d16523bbbf6ae121196342803203706c930eabe0
[mesa.git] / src / mesa / drivers / dri / i915 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #ifndef I915
52 #include "brw_context.h"
53 #endif
54
55 #define FILE_DEBUG_FLAG DEBUG_FBO
56
57 static struct gl_renderbuffer *
58 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
59
60 struct intel_region*
61 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
62 {
63 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
64 if (irb && irb->mt) {
65 if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
66 return irb->mt->stencil_mt->region;
67 else
68 return irb->mt->region;
69 } else
70 return NULL;
71 }
72
73 /**
74 * Create a new framebuffer object.
75 */
76 static struct gl_framebuffer *
77 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
78 {
79 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
80 * class
81 */
82 return _mesa_new_framebuffer(ctx, name);
83 }
84
85
86 /** Called by gl_renderbuffer::Delete() */
87 static void
88 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
89 {
90 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
91
92 ASSERT(irb);
93
94 intel_miptree_release(&irb->mt);
95
96 _mesa_delete_renderbuffer(ctx, rb);
97 }
98
99 /**
100 * \see dd_function_table::MapRenderbuffer
101 */
102 static void
103 intel_map_renderbuffer(struct gl_context *ctx,
104 struct gl_renderbuffer *rb,
105 GLuint x, GLuint y, GLuint w, GLuint h,
106 GLbitfield mode,
107 GLubyte **out_map,
108 GLint *out_stride)
109 {
110 struct intel_context *intel = intel_context(ctx);
111 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
112 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
113 void *map;
114 int stride;
115
116 if (srb->Buffer) {
117 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
118 GLint bpp = _mesa_get_format_bytes(rb->Format);
119 GLint rowStride = srb->RowStride;
120 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
121 *out_stride = rowStride;
122 return;
123 }
124
125 intel_prepare_render(intel);
126
127 /* For a window-system renderbuffer, we need to flip the mapping we receive
128 * upside-down. So we need to ask for a rectangle on flipped vertically, and
129 * we then return a pointer to the bottom of it with a negative stride.
130 */
131 if (rb->Name == 0) {
132 y = rb->Height - y - h;
133 }
134
135 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
136 x, y, w, h, mode, &map, &stride);
137
138 if (rb->Name == 0) {
139 map += (h - 1) * stride;
140 stride = -stride;
141 }
142
143 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
144 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
145 x, y, w, h, map, stride);
146
147 *out_map = map;
148 *out_stride = stride;
149 }
150
151 /**
152 * \see dd_function_table::UnmapRenderbuffer
153 */
154 static void
155 intel_unmap_renderbuffer(struct gl_context *ctx,
156 struct gl_renderbuffer *rb)
157 {
158 struct intel_context *intel = intel_context(ctx);
159 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
160 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
161
162 DBG("%s: rb %d (%s)\n", __FUNCTION__,
163 rb->Name, _mesa_get_format_name(rb->Format));
164
165 if (srb->Buffer) {
166 /* this is a malloc'd renderbuffer (accum buffer) */
167 /* nothing to do */
168 return;
169 }
170
171 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
172 }
173
174
175 /**
176 * Round up the requested multisample count to the next supported sample size.
177 */
178 unsigned
179 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
180 {
181 switch (intel->gen) {
182 case 6:
183 /* Gen6 supports only 4x multisampling. */
184 if (num_samples > 0)
185 return 4;
186 else
187 return 0;
188 case 7:
189 /* Gen7 supports 4x and 8x multisampling. */
190 if (num_samples > 4)
191 return 8;
192 else if (num_samples > 0)
193 return 4;
194 else
195 return 0;
196 return 0;
197 default:
198 /* MSAA unsupported. */
199 return 0;
200 }
201 }
202
203
204 /**
205 * Called via glRenderbufferStorageEXT() to set the format and allocate
206 * storage for a user-created renderbuffer.
207 */
208 static GLboolean
209 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
210 GLenum internalFormat,
211 GLuint width, GLuint height)
212 {
213 struct intel_context *intel = intel_context(ctx);
214 struct intel_screen *screen = intel->intelScreen;
215 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
216 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
217
218 switch (internalFormat) {
219 default:
220 /* Use the same format-choice logic as for textures.
221 * Renderbuffers aren't any different from textures for us,
222 * except they're less useful because you can't texture with
223 * them.
224 */
225 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
226 internalFormat,
227 GL_NONE, GL_NONE);
228 break;
229 case GL_STENCIL_INDEX:
230 case GL_STENCIL_INDEX1_EXT:
231 case GL_STENCIL_INDEX4_EXT:
232 case GL_STENCIL_INDEX8_EXT:
233 case GL_STENCIL_INDEX16_EXT:
234 /* These aren't actual texture formats, so force them here. */
235 if (intel->has_separate_stencil) {
236 rb->Format = MESA_FORMAT_S8;
237 } else {
238 assert(!intel->must_use_separate_stencil);
239 rb->Format = MESA_FORMAT_S8_Z24;
240 }
241 break;
242 }
243
244 rb->Width = width;
245 rb->Height = height;
246 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
247
248 intel_miptree_release(&irb->mt);
249
250 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
251 _mesa_lookup_enum_by_nr(internalFormat),
252 _mesa_get_format_name(rb->Format), width, height);
253
254 if (width == 0 || height == 0)
255 return true;
256
257 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
258 width, height,
259 rb->NumSamples);
260 if (!irb->mt)
261 return false;
262
263 return true;
264 }
265
266
267 static void
268 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
269 struct gl_renderbuffer *rb,
270 void *image_handle)
271 {
272 struct intel_context *intel = intel_context(ctx);
273 struct intel_renderbuffer *irb;
274 __DRIscreen *screen;
275 __DRIimage *image;
276
277 screen = intel->intelScreen->driScrnPriv;
278 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
279 screen->loaderPrivate);
280 if (image == NULL)
281 return;
282
283 /* __DRIimage is opaque to the core so it has to be checked here */
284 switch (image->format) {
285 case MESA_FORMAT_RGBA8888_REV:
286 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
287 "glEGLImageTargetRenderbufferStorage(unsupported image format");
288 return;
289 break;
290 default:
291 break;
292 }
293
294 irb = intel_renderbuffer(rb);
295 intel_miptree_release(&irb->mt);
296 irb->mt = intel_miptree_create_for_bo(intel,
297 image->region->bo,
298 image->format,
299 image->offset,
300 image->region->width,
301 image->region->height,
302 image->region->pitch,
303 image->region->tiling);
304 if (!irb->mt)
305 return;
306
307 rb->InternalFormat = image->internal_format;
308 rb->Width = image->region->width;
309 rb->Height = image->region->height;
310 rb->Format = image->format;
311 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
312 image->internal_format);
313 rb->NeedsFinishRenderTexture = true;
314 }
315
316 /**
317 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
318 * window system framebuffer is resized.
319 *
320 * Any actual buffer reallocations for hardware renderbuffers (which would
321 * have triggered _mesa_resize_framebuffer()) were done by
322 * intel_process_dri2_buffer().
323 */
324 static GLboolean
325 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
326 GLenum internalFormat, GLuint width, GLuint height)
327 {
328 ASSERT(rb->Name == 0);
329 rb->Width = width;
330 rb->Height = height;
331 rb->InternalFormat = internalFormat;
332
333 return true;
334 }
335
336 /** Dummy function for gl_renderbuffer::AllocStorage() */
337 static GLboolean
338 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
339 GLenum internalFormat, GLuint width, GLuint height)
340 {
341 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
342 return false;
343 }
344
345 /**
346 * Create a new intel_renderbuffer which corresponds to an on-screen window,
347 * not a user-created renderbuffer.
348 *
349 * \param num_samples must be quantized.
350 */
351 struct intel_renderbuffer *
352 intel_create_renderbuffer(gl_format format, unsigned num_samples)
353 {
354 struct intel_renderbuffer *irb;
355 struct gl_renderbuffer *rb;
356
357 GET_CURRENT_CONTEXT(ctx);
358
359 irb = CALLOC_STRUCT(intel_renderbuffer);
360 if (!irb) {
361 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
362 return NULL;
363 }
364
365 rb = &irb->Base.Base;
366
367 _mesa_init_renderbuffer(rb, 0);
368 rb->ClassID = INTEL_RB_CLASS;
369 rb->_BaseFormat = _mesa_get_format_base_format(format);
370 rb->Format = format;
371 rb->InternalFormat = rb->_BaseFormat;
372 rb->NumSamples = num_samples;
373
374 /* intel-specific methods */
375 rb->Delete = intel_delete_renderbuffer;
376 rb->AllocStorage = intel_alloc_window_storage;
377
378 return irb;
379 }
380
381 /**
382 * Private window-system buffers (as opposed to ones shared with the display
383 * server created with intel_create_renderbuffer()) are most similar in their
384 * handling to user-created renderbuffers, but they have a resize handler that
385 * may be called at intel_update_renderbuffers() time.
386 *
387 * \param num_samples must be quantized.
388 */
389 struct intel_renderbuffer *
390 intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
391 {
392 struct intel_renderbuffer *irb;
393
394 irb = intel_create_renderbuffer(format, num_samples);
395 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
396
397 return irb;
398 }
399
400 /**
401 * Create a new renderbuffer object.
402 * Typically called via glBindRenderbufferEXT().
403 */
404 static struct gl_renderbuffer *
405 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
406 {
407 /*struct intel_context *intel = intel_context(ctx); */
408 struct intel_renderbuffer *irb;
409 struct gl_renderbuffer *rb;
410
411 irb = CALLOC_STRUCT(intel_renderbuffer);
412 if (!irb) {
413 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
414 return NULL;
415 }
416
417 rb = &irb->Base.Base;
418
419 _mesa_init_renderbuffer(rb, name);
420 rb->ClassID = INTEL_RB_CLASS;
421
422 /* intel-specific methods */
423 rb->Delete = intel_delete_renderbuffer;
424 rb->AllocStorage = intel_alloc_renderbuffer_storage;
425 /* span routines set in alloc_storage function */
426
427 return rb;
428 }
429
430
431 /**
432 * Called via glBindFramebufferEXT().
433 */
434 static void
435 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
436 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
437 {
438 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
439 intel_draw_buffer(ctx);
440 }
441 else {
442 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
443 }
444 }
445
446
447 /**
448 * Called via glFramebufferRenderbufferEXT().
449 */
450 static void
451 intel_framebuffer_renderbuffer(struct gl_context * ctx,
452 struct gl_framebuffer *fb,
453 GLenum attachment, struct gl_renderbuffer *rb)
454 {
455 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
456
457 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
458 intel_draw_buffer(ctx);
459 }
460
461 static bool
462 intel_renderbuffer_update_wrapper(struct intel_context *intel,
463 struct intel_renderbuffer *irb,
464 struct gl_texture_image *image,
465 uint32_t layer)
466 {
467 struct gl_renderbuffer *rb = &irb->Base.Base;
468 struct intel_texture_image *intel_image = intel_texture_image(image);
469 struct intel_mipmap_tree *mt = intel_image->mt;
470 int level = image->Level;
471
472 rb->Depth = image->Depth;
473
474 rb->AllocStorage = intel_nop_alloc_storage;
475
476 intel_miptree_check_level_layer(mt, level, layer);
477 irb->mt_level = level;
478
479 switch (mt->msaa_layout) {
480 case INTEL_MSAA_LAYOUT_UMS:
481 case INTEL_MSAA_LAYOUT_CMS:
482 irb->mt_layer = layer * mt->num_samples;
483 break;
484
485 default:
486 irb->mt_layer = layer;
487 }
488
489 intel_miptree_reference(&irb->mt, mt);
490
491 intel_renderbuffer_set_draw_offset(irb);
492
493 if (mt->hiz_mt == NULL &&
494 intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
495 intel_miptree_alloc_hiz(intel, mt);
496 if (!mt->hiz_mt)
497 return false;
498 }
499
500 return true;
501 }
502
503 void
504 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
505 {
506 unsigned int dst_x, dst_y;
507
508 /* compute offset of the particular 2D image within the texture region */
509 intel_miptree_get_image_offset(irb->mt,
510 irb->mt_level,
511 irb->mt_layer,
512 &dst_x, &dst_y);
513
514 irb->draw_x = dst_x;
515 irb->draw_y = dst_y;
516 }
517
518 /**
519 * Called by glFramebufferTexture[123]DEXT() (and other places) to
520 * prepare for rendering into texture memory. This might be called
521 * many times to choose different texture levels, cube faces, etc
522 * before intel_finish_render_texture() is ever called.
523 */
524 static void
525 intel_render_texture(struct gl_context * ctx,
526 struct gl_framebuffer *fb,
527 struct gl_renderbuffer_attachment *att)
528 {
529 struct intel_context *intel = intel_context(ctx);
530 struct gl_renderbuffer *rb = att->Renderbuffer;
531 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
532 struct gl_texture_image *image = rb->TexImage;
533 struct intel_texture_image *intel_image = intel_texture_image(image);
534 struct intel_mipmap_tree *mt = intel_image->mt;
535 int layer;
536
537 (void) fb;
538
539 if (att->CubeMapFace > 0) {
540 assert(att->Zoffset == 0);
541 layer = att->CubeMapFace;
542 } else {
543 layer = att->Zoffset;
544 }
545
546 if (!intel_image->mt) {
547 /* Fallback on drawing to a texture that doesn't have a miptree
548 * (has a border, width/height 0, etc.)
549 */
550 _swrast_render_texture(ctx, fb, att);
551 return;
552 }
553
554 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
555
556 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
557 _swrast_render_texture(ctx, fb, att);
558 return;
559 }
560
561 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
562 _mesa_get_format_name(image->TexFormat),
563 att->Texture->Name, image->Width, image->Height, image->Depth,
564 rb->RefCount);
565
566 /* update drawing region, etc */
567 intel_draw_buffer(ctx);
568 }
569
570
571 /**
572 * Called by Mesa when rendering to a texture is done.
573 */
574 static void
575 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
576 {
577 struct intel_context *intel = intel_context(ctx);
578
579 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
580
581 /* Since we've (probably) rendered to the texture and will (likely) use
582 * it in the texture domain later on in this batchbuffer, flush the
583 * batch. Once again, we wish for a domain tracker in libdrm to cover
584 * usage inside of a batchbuffer like GEM does in the kernel.
585 */
586 intel_batchbuffer_emit_mi_flush(intel);
587 }
588
589 #define fbo_incomplete(fb, ...) do { \
590 static GLuint msg_id = 0; \
591 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
592 _mesa_gl_debug(ctx, &msg_id, \
593 MESA_DEBUG_TYPE_OTHER, \
594 MESA_DEBUG_SEVERITY_MEDIUM, \
595 __VA_ARGS__); \
596 } \
597 DBG(__VA_ARGS__); \
598 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
599 } while (0)
600
601 /**
602 * Do additional "completeness" testing of a framebuffer object.
603 */
604 static void
605 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
606 {
607 struct intel_context *intel = intel_context(ctx);
608 struct intel_renderbuffer *depthRb =
609 intel_get_renderbuffer(fb, BUFFER_DEPTH);
610 struct intel_renderbuffer *stencilRb =
611 intel_get_renderbuffer(fb, BUFFER_STENCIL);
612 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
613 int i;
614
615 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
616 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
617 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
618
619 if (depthRb)
620 depth_mt = depthRb->mt;
621 if (stencilRb) {
622 stencil_mt = stencilRb->mt;
623 if (stencil_mt->stencil_mt)
624 stencil_mt = stencil_mt->stencil_mt;
625 }
626
627 if (depth_mt && stencil_mt) {
628 if (depth_mt == stencil_mt) {
629 /* For true packed depth/stencil (not faked on prefers-separate-stencil
630 * hardware) we need to be sure they're the same level/layer, since
631 * we'll be emitting a single packet describing the packed setup.
632 */
633 if (depthRb->mt_level != stencilRb->mt_level ||
634 depthRb->mt_layer != stencilRb->mt_layer) {
635 fbo_incomplete(fb,
636 "FBO incomplete: depth image level/layer %d/%d != "
637 "stencil image %d/%d\n",
638 depthRb->mt_level,
639 depthRb->mt_layer,
640 stencilRb->mt_level,
641 stencilRb->mt_layer);
642 }
643 } else {
644 if (!intel->has_separate_stencil) {
645 fbo_incomplete(fb, "FBO incomplete: separate stencil "
646 "unsupported\n");
647 }
648 if (stencil_mt->format != MESA_FORMAT_S8) {
649 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
650 "instead of S8\n",
651 _mesa_get_format_name(stencil_mt->format));
652 }
653 if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
654 /* Before Gen7, separate depth and stencil buffers can be used
655 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
656 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
657 * [DevSNB]: This field must be set to the same value (enabled
658 * or disabled) as Hierarchical Depth Buffer Enable.
659 */
660 fbo_incomplete(fb, "FBO incomplete: separate stencil "
661 "without HiZ\n");
662 }
663 }
664 }
665
666 for (i = 0; i < Elements(fb->Attachment); i++) {
667 struct gl_renderbuffer *rb;
668 struct intel_renderbuffer *irb;
669
670 if (fb->Attachment[i].Type == GL_NONE)
671 continue;
672
673 /* A supported attachment will have a Renderbuffer set either
674 * from being a Renderbuffer or being a texture that got the
675 * intel_wrap_texture() treatment.
676 */
677 rb = fb->Attachment[i].Renderbuffer;
678 if (rb == NULL) {
679 fbo_incomplete(fb, "FBO incomplete: attachment without "
680 "renderbuffer\n");
681 continue;
682 }
683
684 if (fb->Attachment[i].Type == GL_TEXTURE) {
685 if (rb->TexImage->Border) {
686 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
687 continue;
688 }
689 }
690
691 irb = intel_renderbuffer(rb);
692 if (irb == NULL) {
693 fbo_incomplete(fb, "FBO incomplete: software rendering "
694 "renderbuffer\n");
695 continue;
696 }
697
698 if (!intel->vtbl.render_target_supported(intel, rb)) {
699 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
700 "texture/renderbuffer format attached: %s\n",
701 _mesa_get_format_name(intel_rb_format(irb)));
702 }
703 }
704 }
705
706 /**
707 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
708 * We can do this when the dst renderbuffer is actually a texture and
709 * there is no scaling, mirroring or scissoring.
710 *
711 * \return new buffer mask indicating the buffers left to blit using the
712 * normal path.
713 */
714 static GLbitfield
715 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
716 GLint srcX0, GLint srcY0,
717 GLint srcX1, GLint srcY1,
718 GLint dstX0, GLint dstY0,
719 GLint dstX1, GLint dstY1,
720 GLbitfield mask, GLenum filter)
721 {
722 struct intel_context *intel = intel_context(ctx);
723
724 if (mask & GL_COLOR_BUFFER_BIT) {
725 GLint i;
726 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
727 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
728 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
729 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
730
731 if (!src_irb) {
732 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
733 "Falling back to software rendering.\n");
734 return mask;
735 }
736
737 /* If the source and destination are the same size with no mirroring,
738 * the rectangles are within the size of the texture and there is no
739 * scissor, then we can probably use the blit engine.
740 */
741 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
742 srcY0 - srcY1 == dstY0 - dstY1 &&
743 srcX1 >= srcX0 &&
744 srcY1 >= srcY0 &&
745 srcX0 >= 0 && srcX1 <= readFb->Width &&
746 srcY0 >= 0 && srcY1 <= readFb->Height &&
747 dstX0 >= 0 && dstX1 <= drawFb->Width &&
748 dstY0 >= 0 && dstY1 <= drawFb->Height &&
749 !ctx->Scissor.Enabled)) {
750 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
751 "Falling back to software rendering.\n");
752 return mask;
753 }
754
755 /* Blit to all active draw buffers. We don't do any pre-checking,
756 * because we assume that copying to MRTs is rare, and failure midway
757 * through copying is even more rare. Even if it was to occur, it's
758 * safe to let meta start the copy over from scratch, because
759 * glBlitFramebuffer completely overwrites the destination pixels, and
760 * results are undefined if any destination pixels have a dependency on
761 * source pixels.
762 */
763 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
764 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
765 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
766
767 if (!dst_irb) {
768 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
769 "Falling back to software rendering.\n");
770 return mask;
771 }
772
773 gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
774 gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
775 if (src_format != dst_format) {
776 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
777 "Falling back to software rendering.\n",
778 _mesa_get_format_name(src_format),
779 _mesa_get_format_name(dst_format));
780 return mask;
781 }
782
783 if (!intel_miptree_blit(intel,
784 src_irb->mt,
785 src_irb->mt_level, src_irb->mt_layer,
786 srcX0, srcY0, src_rb->Name == 0,
787 dst_irb->mt,
788 dst_irb->mt_level, dst_irb->mt_layer,
789 dstX0, dstY0, dst_rb->Name == 0,
790 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
791 perf_debug("glBlitFramebuffer(): unknown blit failure. "
792 "Falling back to software rendering.\n");
793 return mask;
794 }
795 }
796
797 mask &= ~GL_COLOR_BUFFER_BIT;
798 }
799
800 return mask;
801 }
802
803 static void
804 intel_blit_framebuffer(struct gl_context *ctx,
805 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
806 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
807 GLbitfield mask, GLenum filter)
808 {
809 #ifndef I915
810 mask = brw_blorp_framebuffer(intel_context(ctx),
811 srcX0, srcY0, srcX1, srcY1,
812 dstX0, dstY0, dstX1, dstY1,
813 mask, filter);
814 if (mask == 0x0)
815 return;
816 #endif
817
818 /* Try using the BLT engine. */
819 mask = intel_blit_framebuffer_with_blitter(ctx,
820 srcX0, srcY0, srcX1, srcY1,
821 dstX0, dstY0, dstX1, dstY1,
822 mask, filter);
823 if (mask == 0x0)
824 return;
825
826
827 _mesa_meta_BlitFramebuffer(ctx,
828 srcX0, srcY0, srcX1, srcY1,
829 dstX0, dstY0, dstX1, dstY1,
830 mask, filter);
831 }
832
833 /**
834 * This is a no-op except on multisample buffers shared with DRI2.
835 */
836 void
837 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
838 {
839 if (irb->mt && irb->mt->singlesample_mt)
840 irb->mt->need_downsample = true;
841 }
842
843 /**
844 * Does the renderbuffer have hiz enabled?
845 */
846 bool
847 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
848 {
849 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
850 }
851
852 void
853 intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
854 {
855 if (irb->mt) {
856 intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
857 irb->mt_level,
858 irb->mt_layer);
859 }
860 }
861
862 void
863 intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
864 {
865 if (irb->mt) {
866 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
867 irb->mt_level,
868 irb->mt_layer);
869 }
870 }
871
872 bool
873 intel_renderbuffer_resolve_hiz(struct intel_context *intel,
874 struct intel_renderbuffer *irb)
875 {
876 if (irb->mt)
877 return intel_miptree_slice_resolve_hiz(intel,
878 irb->mt,
879 irb->mt_level,
880 irb->mt_layer);
881
882 return false;
883 }
884
885 bool
886 intel_renderbuffer_resolve_depth(struct intel_context *intel,
887 struct intel_renderbuffer *irb)
888 {
889 if (irb->mt)
890 return intel_miptree_slice_resolve_depth(intel,
891 irb->mt,
892 irb->mt_level,
893 irb->mt_layer);
894
895 return false;
896 }
897
898 void
899 intel_renderbuffer_move_to_temp(struct intel_context *intel,
900 struct intel_renderbuffer *irb,
901 bool invalidate)
902 {
903 struct gl_renderbuffer *rb =&irb->Base.Base;
904 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
905 struct intel_mipmap_tree *new_mt;
906 int width, height, depth;
907
908 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
909
910 new_mt = intel_miptree_create(intel, rb->TexImage->TexObject->Target,
911 intel_image->base.Base.TexFormat,
912 intel_image->base.Base.Level,
913 intel_image->base.Base.Level,
914 width, height, depth,
915 true,
916 irb->mt->num_samples,
917 INTEL_MIPTREE_TILING_ANY);
918
919 if (intel->vtbl.is_hiz_depth_format(intel, new_mt->format)) {
920 intel_miptree_alloc_hiz(intel, new_mt);
921 }
922
923 intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
924
925 intel_miptree_reference(&irb->mt, intel_image->mt);
926 intel_renderbuffer_set_draw_offset(irb);
927 intel_miptree_release(&new_mt);
928 }
929
930 /**
931 * Do one-time context initializations related to GL_EXT_framebuffer_object.
932 * Hook in device driver functions.
933 */
934 void
935 intel_fbo_init(struct intel_context *intel)
936 {
937 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
938 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
939 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
940 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
941 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
942 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
943 intel->ctx.Driver.RenderTexture = intel_render_texture;
944 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
945 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
946 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
947 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
948 intel_image_target_renderbuffer_storage;
949 }