2b2a644c20b53d704ee40cfc91d8935adc3283a1
[mesa.git] / src / mesa / drivers / dri / i915 / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38
39 /* A layer on top of the intel_regions code which adds:
40 *
41 * - Code to size and layout a region to hold a set of mipmaps.
42 * - Query to determine if a new image fits in an existing tree.
43 * - More refcounting
44 * - maybe able to remove refcounting from intel_region?
45 * - ?
46 *
47 * The fixed mipmap layout of intel hardware where one offset
48 * specifies the position of all images in a mipmap hierachy
49 * complicates the implementation of GL texture image commands,
50 * compared to hardware where each image is specified with an
51 * independent offset.
52 *
53 * In an ideal world, each texture object would be associated with a
54 * single bufmgr buffer or 2d intel_region, and all the images within
55 * the texture object would slot into the tree as they arrive. The
56 * reality can be a little messier, as images can arrive from the user
57 * with sizes that don't fit in the existing tree, or in an order
58 * where the tree layout cannot be guessed immediately.
59 *
60 * This structure encodes an idealized mipmap tree. The GL image
61 * commands build these where possible, otherwise store the images in
62 * temporary system buffers.
63 */
64
65 struct intel_texture_image;
66
67 struct intel_miptree_map {
68 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
69 GLbitfield mode;
70 /** Region of interest for the map. */
71 int x, y, w, h;
72 /** Possibly malloced temporary buffer for the mapping. */
73 void *buffer;
74 /** Possible pointer to a temporary linear miptree for the mapping. */
75 struct intel_mipmap_tree *mt;
76 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
77 void *ptr;
78 /** Stride of the mapping. */
79 int stride;
80 };
81
82 /**
83 * Describes the location of each texture image within a texture region.
84 */
85 struct intel_mipmap_level
86 {
87 /** Offset to this miptree level, used in computing x_offset. */
88 GLuint level_x;
89 /** Offset to this miptree level, used in computing y_offset. */
90 GLuint level_y;
91 GLuint width;
92 GLuint height;
93
94 /**
95 * \brief Number of 2D slices in this miplevel.
96 *
97 * The exact semantics of depth varies according to the texture target:
98 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
99 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
100 * identical for all miplevels in the texture.
101 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
102 * value, like width and height, varies with miplevel.
103 * - For other texture types, depth is 1.
104 */
105 GLuint depth;
106
107 /**
108 * \brief List of 2D images in this mipmap level.
109 *
110 * This may be a list of cube faces, array slices in 2D array texture, or
111 * layers in a 3D texture. The list's length is \c depth.
112 */
113 struct intel_mipmap_slice {
114 /**
115 * \name Offset to slice
116 * \{
117 *
118 * Hardware formats are so diverse that that there is no unified way to
119 * compute the slice offsets, so we store them in this table.
120 *
121 * The (x, y) offset to slice \c s at level \c l relative the miptrees
122 * base address is
123 * \code
124 * x = mt->level[l].slice[s].x_offset
125 * y = mt->level[l].slice[s].y_offset
126 */
127 GLuint x_offset;
128 GLuint y_offset;
129 /** \} */
130
131 /**
132 * Mapping information. Persistent for the duration of
133 * intel_miptree_map/unmap on this slice.
134 */
135 struct intel_miptree_map *map;
136 } *slice;
137 };
138
139
140 struct intel_mipmap_tree
141 {
142 /* Effectively the key:
143 */
144 GLenum target;
145
146 /**
147 * This is just the same as the gl_texture_image->TexFormat or
148 * gl_renderbuffer->Format.
149 */
150 gl_format format;
151
152 /**
153 * The X offset of each image in the miptree must be aligned to this. See
154 * the "Alignment Unit Size" section of the BSpec.
155 */
156 unsigned int align_w;
157 unsigned int align_h; /**< \see align_w */
158
159 GLuint first_level;
160 GLuint last_level;
161
162 /**
163 * Level zero image dimensions. These dimensions correspond to the
164 * physical layout of data in memory. Accordingly, they account for the
165 * extra width, height, and or depth that must be allocated in order to
166 * accommodate multisample formats, and they account for the extra factor
167 * of 6 in depth that must be allocated in order to accommodate cubemap
168 * textures.
169 */
170 GLuint physical_width0, physical_height0, physical_depth0;
171
172 GLuint cpp;
173 bool compressed;
174
175 /**
176 * Level zero image dimensions. These dimensions correspond to the
177 * logical width, height, and depth of the region as seen by client code.
178 * Accordingly, they do not account for the extra width, height, and/or
179 * depth that must be allocated in order to accommodate multisample
180 * formats, nor do they account for the extra factor of 6 in depth that
181 * must be allocated in order to accommodate cubemap textures.
182 */
183 uint32_t logical_width0, logical_height0, logical_depth0;
184
185 /**
186 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
187 * if the surface only contains LOD 0, and hence no space is for LOD's
188 * other than 0 in between array slices.
189 *
190 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
191 */
192 bool array_spacing_lod0;
193
194 /* Derived from the above:
195 */
196 GLuint total_width;
197 GLuint total_height;
198
199 /* Includes image offset tables:
200 */
201 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
202
203 /* The data is held here:
204 */
205 struct intel_region *region;
206
207 /* Offset into region bo where miptree starts:
208 */
209 uint32_t offset;
210
211 /* These are also refcounted:
212 */
213 GLuint refcount;
214 };
215
216 enum intel_miptree_tiling_mode {
217 INTEL_MIPTREE_TILING_ANY,
218 INTEL_MIPTREE_TILING_Y,
219 INTEL_MIPTREE_TILING_NONE,
220 };
221
222 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
223 GLenum target,
224 gl_format format,
225 GLuint first_level,
226 GLuint last_level,
227 GLuint width0,
228 GLuint height0,
229 GLuint depth0,
230 bool expect_accelerated_upload,
231 enum intel_miptree_tiling_mode);
232
233 struct intel_mipmap_tree *
234 intel_miptree_create_layout(struct intel_context *intel,
235 GLenum target,
236 gl_format format,
237 GLuint first_level,
238 GLuint last_level,
239 GLuint width0,
240 GLuint height0,
241 GLuint depth0,
242 bool for_bo);
243
244 struct intel_mipmap_tree *
245 intel_miptree_create_for_bo(struct intel_context *intel,
246 drm_intel_bo *bo,
247 gl_format format,
248 uint32_t offset,
249 uint32_t width,
250 uint32_t height,
251 int pitch,
252 uint32_t tiling);
253
254 struct intel_mipmap_tree*
255 intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
256 unsigned dri_attachment,
257 gl_format format,
258 struct intel_region *region);
259
260 /**
261 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
262 * The miptree has the following properties:
263 * - The target is GL_TEXTURE_2D.
264 * - There are no levels other than the base level 0.
265 * - Depth is 1.
266 */
267 struct intel_mipmap_tree*
268 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
269 gl_format format,
270 uint32_t width,
271 uint32_t height);
272
273 /** \brief Assert that the level and layer are valid for the miptree. */
274 static inline void
275 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
276 uint32_t level,
277 uint32_t layer)
278 {
279 assert(level >= mt->first_level);
280 assert(level <= mt->last_level);
281 assert(layer < mt->level[level].depth);
282 }
283
284 int intel_miptree_pitch_align (struct intel_context *intel,
285 struct intel_mipmap_tree *mt,
286 uint32_t tiling,
287 int pitch);
288
289 void intel_miptree_reference(struct intel_mipmap_tree **dst,
290 struct intel_mipmap_tree *src);
291
292 void intel_miptree_release(struct intel_mipmap_tree **mt);
293
294 /* Check if an image fits an existing mipmap tree layout
295 */
296 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
297 struct gl_texture_image *image);
298
299 void
300 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
301 GLuint level, GLuint slice,
302 GLuint *x, GLuint *y);
303
304 void
305 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
306 int *width, int *height, int *depth);
307
308 uint32_t
309 intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
310 GLuint level, GLuint slice,
311 uint32_t *tile_x,
312 uint32_t *tile_y);
313
314 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
315 GLuint level,
316 GLuint x, GLuint y,
317 GLuint w, GLuint h, GLuint d);
318
319 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
320 GLuint level,
321 GLuint img, GLuint x, GLuint y);
322
323 void
324 intel_miptree_copy_teximage(struct intel_context *intel,
325 struct intel_texture_image *intelImage,
326 struct intel_mipmap_tree *dst_mt, bool invalidate);
327
328 /**\}*/
329
330 /* i915_mipmap_tree.c:
331 */
332 void i915_miptree_layout(struct intel_mipmap_tree *mt);
333 void i945_miptree_layout(struct intel_mipmap_tree *mt);
334 void brw_miptree_layout(struct intel_context *intel,
335 struct intel_mipmap_tree *mt);
336
337 void *intel_miptree_map_raw(struct intel_context *intel,
338 struct intel_mipmap_tree *mt);
339
340 void intel_miptree_unmap_raw(struct intel_context *intel,
341 struct intel_mipmap_tree *mt);
342
343 void
344 intel_miptree_map(struct intel_context *intel,
345 struct intel_mipmap_tree *mt,
346 unsigned int level,
347 unsigned int slice,
348 unsigned int x,
349 unsigned int y,
350 unsigned int w,
351 unsigned int h,
352 GLbitfield mode,
353 void **out_ptr,
354 int *out_stride);
355
356 void
357 intel_miptree_unmap(struct intel_context *intel,
358 struct intel_mipmap_tree *mt,
359 unsigned int level,
360 unsigned int slice);
361
362
363 #ifdef __cplusplus
364 }
365 #endif
366
367 #endif