929493118f6b206355a53da25da5ab81b513199c
[mesa.git] / src / mesa / drivers / dri / i915 / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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26 **************************************************************************/
27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include <assert.h>
32
33 #include "intel_screen.h"
34 #include "intel_regions.h"
35 #include "GL/internal/dri_interface.h"
36
37 /* A layer on top of the intel_regions code which adds:
38 *
39 * - Code to size and layout a region to hold a set of mipmaps.
40 * - Query to determine if a new image fits in an existing tree.
41 * - More refcounting
42 * - maybe able to remove refcounting from intel_region?
43 * - ?
44 *
45 * The fixed mipmap layout of intel hardware where one offset
46 * specifies the position of all images in a mipmap hierachy
47 * complicates the implementation of GL texture image commands,
48 * compared to hardware where each image is specified with an
49 * independent offset.
50 *
51 * In an ideal world, each texture object would be associated with a
52 * single bufmgr buffer or 2d intel_region, and all the images within
53 * the texture object would slot into the tree as they arrive. The
54 * reality can be a little messier, as images can arrive from the user
55 * with sizes that don't fit in the existing tree, or in an order
56 * where the tree layout cannot be guessed immediately.
57 *
58 * This structure encodes an idealized mipmap tree. The GL image
59 * commands build these where possible, otherwise store the images in
60 * temporary system buffers.
61 */
62
63 struct intel_texture_image;
64
65 struct intel_miptree_map {
66 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
67 GLbitfield mode;
68 /** Region of interest for the map. */
69 int x, y, w, h;
70 /** Possibly malloced temporary buffer for the mapping. */
71 void *buffer;
72 /** Possible pointer to a temporary linear miptree for the mapping. */
73 struct intel_mipmap_tree *mt;
74 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
75 void *ptr;
76 /** Stride of the mapping. */
77 int stride;
78 };
79
80 /**
81 * Describes the location of each texture image within a texture region.
82 */
83 struct intel_mipmap_level
84 {
85 /** Offset to this miptree level, used in computing x_offset. */
86 GLuint level_x;
87 /** Offset to this miptree level, used in computing y_offset. */
88 GLuint level_y;
89 GLuint width;
90 GLuint height;
91
92 /**
93 * \brief Number of 2D slices in this miplevel.
94 *
95 * The exact semantics of depth varies according to the texture target:
96 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
97 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
98 * identical for all miplevels in the texture.
99 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
100 * value, like width and height, varies with miplevel.
101 * - For other texture types, depth is 1.
102 */
103 GLuint depth;
104
105 /**
106 * \brief List of 2D images in this mipmap level.
107 *
108 * This may be a list of cube faces, array slices in 2D array texture, or
109 * layers in a 3D texture. The list's length is \c depth.
110 */
111 struct intel_mipmap_slice {
112 /**
113 * \name Offset to slice
114 * \{
115 *
116 * Hardware formats are so diverse that that there is no unified way to
117 * compute the slice offsets, so we store them in this table.
118 *
119 * The (x, y) offset to slice \c s at level \c l relative the miptrees
120 * base address is
121 * \code
122 * x = mt->level[l].slice[s].x_offset
123 * y = mt->level[l].slice[s].y_offset
124 */
125 GLuint x_offset;
126 GLuint y_offset;
127 /** \} */
128
129 /**
130 * Mapping information. Persistent for the duration of
131 * intel_miptree_map/unmap on this slice.
132 */
133 struct intel_miptree_map *map;
134 } *slice;
135 };
136
137
138 struct intel_mipmap_tree
139 {
140 /* Effectively the key:
141 */
142 GLenum target;
143
144 /**
145 * This is just the same as the gl_texture_image->TexFormat or
146 * gl_renderbuffer->Format.
147 */
148 mesa_format format;
149
150 /**
151 * The X offset of each image in the miptree must be aligned to this. See
152 * the "Alignment Unit Size" section of the BSpec.
153 */
154 unsigned int align_w;
155 unsigned int align_h; /**< \see align_w */
156
157 GLuint first_level;
158 GLuint last_level;
159
160 /**
161 * Level zero image dimensions. These dimensions correspond to the
162 * physical layout of data in memory. Accordingly, they account for the
163 * extra factor of 6 in depth that must be allocated in order to
164 * accommodate cubemap textures.
165 */
166 GLuint physical_width0, physical_height0, physical_depth0;
167
168 GLuint cpp;
169 bool compressed;
170
171 /**
172 * Level zero image dimensions. These dimensions correspond to the
173 * logical width, height, and depth of the region as seen by client code.
174 * Accordingly, they do not account for the extra factor of 6 in depth that
175 * must be allocated in order to accommodate cubemap textures.
176 */
177 uint32_t logical_width0, logical_height0, logical_depth0;
178
179 /**
180 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
181 * if the surface only contains LOD 0, and hence no space is for LOD's
182 * other than 0 in between array slices.
183 *
184 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
185 */
186 bool array_spacing_lod0;
187
188 /* Derived from the above:
189 */
190 GLuint total_width;
191 GLuint total_height;
192
193 /* Includes image offset tables:
194 */
195 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
196
197 /* The data is held here:
198 */
199 struct intel_region *region;
200
201 /* Offset into region bo where miptree starts:
202 */
203 uint32_t offset;
204
205 /* These are also refcounted:
206 */
207 GLuint refcount;
208 };
209
210 enum intel_miptree_tiling_mode {
211 INTEL_MIPTREE_TILING_ANY,
212 INTEL_MIPTREE_TILING_Y,
213 INTEL_MIPTREE_TILING_NONE,
214 };
215
216 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
217 GLenum target,
218 mesa_format format,
219 GLuint first_level,
220 GLuint last_level,
221 GLuint width0,
222 GLuint height0,
223 GLuint depth0,
224 bool expect_accelerated_upload,
225 enum intel_miptree_tiling_mode);
226
227 struct intel_mipmap_tree *
228 intel_miptree_create_layout(struct intel_context *intel,
229 GLenum target,
230 mesa_format format,
231 GLuint first_level,
232 GLuint last_level,
233 GLuint width0,
234 GLuint height0,
235 GLuint depth0);
236
237 struct intel_mipmap_tree *
238 intel_miptree_create_for_bo(struct intel_context *intel,
239 drm_intel_bo *bo,
240 mesa_format format,
241 uint32_t offset,
242 uint32_t width,
243 uint32_t height,
244 int pitch,
245 uint32_t tiling);
246
247 struct intel_mipmap_tree*
248 intel_miptree_create_for_dri2_buffer(struct intel_context *intel,
249 unsigned dri_attachment,
250 mesa_format format,
251 struct intel_region *region);
252
253 struct intel_mipmap_tree*
254 intel_miptree_create_for_image_buffer(struct intel_context *intel,
255 enum __DRIimageBufferMask buffer_type,
256 mesa_format format,
257 uint32_t num_samples,
258 struct intel_region *region);
259
260 /**
261 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
262 * The miptree has the following properties:
263 * - The target is GL_TEXTURE_2D.
264 * - There are no levels other than the base level 0.
265 * - Depth is 1.
266 */
267 struct intel_mipmap_tree*
268 intel_miptree_create_for_renderbuffer(struct intel_context *intel,
269 mesa_format format,
270 uint32_t width,
271 uint32_t height);
272
273 /** \brief Assert that the level and layer are valid for the miptree. */
274 static inline void
275 intel_miptree_check_level_layer(struct intel_mipmap_tree *mt,
276 uint32_t level,
277 uint32_t layer)
278 {
279 (void) mt;
280 (void) level;
281 (void) layer;
282
283 assert(level >= mt->first_level);
284 assert(level <= mt->last_level);
285 assert(layer < mt->level[level].depth);
286 }
287
288 int intel_miptree_pitch_align (struct intel_context *intel,
289 struct intel_mipmap_tree *mt,
290 uint32_t tiling,
291 int pitch);
292
293 void intel_miptree_reference(struct intel_mipmap_tree **dst,
294 struct intel_mipmap_tree *src);
295
296 void intel_miptree_release(struct intel_mipmap_tree **mt);
297
298 /* Check if an image fits an existing mipmap tree layout
299 */
300 bool intel_miptree_match_image(struct intel_mipmap_tree *mt,
301 struct gl_texture_image *image);
302
303 void
304 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
305 GLuint level, GLuint slice,
306 GLuint *x, GLuint *y);
307
308 void
309 intel_miptree_get_dimensions_for_image(struct gl_texture_image *image,
310 int *width, int *height, int *depth);
311
312 uint32_t
313 intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt,
314 GLuint level, GLuint slice,
315 uint32_t *tile_x,
316 uint32_t *tile_y);
317
318 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
319 GLuint level,
320 GLuint x, GLuint y,
321 GLuint w, GLuint h, GLuint d);
322
323 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
324 GLuint level,
325 GLuint img, GLuint x, GLuint y);
326
327 void
328 intel_miptree_copy_teximage(struct intel_context *intel,
329 struct intel_texture_image *intelImage,
330 struct intel_mipmap_tree *dst_mt, bool invalidate);
331
332 /**\}*/
333
334 /* i915_mipmap_tree.c:
335 */
336 void i915_miptree_layout(struct intel_mipmap_tree *mt);
337 void i945_miptree_layout(struct intel_mipmap_tree *mt);
338
339 void *intel_miptree_map_raw(struct intel_context *intel,
340 struct intel_mipmap_tree *mt);
341
342 void intel_miptree_unmap_raw(struct intel_mipmap_tree *mt);
343
344 void
345 intel_miptree_map(struct intel_context *intel,
346 struct intel_mipmap_tree *mt,
347 unsigned int level,
348 unsigned int slice,
349 unsigned int x,
350 unsigned int y,
351 unsigned int w,
352 unsigned int h,
353 GLbitfield mode,
354 void **out_ptr,
355 int *out_stride);
356
357 void
358 intel_miptree_unmap(struct intel_context *intel,
359 struct intel_mipmap_tree *mt,
360 unsigned int level,
361 unsigned int slice);
362
363
364 #endif