i915: Remove the I915 macro from the formerly shared code.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51
52 #define FILE_DEBUG_FLAG DEBUG_FBO
53
54 static struct gl_renderbuffer *
55 intel_new_renderbuffer(struct gl_context * ctx, GLuint name);
56
57 struct intel_region*
58 intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
59 {
60 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
61 if (irb && irb->mt) {
62 if (attIndex == BUFFER_STENCIL && irb->mt->stencil_mt)
63 return irb->mt->stencil_mt->region;
64 else
65 return irb->mt->region;
66 } else
67 return NULL;
68 }
69
70 /**
71 * Create a new framebuffer object.
72 */
73 static struct gl_framebuffer *
74 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
75 {
76 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
77 * class
78 */
79 return _mesa_new_framebuffer(ctx, name);
80 }
81
82
83 /** Called by gl_renderbuffer::Delete() */
84 static void
85 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
86 {
87 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
88
89 ASSERT(irb);
90
91 intel_miptree_release(&irb->mt);
92
93 _mesa_delete_renderbuffer(ctx, rb);
94 }
95
96 /**
97 * \see dd_function_table::MapRenderbuffer
98 */
99 static void
100 intel_map_renderbuffer(struct gl_context *ctx,
101 struct gl_renderbuffer *rb,
102 GLuint x, GLuint y, GLuint w, GLuint h,
103 GLbitfield mode,
104 GLubyte **out_map,
105 GLint *out_stride)
106 {
107 struct intel_context *intel = intel_context(ctx);
108 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
109 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
110 void *map;
111 int stride;
112
113 if (srb->Buffer) {
114 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
115 GLint bpp = _mesa_get_format_bytes(rb->Format);
116 GLint rowStride = srb->RowStride;
117 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
118 *out_stride = rowStride;
119 return;
120 }
121
122 intel_prepare_render(intel);
123
124 /* For a window-system renderbuffer, we need to flip the mapping we receive
125 * upside-down. So we need to ask for a rectangle on flipped vertically, and
126 * we then return a pointer to the bottom of it with a negative stride.
127 */
128 if (rb->Name == 0) {
129 y = rb->Height - y - h;
130 }
131
132 intel_miptree_map(intel, irb->mt, irb->mt_level, irb->mt_layer,
133 x, y, w, h, mode, &map, &stride);
134
135 if (rb->Name == 0) {
136 map += (h - 1) * stride;
137 stride = -stride;
138 }
139
140 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
141 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
142 x, y, w, h, map, stride);
143
144 *out_map = map;
145 *out_stride = stride;
146 }
147
148 /**
149 * \see dd_function_table::UnmapRenderbuffer
150 */
151 static void
152 intel_unmap_renderbuffer(struct gl_context *ctx,
153 struct gl_renderbuffer *rb)
154 {
155 struct intel_context *intel = intel_context(ctx);
156 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
157 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
158
159 DBG("%s: rb %d (%s)\n", __FUNCTION__,
160 rb->Name, _mesa_get_format_name(rb->Format));
161
162 if (srb->Buffer) {
163 /* this is a malloc'd renderbuffer (accum buffer) */
164 /* nothing to do */
165 return;
166 }
167
168 intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
169 }
170
171 /**
172 * Called via glRenderbufferStorageEXT() to set the format and allocate
173 * storage for a user-created renderbuffer.
174 */
175 static GLboolean
176 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
177 GLenum internalFormat,
178 GLuint width, GLuint height)
179 {
180 struct intel_context *intel = intel_context(ctx);
181 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
182
183 switch (internalFormat) {
184 default:
185 /* Use the same format-choice logic as for textures.
186 * Renderbuffers aren't any different from textures for us,
187 * except they're less useful because you can't texture with
188 * them.
189 */
190 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
191 internalFormat,
192 GL_NONE, GL_NONE);
193 break;
194 case GL_STENCIL_INDEX:
195 case GL_STENCIL_INDEX1_EXT:
196 case GL_STENCIL_INDEX4_EXT:
197 case GL_STENCIL_INDEX8_EXT:
198 case GL_STENCIL_INDEX16_EXT:
199 /* These aren't actual texture formats, so force them here. */
200 if (intel->has_separate_stencil) {
201 rb->Format = MESA_FORMAT_S8;
202 } else {
203 assert(!intel->must_use_separate_stencil);
204 rb->Format = MESA_FORMAT_S8_Z24;
205 }
206 break;
207 }
208
209 rb->Width = width;
210 rb->Height = height;
211 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
212
213 intel_miptree_release(&irb->mt);
214
215 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
216 _mesa_lookup_enum_by_nr(internalFormat),
217 _mesa_get_format_name(rb->Format), width, height);
218
219 if (width == 0 || height == 0)
220 return true;
221
222 irb->mt = intel_miptree_create_for_renderbuffer(intel, rb->Format,
223 width, height);
224 if (!irb->mt)
225 return false;
226
227 return true;
228 }
229
230
231 static void
232 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
233 struct gl_renderbuffer *rb,
234 void *image_handle)
235 {
236 struct intel_context *intel = intel_context(ctx);
237 struct intel_renderbuffer *irb;
238 __DRIscreen *screen;
239 __DRIimage *image;
240
241 screen = intel->intelScreen->driScrnPriv;
242 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
243 screen->loaderPrivate);
244 if (image == NULL)
245 return;
246
247 /* __DRIimage is opaque to the core so it has to be checked here */
248 switch (image->format) {
249 case MESA_FORMAT_RGBA8888_REV:
250 _mesa_error(&intel->ctx, GL_INVALID_OPERATION,
251 "glEGLImageTargetRenderbufferStorage(unsupported image format");
252 return;
253 break;
254 default:
255 break;
256 }
257
258 irb = intel_renderbuffer(rb);
259 intel_miptree_release(&irb->mt);
260 irb->mt = intel_miptree_create_for_bo(intel,
261 image->region->bo,
262 image->format,
263 image->offset,
264 image->region->width,
265 image->region->height,
266 image->region->pitch,
267 image->region->tiling);
268 if (!irb->mt)
269 return;
270
271 rb->InternalFormat = image->internal_format;
272 rb->Width = image->region->width;
273 rb->Height = image->region->height;
274 rb->Format = image->format;
275 rb->_BaseFormat = _mesa_base_fbo_format(&intel->ctx,
276 image->internal_format);
277 rb->NeedsFinishRenderTexture = true;
278 }
279
280 /**
281 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
282 * window system framebuffer is resized.
283 *
284 * Any actual buffer reallocations for hardware renderbuffers (which would
285 * have triggered _mesa_resize_framebuffer()) were done by
286 * intel_process_dri2_buffer().
287 */
288 static GLboolean
289 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
290 GLenum internalFormat, GLuint width, GLuint height)
291 {
292 ASSERT(rb->Name == 0);
293 rb->Width = width;
294 rb->Height = height;
295 rb->InternalFormat = internalFormat;
296
297 return true;
298 }
299
300 /** Dummy function for gl_renderbuffer::AllocStorage() */
301 static GLboolean
302 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
303 GLenum internalFormat, GLuint width, GLuint height)
304 {
305 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
306 return false;
307 }
308
309 /**
310 * Create a new intel_renderbuffer which corresponds to an on-screen window,
311 * not a user-created renderbuffer.
312 */
313 struct intel_renderbuffer *
314 intel_create_renderbuffer(gl_format format)
315 {
316 struct intel_renderbuffer *irb;
317 struct gl_renderbuffer *rb;
318
319 GET_CURRENT_CONTEXT(ctx);
320
321 irb = CALLOC_STRUCT(intel_renderbuffer);
322 if (!irb) {
323 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
324 return NULL;
325 }
326
327 rb = &irb->Base.Base;
328
329 _mesa_init_renderbuffer(rb, 0);
330 rb->ClassID = INTEL_RB_CLASS;
331 rb->_BaseFormat = _mesa_get_format_base_format(format);
332 rb->Format = format;
333 rb->InternalFormat = rb->_BaseFormat;
334
335 /* intel-specific methods */
336 rb->Delete = intel_delete_renderbuffer;
337 rb->AllocStorage = intel_alloc_window_storage;
338
339 return irb;
340 }
341
342 /**
343 * Private window-system buffers (as opposed to ones shared with the display
344 * server created with intel_create_renderbuffer()) are most similar in their
345 * handling to user-created renderbuffers, but they have a resize handler that
346 * may be called at intel_update_renderbuffers() time.
347 */
348 struct intel_renderbuffer *
349 intel_create_private_renderbuffer(gl_format format)
350 {
351 struct intel_renderbuffer *irb;
352
353 irb = intel_create_renderbuffer(format);
354 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
355
356 return irb;
357 }
358
359 /**
360 * Create a new renderbuffer object.
361 * Typically called via glBindRenderbufferEXT().
362 */
363 static struct gl_renderbuffer *
364 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
365 {
366 /*struct intel_context *intel = intel_context(ctx); */
367 struct intel_renderbuffer *irb;
368 struct gl_renderbuffer *rb;
369
370 irb = CALLOC_STRUCT(intel_renderbuffer);
371 if (!irb) {
372 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
373 return NULL;
374 }
375
376 rb = &irb->Base.Base;
377
378 _mesa_init_renderbuffer(rb, name);
379 rb->ClassID = INTEL_RB_CLASS;
380
381 /* intel-specific methods */
382 rb->Delete = intel_delete_renderbuffer;
383 rb->AllocStorage = intel_alloc_renderbuffer_storage;
384 /* span routines set in alloc_storage function */
385
386 return rb;
387 }
388
389
390 /**
391 * Called via glBindFramebufferEXT().
392 */
393 static void
394 intel_bind_framebuffer(struct gl_context * ctx, GLenum target,
395 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
396 {
397 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
398 intel_draw_buffer(ctx);
399 }
400 else {
401 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
402 }
403 }
404
405
406 /**
407 * Called via glFramebufferRenderbufferEXT().
408 */
409 static void
410 intel_framebuffer_renderbuffer(struct gl_context * ctx,
411 struct gl_framebuffer *fb,
412 GLenum attachment, struct gl_renderbuffer *rb)
413 {
414 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
415
416 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
417 intel_draw_buffer(ctx);
418 }
419
420 static bool
421 intel_renderbuffer_update_wrapper(struct intel_context *intel,
422 struct intel_renderbuffer *irb,
423 struct gl_texture_image *image,
424 uint32_t layer)
425 {
426 struct gl_renderbuffer *rb = &irb->Base.Base;
427 struct intel_texture_image *intel_image = intel_texture_image(image);
428 struct intel_mipmap_tree *mt = intel_image->mt;
429 int level = image->Level;
430
431 rb->Depth = image->Depth;
432
433 rb->AllocStorage = intel_nop_alloc_storage;
434
435 intel_miptree_check_level_layer(mt, level, layer);
436 irb->mt_level = level;
437 irb->mt_layer = layer;
438
439 intel_miptree_reference(&irb->mt, mt);
440
441 intel_renderbuffer_set_draw_offset(irb);
442
443 return true;
444 }
445
446 void
447 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
448 {
449 unsigned int dst_x, dst_y;
450
451 /* compute offset of the particular 2D image within the texture region */
452 intel_miptree_get_image_offset(irb->mt,
453 irb->mt_level,
454 irb->mt_layer,
455 &dst_x, &dst_y);
456
457 irb->draw_x = dst_x;
458 irb->draw_y = dst_y;
459 }
460
461 /**
462 * Called by glFramebufferTexture[123]DEXT() (and other places) to
463 * prepare for rendering into texture memory. This might be called
464 * many times to choose different texture levels, cube faces, etc
465 * before intel_finish_render_texture() is ever called.
466 */
467 static void
468 intel_render_texture(struct gl_context * ctx,
469 struct gl_framebuffer *fb,
470 struct gl_renderbuffer_attachment *att)
471 {
472 struct intel_context *intel = intel_context(ctx);
473 struct gl_renderbuffer *rb = att->Renderbuffer;
474 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
475 struct gl_texture_image *image = rb->TexImage;
476 struct intel_texture_image *intel_image = intel_texture_image(image);
477 struct intel_mipmap_tree *mt = intel_image->mt;
478 int layer;
479
480 (void) fb;
481
482 if (att->CubeMapFace > 0) {
483 assert(att->Zoffset == 0);
484 layer = att->CubeMapFace;
485 } else {
486 layer = att->Zoffset;
487 }
488
489 if (!intel_image->mt) {
490 /* Fallback on drawing to a texture that doesn't have a miptree
491 * (has a border, width/height 0, etc.)
492 */
493 _swrast_render_texture(ctx, fb, att);
494 return;
495 }
496
497 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
498
499 if (!intel_renderbuffer_update_wrapper(intel, irb, image, layer)) {
500 _swrast_render_texture(ctx, fb, att);
501 return;
502 }
503
504 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
505 _mesa_get_format_name(image->TexFormat),
506 att->Texture->Name, image->Width, image->Height, image->Depth,
507 rb->RefCount);
508
509 /* update drawing region, etc */
510 intel_draw_buffer(ctx);
511 }
512
513
514 /**
515 * Called by Mesa when rendering to a texture is done.
516 */
517 static void
518 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
519 {
520 struct intel_context *intel = intel_context(ctx);
521
522 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
523
524 /* Since we've (probably) rendered to the texture and will (likely) use
525 * it in the texture domain later on in this batchbuffer, flush the
526 * batch. Once again, we wish for a domain tracker in libdrm to cover
527 * usage inside of a batchbuffer like GEM does in the kernel.
528 */
529 intel_batchbuffer_emit_mi_flush(intel);
530 }
531
532 #define fbo_incomplete(fb, ...) do { \
533 static GLuint msg_id = 0; \
534 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
535 _mesa_gl_debug(ctx, &msg_id, \
536 MESA_DEBUG_TYPE_OTHER, \
537 MESA_DEBUG_SEVERITY_MEDIUM, \
538 __VA_ARGS__); \
539 } \
540 DBG(__VA_ARGS__); \
541 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
542 } while (0)
543
544 /**
545 * Do additional "completeness" testing of a framebuffer object.
546 */
547 static void
548 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
549 {
550 struct intel_context *intel = intel_context(ctx);
551 struct intel_renderbuffer *depthRb =
552 intel_get_renderbuffer(fb, BUFFER_DEPTH);
553 struct intel_renderbuffer *stencilRb =
554 intel_get_renderbuffer(fb, BUFFER_STENCIL);
555 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
556 int i;
557
558 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
559 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
560 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
561
562 if (depthRb)
563 depth_mt = depthRb->mt;
564 if (stencilRb) {
565 stencil_mt = stencilRb->mt;
566 if (stencil_mt->stencil_mt)
567 stencil_mt = stencil_mt->stencil_mt;
568 }
569
570 if (depth_mt && stencil_mt) {
571 if (depth_mt == stencil_mt) {
572 /* For true packed depth/stencil (not faked on prefers-separate-stencil
573 * hardware) we need to be sure they're the same level/layer, since
574 * we'll be emitting a single packet describing the packed setup.
575 */
576 if (depthRb->mt_level != stencilRb->mt_level ||
577 depthRb->mt_layer != stencilRb->mt_layer) {
578 fbo_incomplete(fb,
579 "FBO incomplete: depth image level/layer %d/%d != "
580 "stencil image %d/%d\n",
581 depthRb->mt_level,
582 depthRb->mt_layer,
583 stencilRb->mt_level,
584 stencilRb->mt_layer);
585 }
586 } else {
587 if (!intel->has_separate_stencil) {
588 fbo_incomplete(fb, "FBO incomplete: separate stencil "
589 "unsupported\n");
590 }
591 if (stencil_mt->format != MESA_FORMAT_S8) {
592 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
593 "instead of S8\n",
594 _mesa_get_format_name(stencil_mt->format));
595 }
596 }
597 }
598
599 for (i = 0; i < Elements(fb->Attachment); i++) {
600 struct gl_renderbuffer *rb;
601 struct intel_renderbuffer *irb;
602
603 if (fb->Attachment[i].Type == GL_NONE)
604 continue;
605
606 /* A supported attachment will have a Renderbuffer set either
607 * from being a Renderbuffer or being a texture that got the
608 * intel_wrap_texture() treatment.
609 */
610 rb = fb->Attachment[i].Renderbuffer;
611 if (rb == NULL) {
612 fbo_incomplete(fb, "FBO incomplete: attachment without "
613 "renderbuffer\n");
614 continue;
615 }
616
617 if (fb->Attachment[i].Type == GL_TEXTURE) {
618 if (rb->TexImage->Border) {
619 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
620 continue;
621 }
622 }
623
624 irb = intel_renderbuffer(rb);
625 if (irb == NULL) {
626 fbo_incomplete(fb, "FBO incomplete: software rendering "
627 "renderbuffer\n");
628 continue;
629 }
630
631 if (!intel->vtbl.render_target_supported(intel, rb)) {
632 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
633 "texture/renderbuffer format attached: %s\n",
634 _mesa_get_format_name(intel_rb_format(irb)));
635 }
636 }
637 }
638
639 /**
640 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
641 * We can do this when the dst renderbuffer is actually a texture and
642 * there is no scaling, mirroring or scissoring.
643 *
644 * \return new buffer mask indicating the buffers left to blit using the
645 * normal path.
646 */
647 static GLbitfield
648 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
649 GLint srcX0, GLint srcY0,
650 GLint srcX1, GLint srcY1,
651 GLint dstX0, GLint dstY0,
652 GLint dstX1, GLint dstY1,
653 GLbitfield mask, GLenum filter)
654 {
655 struct intel_context *intel = intel_context(ctx);
656
657 if (mask & GL_COLOR_BUFFER_BIT) {
658 GLint i;
659 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
660 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
661 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
662 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
663
664 if (!src_irb) {
665 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
666 "Falling back to software rendering.\n");
667 return mask;
668 }
669
670 /* If the source and destination are the same size with no mirroring,
671 * the rectangles are within the size of the texture and there is no
672 * scissor, then we can probably use the blit engine.
673 */
674 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
675 srcY0 - srcY1 == dstY0 - dstY1 &&
676 srcX1 >= srcX0 &&
677 srcY1 >= srcY0 &&
678 srcX0 >= 0 && srcX1 <= readFb->Width &&
679 srcY0 >= 0 && srcY1 <= readFb->Height &&
680 dstX0 >= 0 && dstX1 <= drawFb->Width &&
681 dstY0 >= 0 && dstY1 <= drawFb->Height &&
682 !ctx->Scissor.Enabled)) {
683 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
684 "Falling back to software rendering.\n");
685 return mask;
686 }
687
688 /* Blit to all active draw buffers. We don't do any pre-checking,
689 * because we assume that copying to MRTs is rare, and failure midway
690 * through copying is even more rare. Even if it was to occur, it's
691 * safe to let meta start the copy over from scratch, because
692 * glBlitFramebuffer completely overwrites the destination pixels, and
693 * results are undefined if any destination pixels have a dependency on
694 * source pixels.
695 */
696 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
697 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
698 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
699
700 if (!dst_irb) {
701 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
702 "Falling back to software rendering.\n");
703 return mask;
704 }
705
706 gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
707 gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
708 if (src_format != dst_format) {
709 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
710 "Falling back to software rendering.\n",
711 _mesa_get_format_name(src_format),
712 _mesa_get_format_name(dst_format));
713 return mask;
714 }
715
716 if (!intel_miptree_blit(intel,
717 src_irb->mt,
718 src_irb->mt_level, src_irb->mt_layer,
719 srcX0, srcY0, src_rb->Name == 0,
720 dst_irb->mt,
721 dst_irb->mt_level, dst_irb->mt_layer,
722 dstX0, dstY0, dst_rb->Name == 0,
723 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
724 perf_debug("glBlitFramebuffer(): unknown blit failure. "
725 "Falling back to software rendering.\n");
726 return mask;
727 }
728 }
729
730 mask &= ~GL_COLOR_BUFFER_BIT;
731 }
732
733 return mask;
734 }
735
736 static void
737 intel_blit_framebuffer(struct gl_context *ctx,
738 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
739 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
740 GLbitfield mask, GLenum filter)
741 {
742 /* Try using the BLT engine. */
743 mask = intel_blit_framebuffer_with_blitter(ctx,
744 srcX0, srcY0, srcX1, srcY1,
745 dstX0, dstY0, dstX1, dstY1,
746 mask, filter);
747 if (mask == 0x0)
748 return;
749
750
751 _mesa_meta_BlitFramebuffer(ctx,
752 srcX0, srcY0, srcX1, srcY1,
753 dstX0, dstY0, dstX1, dstY1,
754 mask, filter);
755 }
756
757 void
758 intel_renderbuffer_move_to_temp(struct intel_context *intel,
759 struct intel_renderbuffer *irb,
760 bool invalidate)
761 {
762 struct gl_renderbuffer *rb =&irb->Base.Base;
763 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
764 struct intel_mipmap_tree *new_mt;
765 int width, height, depth;
766
767 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
768
769 new_mt = intel_miptree_create(intel, rb->TexImage->TexObject->Target,
770 intel_image->base.Base.TexFormat,
771 intel_image->base.Base.Level,
772 intel_image->base.Base.Level,
773 width, height, depth,
774 true,
775 INTEL_MIPTREE_TILING_ANY);
776
777 intel_miptree_copy_teximage(intel, intel_image, new_mt, invalidate);
778
779 intel_miptree_reference(&irb->mt, intel_image->mt);
780 intel_renderbuffer_set_draw_offset(irb);
781 intel_miptree_release(&new_mt);
782 }
783
784 /**
785 * Do one-time context initializations related to GL_EXT_framebuffer_object.
786 * Hook in device driver functions.
787 */
788 void
789 intel_fbo_init(struct intel_context *intel)
790 {
791 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
792 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
793 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
794 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
795 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
796 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
797 intel->ctx.Driver.RenderTexture = intel_render_texture;
798 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
799 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
800 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
801 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
802 intel_image_target_renderbuffer_storage;
803 }