mesa/drivers: Fix clang constant-logical-operand warnings.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_screen.h"
34 #include "intel_regions.h"
35 #include "GL/internal/dri_interface.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 /* A layer on top of the intel_regions code which adds:
42 *
43 * - Code to size and layout a region to hold a set of mipmaps.
44 * - Query to determine if a new image fits in an existing tree.
45 * - More refcounting
46 * - maybe able to remove refcounting from intel_region?
47 * - ?
48 *
49 * The fixed mipmap layout of intel hardware where one offset
50 * specifies the position of all images in a mipmap hierachy
51 * complicates the implementation of GL texture image commands,
52 * compared to hardware where each image is specified with an
53 * independent offset.
54 *
55 * In an ideal world, each texture object would be associated with a
56 * single bufmgr buffer or 2d intel_region, and all the images within
57 * the texture object would slot into the tree as they arrive. The
58 * reality can be a little messier, as images can arrive from the user
59 * with sizes that don't fit in the existing tree, or in an order
60 * where the tree layout cannot be guessed immediately.
61 *
62 * This structure encodes an idealized mipmap tree. The GL image
63 * commands build these where possible, otherwise store the images in
64 * temporary system buffers.
65 */
66
67 struct intel_texture_image;
68
69 struct intel_miptree_map {
70 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
71 GLbitfield mode;
72 /** Region of interest for the map. */
73 int x, y, w, h;
74 /** Possibly malloced temporary buffer for the mapping. */
75 void *buffer;
76 /** Possible pointer to a temporary linear miptree for the mapping. */
77 struct intel_mipmap_tree *mt;
78 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
79 void *ptr;
80 /** Stride of the mapping. */
81 int stride;
82 };
83
84 /**
85 * Describes the location of each texture image within a texture region.
86 */
87 struct intel_mipmap_level
88 {
89 /** Offset to this miptree level, used in computing x_offset. */
90 GLuint level_x;
91 /** Offset to this miptree level, used in computing y_offset. */
92 GLuint level_y;
93 GLuint width;
94 GLuint height;
95
96 /**
97 * \brief Number of 2D slices in this miplevel.
98 *
99 * The exact semantics of depth varies according to the texture target:
100 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
101 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
102 * identical for all miplevels in the texture.
103 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
104 * value, like width and height, varies with miplevel.
105 * - For other texture types, depth is 1.
106 */
107 GLuint depth;
108
109 /**
110 * \brief List of 2D images in this mipmap level.
111 *
112 * This may be a list of cube faces, array slices in 2D array texture, or
113 * layers in a 3D texture. The list's length is \c depth.
114 */
115 struct intel_mipmap_slice {
116 /**
117 * \name Offset to slice
118 * \{
119 *
120 * Hardware formats are so diverse that that there is no unified way to
121 * compute the slice offsets, so we store them in this table.
122 *
123 * The (x, y) offset to slice \c s at level \c l relative the miptrees
124 * base address is
125 * \code
126 * x = mt->level[l].slice[s].x_offset
127 * y = mt->level[l].slice[s].y_offset
128 */
129 GLuint x_offset;
130 GLuint y_offset;
131 /** \} */
132
133 /**
134 * Mapping information. Persistent for the duration of
135 * intel_miptree_map/unmap on this slice.
136 */
137 struct intel_miptree_map *map;
138 } *slice;
139 };
140
141
142 struct intel_mipmap_tree
143 {
144 /* Effectively the key:
145 */
146 GLenum target;
147
148 /**
149 * This is just the same as the gl_texture_image->TexFormat or
150 * gl_renderbuffer->Format.
151 */
152 mesa_format format;
153
154 /**
155 * The X offset of each image in the miptree must be aligned to this. See
156 * the "Alignment Unit Size" section of the BSpec.
157 */
158 unsigned int align_w;
159 unsigned int align_h; /**< \see align_w */
160
161 GLuint first_level;
162 GLuint last_level;
163
164 /**
165 * Level zero image dimensions. These dimensions correspond to the
166 * physical layout of data in memory. Accordingly, they account for the
167 * extra width, height, and or depth that must be allocated in order to
168 * accommodate multisample formats, and they account for the extra factor
169 * of 6 in depth that must be allocated in order to accommodate cubemap
170 * textures.
171 */
172 GLuint physical_width0, physical_height0, physical_depth0;
173
174 GLuint cpp;
175 bool compressed;
176
177 /**
178 * Level zero image dimensions. These dimensions correspond to the
179 * logical width, height, and depth of the region as seen by client code.
180 * Accordingly, they do not account for the extra width, height, and/or
181 * depth that must be allocated in order to accommodate multisample
182 * formats, nor do they account for the extra factor of 6 in depth that
183 * must be allocated in order to accommodate cubemap textures.
184 */
185 uint32_t logical_width0, logical_height0, logical_depth0;
186
187 /**
188 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
189 * if the surface only contains LOD 0, and hence no space is for LOD's
190 * other than 0 in between array slices.
191 *
192 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
193 */
194 bool array_spacing_lod0;
195
196 /* Derived from the above:
197 */
198 GLuint total_width;
199 GLuint total_height;
200
201 /* Includes image offset tables:
202 */
203 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
204
205 /* The data is held here:
206 */
207 struct intel_region *region;
208
209 /* Offset into region bo where miptree starts:
210 */
211 uint32_t offset;
212
213 /* These are also refcounted:
214 */
215 GLuint refcount;
216 };
217
218 enum intel_miptree_tiling_mode {
219 INTEL_MIPTREE_TILING_ANY,
220 INTEL_MIPTREE_TILING_Y,
221 INTEL_MIPTREE_TILING_NONE,
222 };
223
224 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
225 GLenum target,
226 mesa_format format,
227 GLuint first_level,
228 GLuint last_level,
229 GLuint width0,
230 GLuint height0,
231 GLuint depth0,
232 bool expect_accelerated_upload,
233 enum intel_miptree_tiling_mode);
234
235 struct intel_mipmap_tree *
236 intel_miptree_create_layout(struct intel_context *intel,
237 GLenum target,
238 mesa_format format,
239 GLuint first_level,
240 GLuint last_level,
241 GLuint width0,
242 GLuint height0,
243 GLuint depth0,
244 bool for_bo);
245
246 struct intel_mipmap_tree *
247 intel_miptree_create_for_bo(struct intel_context *intel,
248 drm_intel_bo *bo,
249 mesa_format format,
250 uint32_t offset,
251 uint32_t width,
252 uint32_t height,
253 int pitch,
254 uint32_t tiling);
255
256 struct intel_mipmap_tree*
257 intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
258 unsigned dri_attachment,
259 mesa_format format,
260 struct intel_region *region);
261
262 struct intel_mipmap_tree*
263 intel_miptree_create_for_image_buffer(struct intel_context *intel,
264 enum __DRIimageBufferMask buffer_type,
265 mesa_format format,
266 uint32_t num_samples,
267 struct intel_region *region);
268
269 /**
270 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
271 * The miptree has the following properties:
272 * - The target is GL_TEXTURE_2D.
273 * - There are no levels other than the base level 0.
274 * - Depth is 1.
275 */
276 struct intel_mipmap_tree*
277 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
278 mesa_format format,
279 uint32_t width,
280 uint32_t height);
281
282 /** \brief Assert that the level and layer are valid for the miptree. */
283 static inline void
284 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
285 uint32_t level,
286 uint32_t layer)
287 {
288 assert(level >= mt->first_level);
289 assert(level <= mt->last_level);
290 assert(layer < mt->level[level].depth);
291 }
292
293 int intel_miptree_pitch_align (struct intel_context *intel,
294 struct intel_mipmap_tree *mt,
295 uint32_t tiling,
296 int pitch);
297
298 void intel_miptree_reference(struct intel_mipmap_tree **dst,
299 struct intel_mipmap_tree *src);
300
301 void intel_miptree_release(struct intel_mipmap_tree **mt);
302
303 /* Check if an image fits an existing mipmap tree layout
304 */
305 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
306 struct gl_texture_image *image);
307
308 void
309 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
310 GLuint level, GLuint slice,
311 GLuint *x, GLuint *y);
312
313 void
314 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
315 int *width, int *height, int *depth);
316
317 uint32_t
318 intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
319 GLuint level, GLuint slice,
320 uint32_t *tile_x,
321 uint32_t *tile_y);
322
323 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
324 GLuint level,
325 GLuint x, GLuint y,
326 GLuint w, GLuint h, GLuint d);
327
328 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
329 GLuint level,
330 GLuint img, GLuint x, GLuint y);
331
332 void
333 intel_miptree_copy_teximage(struct intel_context *intel,
334 struct intel_texture_image *intelImage,
335 struct intel_mipmap_tree *dst_mt, bool invalidate);
336
337 /**\}*/
338
339 /* i915_mipmap_tree.c:
340 */
341 void i915_miptree_layout(struct intel_mipmap_tree *mt);
342 void i945_miptree_layout(struct intel_mipmap_tree *mt);
343 void brw_miptree_layout(struct intel_context *intel,
344 struct intel_mipmap_tree *mt);
345
346 void *intel_miptree_map_raw(struct intel_context *intel,
347 struct intel_mipmap_tree *mt);
348
349 void intel_miptree_unmap_raw(struct intel_context *intel,
350 struct intel_mipmap_tree *mt);
351
352 void
353 intel_miptree_map(struct intel_context *intel,
354 struct intel_mipmap_tree *mt,
355 unsigned int level,
356 unsigned int slice,
357 unsigned int x,
358 unsigned int y,
359 unsigned int w,
360 unsigned int h,
361 GLbitfield mode,
362 void **out_ptr,
363 int *out_stride);
364
365 void
366 intel_miptree_unmap(struct intel_context *intel,
367 struct intel_mipmap_tree *mt,
368 unsigned int level,
369 unsigned int slice);
370
371
372 #ifdef __cplusplus
373 }
374 #endif
375
376 #endif