1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
33 #include "intel_regions.h"
39 /* A layer on top of the intel_regions code which adds:
41 * - Code to size and layout a region to hold a set of mipmaps.
42 * - Query to determine if a new image fits in an existing tree.
44 * - maybe able to remove refcounting from intel_region?
47 * The fixed mipmap layout of intel hardware where one offset
48 * specifies the position of all images in a mipmap hierachy
49 * complicates the implementation of GL texture image commands,
50 * compared to hardware where each image is specified with an
53 * In an ideal world, each texture object would be associated with a
54 * single bufmgr buffer or 2d intel_region, and all the images within
55 * the texture object would slot into the tree as they arrive. The
56 * reality can be a little messier, as images can arrive from the user
57 * with sizes that don't fit in the existing tree, or in an order
58 * where the tree layout cannot be guessed immediately.
60 * This structure encodes an idealized mipmap tree. The GL image
61 * commands build these where possible, otherwise store the images in
62 * temporary system buffers.
65 struct intel_texture_image
;
67 struct intel_miptree_map
{
68 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
70 /** Region of interest for the map. */
72 /** Possibly malloced temporary buffer for the mapping. */
74 /** Possible pointer to a temporary linear miptree for the mapping. */
75 struct intel_mipmap_tree
*mt
;
76 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
78 /** Stride of the mapping. */
83 * Describes the location of each texture image within a texture region.
85 struct intel_mipmap_level
87 /** Offset to this miptree level, used in computing x_offset. */
89 /** Offset to this miptree level, used in computing y_offset. */
95 * \brief Number of 2D slices in this miplevel.
97 * The exact semantics of depth varies according to the texture target:
98 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
99 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
100 * identical for all miplevels in the texture.
101 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
102 * value, like width and height, varies with miplevel.
103 * - For other texture types, depth is 1.
108 * \brief List of 2D images in this mipmap level.
110 * This may be a list of cube faces, array slices in 2D array texture, or
111 * layers in a 3D texture. The list's length is \c depth.
113 struct intel_mipmap_slice
{
115 * \name Offset to slice
118 * Hardware formats are so diverse that that there is no unified way to
119 * compute the slice offsets, so we store them in this table.
121 * The (x, y) offset to slice \c s at level \c l relative the miptrees
124 * x = mt->level[l].slice[s].x_offset
125 * y = mt->level[l].slice[s].y_offset
132 * Mapping information. Persistent for the duration of
133 * intel_miptree_map/unmap on this slice.
135 struct intel_miptree_map
*map
;
140 struct intel_mipmap_tree
142 /* Effectively the key:
147 * This is just the same as the gl_texture_image->TexFormat or
148 * gl_renderbuffer->Format.
153 * The X offset of each image in the miptree must be aligned to this. See
154 * the "Alignment Unit Size" section of the BSpec.
156 unsigned int align_w
;
157 unsigned int align_h
; /**< \see align_w */
163 * Level zero image dimensions. These dimensions correspond to the
164 * physical layout of data in memory. Accordingly, they account for the
165 * extra width, height, and or depth that must be allocated in order to
166 * accommodate multisample formats, and they account for the extra factor
167 * of 6 in depth that must be allocated in order to accommodate cubemap
170 GLuint physical_width0
, physical_height0
, physical_depth0
;
176 * Level zero image dimensions. These dimensions correspond to the
177 * logical width, height, and depth of the region as seen by client code.
178 * Accordingly, they do not account for the extra width, height, and/or
179 * depth that must be allocated in order to accommodate multisample
180 * formats, nor do they account for the extra factor of 6 in depth that
181 * must be allocated in order to accommodate cubemap textures.
183 uint32_t logical_width0
, logical_height0
, logical_depth0
;
186 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
187 * if the surface only contains LOD 0, and hence no space is for LOD's
188 * other than 0 in between array slices.
190 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
192 bool array_spacing_lod0
;
194 /* Derived from the above:
199 /* Includes image offset tables:
201 struct intel_mipmap_level level
[MAX_TEXTURE_LEVELS
];
203 /* The data is held here:
205 struct intel_region
*region
;
207 /* Offset into region bo where miptree starts:
211 /* These are also refcounted:
216 enum intel_miptree_tiling_mode
{
217 INTEL_MIPTREE_TILING_ANY
,
218 INTEL_MIPTREE_TILING_Y
,
219 INTEL_MIPTREE_TILING_NONE
,
222 struct intel_mipmap_tree
*intel_miptree_create(struct intel_context
*intel
,
230 bool expect_accelerated_upload
,
231 enum intel_miptree_tiling_mode
);
233 struct intel_mipmap_tree
*
234 intel_miptree_create_layout(struct intel_context
*intel
,
244 struct intel_mipmap_tree
*
245 intel_miptree_create_for_bo(struct intel_context
*intel
,
254 struct intel_mipmap_tree
*
255 intel_miptree_create_for_dri2_buffer(struct intel_context
*intel
,
256 unsigned dri_attachment
,
258 struct intel_region
*region
);
261 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
262 * The miptree has the following properties:
263 * - The target is GL_TEXTURE_2D.
264 * - There are no levels other than the base level 0.
267 struct intel_mipmap_tree
*
268 intel_miptree_create_for_renderbuffer(struct intel_context
*intel
,
273 /** \brief Assert that the level and layer are valid for the miptree. */
275 intel_miptree_check_level_layer(struct intel_mipmap_tree
*mt
,
279 assert(level
>= mt
->first_level
);
280 assert(level
<= mt
->last_level
);
281 assert(layer
< mt
->level
[level
].depth
);
284 int intel_miptree_pitch_align (struct intel_context
*intel
,
285 struct intel_mipmap_tree
*mt
,
289 void intel_miptree_reference(struct intel_mipmap_tree
**dst
,
290 struct intel_mipmap_tree
*src
);
292 void intel_miptree_release(struct intel_mipmap_tree
**mt
);
294 /* Check if an image fits an existing mipmap tree layout
296 bool intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
297 struct gl_texture_image
*image
);
300 intel_miptree_get_image_offset(struct intel_mipmap_tree
*mt
,
301 GLuint level
, GLuint slice
,
302 GLuint
*x
, GLuint
*y
);
305 intel_miptree_get_dimensions_for_image(struct gl_texture_image
*image
,
306 int *width
, int *height
, int *depth
);
309 intel_miptree_get_tile_offsets(struct intel_mipmap_tree
*mt
,
310 GLuint level
, GLuint slice
,
314 void intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
317 GLuint w
, GLuint h
, GLuint d
);
319 void intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
321 GLuint img
, GLuint x
, GLuint y
);
324 intel_miptree_copy_teximage(struct intel_context
*intel
,
325 struct intel_texture_image
*intelImage
,
326 struct intel_mipmap_tree
*dst_mt
, bool invalidate
);
330 /* i915_mipmap_tree.c:
332 void i915_miptree_layout(struct intel_mipmap_tree
*mt
);
333 void i945_miptree_layout(struct intel_mipmap_tree
*mt
);
334 void brw_miptree_layout(struct intel_context
*intel
,
335 struct intel_mipmap_tree
*mt
);
337 void *intel_miptree_map_raw(struct intel_context
*intel
,
338 struct intel_mipmap_tree
*mt
);
340 void intel_miptree_unmap_raw(struct intel_context
*intel
,
341 struct intel_mipmap_tree
*mt
);
344 intel_miptree_map(struct intel_context
*intel
,
345 struct intel_mipmap_tree
*mt
,
357 intel_miptree_unmap(struct intel_context
*intel
,
358 struct intel_mipmap_tree
*mt
,