[intel] Move bufmgr back to context instead of screen, fixing glthreads.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_pixel_copy.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "enums.h"
30 #include "image.h"
31 #include "state.h"
32 #include "mtypes.h"
33 #include "macros.h"
34 #include "swrast/swrast.h"
35
36 #include "intel_screen.h"
37 #include "intel_context.h"
38 #include "intel_ioctl.h"
39 #include "intel_batchbuffer.h"
40 #include "intel_buffers.h"
41 #include "intel_blit.h"
42 #include "intel_regions.h"
43 #include "intel_tris.h"
44 #include "intel_pixel.h"
45
46 #define FILE_DEBUG_FLAG DEBUG_PIXEL
47
48 static struct intel_region *
49 copypix_src_region(struct intel_context *intel, GLenum type)
50 {
51 switch (type) {
52 case GL_COLOR:
53 return intel_readbuf_region(intel);
54 case GL_DEPTH:
55 /* Don't think this is really possible execpt at 16bpp, when we have no stencil.
56 */
57 if (intel->depth_region && intel->depth_region->cpp == 2)
58 return intel->depth_region;
59 case GL_STENCIL:
60 /* Don't think this is really possible.
61 */
62 break;
63 case GL_DEPTH_STENCIL_EXT:
64 /* Does it matter whether it is stencil/depth or depth/stencil?
65 */
66 return intel->depth_region;
67 default:
68 break;
69 }
70
71 return NULL;
72 }
73
74
75 /**
76 * Check if any fragment operations are in effect which might effect
77 * glCopyPixels. Differs from intel_check_blit_fragment_ops in that
78 * we allow Scissor.
79 */
80 static GLboolean
81 intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
82 {
83 if (ctx->NewState)
84 _mesa_update_state(ctx);
85
86 /* Could do logicop with the blitter:
87 */
88 return !(ctx->_ImageTransferState ||
89 ctx->Color.AlphaEnabled ||
90 ctx->Depth.Test ||
91 ctx->Fog.Enabled ||
92 ctx->Stencil.Enabled ||
93 !ctx->Color.ColorMask[0] ||
94 !ctx->Color.ColorMask[1] ||
95 !ctx->Color.ColorMask[2] ||
96 !ctx->Color.ColorMask[3] ||
97 ctx->Texture._EnabledUnits ||
98 ctx->FragmentProgram._Enabled ||
99 ctx->Color.BlendEnabled);
100 }
101
102 /* Doesn't work for overlapping regions. Could do a double copy or
103 * just fallback.
104 */
105 static GLboolean
106 do_texture_copypixels(GLcontext * ctx,
107 GLint srcx, GLint srcy,
108 GLsizei width, GLsizei height,
109 GLint dstx, GLint dsty, GLenum type)
110 {
111 struct intel_context *intel = intel_context(ctx);
112 struct intel_region *dst = intel_drawbuf_region(intel);
113 struct intel_region *src = copypix_src_region(intel, type);
114 GLenum src_format;
115 GLenum src_type;
116
117 DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__,
118 srcx, srcy, width, height, dstx, dsty);
119
120 if (!src || !dst || type != GL_COLOR)
121 return GL_FALSE;
122
123 /* Can't handle overlapping regions. Don't have sufficient control
124 * over rasterization to pull it off in-place. Punt on these for
125 * now.
126 *
127 * XXX: do a copy to a temporary.
128 */
129 if (src->buffer == dst->buffer) {
130 drm_clip_rect_t srcbox;
131 drm_clip_rect_t dstbox;
132 drm_clip_rect_t tmp;
133
134 srcbox.x1 = srcx;
135 srcbox.y1 = srcy;
136 srcbox.x2 = srcx + width;
137 srcbox.y2 = srcy + height;
138
139 dstbox.x1 = dstx;
140 dstbox.y1 = dsty;
141 dstbox.x2 = dstx + width * ctx->Pixel.ZoomX;
142 dstbox.y2 = dsty + height * ctx->Pixel.ZoomY;
143
144 DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2);
145 DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2,
146 width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
147
148 if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
149 DBG("%s: regions overlap\n", __FUNCTION__);
150 return GL_FALSE;
151 }
152 }
153
154 intelFlush(&intel->ctx);
155
156 intel->vtbl.install_meta_state(intel);
157
158 /* Is this true? Also will need to turn depth testing on according
159 * to state:
160 */
161 intel->vtbl.meta_no_stencil_write(intel);
162 intel->vtbl.meta_no_depth_write(intel);
163
164 /* Set the 3d engine to draw into the destination region:
165 */
166 intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
167
168 intel->vtbl.meta_import_pixel_state(intel);
169
170 if (src->cpp == 2) {
171 src_format = GL_RGB;
172 src_type = GL_UNSIGNED_SHORT_5_6_5;
173 }
174 else {
175 src_format = GL_BGRA;
176 src_type = GL_UNSIGNED_BYTE;
177 }
178
179 /* Set the frontbuffer up as a large rectangular texture.
180 */
181 if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0,
182 src->pitch,
183 src->height, src_format, src_type)) {
184 intel->vtbl.leave_meta_state(intel);
185 return GL_FALSE;
186 }
187
188
189 intel->vtbl.meta_texture_blend_replace(intel);
190
191 LOCK_HARDWARE(intel);
192
193 if (intel->driDrawable->numClipRects) {
194 __DRIdrawablePrivate *dPriv = intel->driDrawable;
195
196
197 srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */
198
199 srcx += dPriv->x;
200 srcy += dPriv->y;
201
202 /* Clip against the source region. This is the only source
203 * clipping we do. XXX: Just set the texcord wrap mode to clamp
204 * or similar.
205 *
206 */
207 if (0) {
208 GLint orig_x = srcx;
209 GLint orig_y = srcy;
210
211 if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
212 &srcx, &srcy, &width, &height))
213 goto out;
214
215 dstx += srcx - orig_x;
216 dsty += (srcy - orig_y) * ctx->Pixel.ZoomY;
217 }
218
219 /* Just use the regular cliprect mechanism... Does this need to
220 * even hold the lock???
221 */
222 intel_meta_draw_quad(intel,
223 dstx,
224 dstx + width * ctx->Pixel.ZoomX,
225 dPriv->h - (dsty + height * ctx->Pixel.ZoomY),
226 dPriv->h - (dsty), 0, /* XXX: what z value? */
227 0x00ff00ff,
228 srcx, srcx + width, srcy, srcy + height);
229
230 out:
231 intel->vtbl.leave_meta_state(intel);
232 intel_batchbuffer_flush(intel->batch);
233 }
234 UNLOCK_HARDWARE(intel);
235
236 DBG("%s: success\n", __FUNCTION__);
237 return GL_TRUE;
238 }
239
240
241
242
243
244 /**
245 * CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
246 */
247 static GLboolean
248 do_blit_copypixels(GLcontext * ctx,
249 GLint srcx, GLint srcy,
250 GLsizei width, GLsizei height,
251 GLint dstx, GLint dsty, GLenum type)
252 {
253 struct intel_context *intel = intel_context(ctx);
254 struct intel_region *dst = intel_drawbuf_region(intel);
255 struct intel_region *src = copypix_src_region(intel, type);
256
257 /* Copypixels can be more than a straight copy. Ensure all the
258 * extra operations are disabled:
259 */
260 if (!intel_check_copypixel_blit_fragment_ops(ctx) ||
261 ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
262 return GL_FALSE;
263
264 if (!src || !dst)
265 return GL_FALSE;
266
267
268
269 intelFlush(&intel->ctx);
270
271 LOCK_HARDWARE(intel);
272
273 if (intel->driDrawable->numClipRects) {
274 __DRIdrawablePrivate *dPriv = intel->driDrawable;
275 drm_clip_rect_t *box = dPriv->pClipRects;
276 drm_clip_rect_t dest_rect;
277 GLint nbox = dPriv->numClipRects;
278 GLint delta_x = 0;
279 GLint delta_y = 0;
280 GLuint i;
281
282 /* Do scissoring in GL coordinates:
283 */
284 if (ctx->Scissor.Enabled)
285 {
286 GLint x = ctx->Scissor.X;
287 GLint y = ctx->Scissor.Y;
288 GLuint w = ctx->Scissor.Width;
289 GLuint h = ctx->Scissor.Height;
290 GLint dx = dstx - srcx;
291 GLint dy = dsty - srcy;
292
293 if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
294 goto out;
295
296 srcx = dstx - dx;
297 srcy = dsty - dy;
298 }
299
300 /* Convert from GL to hardware coordinates:
301 */
302 dsty = dPriv->h - dsty - height;
303 srcy = dPriv->h - srcy - height;
304 dstx += dPriv->x;
305 dsty += dPriv->y;
306 srcx += dPriv->x;
307 srcy += dPriv->y;
308
309 /* Clip against the source region. This is the only source
310 * clipping we do. Dst is clipped with cliprects below.
311 */
312 {
313 delta_x = srcx - dstx;
314 delta_y = srcy - dsty;
315
316 if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
317 &srcx, &srcy, &width, &height))
318 goto out;
319
320 dstx = srcx - delta_x;
321 dsty = srcy - delta_y;
322 }
323
324 dest_rect.x1 = dstx;
325 dest_rect.y1 = dsty;
326 dest_rect.x2 = dstx + width;
327 dest_rect.y2 = dsty + height;
328
329 /* Could do slightly more clipping: Eg, take the intersection of
330 * the existing set of cliprects and those cliprects translated
331 * by delta_x, delta_y:
332 *
333 * This code will not overwrite other windows, but will
334 * introduce garbage when copying from obscured window regions.
335 */
336 for (i = 0; i < nbox; i++) {
337 drm_clip_rect_t rect;
338
339 if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
340 continue;
341
342
343 intelEmitCopyBlit(intel, dst->cpp,
344 src->pitch, src->buffer, 0, src->tiled,
345 dst->pitch, dst->buffer, 0, dst->tiled,
346 rect.x1 + delta_x,
347 rect.y1 + delta_y, /* srcx, srcy */
348 rect.x1, rect.y1, /* dstx, dsty */
349 rect.x2 - rect.x1, rect.y2 - rect.y1,
350 ctx->Color.ColorLogicOpEnabled ?
351 ctx->Color.LogicOp : GL_COPY);
352 }
353
354 out:
355 intel_batchbuffer_flush(intel->batch);
356 }
357 UNLOCK_HARDWARE(intel);
358
359 DBG("%s: success\n", __FUNCTION__);
360 return GL_TRUE;
361 }
362
363
364 void
365 intelCopyPixels(GLcontext * ctx,
366 GLint srcx, GLint srcy,
367 GLsizei width, GLsizei height,
368 GLint destx, GLint desty, GLenum type)
369 {
370 if (INTEL_DEBUG & DEBUG_PIXEL)
371 fprintf(stderr, "%s\n", __FUNCTION__);
372
373 if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
374 return;
375
376 if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
377 return;
378
379 DBG("fallback to _swrast_CopyPixels\n");
380
381 _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
382 }