i965: Re-enable fast color clears for GEN11.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
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27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_screen.h"
34 #include "intel_regions.h"
35 #include "GL/internal/dri_interface.h"
36
37 /* A layer on top of the intel_regions code which adds:
38 *
39 * - Code to size and layout a region to hold a set of mipmaps.
40 * - Query to determine if a new image fits in an existing tree.
41 * - More refcounting
42 * - maybe able to remove refcounting from intel_region?
43 * - ?
44 *
45 * The fixed mipmap layout of intel hardware where one offset
46 * specifies the position of all images in a mipmap hierachy
47 * complicates the implementation of GL texture image commands,
48 * compared to hardware where each image is specified with an
49 * independent offset.
50 *
51 * In an ideal world, each texture object would be associated with a
52 * single bufmgr buffer or 2d intel_region, and all the images within
53 * the texture object would slot into the tree as they arrive. The
54 * reality can be a little messier, as images can arrive from the user
55 * with sizes that don't fit in the existing tree, or in an order
56 * where the tree layout cannot be guessed immediately.
57 *
58 * This structure encodes an idealized mipmap tree. The GL image
59 * commands build these where possible, otherwise store the images in
60 * temporary system buffers.
61 */
62
63 struct intel_texture_image;
64
65 struct intel_miptree_map {
66 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
67 GLbitfield mode;
68 /** Region of interest for the map. */
69 int x, y, w, h;
70 /** Possibly malloced temporary buffer for the mapping. */
71 void *buffer;
72 /** Possible pointer to a temporary linear miptree for the mapping. */
73 struct intel_mipmap_tree *mt;
74 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
75 void *ptr;
76 /** Stride of the mapping. */
77 int stride;
78 };
79
80 /**
81 * Describes the location of each texture image within a texture region.
82 */
83 struct intel_mipmap_level
84 {
85 /** Offset to this miptree level, used in computing x_offset. */
86 GLuint level_x;
87 /** Offset to this miptree level, used in computing y_offset. */
88 GLuint level_y;
89 GLuint width;
90 GLuint height;
91
92 /**
93 * \brief Number of 2D slices in this miplevel.
94 *
95 * The exact semantics of depth varies according to the texture target:
96 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
97 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
98 * value, like width and height, varies with miplevel.
99 * - For other texture types, depth is 1.
100 */
101 GLuint depth;
102
103 /**
104 * \brief List of 2D images in this mipmap level.
105 *
106 * This may be a list of cube faces, array slices in 2D array texture, or
107 * layers in a 3D texture. The list's length is \c depth.
108 */
109 struct intel_mipmap_slice {
110 /**
111 * \name Offset to slice
112 * \{
113 *
114 * Hardware formats are so diverse that that there is no unified way to
115 * compute the slice offsets, so we store them in this table.
116 *
117 * The (x, y) offset to slice \c s at level \c l relative the miptrees
118 * base address is
119 * \code
120 * x = mt->level[l].slice[s].x_offset
121 * y = mt->level[l].slice[s].y_offset
122 */
123 GLuint x_offset;
124 GLuint y_offset;
125 /** \} */
126
127 /**
128 * Mapping information. Persistent for the duration of
129 * intel_miptree_map/unmap on this slice.
130 */
131 struct intel_miptree_map *map;
132 } *slice;
133 };
134
135
136 struct intel_mipmap_tree
137 {
138 /* Effectively the key:
139 */
140 GLenum target;
141
142 /**
143 * This is just the same as the gl_texture_image->TexFormat or
144 * gl_renderbuffer->Format.
145 */
146 mesa_format format;
147
148 /**
149 * The X offset of each image in the miptree must be aligned to this. See
150 * the "Alignment Unit Size" section of the BSpec.
151 */
152 unsigned int align_w;
153 unsigned int align_h; /**< \see align_w */
154
155 GLuint first_level;
156 GLuint last_level;
157
158 /**
159 * Level zero image dimensions. These dimensions correspond to the
160 * physical layout of data in memory. Accordingly, they account for the
161 * extra factor of 6 in depth that must be allocated in order to
162 * accommodate cubemap textures.
163 */
164 GLuint physical_width0, physical_height0, physical_depth0;
165
166 GLuint cpp;
167 bool compressed;
168
169 /* Derived from the above:
170 */
171 GLuint total_width;
172 GLuint total_height;
173
174 /* Includes image offset tables:
175 */
176 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
177
178 /* The data is held here:
179 */
180 struct intel_region *region;
181
182 /* Offset into region bo where miptree starts:
183 */
184 uint32_t offset;
185
186 /* These are also refcounted:
187 */
188 GLuint refcount;
189 };
190
191 enum intel_miptree_tiling_mode {
192 INTEL_MIPTREE_TILING_ANY,
193 INTEL_MIPTREE_TILING_Y,
194 INTEL_MIPTREE_TILING_NONE,
195 };
196
197 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
198 GLenum target,
199 mesa_format format,
200 GLuint first_level,
201 GLuint last_level,
202 GLuint width0,
203 GLuint height0,
204 GLuint depth0,
205 bool expect_accelerated_upload,
206 enum intel_miptree_tiling_mode);
207
208 struct intel_mipmap_tree *
209 intel_miptree_create_layout(struct intel_context *intel,
210 GLenum target,
211 mesa_format format,
212 GLuint first_level,
213 GLuint last_level,
214 GLuint width0,
215 GLuint height0,
216 GLuint depth0);
217
218 struct intel_mipmap_tree *
219 intel_miptree_create_for_bo(struct intel_context *intel,
220 drm_intel_bo *bo,
221 mesa_format format,
222 uint32_t offset,
223 uint32_t width,
224 uint32_t height,
225 int pitch,
226 uint32_t tiling);
227
228 struct intel_mipmap_tree*
229 intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
230 unsigned dri_attachment,
231 mesa_format format,
232 struct intel_region *region);
233
234 struct intel_mipmap_tree*
235 intel_miptree_create_for_image_buffer(struct intel_context *intel,
236 enum __DRIimageBufferMask buffer_type,
237 mesa_format format,
238 uint32_t num_samples,
239 struct intel_region *region);
240
241 /**
242 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
243 * The miptree has the following properties:
244 * - The target is GL_TEXTURE_2D.
245 * - There are no levels other than the base level 0.
246 * - Depth is 1.
247 */
248 struct intel_mipmap_tree*
249 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
250 mesa_format format,
251 uint32_t width,
252 uint32_t height);
253
254 /** \brief Assert that the level and layer are valid for the miptree. */
255 static inline void
256 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
257 uint32_t level,
258 uint32_t layer)
259 {
260 (void) mt;
261 (void) level;
262 (void) layer;
263
264 assert(level >= mt->first_level);
265 assert(level <= mt->last_level);
266 assert(layer < mt->level[level].depth);
267 }
268
269 int intel_miptree_pitch_align (struct intel_context *intel,
270 struct intel_mipmap_tree *mt,
271 uint32_t tiling,
272 int pitch);
273
274 void intel_miptree_reference(struct intel_mipmap_tree **dst,
275 struct intel_mipmap_tree *src);
276
277 void intel_miptree_release(struct intel_mipmap_tree **mt);
278
279 /* Check if an image fits an existing mipmap tree layout
280 */
281 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
282 struct gl_texture_image *image);
283
284 void
285 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
286 GLuint level, GLuint slice,
287 GLuint *x, GLuint *y);
288
289 void
290 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
291 int *width, int *height, int *depth);
292
293 uint32_t
294 intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
295 GLuint level, GLuint slice,
296 uint32_t *tile_x,
297 uint32_t *tile_y);
298
299 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
300 GLuint level,
301 GLuint x, GLuint y,
302 GLuint w, GLuint h, GLuint d);
303
304 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
305 GLuint level,
306 GLuint img, GLuint x, GLuint y);
307
308 void
309 intel_miptree_copy_teximage(struct intel_context *intel,
310 struct intel_texture_image *intelImage,
311 struct intel_mipmap_tree *dst_mt, bool invalidate);
312
313 /**\}*/
314
315 /* i915_mipmap_tree.c:
316 */
317 void i915_miptree_layout(struct intel_mipmap_tree *mt);
318 void i945_miptree_layout(struct intel_mipmap_tree *mt);
319
320 void *intel_miptree_map_raw(struct intel_context *intel,
321 struct intel_mipmap_tree *mt);
322
323 void intel_miptree_unmap_raw(struct intel_mipmap_tree *mt);
324
325 void
326 intel_miptree_map(struct intel_context *intel,
327 struct intel_mipmap_tree *mt,
328 unsigned int level,
329 unsigned int slice,
330 unsigned int x,
331 unsigned int y,
332 unsigned int w,
333 unsigned int h,
334 GLbitfield mode,
335 void **out_ptr,
336 int *out_stride);
337
338 void
339 intel_miptree_unmap(struct intel_context *intel,
340 struct intel_mipmap_tree *mt,
341 unsigned int level,
342 unsigned int slice);
343
344
345 #endif