
306 /** Dummy function for gl_renderbuffer::AllocStorage() */
307 static GLboolean
308 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
309 GLenum internalFormat, GLuint width, GLuint height)
310 {
311 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
312 return false;
313 }
314
315 /**
316 * Create a new intel_renderbuffer which corresponds to an on-screen window,
317 * not a user-created renderbuffer.
318 */
319 struct intel_renderbuffer *
320 intel_create_renderbuffer(mesa_format format)
321 {
322 struct intel_renderbuffer *irb;
323 struct gl_renderbuffer *rb;
324
325 GET_CURRENT_CONTEXT(ctx);
326
327 irb = CALLOC_STRUCT(intel_renderbuffer);
328 if (!irb) {
329 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
330 return NULL;
331 }
332
333 rb = &irb->Base.Base;
334
335 _mesa_init_renderbuffer(rb, 0);
336 rb->ClassID = INTEL_RB_CLASS;
337 rb->_BaseFormat = _mesa_get_format_base_format(format);
338 rb->Format = format;
339 rb->InternalFormat = rb->_BaseFormat;
340
341 /* intel-specific methods */
342 rb->Delete = intel_delete_renderbuffer;
343 rb->AllocStorage = intel_alloc_window_storage;
344
345 return irb;
346 }
347
348 /**
349 * Private window-system buffers (as opposed to ones shared with the display
350 * server created with intel_create_renderbuffer()) are most similar in their
351 * handling to user-created renderbuffers, but they have a resize handler that
352 * may be called at intel_update_renderbuffers() time.
353 */
354 struct intel_renderbuffer *
355 intel_create_private_renderbuffer(mesa_format format)
356 {
357 struct intel_renderbuffer *irb;
358
359 irb = intel_create_renderbuffer(format);
360 irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
361
362 return irb;
363 }
364
365 /**
366 * Create a new renderbuffer object.
367 * Typically called via glBindRenderbufferEXT().
368 */
369 static struct gl_renderbuffer *
370 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
371 {
372 /*struct intel_context *intel = intel_context(ctx); */
373 struct intel_renderbuffer *irb;
374 struct gl_renderbuffer *rb;
375
376 irb = CALLOC_STRUCT(intel_renderbuffer);
377 if (!irb) {
378 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
379 return NULL;
380 }
381
382 rb = &irb->Base.Base;
383
384 _mesa_init_renderbuffer(rb, name);
385 rb->ClassID = INTEL_RB_CLASS;
386
387 /* intel-specific methods */
388 rb->Delete = intel_delete_renderbuffer;
389 rb->AllocStorage = intel_alloc_renderbuffer_storage;
390 /* span routines set in alloc_storage function */
391
392 return rb;
393 }
394
395
396 /**
397 * Called via glBindFramebufferEXT().
398 */
399 static void
400 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
401 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
402 {
403 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
404 intel_draw_buffer(ctx);
405 }
406 else {
407 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
408 }
409 }
410
411
412 /**
413 * Called via glFramebufferRenderbufferEXT().
414 */
415 static void
416 intel_framebuffer_renderbuffer(struct gl_context * ctx,
417 struct gl_framebuffer *fb,
418 GLenum attachment, struct gl_renderbuffer *rb)
419 {
420 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
421
422 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
423 intel_draw_buffer(ctx);
424 }
425
426 static bool
427 intel_renderbuffer_update_wrapper(struct intel_context *intel,
428 struct intel_renderbuffer *irb,
429 struct gl_texture_image *image,
430 uint32_t layer)
431 {
432 struct gl_renderbuffer *rb = &irb->Base.Base;
433 struct intel_texture_image *intel_image = intel_texture_image(image);
434 struct intel_mipmap_tree *mt = intel_image->mt;
435 int level = image->Level;
436
437 rb->AllocStorage = intel_nop_alloc_storage;
438
439 intel_miptree_check_level_layer(mt, level, layer);
440 irb->mt_level = level;
441 irb->mt_layer = layer;
442
443 intel_miptree_reference(&irb->mt, mt);
444
445 intel_renderbuffer_set_draw_offset(irb);
446
447 return true;
448 }
449
450 void
451 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
452 {
453 unsigned int dst_x, dst_y;
454
455 /* compute offset of the particular 2D image within the texture region */
456 intel_miptree_get_image_offset(irb->mt,
457 irb->mt_level,
458 irb->mt_layer,
459 &dst_x, &dst_y);
460
461 irb->draw_x = dst_x;
462 irb->draw_y = dst_y;
463 }
464
465 /**
466 * Called by glFramebufferTexture[123]DEXT() (and other places) to
467 * prepare for rendering into texture memory. This might be called
468 * many times to choose different texture levels, cube faces, etc
469 * before intel_finish_render_texture() is ever called.
470 */
471 static void
472 intel_render_texture(struct gl_context * ctx,
473 struct gl_framebuffer *fb,
474 struct gl_renderbuffer_attachment *att)
475 {
476 struct intel_context *intel = intel_context(ctx);
477 struct gl_renderbuffer *rb = att->Renderbuffer;
478 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
479 struct gl_texture_image *image = rb->TexImage;
480 struct intel_texture_image *intel_image = intel_texture_image(image);
481 struct intel_mipmap_tree *mt = intel_image->mt;
482 int layer;
483
484 (void) fb;
485
486 if (att->CubeMapFace > 0) {
487 assert(att->Zoffset == 0);
488 layer = att->CubeMapFace;
489 } else {
490 layer = att->Zoffset;
491 }
492
493 if (!intel_image->mt) {
494 /* Fallback on drawing to a texture that doesn't have a miptree
495 * (has a border, width/height 0, etc.)
496 */
497 _swrast_render_texture(ctx, fb, att);
498 return;
499 }
500
501 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
502
503 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
504 _swrast_render_texture(ctx, fb, att);
505 return;
506 }
507
508 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
509 _mesa_get_format_name(image->TexFormat),
510 att->Texture->Name, image->Width, image->Height, image->Depth,
511 rb->RefCount);
512
513 /* update drawing region, etc */
514 intel_draw_buffer(ctx);
515 }
516
517
518 /**
519 * Called by Mesa when rendering to a texture is done.
520 */
521 static void
522 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
523 {
524 struct intel_context *intel = intel_context(ctx);
525
526 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
527
528 /* Since we've (probably) rendered to the texture and will (likely) use
529 * it in the texture domain later on in this batchbuffer, flush the
530 * batch. Once again, we wish for a domain tracker in libdrm to cover
531 * usage inside of a batchbuffer like GEM does in the kernel.
532 */
533 intel_batchbuffer_emit_mi_flush(intel);
534 }
535
536 #define fbo_incomplete(fb, ...) do { \
537 static GLuint msg_id = 0; \
538 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
539 _mesa_gl_debug(ctx, &msg_id, \
540 MESA_DEBUG_TYPE_OTHER, \
541 MESA_DEBUG_SEVERITY_MEDIUM, \
542 __VA_ARGS__); \
543 } \
544 DBG(__VA_ARGS__); \
545 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
546 } while (0)
547
548 /**
549 * Do additional "completeness" testing of a framebuffer object.
550 */
551 static void
552 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
553 {
554 struct intel_context *intel = intel_context(ctx);
555 struct intel_renderbuffer *depthRb =
556 intel_get_renderbuffer(fb, BUFFER_DEPTH);
557 struct intel_renderbuffer *stencilRb =
558 intel_get_renderbuffer(fb, BUFFER_STENCIL);
559 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
560 int i;
561
562 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
563 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
564 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
565
566 if (depthRb)
567 depth_mt = depthRb->mt;
568 if (stencilRb)
569 stencil_mt = stencilRb->mt;
570
571 if (depth_mt && stencil_mt) {
572 /* Make sure that the depth and stencil buffers are actually the same
573 * slice of the same miptree, since we only support packed
574 * depth/stencil.
575 */
576 if (depth_mt == stencil_mt) {
577 if (depthRb->mt_level != stencilRb->mt_level ||
578 depthRb->mt_layer != stencilRb->mt_layer) {
579 fbo_incomplete(fb,
580 "FBO incomplete: depth image level/layer %d/%d != "
581 "stencil image %d/%d\n",
582 depthRb->mt_level,
583 depthRb->mt_layer,
584 stencilRb->mt_level,
585 stencilRb->mt_layer);
586 }
587 } else {
588 fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
589 }
590 }
591
592 for (i = 0; i < Elements(fb->Attachment); i++) {
593 struct gl_renderbuffer *rb;
594 struct intel_renderbuffer *irb;
595
596 if (fb->Attachment[i].Type == GL_NONE)
597 continue;
598
599 /* A supported attachment will have a Renderbuffer set either
600 * from being a Renderbuffer or being a texture that got the
601 * intel_wrap_texture() treatment.
602 */
603 rb = fb->Attachment[i].Renderbuffer;
604 if (rb == NULL) {
605 fbo_incomplete(fb, "FBO incomplete: attachment without "
606 "renderbuffer\n");
607 continue;
608 }
609
610 if (fb->Attachment[i].Type == GL_TEXTURE) {
611 if (rb->TexImage->Border) {
612 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
613 continue;
614 }
615 }
616
617 irb = intel_renderbuffer(rb);
618 if (irb == NULL) {
619 fbo_incomplete(fb, "FBO incomplete: software rendering "
620 "renderbuffer\n");
621 continue;
622 }
623
624 if (!intel->vtbl.render_target_supported(intel, rb)) {
625 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
626 "texture/renderbuffer format attached: %s\n",
627 _mesa_get_format_name(intel_rb_format(irb)));
628 }
629 }
630 }
631
632 /**
633 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
634 * We can do this when the dst renderbuffer is actually a texture and
635 * there is no scaling, mirroring or scissoring.
636 *
637 * \return new buffer mask indicating the buffers left to blit using the
638 * normal path.
639 */
640 static GLbitfield
641 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
642 GLint srcX0, GLint srcY0,
643 GLint srcX1, GLint srcY1,
644 GLint dstX0, GLint dstY0,
645 GLint dstX1, GLint dstY1,
646 GLbitfield mask, GLenum filter)
647 {
648 struct intel_context *intel = intel_context(ctx);
649
650 if (mask & GL_COLOR_BUFFER_BIT) {
651 GLint i;
652 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
653 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
654 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
655 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
656
657 if (!src_irb) {
658 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
659 "Falling back to software rendering.\n");
660 return mask;
661 }
662
663 /* If the source and destination are the same size with no mirroring,
664 * the rectangles are within the size of the texture and there is no
665 * scissor, then we can probably use the blit engine.
666 */
667 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
668 srcY0 - srcY1 == dstY0 - dstY1 &&
669 srcX1 >= srcX0 &&
670 srcY1 >= srcY0 &&
671 srcX0 >= 0 && srcX1 <= readFb->Width &&
672 srcY0 >= 0 && srcY1 <= readFb->Height &&
673 dstX0 >= 0 && dstX1 <= drawFb->Width &&
674 dstY0 >= 0 && dstY1 <= drawFb->Height &&
675 !ctx->Scissor.EnableFlags)) {
676 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
677 "Falling back to software rendering.\n");
678 return mask;
679 }
680
681 /* Blit to all active draw buffers. We don't do any pre-checking,
682 * because we assume that copying to MRTs is rare, and failure midway
683 * through copying is even more rare. Even if it was to occur, it's
684 * safe to let meta start the copy over from scratch, because
685 * glBlitFramebuffer completely overwrites the destination pixels, and
686 * results are undefined if any destination pixels have a dependency on
687 * source pixels.
688 */
689 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
690 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
691 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
692
693 if (!dst_irb) {
694 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
695 "Falling back to software rendering.\n");
696 return mask;
697 }
698
699 mesa_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
700 mesa_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
701 if (src_format != dst_format) {
702 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
703 "Falling back to software rendering.\n",
704 _mesa_get_format_name(src_format),
705 _mesa_get_format_name(dst_format));
706 return mask;
707 }
708
709 if (!intel_miptree_blit(intel,
710 src_irb->mt,
711 src_irb->mt_level, src_irb->mt_layer,
712 srcX0, srcY0, src_rb->Name == 0,
713 dst_irb->mt,
714 dst_irb->mt_level, dst_irb->mt_layer,
715 dstX0, dstY0, dst_rb->Name == 0,
716 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
717 perf_debug("glBlitFramebuffer(): unknown blit failure. "
718 "Falling back to software rendering.\n");
719 return mask;
720 }
721 }
722
723 mask &= ~GL_COLOR_BUFFER_BIT;
724 }
725
726 return mask;
727 }
728
729 static void
730 intel_blit_framebuffer(struct gl_context *ctx,
731 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
732 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
733 GLbitfield mask, GLenum filter)
734 {
735 /* Try using the BLT engine. */
736 mask = intel_blit_framebuffer_with_blitter(ctx,
737 srcX0, srcY0, srcX1, srcY1,
738 dstX0, dstY0, dstX1, dstY1,
739 mask, filter);
740 if (mask == 0x0)
741 return;
742
743
744 _mesa_meta_and_swrast_BlitFramebuffer(ctx,
745 srcX0, srcY0, srcX1, srcY1,
746 dstX0, dstY0, dstX1, dstY1,
747 mask, filter);
748 }
749
750 /**
751 * Do one-time context initializations related to GL_EXT_framebuffer_object.
752 * Hook in device driver functions.
753 */
754 void
755 intel_fbo_init(struct intel_context *intel)
756 {
757 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
758 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
759 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
760 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
761 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
762 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
763 intel->ctx.Driver.RenderTexture = intel_render_texture;
764 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
765 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
766 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
767 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
768 intel_image_target_renderbuffer_storage;
769 }