1 /**************************************************************************
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28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
33 #include "intel_regions.h"
39 /* A layer on top of the intel_regions code which adds:
41 * - Code to size and layout a region to hold a set of mipmaps.
42 * - Query to determine if a new image fits in an existing tree.
44 * - maybe able to remove refcounting from intel_region?
47 * The fixed mipmap layout of intel hardware where one offset
48 * specifies the position of all images in a mipmap hierachy
49 * complicates the implementation of GL texture image commands,
50 * compared to hardware where each image is specified with an
53 * In an ideal world, each texture object would be associated with a
54 * single bufmgr buffer or 2d intel_region, and all the images within
55 * the texture object would slot into the tree as they arrive. The
56 * reality can be a little messier, as images can arrive from the user
57 * with sizes that don't fit in the existing tree, or in an order
58 * where the tree layout cannot be guessed immediately.
60 * This structure encodes an idealized mipmap tree. The GL image
61 * commands build these where possible, otherwise store the images in
62 * temporary system buffers.
65 struct intel_texture_image
;
68 * When calling intel_miptree_map() on an ETC-transcoded-to-RGB miptree or a
69 * depthstencil-split-to-separate-stencil miptree, we'll normally make a
70 * tmeporary and recreate the kind of data requested by Mesa core, since we're
71 * satisfying some glGetTexImage() request or something.
73 * However, occasionally you want to actually map the miptree's current data
74 * without transcoding back. This flag to intel_miptree_map() gets you that.
76 #define BRW_MAP_DIRECT_BIT 0x80000000
78 struct intel_miptree_map
{
79 /** Bitfield of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_INVALIDATE_BIT */
81 /** Region of interest for the map. */
83 /** Possibly malloced temporary buffer for the mapping. */
85 /** Possible pointer to a temporary linear miptree for the mapping. */
86 struct intel_mipmap_tree
*mt
;
87 /** Pointer to the start of (map_x, map_y) returned by the mapping. */
89 /** Stride of the mapping. */
94 * Describes the location of each texture image within a texture region.
96 struct intel_mipmap_level
98 /** Offset to this miptree level, used in computing x_offset. */
100 /** Offset to this miptree level, used in computing y_offset. */
106 * \brief Number of 2D slices in this miplevel.
108 * The exact semantics of depth varies according to the texture target:
109 * - For GL_TEXTURE_CUBE_MAP, depth is 6.
110 * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is
111 * identical for all miplevels in the texture.
112 * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its
113 * value, like width and height, varies with miplevel.
114 * - For other texture types, depth is 1.
119 * \brief List of 2D images in this mipmap level.
121 * This may be a list of cube faces, array slices in 2D array texture, or
122 * layers in a 3D texture. The list's length is \c depth.
124 struct intel_mipmap_slice
{
126 * \name Offset to slice
129 * Hardware formats are so diverse that that there is no unified way to
130 * compute the slice offsets, so we store them in this table.
132 * The (x, y) offset to slice \c s at level \c l relative the miptrees
135 * x = mt->level[l].slice[s].x_offset
136 * y = mt->level[l].slice[s].y_offset
143 * Mapping information. Persistent for the duration of
144 * intel_miptree_map/unmap on this slice.
146 struct intel_miptree_map
*map
;
151 struct intel_mipmap_tree
153 /* Effectively the key:
158 * Generally, this is just the same as the gl_texture_image->TexFormat or
159 * gl_renderbuffer->Format.
161 * For ETC1/ETC2 textures, this is one of the uncompressed mesa texture
162 * formats if the hardware lacks support for ETC1/ETC2. See @ref wraps_etc.
166 /** This variable stores the value of ETC compressed texture format */
167 gl_format etc_format
;
170 * The X offset of each image in the miptree must be aligned to this. See
171 * the "Alignment Unit Size" section of the BSpec.
173 unsigned int align_w
;
174 unsigned int align_h
; /**< \see align_w */
180 * Level zero image dimensions. These dimensions correspond to the
181 * physical layout of data in memory. Accordingly, they account for the
182 * extra width, height, and or depth that must be allocated in order to
183 * accommodate multisample formats, and they account for the extra factor
184 * of 6 in depth that must be allocated in order to accommodate cubemap
187 GLuint physical_width0
, physical_height0
, physical_depth0
;
193 * Level zero image dimensions. These dimensions correspond to the
194 * logical width, height, and depth of the region as seen by client code.
195 * Accordingly, they do not account for the extra width, height, and/or
196 * depth that must be allocated in order to accommodate multisample
197 * formats, nor do they account for the extra factor of 6 in depth that
198 * must be allocated in order to accommodate cubemap textures.
200 uint32_t logical_width0
, logical_height0
, logical_depth0
;
203 * For 1D array, 2D array, cube, and 2D multisampled surfaces on Gen7: true
204 * if the surface only contains LOD 0, and hence no space is for LOD's
205 * other than 0 in between array slices.
207 * Corresponds to the surface_array_spacing bit in gen7_surface_state.
209 bool array_spacing_lod0
;
211 /* Derived from the above:
216 /* Includes image offset tables:
218 struct intel_mipmap_level level
[MAX_TEXTURE_LEVELS
];
220 /* The data is held here:
222 struct intel_region
*region
;
224 /* Offset into region bo where miptree starts:
228 /* These are also refcounted:
233 enum intel_miptree_tiling_mode
{
234 INTEL_MIPTREE_TILING_ANY
,
235 INTEL_MIPTREE_TILING_Y
,
236 INTEL_MIPTREE_TILING_NONE
,
239 struct intel_mipmap_tree
*intel_miptree_create(struct intel_context
*intel
,
247 bool expect_accelerated_upload
,
248 enum intel_miptree_tiling_mode
);
250 struct intel_mipmap_tree
*
251 intel_miptree_create_layout(struct intel_context
*intel
,
261 struct intel_mipmap_tree
*
262 intel_miptree_create_for_bo(struct intel_context
*intel
,
271 struct intel_mipmap_tree
*
272 intel_miptree_create_for_dri2_buffer(struct intel_context
*intel
,
273 unsigned dri_attachment
,
275 struct intel_region
*region
);
278 * Create a miptree appropriate as the storage for a non-texture renderbuffer.
279 * The miptree has the following properties:
280 * - The target is GL_TEXTURE_2D.
281 * - There are no levels other than the base level 0.
284 struct intel_mipmap_tree
*
285 intel_miptree_create_for_renderbuffer(struct intel_context
*intel
,
290 /** \brief Assert that the level and layer are valid for the miptree. */
292 intel_miptree_check_level_layer(struct intel_mipmap_tree
*mt
,
296 assert(level
>= mt
->first_level
);
297 assert(level
<= mt
->last_level
);
298 assert(layer
< mt
->level
[level
].depth
);
301 int intel_miptree_pitch_align (struct intel_context
*intel
,
302 struct intel_mipmap_tree
*mt
,
306 void intel_miptree_reference(struct intel_mipmap_tree
**dst
,
307 struct intel_mipmap_tree
*src
);
309 void intel_miptree_release(struct intel_mipmap_tree
**mt
);
311 /* Check if an image fits an existing mipmap tree layout
313 bool intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
314 struct gl_texture_image
*image
);
317 intel_miptree_get_image_offset(struct intel_mipmap_tree
*mt
,
318 GLuint level
, GLuint slice
,
319 GLuint
*x
, GLuint
*y
);
322 intel_miptree_get_dimensions_for_image(struct gl_texture_image
*image
,
323 int *width
, int *height
, int *depth
);
326 intel_miptree_get_tile_offsets(struct intel_mipmap_tree
*mt
,
327 GLuint level
, GLuint slice
,
331 void intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
334 GLuint w
, GLuint h
, GLuint d
);
336 void intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
338 GLuint img
, GLuint x
, GLuint y
);
341 intel_miptree_copy_teximage(struct intel_context
*intel
,
342 struct intel_texture_image
*intelImage
,
343 struct intel_mipmap_tree
*dst_mt
, bool invalidate
);
347 /* i915_mipmap_tree.c:
349 void i915_miptree_layout(struct intel_mipmap_tree
*mt
);
350 void i945_miptree_layout(struct intel_mipmap_tree
*mt
);
351 void brw_miptree_layout(struct intel_context
*intel
,
352 struct intel_mipmap_tree
*mt
);
354 void *intel_miptree_map_raw(struct intel_context
*intel
,
355 struct intel_mipmap_tree
*mt
);
357 void intel_miptree_unmap_raw(struct intel_context
*intel
,
358 struct intel_mipmap_tree
*mt
);
361 intel_miptree_map(struct intel_context
*intel
,
362 struct intel_mipmap_tree
*mt
,
374 intel_miptree_unmap(struct intel_context
*intel
,
375 struct intel_mipmap_tree
*mt
,