mesa: added "main/" prefix to includes, remove some -I paths from Makefile.template
[mesa.git] / src / mesa / drivers / dri / i915 / intel_render.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Render unclipped vertex buffers by emitting vertices directly to
30 * dma buffers. Use strip/fan hardware acceleration where possible.
31 *
32 */
33 #include "main/glheader.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 #include "main/imports.h"
37 #include "main/mtypes.h"
38 #include "main/enums.h"
39
40 #include "tnl/t_context.h"
41 #include "tnl/t_vertex.h"
42 #include "tnl/t_pipeline.h"
43
44 #include "intel_screen.h"
45 #include "intel_context.h"
46 #include "intel_tris.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_reg.h"
49
50 /*
51 * Render unclipped vertex buffers by emitting vertices directly to
52 * dma buffers. Use strip/fan hardware primitives where possible.
53 * Try to simulate missing primitives with indexed vertices.
54 */
55 #define HAVE_POINTS 0 /* Has it, but can't use because subpixel has to
56 * be adjusted for points on the INTEL/I845G
57 */
58 #define HAVE_LINES 1
59 #define HAVE_LINE_STRIPS 1
60 #define HAVE_TRIANGLES 1
61 #define HAVE_TRI_STRIPS 1
62 #define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */
63 #define HAVE_TRI_FANS 1
64 #define HAVE_POLYGONS 1
65 #define HAVE_QUADS 0
66 #define HAVE_QUAD_STRIPS 0
67
68 #define HAVE_ELTS 0
69
70 static uint32_t hw_prim[GL_POLYGON + 1] = {
71 0,
72 PRIM3D_LINELIST,
73 PRIM3D_LINESTRIP,
74 PRIM3D_LINESTRIP,
75 PRIM3D_TRILIST,
76 PRIM3D_TRISTRIP,
77 PRIM3D_TRIFAN,
78 0,
79 0,
80 PRIM3D_POLY
81 };
82
83 static const GLenum reduced_prim[GL_POLYGON + 1] = {
84 GL_POINTS,
85 GL_LINES,
86 GL_LINES,
87 GL_LINES,
88 GL_TRIANGLES,
89 GL_TRIANGLES,
90 GL_TRIANGLES,
91 GL_TRIANGLES,
92 GL_TRIANGLES,
93 GL_TRIANGLES
94 };
95
96 static const int scale_prim[GL_POLYGON + 1] = {
97 0, /* fallback case */
98 1,
99 2,
100 2,
101 1,
102 3,
103 3,
104 0, /* fallback case */
105 0, /* fallback case */
106 3
107 };
108
109
110 static void
111 intelDmaPrimitive(struct intel_context *intel, GLenum prim)
112 {
113 if (0)
114 fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
115 INTEL_FIREVERTICES(intel);
116 intel->vtbl.reduced_primitive_state(intel, reduced_prim[prim]);
117 intel_set_prim(intel, hw_prim[prim]);
118 }
119
120
121 #define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
122 #define INIT( prim ) \
123 do { \
124 intelDmaPrimitive( intel, prim ); \
125 } while (0)
126
127 #define FLUSH() INTEL_FIREVERTICES(intel)
128
129 #define GET_SUBSEQUENT_VB_MAX_VERTS() (INTEL_VB_SIZE / (intel->vertex_size * 4))
130 #define GET_CURRENT_VB_MAX_VERTS() \
131 ((INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4))
132
133 #define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
134
135 #define EMIT_VERTS( ctx, j, nr, buf ) \
136 _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )
137
138 #define TAG(x) intel_##x
139 #include "tnl_dd/t_dd_dmatmp.h"
140
141
142 /**********************************************************************/
143 /* Render pipeline stage */
144 /**********************************************************************/
145
146 /* Heuristic to choose between the two render paths:
147 */
148 static GLboolean
149 choose_render(struct intel_context *intel, struct vertex_buffer *VB)
150 {
151 int vertsz = intel->vertex_size;
152 int cost_render = 0;
153 int cost_fallback = 0;
154 int nr_prims = 0;
155 int nr_rprims = 0;
156 int nr_rverts = 0;
157 int rprim = intel->reduced_primitive;
158 int i = 0;
159
160 for (i = 0; i < VB->PrimitiveCount; i++) {
161 GLuint prim = VB->Primitive[i].mode;
162 GLuint length = VB->Primitive[i].count;
163
164 if (!length)
165 continue;
166
167 nr_prims++;
168 nr_rverts += length * scale_prim[prim & PRIM_MODE_MASK];
169
170 if (reduced_prim[prim & PRIM_MODE_MASK] != rprim) {
171 nr_rprims++;
172 rprim = reduced_prim[prim & PRIM_MODE_MASK];
173 }
174 }
175
176 /* One point for each generated primitive:
177 */
178 cost_render = nr_prims;
179 cost_fallback = nr_rprims;
180
181 /* One point for every 1024 dwords (4k) of dma:
182 */
183 cost_render += (vertsz * i) / 1024;
184 cost_fallback += (vertsz * nr_rverts) / 1024;
185
186 if (0)
187 fprintf(stderr, "cost render: %d fallback: %d\n",
188 cost_render, cost_fallback);
189
190 if (cost_render > cost_fallback)
191 return GL_FALSE;
192
193 return GL_TRUE;
194 }
195
196
197 static GLboolean
198 intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage)
199 {
200 struct intel_context *intel = intel_context(ctx);
201 TNLcontext *tnl = TNL_CONTEXT(ctx);
202 struct vertex_buffer *VB = &tnl->vb;
203 GLuint i;
204
205 intel->vtbl.render_prevalidate( intel );
206
207 /* Don't handle clipping or indexed vertices.
208 */
209 if (intel->RenderIndex != 0 ||
210 !intel_validate_render(ctx, VB) || !choose_render(intel, VB)) {
211 return GL_TRUE;
212 }
213
214 tnl->clipspace.new_inputs |= VERT_BIT_POS;
215
216 tnl->Driver.Render.Start(ctx);
217
218 for (i = 0; i < VB->PrimitiveCount; i++) {
219 GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
220 GLuint start = VB->Primitive[i].start;
221 GLuint length = VB->Primitive[i].count;
222
223 if (!length)
224 continue;
225
226 intel_render_tab_verts[prim & PRIM_MODE_MASK] (ctx, start,
227 start + length, prim);
228 }
229
230 tnl->Driver.Render.Finish(ctx);
231
232 INTEL_FIREVERTICES(intel);
233
234 return GL_FALSE; /* finished the pipe */
235 }
236
237 static const struct tnl_pipeline_stage _intel_render_stage = {
238 "intel render",
239 NULL,
240 NULL,
241 NULL,
242 NULL,
243 intel_run_render /* run */
244 };
245
246 const struct tnl_pipeline_stage *intel_pipeline[] = {
247 &_tnl_vertex_transform_stage,
248 &_tnl_vertex_cull_stage,
249 &_tnl_normal_transform_stage,
250 &_tnl_lighting_stage,
251 &_tnl_fog_coordinate_stage,
252 &_tnl_texgen_stage,
253 &_tnl_texture_transform_stage,
254 &_tnl_point_attenuation_stage,
255 &_tnl_vertex_program_stage,
256 #if 1
257 &_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */
258 #endif
259 &_tnl_render_stage,
260 0,
261 };