1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
52 #define FILE_DEBUG_FLAG DEBUG_FBO
54 static struct gl_renderbuffer
*
55 intel_new_renderbuffer(struct gl_context
* ctx
, GLuint name
);
58 intel_get_rb_region(struct gl_framebuffer
*fb
, GLuint attIndex
)
60 struct intel_renderbuffer
*irb
= intel_get_renderbuffer(fb
, attIndex
);
62 if (attIndex
== BUFFER_STENCIL
&& irb
->mt
->stencil_mt
)
63 return irb
->mt
->stencil_mt
->region
;
65 return irb
->mt
->region
;
71 * Create a new framebuffer object.
73 static struct gl_framebuffer
*
74 intel_new_framebuffer(struct gl_context
* ctx
, GLuint name
)
76 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
79 return _mesa_new_framebuffer(ctx
, name
);
83 /** Called by gl_renderbuffer::Delete() */
85 intel_delete_renderbuffer(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
)
87 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
91 intel_miptree_release(&irb
->mt
);
93 _mesa_delete_renderbuffer(ctx
, rb
);
97 * \see dd_function_table::MapRenderbuffer
100 intel_map_renderbuffer(struct gl_context
*ctx
,
101 struct gl_renderbuffer
*rb
,
102 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
107 struct intel_context
*intel
= intel_context(ctx
);
108 struct swrast_renderbuffer
*srb
= (struct swrast_renderbuffer
*)rb
;
109 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
114 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
115 GLint bpp
= _mesa_get_format_bytes(rb
->Format
);
116 GLint rowStride
= srb
->RowStride
;
117 *out_map
= (GLubyte
*) srb
->Buffer
+ y
* rowStride
+ x
* bpp
;
118 *out_stride
= rowStride
;
122 intel_prepare_render(intel
);
124 /* For a window-system renderbuffer, we need to flip the mapping we receive
125 * upside-down. So we need to ask for a rectangle on flipped vertically, and
126 * we then return a pointer to the bottom of it with a negative stride.
129 y
= rb
->Height
- y
- h
;
132 intel_miptree_map(intel
, irb
->mt
, irb
->mt_level
, irb
->mt_layer
,
133 x
, y
, w
, h
, mode
, &map
, &stride
);
136 map
+= (h
- 1) * stride
;
140 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
141 __FUNCTION__
, rb
->Name
, _mesa_get_format_name(rb
->Format
),
142 x
, y
, w
, h
, map
, stride
);
145 *out_stride
= stride
;
149 * \see dd_function_table::UnmapRenderbuffer
152 intel_unmap_renderbuffer(struct gl_context
*ctx
,
153 struct gl_renderbuffer
*rb
)
155 struct intel_context
*intel
= intel_context(ctx
);
156 struct swrast_renderbuffer
*srb
= (struct swrast_renderbuffer
*)rb
;
157 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
159 DBG("%s: rb %d (%s)\n", __FUNCTION__
,
160 rb
->Name
, _mesa_get_format_name(rb
->Format
));
163 /* this is a malloc'd renderbuffer (accum buffer) */
168 intel_miptree_unmap(intel
, irb
->mt
, irb
->mt_level
, irb
->mt_layer
);
172 * Called via glRenderbufferStorageEXT() to set the format and allocate
173 * storage for a user-created renderbuffer.
176 intel_alloc_renderbuffer_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
177 GLenum internalFormat
,
178 GLuint width
, GLuint height
)
180 struct intel_context
*intel
= intel_context(ctx
);
181 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
183 switch (internalFormat
) {
185 /* Use the same format-choice logic as for textures.
186 * Renderbuffers aren't any different from textures for us,
187 * except they're less useful because you can't texture with
190 rb
->Format
= intel
->ctx
.Driver
.ChooseTextureFormat(ctx
, GL_TEXTURE_2D
,
194 case GL_STENCIL_INDEX
:
195 case GL_STENCIL_INDEX1_EXT
:
196 case GL_STENCIL_INDEX4_EXT
:
197 case GL_STENCIL_INDEX8_EXT
:
198 case GL_STENCIL_INDEX16_EXT
:
199 /* These aren't actual texture formats, so force them here. */
200 if (intel
->has_separate_stencil
) {
201 rb
->Format
= MESA_FORMAT_S8
;
203 assert(!intel
->must_use_separate_stencil
);
204 rb
->Format
= MESA_FORMAT_S8_Z24
;
211 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
213 intel_miptree_release(&irb
->mt
);
215 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__
,
216 _mesa_lookup_enum_by_nr(internalFormat
),
217 _mesa_get_format_name(rb
->Format
), width
, height
);
219 if (width
== 0 || height
== 0)
222 irb
->mt
= intel_miptree_create_for_renderbuffer(intel
, rb
->Format
,
232 intel_image_target_renderbuffer_storage(struct gl_context
*ctx
,
233 struct gl_renderbuffer
*rb
,
236 struct intel_context
*intel
= intel_context(ctx
);
237 struct intel_renderbuffer
*irb
;
241 screen
= intel
->intelScreen
->driScrnPriv
;
242 image
= screen
->dri2
.image
->lookupEGLImage(screen
, image_handle
,
243 screen
->loaderPrivate
);
247 /* __DRIimage is opaque to the core so it has to be checked here */
248 switch (image
->format
) {
249 case MESA_FORMAT_RGBA8888_REV
:
250 _mesa_error(&intel
->ctx
, GL_INVALID_OPERATION
,
251 "glEGLImageTargetRenderbufferStorage(unsupported image format");
258 irb
= intel_renderbuffer(rb
);
259 intel_miptree_release(&irb
->mt
);
260 irb
->mt
= intel_miptree_create_for_bo(intel
,
264 image
->region
->width
,
265 image
->region
->height
,
266 image
->region
->pitch
,
267 image
->region
->tiling
);
271 rb
->InternalFormat
= image
->internal_format
;
272 rb
->Width
= image
->region
->width
;
273 rb
->Height
= image
->region
->height
;
274 rb
->Format
= image
->format
;
275 rb
->_BaseFormat
= _mesa_base_fbo_format(&intel
->ctx
,
276 image
->internal_format
);
277 rb
->NeedsFinishRenderTexture
= true;
281 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
282 * window system framebuffer is resized.
284 * Any actual buffer reallocations for hardware renderbuffers (which would
285 * have triggered _mesa_resize_framebuffer()) were done by
286 * intel_process_dri2_buffer().
289 intel_alloc_window_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
290 GLenum internalFormat
, GLuint width
, GLuint height
)
292 ASSERT(rb
->Name
== 0);
295 rb
->InternalFormat
= internalFormat
;
300 /** Dummy function for gl_renderbuffer::AllocStorage() */
302 intel_nop_alloc_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
303 GLenum internalFormat
, GLuint width
, GLuint height
)
305 _mesa_problem(ctx
, "intel_op_alloc_storage should never be called.");
310 * Create a new intel_renderbuffer which corresponds to an on-screen window,
311 * not a user-created renderbuffer.
313 struct intel_renderbuffer
*
314 intel_create_renderbuffer(gl_format format
)
316 struct intel_renderbuffer
*irb
;
317 struct gl_renderbuffer
*rb
;
319 GET_CURRENT_CONTEXT(ctx
);
321 irb
= CALLOC_STRUCT(intel_renderbuffer
);
323 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
327 rb
= &irb
->Base
.Base
;
329 _mesa_init_renderbuffer(rb
, 0);
330 rb
->ClassID
= INTEL_RB_CLASS
;
331 rb
->_BaseFormat
= _mesa_get_format_base_format(format
);
333 rb
->InternalFormat
= rb
->_BaseFormat
;
335 /* intel-specific methods */
336 rb
->Delete
= intel_delete_renderbuffer
;
337 rb
->AllocStorage
= intel_alloc_window_storage
;
343 * Private window-system buffers (as opposed to ones shared with the display
344 * server created with intel_create_renderbuffer()) are most similar in their
345 * handling to user-created renderbuffers, but they have a resize handler that
346 * may be called at intel_update_renderbuffers() time.
348 struct intel_renderbuffer
*
349 intel_create_private_renderbuffer(gl_format format
)
351 struct intel_renderbuffer
*irb
;
353 irb
= intel_create_renderbuffer(format
);
354 irb
->Base
.Base
.AllocStorage
= intel_alloc_renderbuffer_storage
;
360 * Create a new renderbuffer object.
361 * Typically called via glBindRenderbufferEXT().
363 static struct gl_renderbuffer
*
364 intel_new_renderbuffer(struct gl_context
* ctx
, GLuint name
)
366 /*struct intel_context *intel = intel_context(ctx); */
367 struct intel_renderbuffer
*irb
;
368 struct gl_renderbuffer
*rb
;
370 irb
= CALLOC_STRUCT(intel_renderbuffer
);
372 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
376 rb
= &irb
->Base
.Base
;
378 _mesa_init_renderbuffer(rb
, name
);
379 rb
->ClassID
= INTEL_RB_CLASS
;
381 /* intel-specific methods */
382 rb
->Delete
= intel_delete_renderbuffer
;
383 rb
->AllocStorage
= intel_alloc_renderbuffer_storage
;
384 /* span routines set in alloc_storage function */
391 * Called via glBindFramebufferEXT().
394 intel_bind_framebuffer(struct gl_context
* ctx
, GLenum target
,
395 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
397 if (target
== GL_FRAMEBUFFER_EXT
|| target
== GL_DRAW_FRAMEBUFFER_EXT
) {
398 intel_draw_buffer(ctx
);
401 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
407 * Called via glFramebufferRenderbufferEXT().
410 intel_framebuffer_renderbuffer(struct gl_context
* ctx
,
411 struct gl_framebuffer
*fb
,
412 GLenum attachment
, struct gl_renderbuffer
*rb
)
414 DBG("Intel FramebufferRenderbuffer %u %u\n", fb
->Name
, rb
? rb
->Name
: 0);
416 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
417 intel_draw_buffer(ctx
);
421 intel_renderbuffer_update_wrapper(struct intel_context
*intel
,
422 struct intel_renderbuffer
*irb
,
423 struct gl_texture_image
*image
,
426 struct gl_renderbuffer
*rb
= &irb
->Base
.Base
;
427 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
428 struct intel_mipmap_tree
*mt
= intel_image
->mt
;
429 int level
= image
->Level
;
431 rb
->Depth
= image
->Depth
;
433 rb
->AllocStorage
= intel_nop_alloc_storage
;
435 intel_miptree_check_level_layer(mt
, level
, layer
);
436 irb
->mt_level
= level
;
437 irb
->mt_layer
= layer
;
439 intel_miptree_reference(&irb
->mt
, mt
);
441 intel_renderbuffer_set_draw_offset(irb
);
447 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer
*irb
)
449 unsigned int dst_x
, dst_y
;
451 /* compute offset of the particular 2D image within the texture region */
452 intel_miptree_get_image_offset(irb
->mt
,
462 * Called by glFramebufferTexture[123]DEXT() (and other places) to
463 * prepare for rendering into texture memory. This might be called
464 * many times to choose different texture levels, cube faces, etc
465 * before intel_finish_render_texture() is ever called.
468 intel_render_texture(struct gl_context
* ctx
,
469 struct gl_framebuffer
*fb
,
470 struct gl_renderbuffer_attachment
*att
)
472 struct intel_context
*intel
= intel_context(ctx
);
473 struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
474 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
475 struct gl_texture_image
*image
= rb
->TexImage
;
476 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
477 struct intel_mipmap_tree
*mt
= intel_image
->mt
;
482 if (att
->CubeMapFace
> 0) {
483 assert(att
->Zoffset
== 0);
484 layer
= att
->CubeMapFace
;
486 layer
= att
->Zoffset
;
489 if (!intel_image
->mt
) {
490 /* Fallback on drawing to a texture that doesn't have a miptree
491 * (has a border, width/height 0, etc.)
493 _swrast_render_texture(ctx
, fb
, att
);
497 intel_miptree_check_level_layer(mt
, att
->TextureLevel
, layer
);
499 if (!intel_renderbuffer_update_wrapper(intel
, irb
, image
, layer
)) {
500 _swrast_render_texture(ctx
, fb
, att
);
504 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
505 _mesa_get_format_name(image
->TexFormat
),
506 att
->Texture
->Name
, image
->Width
, image
->Height
, image
->Depth
,
509 /* update drawing region, etc */
510 intel_draw_buffer(ctx
);
515 * Called by Mesa when rendering to a texture is done.
518 intel_finish_render_texture(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
)
520 struct intel_context
*intel
= intel_context(ctx
);
522 DBG("Finish render %s texture\n", _mesa_get_format_name(rb
->Format
));
524 /* Since we've (probably) rendered to the texture and will (likely) use
525 * it in the texture domain later on in this batchbuffer, flush the
526 * batch. Once again, we wish for a domain tracker in libdrm to cover
527 * usage inside of a batchbuffer like GEM does in the kernel.
529 intel_batchbuffer_emit_mi_flush(intel
);
532 #define fbo_incomplete(fb, ...) do { \
533 static GLuint msg_id = 0; \
534 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
535 _mesa_gl_debug(ctx, &msg_id, \
536 MESA_DEBUG_TYPE_OTHER, \
537 MESA_DEBUG_SEVERITY_MEDIUM, \
541 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
545 * Do additional "completeness" testing of a framebuffer object.
548 intel_validate_framebuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
550 struct intel_context
*intel
= intel_context(ctx
);
551 struct intel_renderbuffer
*depthRb
=
552 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
553 struct intel_renderbuffer
*stencilRb
=
554 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
555 struct intel_mipmap_tree
*depth_mt
= NULL
, *stencil_mt
= NULL
;
558 DBG("%s() on fb %p (%s)\n", __FUNCTION__
,
559 fb
, (fb
== ctx
->DrawBuffer
? "drawbuffer" :
560 (fb
== ctx
->ReadBuffer
? "readbuffer" : "other buffer")));
563 depth_mt
= depthRb
->mt
;
565 stencil_mt
= stencilRb
->mt
;
566 if (stencil_mt
->stencil_mt
)
567 stencil_mt
= stencil_mt
->stencil_mt
;
570 if (depth_mt
&& stencil_mt
) {
571 if (depth_mt
== stencil_mt
) {
572 /* For true packed depth/stencil (not faked on prefers-separate-stencil
573 * hardware) we need to be sure they're the same level/layer, since
574 * we'll be emitting a single packet describing the packed setup.
576 if (depthRb
->mt_level
!= stencilRb
->mt_level
||
577 depthRb
->mt_layer
!= stencilRb
->mt_layer
) {
579 "FBO incomplete: depth image level/layer %d/%d != "
580 "stencil image %d/%d\n",
584 stencilRb
->mt_layer
);
587 if (!intel
->has_separate_stencil
) {
588 fbo_incomplete(fb
, "FBO incomplete: separate stencil "
591 if (stencil_mt
->format
!= MESA_FORMAT_S8
) {
592 fbo_incomplete(fb
, "FBO incomplete: separate stencil is %s "
594 _mesa_get_format_name(stencil_mt
->format
));
599 for (i
= 0; i
< Elements(fb
->Attachment
); i
++) {
600 struct gl_renderbuffer
*rb
;
601 struct intel_renderbuffer
*irb
;
603 if (fb
->Attachment
[i
].Type
== GL_NONE
)
606 /* A supported attachment will have a Renderbuffer set either
607 * from being a Renderbuffer or being a texture that got the
608 * intel_wrap_texture() treatment.
610 rb
= fb
->Attachment
[i
].Renderbuffer
;
612 fbo_incomplete(fb
, "FBO incomplete: attachment without "
617 if (fb
->Attachment
[i
].Type
== GL_TEXTURE
) {
618 if (rb
->TexImage
->Border
) {
619 fbo_incomplete(fb
, "FBO incomplete: texture with border\n");
624 irb
= intel_renderbuffer(rb
);
626 fbo_incomplete(fb
, "FBO incomplete: software rendering "
631 if (!intel
->vtbl
.render_target_supported(intel
, rb
)) {
632 fbo_incomplete(fb
, "FBO incomplete: Unsupported HW "
633 "texture/renderbuffer format attached: %s\n",
634 _mesa_get_format_name(intel_rb_format(irb
)));
640 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
641 * We can do this when the dst renderbuffer is actually a texture and
642 * there is no scaling, mirroring or scissoring.
644 * \return new buffer mask indicating the buffers left to blit using the
648 intel_blit_framebuffer_with_blitter(struct gl_context
*ctx
,
649 GLint srcX0
, GLint srcY0
,
650 GLint srcX1
, GLint srcY1
,
651 GLint dstX0
, GLint dstY0
,
652 GLint dstX1
, GLint dstY1
,
653 GLbitfield mask
, GLenum filter
)
655 struct intel_context
*intel
= intel_context(ctx
);
657 if (mask
& GL_COLOR_BUFFER_BIT
) {
659 const struct gl_framebuffer
*drawFb
= ctx
->DrawBuffer
;
660 const struct gl_framebuffer
*readFb
= ctx
->ReadBuffer
;
661 struct gl_renderbuffer
*src_rb
= readFb
->_ColorReadBuffer
;
662 struct intel_renderbuffer
*src_irb
= intel_renderbuffer(src_rb
);
665 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
666 "Falling back to software rendering.\n");
670 /* If the source and destination are the same size with no mirroring,
671 * the rectangles are within the size of the texture and there is no
672 * scissor, then we can probably use the blit engine.
674 if (!(srcX0
- srcX1
== dstX0
- dstX1
&&
675 srcY0
- srcY1
== dstY0
- dstY1
&&
678 srcX0
>= 0 && srcX1
<= readFb
->Width
&&
679 srcY0
>= 0 && srcY1
<= readFb
->Height
&&
680 dstX0
>= 0 && dstX1
<= drawFb
->Width
&&
681 dstY0
>= 0 && dstY1
<= drawFb
->Height
&&
682 !ctx
->Scissor
.Enabled
)) {
683 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
684 "Falling back to software rendering.\n");
688 /* Blit to all active draw buffers. We don't do any pre-checking,
689 * because we assume that copying to MRTs is rare, and failure midway
690 * through copying is even more rare. Even if it was to occur, it's
691 * safe to let meta start the copy over from scratch, because
692 * glBlitFramebuffer completely overwrites the destination pixels, and
693 * results are undefined if any destination pixels have a dependency on
696 for (i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; i
++) {
697 struct gl_renderbuffer
*dst_rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
698 struct intel_renderbuffer
*dst_irb
= intel_renderbuffer(dst_rb
);
701 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
702 "Falling back to software rendering.\n");
706 gl_format src_format
= _mesa_get_srgb_format_linear(src_rb
->Format
);
707 gl_format dst_format
= _mesa_get_srgb_format_linear(dst_rb
->Format
);
708 if (src_format
!= dst_format
) {
709 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
710 "Falling back to software rendering.\n",
711 _mesa_get_format_name(src_format
),
712 _mesa_get_format_name(dst_format
));
716 if (!intel_miptree_blit(intel
,
718 src_irb
->mt_level
, src_irb
->mt_layer
,
719 srcX0
, srcY0
, src_rb
->Name
== 0,
721 dst_irb
->mt_level
, dst_irb
->mt_layer
,
722 dstX0
, dstY0
, dst_rb
->Name
== 0,
723 dstX1
- dstX0
, dstY1
- dstY0
, GL_COPY
)) {
724 perf_debug("glBlitFramebuffer(): unknown blit failure. "
725 "Falling back to software rendering.\n");
730 mask
&= ~GL_COLOR_BUFFER_BIT
;
737 intel_blit_framebuffer(struct gl_context
*ctx
,
738 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
739 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
740 GLbitfield mask
, GLenum filter
)
742 /* Try using the BLT engine. */
743 mask
= intel_blit_framebuffer_with_blitter(ctx
,
744 srcX0
, srcY0
, srcX1
, srcY1
,
745 dstX0
, dstY0
, dstX1
, dstY1
,
751 _mesa_meta_BlitFramebuffer(ctx
,
752 srcX0
, srcY0
, srcX1
, srcY1
,
753 dstX0
, dstY0
, dstX1
, dstY1
,
758 intel_renderbuffer_move_to_temp(struct intel_context
*intel
,
759 struct intel_renderbuffer
*irb
,
762 struct gl_renderbuffer
*rb
=&irb
->Base
.Base
;
763 struct intel_texture_image
*intel_image
= intel_texture_image(rb
->TexImage
);
764 struct intel_mipmap_tree
*new_mt
;
765 int width
, height
, depth
;
767 intel_miptree_get_dimensions_for_image(rb
->TexImage
, &width
, &height
, &depth
);
769 new_mt
= intel_miptree_create(intel
, rb
->TexImage
->TexObject
->Target
,
770 intel_image
->base
.Base
.TexFormat
,
771 intel_image
->base
.Base
.Level
,
772 intel_image
->base
.Base
.Level
,
773 width
, height
, depth
,
775 INTEL_MIPTREE_TILING_ANY
);
777 intel_miptree_copy_teximage(intel
, intel_image
, new_mt
, invalidate
);
779 intel_miptree_reference(&irb
->mt
, intel_image
->mt
);
780 intel_renderbuffer_set_draw_offset(irb
);
781 intel_miptree_release(&new_mt
);
785 * Do one-time context initializations related to GL_EXT_framebuffer_object.
786 * Hook in device driver functions.
789 intel_fbo_init(struct intel_context
*intel
)
791 intel
->ctx
.Driver
.NewFramebuffer
= intel_new_framebuffer
;
792 intel
->ctx
.Driver
.NewRenderbuffer
= intel_new_renderbuffer
;
793 intel
->ctx
.Driver
.MapRenderbuffer
= intel_map_renderbuffer
;
794 intel
->ctx
.Driver
.UnmapRenderbuffer
= intel_unmap_renderbuffer
;
795 intel
->ctx
.Driver
.BindFramebuffer
= intel_bind_framebuffer
;
796 intel
->ctx
.Driver
.FramebufferRenderbuffer
= intel_framebuffer_renderbuffer
;
797 intel
->ctx
.Driver
.RenderTexture
= intel_render_texture
;
798 intel
->ctx
.Driver
.FinishRenderTexture
= intel_finish_render_texture
;
799 intel
->ctx
.Driver
.ValidateFramebuffer
= intel_validate_framebuffer
;
800 intel
->ctx
.Driver
.BlitFramebuffer
= intel_blit_framebuffer
;
801 intel
->ctx
.Driver
.EGLImageTargetRenderbufferStorage
=
802 intel_image_target_renderbuffer_storage
;