e138b854e3325bab242c85d2542a36df21e396ef
[mesa.git] / src / mesa / drivers / dri / i915 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51
52 #define FILE_DEBUG_FLAG DEBUG_FBO
53
54 static struct gl_renderbuffer *
55 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
56
57 struct intel_region*
58 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
59 {
60 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
61 if (irb && irb->mt)
62 return irb->mt->region;
63 else
64 return NULL;
65 }
66
67 /**
68 * Create a new framebuffer object.
69 */
70 static struct gl_framebuffer *
71 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
72 {
73 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
74 * class
75 */
76 return _mesa_new_framebuffer(ctx, name);
77 }
78
79
80 /** Called by gl_renderbuffer::Delete() */
81 static void
82 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
83 {
84 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
85
86 ASSERT(irb);
87
88 intel_miptree_release(&irb->mt);
89
90 _mesa_delete_renderbuffer(ctx, rb);
91 }
92
93 /**
94 * \see dd_function_table::MapRenderbuffer
95 */
96 static void
97 intel_map_renderbuffer(struct gl_context *ctx,
98 struct gl_renderbuffer *rb,
99 GLuint x, GLuint y, GLuint w, GLuint h,
100 GLbitfield mode,
101 GLubyte **out_map,
102 GLint *out_stride)
103 {
104 struct intel_context *intel = intel_context(ctx);
105 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
106 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
107 void *map;
108 int stride;
109
110 if (srb->Buffer) {
111 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
112 GLint bpp = _mesa_get_format_bytes(rb->Format);
113 GLint rowStride = srb->RowStride;
114 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
115 *out_stride = rowStride;
116 return;
117 }
118
119 intel_prepare_render(intel);
120
121 /* For a window-system renderbuffer, we need to flip the mapping we receive
122 * upside-down. So we need to ask for a rectangle on flipped vertically, and
123 * we then return a pointer to the bottom of it with a negative stride.
124 */
125 if (rb->Name == 0) {
126 y = rb->Height - y - h;
127 }
128
129 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
130 x, y, w, h, mode, &map, &stride);
131
132 if (rb->Name == 0) {
133 map += (h - 1) * stride;
134 stride = -stride;
135 }
136
137 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
138 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
139 x, y, w, h, map, stride);
140
141 *out_map = map;
142 *out_stride = stride;
143 }
144
145 /**
146 * \see dd_function_table::UnmapRenderbuffer
147 */
148 static void
149 intel_unmap_renderbuffer(struct gl_context *ctx,
150 struct gl_renderbuffer *rb)
151 {
152 struct intel_context *intel = intel_context(ctx);
153 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
154 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
155
156 DBG("%s: rb %d (%s)\n", __FUNCTION__,
157 rb->Name, _mesa_get_format_name(rb->Format));
158
159 if (srb->Buffer) {
160 /* this is a malloc'd renderbuffer (accum buffer) */
161 /* nothing to do */
162 return;
163 }
164
165 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
166 }
167
168 static mesa_format
169 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
170 {
171 struct intel_context *intel = intel_context(ctx);
172
173 switch (internalFormat) {
174 default:
175 /* Use the same format-choice logic as for textures.
176 * Renderbuffers aren't any different from textures for us,
177 * except they're less useful because you can't texture with
178 * them.
179 */
180 return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
181 internalFormat,
182 GL_NONE, GL_NONE);
183
184 case GL_DEPTH_COMPONENT16:
185 return MESA_FORMAT_Z_UNORM16;
186 case GL_DEPTH_COMPONENT:
187 case GL_DEPTH_COMPONENT24:
188 case GL_DEPTH_COMPONENT32:
189 return MESA_FORMAT_Z24_UNORM_X8_UINT;
190 case GL_DEPTH_STENCIL_EXT:
191 case GL_DEPTH24_STENCIL8_EXT:
192 case GL_STENCIL_INDEX:
193 case GL_STENCIL_INDEX1_EXT:
194 case GL_STENCIL_INDEX4_EXT:
195 case GL_STENCIL_INDEX8_EXT:
196 case GL_STENCIL_INDEX16_EXT:
197 /* These aren't actual texture formats, so force them here. */
198 return MESA_FORMAT_Z24_UNORM_S8_UINT;
199 }
200 }
201
202 static GLboolean
203 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
204 GLenum internalFormat,
205 GLuint width, GLuint height)
206 {
207 struct intel_context *intel = intel_context(ctx);
208 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
209
210 assert(rb->Format != MESA_FORMAT_NONE);
211
212 rb->Width = width;
213 rb->Height = height;
214 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
215
216 intel_miptree_release(&irb->mt);
217
218 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
219 _mesa_lookup_enum_by_nr(internalFormat),
220 _mesa_get_format_name(rb->Format), width, height);
221
222 if (width == 0 || height == 0)
223 return true;
224
225 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
226 width, height);
227 if (!irb->mt)
228 return false;
229
230 return true;
231 }
232
233 /**
234 * Called via glRenderbufferStorageEXT() to set the format and allocate
235 * storage for a user-created renderbuffer.
236 */
237 static GLboolean
238 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
239 GLenum internalFormat,
240 GLuint width, GLuint height)
241 {
242 rb->Format = intel_renderbuffer_format(ctx, internalFormat);
243 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
244 }
245
246 static void
247 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
248 struct gl_renderbuffer *rb,
249 void *image_handle)
250 {
251 struct intel_context *intel = intel_context(ctx);
252 struct intel_renderbuffer *irb;
253 __DRIscreen *screen;
254 __DRIimage *image;
255
256 screen = intel->intelScreen->driScrnPriv;
257 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
258 screen->loaderPrivate);
259 if (image == NULL)
260 return;
261
262 /* __DRIimage is opaque to the core so it has to be checked here */
263 switch (image->format) {
264 case MESA_FORMAT_R8G8B8A8_UNORM:
265 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
266 "glEGLImageTargetRenderbufferStorage(unsupported image format");
267 return;
268 break;
269 default:
270 break;
271 }
272
273 irb = intel_renderbuffer(rb);
274 intel_miptree_release(&irb->mt);
275 irb->mt = intel_miptree_create_for_bo(intel,
276 image->region->bo,
277 image->format,
278 image->offset,
279 image->region->width,
280 image->region->height,
281 image->region->pitch,
282 image->region->tiling);
283 if (!irb->mt)
284 return;
285
286 rb->InternalFormat = image->internal_format;
287 rb->Width = image->region->width;
288 rb->Height = image->region->height;
289 rb->Format = image->format;
290 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
291 image->internal_format);
292 rb->NeedsFinishRenderTexture = true;
293 }
294
295 /**
296 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
297 * window system framebuffer is resized.
298 *
299 * Any actual buffer reallocations for hardware renderbuffers (which would
300 * have triggered _mesa_resize_framebuffer()) were done by
301 * intel_process_dri2_buffer().
302 */
303 static GLboolean
304 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
305 GLenum internalFormat, GLuint width, GLuint height)
306 {
307 ASSERT(rb->Name == 0);
308 rb->Width = width;
309 rb->Height = height;
310 rb->InternalFormat = internalFormat;
311
312 return true;
313 }
314
315 /** Dummy function for gl_renderbuffer::AllocStorage() */
316 static GLboolean
317 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
318 GLenum internalFormat, GLuint width, GLuint height)
319 {
320 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
321 return false;
322 }
323
324 /**
325 * Create a new intel_renderbuffer which corresponds to an on-screen window,
326 * not a user-created renderbuffer.
327 */
328 struct intel_renderbuffer *
329 intel_create_renderbuffer(mesa_format format)
330 {
331 struct intel_renderbuffer *irb;
332 struct gl_renderbuffer *rb;
333
334 GET_CURRENT_CONTEXT(ctx);
335
336 irb = CALLOC_STRUCT(intel_renderbuffer);
337 if (!irb) {
338 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
339 return NULL;
340 }
341
342 rb = &irb->Base.Base;
343
344 _mesa_init_renderbuffer(rb, 0);
345 rb->ClassID = INTEL_RB_CLASS;
346 rb->_BaseFormat = _mesa_get_format_base_format(format);
347 rb->Format = format;
348 rb->InternalFormat = rb->_BaseFormat;
349
350 /* intel-specific methods */
351 rb->Delete = intel_delete_renderbuffer;
352 rb->AllocStorage = intel_alloc_window_storage;
353
354 return irb;
355 }
356
357 /**
358 * Private window-system buffers (as opposed to ones shared with the display
359 * server created with intel_create_renderbuffer()) are most similar in their
360 * handling to user-created renderbuffers, but they have a resize handler that
361 * may be called at intel_update_renderbuffers() time.
362 */
363 struct intel_renderbuffer *
364 intel_create_private_renderbuffer(mesa_format format)
365 {
366 struct intel_renderbuffer *irb;
367
368 irb = intel_create_renderbuffer(format);
369 irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
370
371 return irb;
372 }
373
374 /**
375 * Create a new renderbuffer object.
376 * Typically called via glBindRenderbufferEXT().
377 */
378 static struct gl_renderbuffer *
379 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
380 {
381 /*struct intel_context *intel = intel_context(ctx); */
382 struct intel_renderbuffer *irb;
383 struct gl_renderbuffer *rb;
384
385 irb = CALLOC_STRUCT(intel_renderbuffer);
386 if (!irb) {
387 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
388 return NULL;
389 }
390
391 rb = &irb->Base.Base;
392
393 _mesa_init_renderbuffer(rb, name);
394 rb->ClassID = INTEL_RB_CLASS;
395
396 /* intel-specific methods */
397 rb->Delete = intel_delete_renderbuffer;
398 rb->AllocStorage = intel_alloc_renderbuffer_storage;
399 /* span routines set in alloc_storage function */
400
401 return rb;
402 }
403
404
405 /**
406 * Called via glBindFramebufferEXT().
407 */
408 static void
409 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
410 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
411 {
412 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
413 intel_draw_buffer(ctx);
414 }
415 else {
416 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
417 }
418 }
419
420
421 /**
422 * Called via glFramebufferRenderbufferEXT().
423 */
424 static void
425 intel_framebuffer_renderbuffer(struct gl_context * ctx,
426 struct gl_framebuffer *fb,
427 GLenum attachment, struct gl_renderbuffer *rb)
428 {
429 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
430
431 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
432 intel_draw_buffer(ctx);
433 }
434
435 static bool
436 intel_renderbuffer_update_wrapper(struct intel_context *intel,
437 struct intel_renderbuffer *irb,
438 struct gl_texture_image *image,
439 uint32_t layer)
440 {
441 struct gl_renderbuffer *rb = &irb->Base.Base;
442 struct intel_texture_image *intel_image = intel_texture_image(image);
443 struct intel_mipmap_tree *mt = intel_image->mt;
444 int level = image->Level;
445
446 rb->AllocStorage = intel_nop_alloc_storage;
447
448 intel_miptree_check_level_layer(mt, level, layer);
449 irb->mt_level = level;
450 irb->mt_layer = layer;
451
452 intel_miptree_reference(&irb->mt, mt);
453
454 intel_renderbuffer_set_draw_offset(irb);
455
456 return true;
457 }
458
459 void
460 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
461 {
462 unsigned int dst_x, dst_y;
463
464 /* compute offset of the particular 2D image within the texture region */
465 intel_miptree_get_image_offset(irb->mt,
466 irb->mt_level,
467 irb->mt_layer,
468 &dst_x, &dst_y);
469
470 irb->draw_x = dst_x;
471 irb->draw_y = dst_y;
472 }
473
474 /**
475 * Called by glFramebufferTexture[123]DEXT() (and other places) to
476 * prepare for rendering into texture memory. This might be called
477 * many times to choose different texture levels, cube faces, etc
478 * before intel_finish_render_texture() is ever called.
479 */
480 static void
481 intel_render_texture(struct gl_context * ctx,
482 struct gl_framebuffer *fb,
483 struct gl_renderbuffer_attachment *att)
484 {
485 struct intel_context *intel = intel_context(ctx);
486 struct gl_renderbuffer *rb = att->Renderbuffer;
487 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
488 struct gl_texture_image *image = rb->TexImage;
489 struct intel_texture_image *intel_image = intel_texture_image(image);
490 struct intel_mipmap_tree *mt = intel_image->mt;
491 int layer;
492
493 (void) fb;
494
495 if (att->CubeMapFace > 0) {
496 assert(att->Zoffset == 0);
497 layer = att->CubeMapFace;
498 } else {
499 layer = att->Zoffset;
500 }
501
502 if (!intel_image->mt) {
503 /* Fallback on drawing to a texture that doesn't have a miptree
504 * (has a border, width/height 0, etc.)
505 */
506 _swrast_render_texture(ctx, fb, att);
507 return;
508 }
509
510 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
511
512 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
513 _swrast_render_texture(ctx, fb, att);
514 return;
515 }
516
517 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
518 _mesa_get_format_name(image->TexFormat),
519 att->Texture->Name, image->Width, image->Height, image->Depth,
520 rb->RefCount);
521
522 /* update drawing region, etc */
523 intel_draw_buffer(ctx);
524 }
525
526
527 /**
528 * Called by Mesa when rendering to a texture is done.
529 */
530 static void
531 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
532 {
533 struct intel_context *intel = intel_context(ctx);
534
535 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
536
537 /* Since we've (probably) rendered to the texture and will (likely) use
538 * it in the texture domain later on in this batchbuffer, flush the
539 * batch. Once again, we wish for a domain tracker in libdrm to cover
540 * usage inside of a batchbuffer like GEM does in the kernel.
541 */
542 intel_batchbuffer_emit_mi_flush(intel);
543 }
544
545 #define fbo_incomplete(fb, ...) do { \
546 static GLuint msg_id = 0; \
547 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
548 _mesa_gl_debug(ctx, &msg_id, \
549 MESA_DEBUG_SOURCE_API, \
550 MESA_DEBUG_TYPE_OTHER, \
551 MESA_DEBUG_SEVERITY_MEDIUM, \
552 __VA_ARGS__); \
553 } \
554 DBG(__VA_ARGS__); \
555 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
556 } while (0)
557
558 /**
559 * Do additional "completeness" testing of a framebuffer object.
560 */
561 static void
562 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
563 {
564 struct intel_context *intel = intel_context(ctx);
565 struct intel_renderbuffer *depthRb =
566 intel_get_renderbuffer(fb, BUFFER_DEPTH);
567 struct intel_renderbuffer *stencilRb =
568 intel_get_renderbuffer(fb, BUFFER_STENCIL);
569 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
570 int i;
571
572 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
573 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
574 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
575
576 if (depthRb)
577 depth_mt = depthRb->mt;
578 if (stencilRb)
579 stencil_mt = stencilRb->mt;
580
581 if (depth_mt && stencil_mt) {
582 /* Make sure that the depth and stencil buffers are actually the same
583 * slice of the same miptree, since we only support packed
584 * depth/stencil.
585 */
586 if (depth_mt == stencil_mt) {
587 if (depthRb->mt_level != stencilRb->mt_level ||
588 depthRb->mt_layer != stencilRb->mt_layer) {
589 fbo_incomplete(fb,
590 "FBO incomplete: depth image level/layer %d/%d != "
591 "stencil image %d/%d\n",
592 depthRb->mt_level,
593 depthRb->mt_layer,
594 stencilRb->mt_level,
595 stencilRb->mt_layer);
596 }
597 } else {
598 fbo_incomplete(fb, "FBO incomplete: separate stencil unsupported\n");
599 }
600 }
601
602 for (i = 0; i < Elements(fb->Attachment); i++) {
603 struct gl_renderbuffer *rb;
604 struct intel_renderbuffer *irb;
605
606 if (fb->Attachment[i].Type == GL_NONE)
607 continue;
608
609 /* A supported attachment will have a Renderbuffer set either
610 * from being a Renderbuffer or being a texture that got the
611 * intel_wrap_texture() treatment.
612 */
613 rb = fb->Attachment[i].Renderbuffer;
614 if (rb == NULL) {
615 fbo_incomplete(fb, "FBO incomplete: attachment without "
616 "renderbuffer\n");
617 continue;
618 }
619
620 if (fb->Attachment[i].Type == GL_TEXTURE) {
621 if (rb->TexImage->Border) {
622 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
623 continue;
624 }
625 }
626
627 irb = intel_renderbuffer(rb);
628 if (irb == NULL) {
629 fbo_incomplete(fb, "FBO incomplete: software rendering "
630 "renderbuffer\n");
631 continue;
632 }
633
634 if (!intel->vtbl.render_target_supported(intel, rb)) {
635 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
636 "texture/renderbuffer format attached: %s\n",
637 _mesa_get_format_name(intel_rb_format(irb)));
638 }
639 }
640 }
641
642 /**
643 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
644 * We can do this when the dst renderbuffer is actually a texture and
645 * there is no scaling, mirroring or scissoring.
646 *
647 * \return new buffer mask indicating the buffers left to blit using the
648 * normal path.
649 */
650 static GLbitfield
651 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
652 GLint srcX0, GLint srcY0,
653 GLint srcX1, GLint srcY1,
654 GLint dstX0, GLint dstY0,
655 GLint dstX1, GLint dstY1,
656 GLbitfield mask, GLenum filter)
657 {
658 struct intel_context *intel = intel_context(ctx);
659
660 if (mask & GL_COLOR_BUFFER_BIT) {
661 GLint i;
662 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
663 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
664 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
665 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
666
667 if (!src_irb) {
668 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
669 "Falling back to software rendering.\n");
670 return mask;
671 }
672
673 /* If the source and destination are the same size with no mirroring,
674 * the rectangles are within the size of the texture and there is no
675 * scissor, then we can probably use the blit engine.
676 */
677 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
678 srcY0 - srcY1 == dstY0 - dstY1 &&
679 srcX1 >= srcX0 &&
680 srcY1 >= srcY0 &&
681 srcX0 >= 0 && srcX1 <= readFb->Width &&
682 srcY0 >= 0 && srcY1 <= readFb->Height &&
683 dstX0 >= 0 && dstX1 <= drawFb->Width &&
684 dstY0 >= 0 && dstY1 <= drawFb->Height &&
685 !ctx->Scissor.EnableFlags)) {
686 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
687 "Falling back to software rendering.\n");
688 return mask;
689 }
690
691 /* Blit to all active draw buffers. We don't do any pre-checking,
692 * because we assume that copying to MRTs is rare, and failure midway
693 * through copying is even more rare. Even if it was to occur, it's
694 * safe to let meta start the copy over from scratch, because
695 * glBlitFramebuffer completely overwrites the destination pixels, and
696 * results are undefined if any destination pixels have a dependency on
697 * source pixels.
698 */
699 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
700 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
701 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
702
703 if (!dst_irb) {
704 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
705 "Falling back to software rendering.\n");
706 return mask;
707 }
708
709 mesa_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
710 mesa_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
711 if (src_format != dst_format) {
712 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
713 "Falling back to software rendering.\n",
714 _mesa_get_format_name(src_format),
715 _mesa_get_format_name(dst_format));
716 return mask;
717 }
718
719 if (!intel_miptree_blit(intel,
720 src_irb->mt,
721 src_irb->mt_level, src_irb->mt_layer,
722 srcX0, srcY0, src_rb->Name == 0,
723 dst_irb->mt,
724 dst_irb->mt_level, dst_irb->mt_layer,
725 dstX0, dstY0, dst_rb->Name == 0,
726 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
727 perf_debug("glBlitFramebuffer(): unknown blit failure. "
728 "Falling back to software rendering.\n");
729 return mask;
730 }
731 }
732
733 mask &= ~GL_COLOR_BUFFER_BIT;
734 }
735
736 return mask;
737 }
738
739 static void
740 intel_blit_framebuffer(struct gl_context *ctx,
741 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
742 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
743 GLbitfield mask, GLenum filter)
744 {
745 /* Try using the BLT engine. */
746 mask = intel_blit_framebuffer_with_blitter(ctx,
747 srcX0, srcY0, srcX1, srcY1,
748 dstX0, dstY0, dstX1, dstY1,
749 mask, filter);
750 if (mask == 0x0)
751 return;
752
753
754 _mesa_meta_and_swrast_BlitFramebuffer(ctx,
755 srcX0, srcY0, srcX1, srcY1,
756 dstX0, dstY0, dstX1, dstY1,
757 mask, filter);
758 }
759
760 /**
761 * Do one-time context initializations related to GL_EXT_framebuffer_object.
762 * Hook in device driver functions.
763 */
764 void
765 intel_fbo_init(struct intel_context *intel)
766 {
767 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
768 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
769 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
770 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
771 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
772 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
773 intel->ctx.Driver.RenderTexture = intel_render_texture;
774 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
775 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
776 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
777 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
778 intel_image_target_renderbuffer_storage;
779 }