1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
43 #include "intel_context.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46 #include "intel_blit.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
52 #define FILE_DEBUG_FLAG DEBUG_FBO
54 static struct gl_renderbuffer
*
55 intel_new_renderbuffer(struct gl_context
* ctx
, GLuint name
);
58 intel_get_rb_region(struct gl_framebuffer
*fb
, GLuint attIndex
)
60 struct intel_renderbuffer
*irb
= intel_get_renderbuffer(fb
, attIndex
);
62 return irb
->mt
->region
;
68 * Create a new framebuffer object.
70 static struct gl_framebuffer
*
71 intel_new_framebuffer(struct gl_context
* ctx
, GLuint name
)
73 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
76 return _mesa_new_framebuffer(ctx
, name
);
80 /** Called by gl_renderbuffer::Delete() */
82 intel_delete_renderbuffer(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
)
84 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
88 intel_miptree_release(&irb
->mt
);
90 _mesa_delete_renderbuffer(ctx
, rb
);
94 * \see dd_function_table::MapRenderbuffer
97 intel_map_renderbuffer(struct gl_context
*ctx
,
98 struct gl_renderbuffer
*rb
,
99 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
104 struct intel_context
*intel
= intel_context(ctx
);
105 struct swrast_renderbuffer
*srb
= (struct swrast_renderbuffer
*)rb
;
106 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
111 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
112 GLint bpp
= _mesa_get_format_bytes(rb
->Format
);
113 GLint rowStride
= srb
->RowStride
;
114 *out_map
= (GLubyte
*) srb
->Buffer
+ y
* rowStride
+ x
* bpp
;
115 *out_stride
= rowStride
;
119 intel_prepare_render(intel
);
121 /* For a window-system renderbuffer, we need to flip the mapping we receive
122 * upside-down. So we need to ask for a rectangle on flipped vertically, and
123 * we then return a pointer to the bottom of it with a negative stride.
126 y
= rb
->Height
- y
- h
;
129 intel_miptree_map(intel
, irb
->mt
, irb
->mt_level
, irb
->mt_layer
,
130 x
, y
, w
, h
, mode
, &map
, &stride
);
133 map
+= (h
- 1) * stride
;
137 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
138 __FUNCTION__
, rb
->Name
, _mesa_get_format_name(rb
->Format
),
139 x
, y
, w
, h
, map
, stride
);
142 *out_stride
= stride
;
146 * \see dd_function_table::UnmapRenderbuffer
149 intel_unmap_renderbuffer(struct gl_context
*ctx
,
150 struct gl_renderbuffer
*rb
)
152 struct intel_context
*intel
= intel_context(ctx
);
153 struct swrast_renderbuffer
*srb
= (struct swrast_renderbuffer
*)rb
;
154 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
156 DBG("%s: rb %d (%s)\n", __FUNCTION__
,
157 rb
->Name
, _mesa_get_format_name(rb
->Format
));
160 /* this is a malloc'd renderbuffer (accum buffer) */
165 intel_miptree_unmap(intel
, irb
->mt
, irb
->mt_level
, irb
->mt_layer
);
169 * Called via glRenderbufferStorageEXT() to set the format and allocate
170 * storage for a user-created renderbuffer.
173 intel_alloc_renderbuffer_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
174 GLenum internalFormat
,
175 GLuint width
, GLuint height
)
177 struct intel_context
*intel
= intel_context(ctx
);
178 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
180 switch (internalFormat
) {
182 /* Use the same format-choice logic as for textures.
183 * Renderbuffers aren't any different from textures for us,
184 * except they're less useful because you can't texture with
187 rb
->Format
= intel
->ctx
.Driver
.ChooseTextureFormat(ctx
, GL_TEXTURE_2D
,
191 case GL_STENCIL_INDEX
:
192 case GL_STENCIL_INDEX1_EXT
:
193 case GL_STENCIL_INDEX4_EXT
:
194 case GL_STENCIL_INDEX8_EXT
:
195 case GL_STENCIL_INDEX16_EXT
:
196 /* These aren't actual texture formats, so force them here. */
197 rb
->Format
= MESA_FORMAT_S8_Z24
;
203 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
205 intel_miptree_release(&irb
->mt
);
207 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__
,
208 _mesa_lookup_enum_by_nr(internalFormat
),
209 _mesa_get_format_name(rb
->Format
), width
, height
);
211 if (width
== 0 || height
== 0)
214 irb
->mt
= intel_miptree_create_for_renderbuffer(intel
, rb
->Format
,
224 intel_image_target_renderbuffer_storage(struct gl_context
*ctx
,
225 struct gl_renderbuffer
*rb
,
228 struct intel_context
*intel
= intel_context(ctx
);
229 struct intel_renderbuffer
*irb
;
233 screen
= intel
->intelScreen
->driScrnPriv
;
234 image
= screen
->dri2
.image
->lookupEGLImage(screen
, image_handle
,
235 screen
->loaderPrivate
);
239 /* __DRIimage is opaque to the core so it has to be checked here */
240 switch (image
->format
) {
241 case MESA_FORMAT_RGBA8888_REV
:
242 _mesa_error(&intel
->ctx
, GL_INVALID_OPERATION
,
243 "glEGLImageTargetRenderbufferStorage(unsupported image format");
250 irb
= intel_renderbuffer(rb
);
251 intel_miptree_release(&irb
->mt
);
252 irb
->mt
= intel_miptree_create_for_bo(intel
,
256 image
->region
->width
,
257 image
->region
->height
,
258 image
->region
->pitch
,
259 image
->region
->tiling
);
263 rb
->InternalFormat
= image
->internal_format
;
264 rb
->Width
= image
->region
->width
;
265 rb
->Height
= image
->region
->height
;
266 rb
->Format
= image
->format
;
267 rb
->_BaseFormat
= _mesa_base_fbo_format(&intel
->ctx
,
268 image
->internal_format
);
269 rb
->NeedsFinishRenderTexture
= true;
273 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
274 * window system framebuffer is resized.
276 * Any actual buffer reallocations for hardware renderbuffers (which would
277 * have triggered _mesa_resize_framebuffer()) were done by
278 * intel_process_dri2_buffer().
281 intel_alloc_window_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
282 GLenum internalFormat
, GLuint width
, GLuint height
)
284 ASSERT(rb
->Name
== 0);
287 rb
->InternalFormat
= internalFormat
;
292 /** Dummy function for gl_renderbuffer::AllocStorage() */
294 intel_nop_alloc_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
295 GLenum internalFormat
, GLuint width
, GLuint height
)
297 _mesa_problem(ctx
, "intel_op_alloc_storage should never be called.");
302 * Create a new intel_renderbuffer which corresponds to an on-screen window,
303 * not a user-created renderbuffer.
305 struct intel_renderbuffer
*
306 intel_create_renderbuffer(gl_format format
)
308 struct intel_renderbuffer
*irb
;
309 struct gl_renderbuffer
*rb
;
311 GET_CURRENT_CONTEXT(ctx
);
313 irb
= CALLOC_STRUCT(intel_renderbuffer
);
315 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
319 rb
= &irb
->Base
.Base
;
321 _mesa_init_renderbuffer(rb
, 0);
322 rb
->ClassID
= INTEL_RB_CLASS
;
323 rb
->_BaseFormat
= _mesa_get_format_base_format(format
);
325 rb
->InternalFormat
= rb
->_BaseFormat
;
327 /* intel-specific methods */
328 rb
->Delete
= intel_delete_renderbuffer
;
329 rb
->AllocStorage
= intel_alloc_window_storage
;
335 * Private window-system buffers (as opposed to ones shared with the display
336 * server created with intel_create_renderbuffer()) are most similar in their
337 * handling to user-created renderbuffers, but they have a resize handler that
338 * may be called at intel_update_renderbuffers() time.
340 struct intel_renderbuffer
*
341 intel_create_private_renderbuffer(gl_format format
)
343 struct intel_renderbuffer
*irb
;
345 irb
= intel_create_renderbuffer(format
);
346 irb
->Base
.Base
.AllocStorage
= intel_alloc_renderbuffer_storage
;
352 * Create a new renderbuffer object.
353 * Typically called via glBindRenderbufferEXT().
355 static struct gl_renderbuffer
*
356 intel_new_renderbuffer(struct gl_context
* ctx
, GLuint name
)
358 /*struct intel_context *intel = intel_context(ctx); */
359 struct intel_renderbuffer
*irb
;
360 struct gl_renderbuffer
*rb
;
362 irb
= CALLOC_STRUCT(intel_renderbuffer
);
364 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
368 rb
= &irb
->Base
.Base
;
370 _mesa_init_renderbuffer(rb
, name
);
371 rb
->ClassID
= INTEL_RB_CLASS
;
373 /* intel-specific methods */
374 rb
->Delete
= intel_delete_renderbuffer
;
375 rb
->AllocStorage
= intel_alloc_renderbuffer_storage
;
376 /* span routines set in alloc_storage function */
383 * Called via glBindFramebufferEXT().
386 intel_bind_framebuffer(struct gl_context
* ctx
, GLenum target
,
387 struct gl_framebuffer
*fb
, struct gl_framebuffer
*fbread
)
389 if (target
== GL_FRAMEBUFFER_EXT
|| target
== GL_DRAW_FRAMEBUFFER_EXT
) {
390 intel_draw_buffer(ctx
);
393 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
399 * Called via glFramebufferRenderbufferEXT().
402 intel_framebuffer_renderbuffer(struct gl_context
* ctx
,
403 struct gl_framebuffer
*fb
,
404 GLenum attachment
, struct gl_renderbuffer
*rb
)
406 DBG("Intel FramebufferRenderbuffer %u %u\n", fb
->Name
, rb
? rb
->Name
: 0);
408 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
409 intel_draw_buffer(ctx
);
413 intel_renderbuffer_update_wrapper(struct intel_context
*intel
,
414 struct intel_renderbuffer
*irb
,
415 struct gl_texture_image
*image
,
418 struct gl_renderbuffer
*rb
= &irb
->Base
.Base
;
419 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
420 struct intel_mipmap_tree
*mt
= intel_image
->mt
;
421 int level
= image
->Level
;
423 rb
->AllocStorage
= intel_nop_alloc_storage
;
425 intel_miptree_check_level_layer(mt
, level
, layer
);
426 irb
->mt_level
= level
;
427 irb
->mt_layer
= layer
;
429 intel_miptree_reference(&irb
->mt
, mt
);
431 intel_renderbuffer_set_draw_offset(irb
);
437 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer
*irb
)
439 unsigned int dst_x
, dst_y
;
441 /* compute offset of the particular 2D image within the texture region */
442 intel_miptree_get_image_offset(irb
->mt
,
452 * Called by glFramebufferTexture[123]DEXT() (and other places) to
453 * prepare for rendering into texture memory. This might be called
454 * many times to choose different texture levels, cube faces, etc
455 * before intel_finish_render_texture() is ever called.
458 intel_render_texture(struct gl_context
* ctx
,
459 struct gl_framebuffer
*fb
,
460 struct gl_renderbuffer_attachment
*att
)
462 struct intel_context
*intel
= intel_context(ctx
);
463 struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
464 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
465 struct gl_texture_image
*image
= rb
->TexImage
;
466 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
467 struct intel_mipmap_tree
*mt
= intel_image
->mt
;
472 if (att
->CubeMapFace
> 0) {
473 assert(att
->Zoffset
== 0);
474 layer
= att
->CubeMapFace
;
476 layer
= att
->Zoffset
;
479 if (!intel_image
->mt
) {
480 /* Fallback on drawing to a texture that doesn't have a miptree
481 * (has a border, width/height 0, etc.)
483 _swrast_render_texture(ctx
, fb
, att
);
487 intel_miptree_check_level_layer(mt
, att
->TextureLevel
, layer
);
489 if (!intel_renderbuffer_update_wrapper(intel
, irb
, image
, layer
)) {
490 _swrast_render_texture(ctx
, fb
, att
);
494 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
495 _mesa_get_format_name(image
->TexFormat
),
496 att
->Texture
->Name
, image
->Width
, image
->Height
, image
->Depth
,
499 /* update drawing region, etc */
500 intel_draw_buffer(ctx
);
505 * Called by Mesa when rendering to a texture is done.
508 intel_finish_render_texture(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
)
510 struct intel_context
*intel
= intel_context(ctx
);
512 DBG("Finish render %s texture\n", _mesa_get_format_name(rb
->Format
));
514 /* Since we've (probably) rendered to the texture and will (likely) use
515 * it in the texture domain later on in this batchbuffer, flush the
516 * batch. Once again, we wish for a domain tracker in libdrm to cover
517 * usage inside of a batchbuffer like GEM does in the kernel.
519 intel_batchbuffer_emit_mi_flush(intel
);
522 #define fbo_incomplete(fb, ...) do { \
523 static GLuint msg_id = 0; \
524 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
525 _mesa_gl_debug(ctx, &msg_id, \
526 MESA_DEBUG_TYPE_OTHER, \
527 MESA_DEBUG_SEVERITY_MEDIUM, \
531 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
535 * Do additional "completeness" testing of a framebuffer object.
538 intel_validate_framebuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
540 struct intel_context
*intel
= intel_context(ctx
);
541 struct intel_renderbuffer
*depthRb
=
542 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
543 struct intel_renderbuffer
*stencilRb
=
544 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
545 struct intel_mipmap_tree
*depth_mt
= NULL
, *stencil_mt
= NULL
;
548 DBG("%s() on fb %p (%s)\n", __FUNCTION__
,
549 fb
, (fb
== ctx
->DrawBuffer
? "drawbuffer" :
550 (fb
== ctx
->ReadBuffer
? "readbuffer" : "other buffer")));
553 depth_mt
= depthRb
->mt
;
555 stencil_mt
= stencilRb
->mt
;
557 if (depth_mt
&& stencil_mt
) {
558 /* Make sure that the depth and stencil buffers are actually the same
559 * slice of the same miptree, since we only support packed
562 if (depth_mt
== stencil_mt
) {
563 if (depthRb
->mt_level
!= stencilRb
->mt_level
||
564 depthRb
->mt_layer
!= stencilRb
->mt_layer
) {
566 "FBO incomplete: depth image level/layer %d/%d != "
567 "stencil image %d/%d\n",
571 stencilRb
->mt_layer
);
574 fbo_incomplete(fb
, "FBO incomplete: separate stencil unsupported\n");
578 for (i
= 0; i
< Elements(fb
->Attachment
); i
++) {
579 struct gl_renderbuffer
*rb
;
580 struct intel_renderbuffer
*irb
;
582 if (fb
->Attachment
[i
].Type
== GL_NONE
)
585 /* A supported attachment will have a Renderbuffer set either
586 * from being a Renderbuffer or being a texture that got the
587 * intel_wrap_texture() treatment.
589 rb
= fb
->Attachment
[i
].Renderbuffer
;
591 fbo_incomplete(fb
, "FBO incomplete: attachment without "
596 if (fb
->Attachment
[i
].Type
== GL_TEXTURE
) {
597 if (rb
->TexImage
->Border
) {
598 fbo_incomplete(fb
, "FBO incomplete: texture with border\n");
603 irb
= intel_renderbuffer(rb
);
605 fbo_incomplete(fb
, "FBO incomplete: software rendering "
610 if (!intel
->vtbl
.render_target_supported(intel
, rb
)) {
611 fbo_incomplete(fb
, "FBO incomplete: Unsupported HW "
612 "texture/renderbuffer format attached: %s\n",
613 _mesa_get_format_name(intel_rb_format(irb
)));
619 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
620 * We can do this when the dst renderbuffer is actually a texture and
621 * there is no scaling, mirroring or scissoring.
623 * \return new buffer mask indicating the buffers left to blit using the
627 intel_blit_framebuffer_with_blitter(struct gl_context
*ctx
,
628 GLint srcX0
, GLint srcY0
,
629 GLint srcX1
, GLint srcY1
,
630 GLint dstX0
, GLint dstY0
,
631 GLint dstX1
, GLint dstY1
,
632 GLbitfield mask
, GLenum filter
)
634 struct intel_context
*intel
= intel_context(ctx
);
636 if (mask
& GL_COLOR_BUFFER_BIT
) {
638 const struct gl_framebuffer
*drawFb
= ctx
->DrawBuffer
;
639 const struct gl_framebuffer
*readFb
= ctx
->ReadBuffer
;
640 struct gl_renderbuffer
*src_rb
= readFb
->_ColorReadBuffer
;
641 struct intel_renderbuffer
*src_irb
= intel_renderbuffer(src_rb
);
644 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
645 "Falling back to software rendering.\n");
649 /* If the source and destination are the same size with no mirroring,
650 * the rectangles are within the size of the texture and there is no
651 * scissor, then we can probably use the blit engine.
653 if (!(srcX0
- srcX1
== dstX0
- dstX1
&&
654 srcY0
- srcY1
== dstY0
- dstY1
&&
657 srcX0
>= 0 && srcX1
<= readFb
->Width
&&
658 srcY0
>= 0 && srcY1
<= readFb
->Height
&&
659 dstX0
>= 0 && dstX1
<= drawFb
->Width
&&
660 dstY0
>= 0 && dstY1
<= drawFb
->Height
&&
661 !ctx
->Scissor
.Enabled
)) {
662 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
663 "Falling back to software rendering.\n");
667 /* Blit to all active draw buffers. We don't do any pre-checking,
668 * because we assume that copying to MRTs is rare, and failure midway
669 * through copying is even more rare. Even if it was to occur, it's
670 * safe to let meta start the copy over from scratch, because
671 * glBlitFramebuffer completely overwrites the destination pixels, and
672 * results are undefined if any destination pixels have a dependency on
675 for (i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; i
++) {
676 struct gl_renderbuffer
*dst_rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
677 struct intel_renderbuffer
*dst_irb
= intel_renderbuffer(dst_rb
);
680 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
681 "Falling back to software rendering.\n");
685 gl_format src_format
= _mesa_get_srgb_format_linear(src_rb
->Format
);
686 gl_format dst_format
= _mesa_get_srgb_format_linear(dst_rb
->Format
);
687 if (src_format
!= dst_format
) {
688 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
689 "Falling back to software rendering.\n",
690 _mesa_get_format_name(src_format
),
691 _mesa_get_format_name(dst_format
));
695 if (!intel_miptree_blit(intel
,
697 src_irb
->mt_level
, src_irb
->mt_layer
,
698 srcX0
, srcY0
, src_rb
->Name
== 0,
700 dst_irb
->mt_level
, dst_irb
->mt_layer
,
701 dstX0
, dstY0
, dst_rb
->Name
== 0,
702 dstX1
- dstX0
, dstY1
- dstY0
, GL_COPY
)) {
703 perf_debug("glBlitFramebuffer(): unknown blit failure. "
704 "Falling back to software rendering.\n");
709 mask
&= ~GL_COLOR_BUFFER_BIT
;
716 intel_blit_framebuffer(struct gl_context
*ctx
,
717 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
718 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
719 GLbitfield mask
, GLenum filter
)
721 /* Try using the BLT engine. */
722 mask
= intel_blit_framebuffer_with_blitter(ctx
,
723 srcX0
, srcY0
, srcX1
, srcY1
,
724 dstX0
, dstY0
, dstX1
, dstY1
,
730 _mesa_meta_BlitFramebuffer(ctx
,
731 srcX0
, srcY0
, srcX1
, srcY1
,
732 dstX0
, dstY0
, dstX1
, dstY1
,
737 * Do one-time context initializations related to GL_EXT_framebuffer_object.
738 * Hook in device driver functions.
741 intel_fbo_init(struct intel_context
*intel
)
743 intel
->ctx
.Driver
.NewFramebuffer
= intel_new_framebuffer
;
744 intel
->ctx
.Driver
.NewRenderbuffer
= intel_new_renderbuffer
;
745 intel
->ctx
.Driver
.MapRenderbuffer
= intel_map_renderbuffer
;
746 intel
->ctx
.Driver
.UnmapRenderbuffer
= intel_unmap_renderbuffer
;
747 intel
->ctx
.Driver
.BindFramebuffer
= intel_bind_framebuffer
;
748 intel
->ctx
.Driver
.FramebufferRenderbuffer
= intel_framebuffer_renderbuffer
;
749 intel
->ctx
.Driver
.RenderTexture
= intel_render_texture
;
750 intel
->ctx
.Driver
.FinishRenderTexture
= intel_finish_render_texture
;
751 intel
->ctx
.Driver
.ValidateFramebuffer
= intel_validate_framebuffer
;
752 intel
->ctx
.Driver
.BlitFramebuffer
= intel_blit_framebuffer
;
753 intel
->ctx
.Driver
.EGLImageTargetRenderbufferStorage
=
754 intel_image_target_renderbuffer_storage
;