i915: Remove all the MSAA support code.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_regions.h"
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38
39 /* A layer on top of the intel_regions code which adds:
40 *
41 * - Code to size and layout a region to hold a set of mipmaps.
42 * - Query to determine if a new image fits in an existing tree.
43 * - More refcounting
44 * - maybe able to remove refcounting from intel_region?
45 * - ?
46 *
47 * The fixed mipmap layout of intel hardware where one offset
48 * specifies the position of all images in a mipmap hierachy
49 * complicates the implementation of GL texture image commands,
50 * compared to hardware where each image is specified with an
51 * independent offset.
52 *
53 * In an ideal world, each texture object would be associated with a
54 * single bufmgr buffer or 2d intel_region, and all the images within
55 * the texture object would slot into the tree as they arrive. The
56 * reality can be a little messier, as images can arrive from the user
57 * with sizes that don't fit in the existing tree, or in an order
58 * where the tree layout cannot be guessed immediately.
59 *
60 * This structure encodes an idealized mipmap tree. The GL image
61 * commands build these where possible, otherwise store the images in
62 * temporary system buffers.
63 */
64
65 struct intel_texture_image;
66
67 /**
68 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
69 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
70 * tmeporary and recreate the kind of data requested by Mesa core, since we're
71 * satisfying some glGetTexImage() request or something.
72 *
73 * However, occasionally you want to actually map the miptree's current data
74 * without transcoding back. This flag to intel_miptree_map() gets you that.
75 */
76 #define BRW_MAP_DIRECT_BIT 0x80000000
77
78 struct intel_miptree_map {
79 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
80 GLbitfield mode;
81 /** Region of interest for the map. */
82 int x, y, w, h;
83 /** Possibly malloced temporary buffer for the mapping. */
84 void *buffer;
85 /** Possible pointer to a temporary linear miptree for the mapping. */
86 struct intel_mipmap_tree *mt;
87 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
88 void *ptr;
89 /** Stride of the mapping. */
90 int stride;
91 };
92
93 /**
94 * Describes the location of each texture image within a texture region.
95 */
96 struct intel_mipmap_level
97 {
98 /** Offset to this miptree level, used in computing x_offset. */
99 GLuint level_x;
100 /** Offset to this miptree level, used in computing y_offset. */
101 GLuint level_y;
102 GLuint width;
103 GLuint height;
104
105 /**
106 * \brief Number of 2D slices in this miplevel.
107 *
108 * The exact semantics of depth varies according to the texture target:
109 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
110 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
111 * identical for all miplevels in the texture.
112 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
113 * value, like width and height, varies with miplevel.
114 * - For other texture types, depth is 1.
115 */
116 GLuint depth;
117
118 /**
119 * \brief List of 2D images in this mipmap level.
120 *
121 * This may be a list of cube faces, array slices in 2D array texture, or
122 * layers in a 3D texture. The list's length is \c depth.
123 */
124 struct intel_mipmap_slice {
125 /**
126 * \name Offset to slice
127 * \{
128 *
129 * Hardware formats are so diverse that that there is no unified way to
130 * compute the slice offsets, so we store them in this table.
131 *
132 * The (x, y) offset to slice \c s at level \c l relative the miptrees
133 * base address is
134 * \code
135 * x = mt->level[l].slice[s].x_offset
136 * y = mt->level[l].slice[s].y_offset
137 */
138 GLuint x_offset;
139 GLuint y_offset;
140 /** \} */
141
142 /**
143 * Mapping information. Persistent for the duration of
144 * intel_miptree_map/unmap on this slice.
145 */
146 struct intel_miptree_map *map;
147 } *slice;
148 };
149
150
151 struct intel_mipmap_tree
152 {
153 /* Effectively the key:
154 */
155 GLenum target;
156
157 /**
158 * Generally, this is just the same as the gl_texture_image->TexFormat or
159 * gl_renderbuffer->Format.
160 *
161 * However, for textures and renderbuffers with packed depth/stencil formats
162 * on hardware where we want or need to use separate stencil, there will be
163 * two miptrees for storing the data. If the depthstencil texture or rb is
164 * MESA_FORMAT_Z32_FLOAT_X24S8, then mt->format will be
165 * MESA_FORMAT_Z32_FLOAT, otherwise for MESA_FORMAT_S8_Z24 objects it will be
166 * MESA_FORMAT_X8_Z24.
167 *
168 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
169 * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.
170 */
171 gl_format format;
172
173 /** This variable stores the value of ETC compressed texture format */
174 gl_format etc_format;
175
176 /**
177 * The X offset of each image in the miptree must be aligned to this. See
178 * the "Alignment Unit Size" section of the BSpec.
179 */
180 unsigned int align_w;
181 unsigned int align_h; /**< \see align_w */
182
183 GLuint first_level;
184 GLuint last_level;
185
186 /**
187 * Level zero image dimensions. These dimensions correspond to the
188 * physical layout of data in memory. Accordingly, they account for the
189 * extra width, height, and or depth that must be allocated in order to
190 * accommodate multisample formats, and they account for the extra factor
191 * of 6 in depth that must be allocated in order to accommodate cubemap
192 * textures.
193 */
194 GLuint physical_width0, physical_height0, physical_depth0;
195
196 GLuint cpp;
197 bool compressed;
198
199 /**
200 * Level zero image dimensions. These dimensions correspond to the
201 * logical width, height, and depth of the region as seen by client code.
202 * Accordingly, they do not account for the extra width, height, and/or
203 * depth that must be allocated in order to accommodate multisample
204 * formats, nor do they account for the extra factor of 6 in depth that
205 * must be allocated in order to accommodate cubemap textures.
206 */
207 uint32_t logical_width0, logical_height0, logical_depth0;
208
209 /**
210 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
211 * if the surface only contains LOD 0, and hence no space is for LOD's
212 * other than 0 in between array slices.
213 *
214 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
215 */
216 bool array_spacing_lod0;
217
218 /* Derived from the above:
219 */
220 GLuint total_width;
221 GLuint total_height;
222
223 /* Includes image offset tables:
224 */
225 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
226
227 /* The data is held here:
228 */
229 struct intel_region *region;
230
231 /* Offset into region bo where miptree starts:
232 */
233 uint32_t offset;
234
235 /**
236 * \brief Stencil miptree for depthstencil textures.
237 *
238 * This miptree is used for depthstencil textures and renderbuffers that
239 * require separate stencil. It always has the true copy of the stencil
240 * bits, regardless of mt->format.
241 *
242 * \see intel_miptree_map_depthstencil()
243 * \see intel_miptree_unmap_depthstencil()
244 */
245 struct intel_mipmap_tree *stencil_mt;
246
247 /* These are also refcounted:
248 */
249 GLuint refcount;
250 };
251
252 enum intel_miptree_tiling_mode {
253 INTEL_MIPTREE_TILING_ANY,
254 INTEL_MIPTREE_TILING_Y,
255 INTEL_MIPTREE_TILING_NONE,
256 };
257
258 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
259 GLenum target,
260 gl_format format,
261 GLuint first_level,
262 GLuint last_level,
263 GLuint width0,
264 GLuint height0,
265 GLuint depth0,
266 bool expect_accelerated_upload,
267 enum intel_miptree_tiling_mode);
268
269 struct intel_mipmap_tree *
270 intel_miptree_create_layout(struct intel_context *intel,
271 GLenum target,
272 gl_format format,
273 GLuint first_level,
274 GLuint last_level,
275 GLuint width0,
276 GLuint height0,
277 GLuint depth0,
278 bool for_bo);
279
280 struct intel_mipmap_tree *
281 intel_miptree_create_for_bo(struct intel_context *intel,
282 drm_intel_bo *bo,
283 gl_format format,
284 uint32_t offset,
285 uint32_t width,
286 uint32_t height,
287 int pitch,
288 uint32_t tiling);
289
290 struct intel_mipmap_tree*
291 intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
292 unsigned dri_attachment,
293 gl_format format,
294 struct intel_region *region);
295
296 /**
297 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
298 * The miptree has the following properties:
299 * - The target is GL_TEXTURE_2D.
300 * - There are no levels other than the base level 0.
301 * - Depth is 1.
302 */
303 struct intel_mipmap_tree*
304 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
305 gl_format format,
306 uint32_t width,
307 uint32_t height);
308
309 /** \brief Assert that the level and layer are valid for the miptree. */
310 static inline void
311 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
312 uint32_t level,
313 uint32_t layer)
314 {
315 assert(level >= mt->first_level);
316 assert(level <= mt->last_level);
317 assert(layer < mt->level[level].depth);
318 }
319
320 int intel_miptree_pitch_align (struct intel_context *intel,
321 struct intel_mipmap_tree *mt,
322 uint32_t tiling,
323 int pitch);
324
325 void intel_miptree_reference(struct intel_mipmap_tree **dst,
326 struct intel_mipmap_tree *src);
327
328 void intel_miptree_release(struct intel_mipmap_tree **mt);
329
330 /* Check if an image fits an existing mipmap tree layout
331 */
332 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
333 struct gl_texture_image *image);
334
335 void
336 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
337 GLuint level, GLuint slice,
338 GLuint *x, GLuint *y);
339
340 void
341 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
342 int *width, int *height, int *depth);
343
344 uint32_t
345 intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
346 GLuint level, GLuint slice,
347 uint32_t *tile_x,
348 uint32_t *tile_y);
349
350 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
351 GLuint level,
352 GLuint x, GLuint y,
353 GLuint w, GLuint h, GLuint d);
354
355 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
356 GLuint level,
357 GLuint img, GLuint x, GLuint y);
358
359 void
360 intel_miptree_copy_teximage(struct intel_context *intel,
361 struct intel_texture_image *intelImage,
362 struct intel_mipmap_tree *dst_mt, bool invalidate);
363
364 /**
365 * Copy the stencil data from \c mt->stencil_mt->region to \c mt->region for
366 * the given miptree slice.
367 *
368 * \see intel_mipmap_tree::stencil_mt
369 */
370 void
371 intel_miptree_s8z24_scatter(struct intel_context *intel,
372 struct intel_mipmap_tree *mt,
373 uint32_t level,
374 uint32_t slice);
375
376 /**
377 * Copy the stencil data in \c mt->stencil_mt->region to \c mt->region for the
378 * given miptree slice.
379 *
380 * \see intel_mipmap_tree::stencil_mt
381 */
382 void
383 intel_miptree_s8z24_gather(struct intel_context *intel,
384 struct intel_mipmap_tree *mt,
385 uint32_t level,
386 uint32_t layer);
387
388 /**\}*/
389
390 /* i915_mipmap_tree.c:
391 */
392 void i915_miptree_layout(struct intel_mipmap_tree *mt);
393 void i945_miptree_layout(struct intel_mipmap_tree *mt);
394 void brw_miptree_layout(struct intel_context *intel,
395 struct intel_mipmap_tree *mt);
396
397 void *intel_miptree_map_raw(struct intel_context *intel,
398 struct intel_mipmap_tree *mt);
399
400 void intel_miptree_unmap_raw(struct intel_context *intel,
401 struct intel_mipmap_tree *mt);
402
403 void
404 intel_miptree_map(struct intel_context *intel,
405 struct intel_mipmap_tree *mt,
406 unsigned int level,
407 unsigned int slice,
408 unsigned int x,
409 unsigned int y,
410 unsigned int w,
411 unsigned int h,
412 GLbitfield mode,
413 void **out_ptr,
414 int *out_stride);
415
416 void
417 intel_miptree_unmap(struct intel_context *intel,
418 struct intel_mipmap_tree *mt,
419 unsigned int level,
420 unsigned int slice);
421
422
423 #ifdef __cplusplus
424 }
425 #endif
426
427 #endif