2 * Copyright © 2008 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file intel_syncobj.c
30 * Support for ARB_sync
32 * ARB_sync is implemented by flushing the current batchbuffer and keeping a
33 * reference on it. We can then check for completion or wait for completion
34 * using the normal buffer object mechanisms. This does mean that if an
35 * application is using many sync objects, it will emit small batchbuffers
36 * which may end up being a significant overhead. In other tests of removing
37 * gratuitous batchbuffer syncs in Mesa, it hasn't appeared to be a significant
38 * performance bottleneck, though.
41 #include "main/simple_list.h"
42 #include "main/imports.h"
44 #include "intel_context.h"
45 #include "intel_batchbuffer.h"
46 #include "intel_reg.h"
48 static struct gl_sync_object
*
49 intel_new_sync_object(struct gl_context
*ctx
, GLuint id
)
51 struct intel_sync_object
*sync
;
53 sync
= calloc(1, sizeof(struct intel_sync_object
));
59 intel_delete_sync_object(struct gl_context
*ctx
, struct gl_sync_object
*s
)
61 struct intel_sync_object
*sync
= (struct intel_sync_object
*)s
;
63 drm_intel_bo_unreference(sync
->bo
);
68 intel_fence_sync(struct gl_context
*ctx
, struct gl_sync_object
*s
,
69 GLenum condition
, GLbitfield flags
)
71 struct intel_context
*intel
= intel_context(ctx
);
72 struct intel_sync_object
*sync
= (struct intel_sync_object
*)s
;
74 assert(condition
== GL_SYNC_GPU_COMMANDS_COMPLETE
);
75 intel_batchbuffer_emit_mi_flush(intel
);
77 sync
->bo
= intel
->batch
.bo
;
78 drm_intel_bo_reference(sync
->bo
);
83 static void intel_client_wait_sync(struct gl_context
*ctx
, struct gl_sync_object
*s
,
84 GLbitfield flags
, GLuint64 timeout
)
86 struct intel_sync_object
*sync
= (struct intel_sync_object
*)s
;
88 if (sync
->bo
&& drm_intel_gem_bo_wait(sync
->bo
, timeout
) == 0) {
90 drm_intel_bo_unreference(sync
->bo
);
95 /* We have nothing to do for WaitSync. Our GL command stream is sequential,
96 * so given that the sync object has already flushed the batchbuffer,
97 * any batchbuffers coming after this waitsync will naturally not occur until
98 * the previous one is done.
100 static void intel_server_wait_sync(struct gl_context
*ctx
, struct gl_sync_object
*s
,
101 GLbitfield flags
, GLuint64 timeout
)
105 static void intel_check_sync(struct gl_context
*ctx
, struct gl_sync_object
*s
)
107 struct intel_sync_object
*sync
= (struct intel_sync_object
*)s
;
109 if (sync
->bo
&& !drm_intel_bo_busy(sync
->bo
)) {
110 drm_intel_bo_unreference(sync
->bo
);
116 void intel_init_syncobj_functions(struct dd_function_table
*functions
)
118 functions
->NewSyncObject
= intel_new_sync_object
;
119 functions
->DeleteSyncObject
= intel_delete_sync_object
;
120 functions
->FenceSync
= intel_fence_sync
;
121 functions
->CheckSync
= intel_check_sync
;
122 functions
->ClientWaitSync
= intel_client_wait_sync
;
123 functions
->ServerWaitSync
= intel_server_wait_sync
;