1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "intel_context.h"
29 #include "intel_mipmap_tree.h"
30 #include "intel_regions.h"
33 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
36 target_to_target(GLenum target
)
39 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
40 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
41 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
42 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
43 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
44 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
45 return GL_TEXTURE_CUBE_MAP_ARB
;
51 struct intel_mipmap_tree
*
52 intel_miptree_create(struct intel_context
*intel
,
54 GLenum internal_format
,
59 GLuint depth0
, GLuint cpp
, GLuint compress_byte
)
62 struct intel_mipmap_tree
*mt
= calloc(sizeof(*mt
), 1);
64 DBG("%s target %s format %s level %d..%d\n", __FUNCTION__
,
65 _mesa_lookup_enum_by_nr(target
),
66 _mesa_lookup_enum_by_nr(internal_format
), first_level
, last_level
);
68 mt
->target
= target_to_target(target
);
69 mt
->internal_format
= internal_format
;
70 mt
->first_level
= first_level
;
71 mt
->last_level
= last_level
;
73 mt
->height0
= height0
;
75 mt
->cpp
= compress_byte
? compress_byte
: cpp
;
76 mt
->compressed
= compress_byte
? 1 : 0;
79 switch (intel
->intelScreen
->deviceID
) {
81 case PCI_CHIP_I945_GM
:
82 case PCI_CHIP_I945_GME
:
86 ok
= i945_miptree_layout(mt
);
89 case PCI_CHIP_I915_GM
:
91 case PCI_CHIP_I855_GM
:
94 /* All the i830 chips and the i915 use this layout:
96 ok
= i915_miptree_layout(mt
);
101 if (!mt
->compressed
) {
102 /* XXX: Align pitch to multiple of 64 bytes for now to allow
103 * render-to-texture to work in all cases. This should probably be
104 * replaced at some point by some scheme to only do this when really
107 mt
->pitch
= ((mt
->pitch
* cpp
+ 63) & ~63) / cpp
;
110 mt
->region
= intel_region_alloc(intel
->intelScreen
,
111 mt
->cpp
, mt
->pitch
, mt
->total_height
);
124 intel_miptree_reference(struct intel_mipmap_tree
**dst
,
125 struct intel_mipmap_tree
*src
)
129 DBG("%s %p refcount now %d\n", __FUNCTION__
, src
, src
->refcount
);
133 intel_miptree_release(struct intel_context
*intel
,
134 struct intel_mipmap_tree
**mt
)
139 DBG("%s %p refcount will be %d\n", __FUNCTION__
, *mt
, (*mt
)->refcount
- 1);
140 if (--(*mt
)->refcount
<= 0) {
143 DBG("%s deleting %p\n", __FUNCTION__
, *mt
);
145 intel_region_release(&((*mt
)->region
));
147 for (i
= 0; i
< MAX_TEXTURE_LEVELS
; i
++)
148 if ((*mt
)->level
[i
].image_offset
)
149 free((*mt
)->level
[i
].image_offset
);
159 /* Can the image be pulled into a unified mipmap tree. This mirrors
160 * the completeness test in a lot of ways.
162 * Not sure whether I want to pass gl_texture_image here.
165 intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
166 struct gl_texture_image
*image
,
167 GLuint face
, GLuint level
)
169 /* Images with borders are never pulled into mipmap trees.
174 if (image
->InternalFormat
!= mt
->internal_format
||
175 image
->IsCompressed
!= mt
->compressed
)
178 /* Test image dimensions against the base level image adjusted for
179 * minification. This will also catch images not present in the
180 * tree, changed targets, etc.
182 if (image
->Width
!= mt
->level
[level
].width
||
183 image
->Height
!= mt
->level
[level
].height
||
184 image
->Depth
!= mt
->level
[level
].depth
)
192 intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
195 GLuint x
, GLuint y
, GLuint w
, GLuint h
, GLuint d
)
198 mt
->level
[level
].width
= w
;
199 mt
->level
[level
].height
= h
;
200 mt
->level
[level
].depth
= d
;
201 mt
->level
[level
].level_offset
= (x
+ y
* mt
->pitch
) * mt
->cpp
;
202 mt
->level
[level
].nr_images
= nr_images
;
204 DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__
,
205 level
, w
, h
, d
, x
, y
, mt
->level
[level
].level_offset
);
207 /* Not sure when this would happen, but anyway:
209 if (mt
->level
[level
].image_offset
) {
210 free(mt
->level
[level
].image_offset
);
211 mt
->level
[level
].image_offset
= NULL
;
216 mt
->level
[level
].image_offset
= malloc(nr_images
* sizeof(GLuint
));
217 mt
->level
[level
].image_offset
[0] = 0;
223 intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
224 GLuint level
, GLuint img
, GLuint x
, GLuint y
)
226 if (img
== 0 && level
== 0)
227 assert(x
== 0 && y
== 0);
229 assert(img
< mt
->level
[level
].nr_images
);
231 mt
->level
[level
].image_offset
[img
] = (x
+ y
* mt
->pitch
);
233 DBG("%s level %d img %d pos %d,%d image_offset %x\n",
234 __FUNCTION__
, level
, img
, x
, y
, mt
->level
[level
].image_offset
[img
]);
238 /* Although we use the image_offset[] array to store relative offsets
239 * to cube faces, Mesa doesn't know anything about this and expects
240 * each cube face to be treated as a separate image.
242 * These functions present that view to mesa:
245 intel_miptree_depth_offsets(struct intel_mipmap_tree
*mt
, GLuint level
)
247 static const GLuint zero
= 0;
249 if (mt
->target
!= GL_TEXTURE_3D
|| mt
->level
[level
].nr_images
== 1)
252 return mt
->level
[level
].image_offset
;
257 intel_miptree_image_offset(struct intel_mipmap_tree
* mt
,
258 GLuint face
, GLuint level
)
260 if (mt
->target
== GL_TEXTURE_CUBE_MAP_ARB
)
261 return (mt
->level
[level
].level_offset
+
262 mt
->level
[level
].image_offset
[face
] * mt
->cpp
);
264 return mt
->level
[level
].level_offset
;
270 * Map a teximage in a mipmap tree.
271 * \param row_stride returns row stride in bytes
272 * \param image_stride returns image stride in bytes (for 3D textures).
273 * \return address of mapping
276 intel_miptree_image_map(struct intel_context
* intel
,
277 struct intel_mipmap_tree
* mt
,
280 GLuint
* row_stride
, GLuint
* image_offsets
)
282 DBG("%s \n", __FUNCTION__
);
285 *row_stride
= mt
->pitch
* mt
->cpp
;
288 memcpy(image_offsets
, mt
->level
[level
].image_offset
,
289 mt
->level
[level
].depth
* sizeof(GLuint
));
291 return (intel_region_map(intel
->intelScreen
, mt
->region
) +
292 intel_miptree_image_offset(mt
, face
, level
));
296 intel_miptree_image_unmap(struct intel_context
*intel
,
297 struct intel_mipmap_tree
*mt
)
299 DBG("%s\n", __FUNCTION__
);
300 intel_region_unmap(intel
->intelScreen
, mt
->region
);
305 /* Upload data for a particular image.
308 intel_miptree_image_data(struct intel_context
*intel
,
309 struct intel_mipmap_tree
*dst
,
313 GLuint src_row_pitch
, GLuint src_image_pitch
)
315 GLuint depth
= dst
->level
[level
].depth
;
316 GLuint dst_offset
= intel_miptree_image_offset(dst
, face
, level
);
317 const GLuint
*dst_depth_offset
= intel_miptree_depth_offsets(dst
, level
);
321 DBG("%s\n", __FUNCTION__
);
322 for (i
= 0; i
< depth
; i
++) {
323 height
= dst
->level
[level
].height
;
326 intel_region_data(intel
->intelScreen
, dst
->region
,
327 dst_offset
+ dst_depth_offset
[i
], /* dst_offset */
328 0, 0, /* dstx, dsty */
331 0, 0, /* source x, y */
332 dst
->level
[level
].width
, height
); /* width, height */
334 src
+= src_image_pitch
* dst
->cpp
;
338 extern GLuint
intel_compressed_alignment(GLenum
);
339 /* Copy mipmap image between trees
342 intel_miptree_image_copy(struct intel_context
*intel
,
343 struct intel_mipmap_tree
*dst
,
344 GLuint face
, GLuint level
,
345 struct intel_mipmap_tree
*src
)
347 GLuint width
= src
->level
[level
].width
;
348 GLuint height
= src
->level
[level
].height
;
349 GLuint depth
= src
->level
[level
].depth
;
350 GLuint dst_offset
= intel_miptree_image_offset(dst
, face
, level
);
351 GLuint src_offset
= intel_miptree_image_offset(src
, face
, level
);
352 const GLuint
*dst_depth_offset
= intel_miptree_depth_offsets(dst
, level
);
353 const GLuint
*src_depth_offset
= intel_miptree_depth_offsets(src
, level
);
356 if (dst
->compressed
) {
357 GLuint alignment
= intel_compressed_alignment(dst
->internal_format
);
358 height
= (height
+ 3) / 4;
359 width
= ((width
+ alignment
- 1) & ~(alignment
- 1));
362 for (i
= 0; i
< depth
; i
++) {
363 intel_region_copy(intel
->intelScreen
,
364 dst
->region
, dst_offset
+ dst_depth_offset
[i
],
367 src
->region
, src_offset
+ src_depth_offset
[i
],
368 0, 0, width
, height
);