[i915] Move meta_draw_quad into the vtbl with other meta operations.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_tris.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "context.h"
30 #include "macros.h"
31 #include "enums.h"
32 #include "texobj.h"
33 #include "state.h"
34 #include "dd.h"
35
36 #include "swrast/swrast.h"
37 #include "swrast_setup/swrast_setup.h"
38 #include "tnl/t_context.h"
39 #include "tnl/t_pipeline.h"
40 #include "tnl/t_vertex.h"
41
42 #include "intel_screen.h"
43 #include "intel_context.h"
44 #include "intel_tris.h"
45 #include "intel_batchbuffer.h"
46 #include "intel_buffers.h"
47 #include "intel_reg.h"
48 #include "intel_span.h"
49 #include "intel_tex.h"
50
51 static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
52 static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
53 GLuint hwprim);
54
55 /*
56 */
57 static void
58 intel_flush_inline_primitive(struct intel_context *intel)
59 {
60 GLuint used = intel->batch->ptr - intel->prim.start_ptr;
61
62 assert(intel->prim.primitive != ~0);
63
64 /* _mesa_printf("/\n"); */
65
66 if (used < 8)
67 goto do_discard;
68
69 *(int *) intel->prim.start_ptr = (_3DPRIMITIVE |
70 intel->prim.primitive | (used / 4 - 2));
71
72 goto finished;
73
74 do_discard:
75 intel->batch->ptr -= used;
76
77 finished:
78 intel->prim.primitive = ~0;
79 intel->prim.start_ptr = 0;
80 intel->prim.flush = 0;
81 }
82
83
84 /* Emit a primitive referencing vertices in a vertex buffer.
85 */
86 void
87 intelStartInlinePrimitive(struct intel_context *intel,
88 GLuint prim, GLuint batch_flags)
89 {
90 BATCH_LOCALS;
91
92 intel->vtbl.emit_state(intel);
93
94 /* Need to make sure at the very least that we don't wrap
95 * batchbuffers in BEGIN_BATCH below, otherwise the primitive will
96 * be emitted to a batchbuffer missing the required full-state
97 * preamble.
98 */
99 if (intel_batchbuffer_space(intel->batch) < 100) {
100 intel_batchbuffer_flush(intel->batch);
101 intel->vtbl.emit_state(intel);
102 }
103
104 /* _mesa_printf("%s *", __progname); */
105
106 intel_wait_flips(intel, batch_flags);
107
108 /* Emit a slot which will be filled with the inline primitive
109 * command later.
110 */
111 BEGIN_BATCH(2, batch_flags);
112 OUT_BATCH(0);
113
114 assert(intel->batch->id == intel->last_state_batch_id);
115 assert((intel->batch->dirty_state & (1<<1)) == 0);
116
117 intel->prim.start_ptr = intel->batch->ptr;
118 intel->prim.primitive = prim;
119 intel->prim.flush = intel_flush_inline_primitive;
120
121 OUT_BATCH(0);
122 ADVANCE_BATCH();
123
124 /* _mesa_printf(">"); */
125 }
126
127
128 void
129 intelWrapInlinePrimitive(struct intel_context *intel)
130 {
131 GLuint prim = intel->prim.primitive;
132 GLuint batchflags = intel->batch->flags;
133
134 intel_flush_inline_primitive(intel);
135 intel_batchbuffer_flush(intel->batch);
136 intelStartInlinePrimitive(intel, prim, batchflags); /* ??? */
137 }
138
139 GLuint *
140 intelExtendInlinePrimitive(struct intel_context *intel, GLuint dwords)
141 {
142 GLuint sz = dwords * sizeof(GLuint);
143 GLuint *ptr;
144
145 assert(intel->prim.flush == intel_flush_inline_primitive);
146
147 if (intel_batchbuffer_space(intel->batch) < sz)
148 intelWrapInlinePrimitive(intel);
149
150 /* _mesa_printf("."); */
151
152 intel->vtbl.assert_not_dirty(intel);
153
154 ptr = (GLuint *) intel->batch->ptr;
155 intel->batch->ptr += sz;
156
157 return ptr;
158 }
159
160
161
162 /***********************************************************************
163 * Emit primitives as inline vertices *
164 ***********************************************************************/
165
166 #ifdef __i386__
167 #define COPY_DWORDS( j, vb, vertsize, v ) \
168 do { \
169 int __tmp; \
170 __asm__ __volatile__( "rep ; movsl" \
171 : "=%c" (j), "=D" (vb), "=S" (__tmp) \
172 : "0" (vertsize), \
173 "D" ((long)vb), \
174 "S" ((long)v) ); \
175 } while (0)
176 #else
177 #define COPY_DWORDS( j, vb, vertsize, v ) \
178 do { \
179 for ( j = 0 ; j < vertsize ; j++ ) { \
180 vb[j] = ((GLuint *)v)[j]; \
181 } \
182 vb += vertsize; \
183 } while (0)
184 #endif
185
186 static void
187 intel_draw_quad(struct intel_context *intel,
188 intelVertexPtr v0,
189 intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3)
190 {
191 GLuint vertsize = intel->vertex_size;
192 GLuint *vb = intelExtendInlinePrimitive(intel, 6 * vertsize);
193 int j;
194
195 COPY_DWORDS(j, vb, vertsize, v0);
196 COPY_DWORDS(j, vb, vertsize, v1);
197
198 /* If smooth shading, draw like a trifan which gives better
199 * rasterization. Otherwise draw as two triangles with provoking
200 * vertex in third position as required for flat shading.
201 */
202 if (intel->ctx.Light.ShadeModel == GL_FLAT) {
203 COPY_DWORDS(j, vb, vertsize, v3);
204 COPY_DWORDS(j, vb, vertsize, v1);
205 }
206 else {
207 COPY_DWORDS(j, vb, vertsize, v2);
208 COPY_DWORDS(j, vb, vertsize, v0);
209 }
210
211 COPY_DWORDS(j, vb, vertsize, v2);
212 COPY_DWORDS(j, vb, vertsize, v3);
213 }
214
215 static void
216 intel_draw_triangle(struct intel_context *intel,
217 intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
218 {
219 GLuint vertsize = intel->vertex_size;
220 GLuint *vb = intelExtendInlinePrimitive(intel, 3 * vertsize);
221 int j;
222
223 COPY_DWORDS(j, vb, vertsize, v0);
224 COPY_DWORDS(j, vb, vertsize, v1);
225 COPY_DWORDS(j, vb, vertsize, v2);
226 }
227
228
229 static void
230 intel_draw_line(struct intel_context *intel,
231 intelVertexPtr v0, intelVertexPtr v1)
232 {
233 GLuint vertsize = intel->vertex_size;
234 GLuint *vb = intelExtendInlinePrimitive(intel, 2 * vertsize);
235 int j;
236
237 COPY_DWORDS(j, vb, vertsize, v0);
238 COPY_DWORDS(j, vb, vertsize, v1);
239 }
240
241
242 static void
243 intel_draw_point(struct intel_context *intel, intelVertexPtr v0)
244 {
245 GLuint vertsize = intel->vertex_size;
246 GLuint *vb = intelExtendInlinePrimitive(intel, vertsize);
247 int j;
248
249 /* Adjust for sub pixel position -- still required for conform. */
250 *(float *) &vb[0] = v0->v.x - 0.125;
251 *(float *) &vb[1] = v0->v.y - 0.125;
252 for (j = 2; j < vertsize; j++)
253 vb[j] = v0->ui[j];
254 }
255
256
257
258 /***********************************************************************
259 * Fixup for ARB_point_parameters *
260 ***********************************************************************/
261
262 /* Currently not working - VERT_ATTRIB_POINTSIZE isn't correctly
263 * represented in the fragment program InputsRead field.
264 */
265 static void
266 intel_atten_point(struct intel_context *intel, intelVertexPtr v0)
267 {
268 GLcontext *ctx = &intel->ctx;
269 GLfloat psz[4], col[4], restore_psz, restore_alpha;
270
271 _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
272 _tnl_get_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
273
274 restore_psz = psz[0];
275 restore_alpha = col[3];
276
277 if (psz[0] >= ctx->Point.Threshold) {
278 psz[0] = MIN2(psz[0], ctx->Point.MaxSize);
279 }
280 else {
281 GLfloat dsize = psz[0] / ctx->Point.Threshold;
282 psz[0] = MAX2(ctx->Point.Threshold, ctx->Point.MinSize);
283 col[3] *= dsize * dsize;
284 }
285
286 if (psz[0] < 1.0)
287 psz[0] = 1.0;
288
289 if (restore_psz != psz[0] || restore_alpha != col[3]) {
290 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
291 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
292
293 intel_draw_point(intel, v0);
294
295 psz[0] = restore_psz;
296 col[3] = restore_alpha;
297
298 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
299 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
300 }
301 else
302 intel_draw_point(intel, v0);
303 }
304
305
306
307
308
309 /***********************************************************************
310 * Fixup for I915 WPOS texture coordinate *
311 ***********************************************************************/
312
313
314
315 static void
316 intel_wpos_triangle(struct intel_context *intel,
317 intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
318 {
319 GLuint offset = intel->wpos_offset;
320 GLuint size = intel->wpos_size;
321
322 __memcpy(((char *) v0) + offset, v0, size);
323 __memcpy(((char *) v1) + offset, v1, size);
324 __memcpy(((char *) v2) + offset, v2, size);
325
326 intel_draw_triangle(intel, v0, v1, v2);
327 }
328
329
330 static void
331 intel_wpos_line(struct intel_context *intel,
332 intelVertexPtr v0, intelVertexPtr v1)
333 {
334 GLuint offset = intel->wpos_offset;
335 GLuint size = intel->wpos_size;
336
337 __memcpy(((char *) v0) + offset, v0, size);
338 __memcpy(((char *) v1) + offset, v1, size);
339
340 intel_draw_line(intel, v0, v1);
341 }
342
343
344 static void
345 intel_wpos_point(struct intel_context *intel, intelVertexPtr v0)
346 {
347 GLuint offset = intel->wpos_offset;
348 GLuint size = intel->wpos_size;
349
350 __memcpy(((char *) v0) + offset, v0, size);
351
352 intel_draw_point(intel, v0);
353 }
354
355
356
357
358
359
360 /***********************************************************************
361 * Macros for t_dd_tritmp.h to draw basic primitives *
362 ***********************************************************************/
363
364 #define TRI( a, b, c ) \
365 do { \
366 if (DO_FALLBACK) \
367 intel->draw_tri( intel, a, b, c ); \
368 else \
369 intel_draw_triangle( intel, a, b, c ); \
370 } while (0)
371
372 #define QUAD( a, b, c, d ) \
373 do { \
374 if (DO_FALLBACK) { \
375 intel->draw_tri( intel, a, b, d ); \
376 intel->draw_tri( intel, b, c, d ); \
377 } else \
378 intel_draw_quad( intel, a, b, c, d ); \
379 } while (0)
380
381 #define LINE( v0, v1 ) \
382 do { \
383 if (DO_FALLBACK) \
384 intel->draw_line( intel, v0, v1 ); \
385 else \
386 intel_draw_line( intel, v0, v1 ); \
387 } while (0)
388
389 #define POINT( v0 ) \
390 do { \
391 if (DO_FALLBACK) \
392 intel->draw_point( intel, v0 ); \
393 else \
394 intel_draw_point( intel, v0 ); \
395 } while (0)
396
397
398 /***********************************************************************
399 * Build render functions from dd templates *
400 ***********************************************************************/
401
402 #define INTEL_OFFSET_BIT 0x01
403 #define INTEL_TWOSIDE_BIT 0x02
404 #define INTEL_UNFILLED_BIT 0x04
405 #define INTEL_FALLBACK_BIT 0x08
406 #define INTEL_MAX_TRIFUNC 0x10
407
408
409 static struct
410 {
411 tnl_points_func points;
412 tnl_line_func line;
413 tnl_triangle_func triangle;
414 tnl_quad_func quad;
415 } rast_tab[INTEL_MAX_TRIFUNC];
416
417
418 #define DO_FALLBACK (IND & INTEL_FALLBACK_BIT)
419 #define DO_OFFSET (IND & INTEL_OFFSET_BIT)
420 #define DO_UNFILLED (IND & INTEL_UNFILLED_BIT)
421 #define DO_TWOSIDE (IND & INTEL_TWOSIDE_BIT)
422 #define DO_FLAT 0
423 #define DO_TRI 1
424 #define DO_QUAD 1
425 #define DO_LINE 1
426 #define DO_POINTS 1
427 #define DO_FULL_QUAD 1
428
429 #define HAVE_RGBA 1
430 #define HAVE_SPEC 1
431 #define HAVE_BACK_COLORS 0
432 #define HAVE_HW_FLATSHADE 1
433 #define VERTEX intelVertex
434 #define TAB rast_tab
435
436 /* Only used to pull back colors into vertices (ie, we know color is
437 * floating point).
438 */
439 #define INTEL_COLOR( dst, src ) \
440 do { \
441 UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
442 UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
443 UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
444 UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \
445 } while (0)
446
447 #define INTEL_SPEC( dst, src ) \
448 do { \
449 UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
450 UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
451 UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
452 } while (0)
453
454
455 #define DEPTH_SCALE intel->polygon_offset_scale
456 #define UNFILLED_TRI unfilled_tri
457 #define UNFILLED_QUAD unfilled_quad
458 #define VERT_X(_v) _v->v.x
459 #define VERT_Y(_v) _v->v.y
460 #define VERT_Z(_v) _v->v.z
461 #define AREA_IS_CCW( a ) (a > 0)
462 #define GET_VERTEX(e) (intel->verts + (e * intel->vertex_size * sizeof(GLuint)))
463
464 #define VERT_SET_RGBA( v, c ) if (coloroffset) INTEL_COLOR( v->ub4[coloroffset], c )
465 #define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset]
466 #define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset]
467 #define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx]
468
469 #define VERT_SET_SPEC( v, c ) if (specoffset) INTEL_SPEC( v->ub4[specoffset], c )
470 #define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
471 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
472 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
473
474 #define LOCAL_VARS(n) \
475 struct intel_context *intel = intel_context(ctx); \
476 GLuint color[n], spec[n]; \
477 GLuint coloroffset = intel->coloroffset; \
478 GLboolean specoffset = intel->specoffset; \
479 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
480
481
482 /***********************************************************************
483 * Helpers for rendering unfilled primitives *
484 ***********************************************************************/
485
486 static const GLuint hw_prim[GL_POLYGON + 1] = {
487 PRIM3D_POINTLIST,
488 PRIM3D_LINELIST,
489 PRIM3D_LINELIST,
490 PRIM3D_LINELIST,
491 PRIM3D_TRILIST,
492 PRIM3D_TRILIST,
493 PRIM3D_TRILIST,
494 PRIM3D_TRILIST,
495 PRIM3D_TRILIST,
496 PRIM3D_TRILIST
497 };
498
499 #define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] )
500 #define RENDER_PRIMITIVE intel->render_primitive
501 #define TAG(x) x
502 #define IND INTEL_FALLBACK_BIT
503 #include "tnl_dd/t_dd_unfilled.h"
504 #undef IND
505
506 /***********************************************************************
507 * Generate GL render functions *
508 ***********************************************************************/
509
510 #define IND (0)
511 #define TAG(x) x
512 #include "tnl_dd/t_dd_tritmp.h"
513
514 #define IND (INTEL_OFFSET_BIT)
515 #define TAG(x) x##_offset
516 #include "tnl_dd/t_dd_tritmp.h"
517
518 #define IND (INTEL_TWOSIDE_BIT)
519 #define TAG(x) x##_twoside
520 #include "tnl_dd/t_dd_tritmp.h"
521
522 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT)
523 #define TAG(x) x##_twoside_offset
524 #include "tnl_dd/t_dd_tritmp.h"
525
526 #define IND (INTEL_UNFILLED_BIT)
527 #define TAG(x) x##_unfilled
528 #include "tnl_dd/t_dd_tritmp.h"
529
530 #define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
531 #define TAG(x) x##_offset_unfilled
532 #include "tnl_dd/t_dd_tritmp.h"
533
534 #define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT)
535 #define TAG(x) x##_twoside_unfilled
536 #include "tnl_dd/t_dd_tritmp.h"
537
538 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
539 #define TAG(x) x##_twoside_offset_unfilled
540 #include "tnl_dd/t_dd_tritmp.h"
541
542 #define IND (INTEL_FALLBACK_BIT)
543 #define TAG(x) x##_fallback
544 #include "tnl_dd/t_dd_tritmp.h"
545
546 #define IND (INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
547 #define TAG(x) x##_offset_fallback
548 #include "tnl_dd/t_dd_tritmp.h"
549
550 #define IND (INTEL_TWOSIDE_BIT|INTEL_FALLBACK_BIT)
551 #define TAG(x) x##_twoside_fallback
552 #include "tnl_dd/t_dd_tritmp.h"
553
554 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
555 #define TAG(x) x##_twoside_offset_fallback
556 #include "tnl_dd/t_dd_tritmp.h"
557
558 #define IND (INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
559 #define TAG(x) x##_unfilled_fallback
560 #include "tnl_dd/t_dd_tritmp.h"
561
562 #define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
563 #define TAG(x) x##_offset_unfilled_fallback
564 #include "tnl_dd/t_dd_tritmp.h"
565
566 #define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
567 #define TAG(x) x##_twoside_unfilled_fallback
568 #include "tnl_dd/t_dd_tritmp.h"
569
570 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT| \
571 INTEL_FALLBACK_BIT)
572 #define TAG(x) x##_twoside_offset_unfilled_fallback
573 #include "tnl_dd/t_dd_tritmp.h"
574
575
576 static void
577 init_rast_tab(void)
578 {
579 init();
580 init_offset();
581 init_twoside();
582 init_twoside_offset();
583 init_unfilled();
584 init_offset_unfilled();
585 init_twoside_unfilled();
586 init_twoside_offset_unfilled();
587 init_fallback();
588 init_offset_fallback();
589 init_twoside_fallback();
590 init_twoside_offset_fallback();
591 init_unfilled_fallback();
592 init_offset_unfilled_fallback();
593 init_twoside_unfilled_fallback();
594 init_twoside_offset_unfilled_fallback();
595 }
596
597
598 /***********************************************************************
599 * Rasterization fallback helpers *
600 ***********************************************************************/
601
602
603 /* This code is hit only when a mix of accelerated and unaccelerated
604 * primitives are being drawn, and only for the unaccelerated
605 * primitives.
606 */
607 static void
608 intel_fallback_tri(struct intel_context *intel,
609 intelVertex * v0, intelVertex * v1, intelVertex * v2)
610 {
611 GLcontext *ctx = &intel->ctx;
612 SWvertex v[3];
613
614 if (0)
615 fprintf(stderr, "\n%s\n", __FUNCTION__);
616
617 INTEL_FIREVERTICES(intel);
618
619 _swsetup_Translate(ctx, v0, &v[0]);
620 _swsetup_Translate(ctx, v1, &v[1]);
621 _swsetup_Translate(ctx, v2, &v[2]);
622 intelSpanRenderStart(ctx);
623 _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
624 intelSpanRenderFinish(ctx);
625 }
626
627
628 static void
629 intel_fallback_line(struct intel_context *intel,
630 intelVertex * v0, intelVertex * v1)
631 {
632 GLcontext *ctx = &intel->ctx;
633 SWvertex v[2];
634
635 if (0)
636 fprintf(stderr, "\n%s\n", __FUNCTION__);
637
638 INTEL_FIREVERTICES(intel);
639
640 _swsetup_Translate(ctx, v0, &v[0]);
641 _swsetup_Translate(ctx, v1, &v[1]);
642 intelSpanRenderStart(ctx);
643 _swrast_Line(ctx, &v[0], &v[1]);
644 intelSpanRenderFinish(ctx);
645 }
646
647 static void
648 intel_fallback_point(struct intel_context *intel,
649 intelVertex * v0)
650 {
651 GLcontext *ctx = &intel->ctx;
652 SWvertex v[1];
653
654 if (0)
655 fprintf(stderr, "\n%s\n", __FUNCTION__);
656
657 INTEL_FIREVERTICES(intel);
658
659 _swsetup_Translate(ctx, v0, &v[0]);
660 intelSpanRenderStart(ctx);
661 _swrast_Point(ctx, &v[0]);
662 intelSpanRenderFinish(ctx);
663 }
664
665
666 /**********************************************************************/
667 /* Render unclipped begin/end objects */
668 /**********************************************************************/
669
670 #define IND 0
671 #define V(x) (intelVertex *)(vertptr + ((x)*vertsize*sizeof(GLuint)))
672 #define RENDER_POINTS( start, count ) \
673 for ( ; start < count ; start++) POINT( V(ELT(start)) );
674 #define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) )
675 #define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) )
676 #define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
677 #define INIT(x) intelRenderPrimitive( ctx, x )
678 #undef LOCAL_VARS
679 #define LOCAL_VARS \
680 struct intel_context *intel = intel_context(ctx); \
681 GLubyte *vertptr = (GLubyte *)intel->verts; \
682 const GLuint vertsize = intel->vertex_size; \
683 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
684 (void) elt;
685 #define RESET_STIPPLE
686 #define RESET_OCCLUSION
687 #define PRESERVE_VB_DEFS
688 #define ELT(x) x
689 #define TAG(x) intel_##x##_verts
690 #include "tnl/t_vb_rendertmp.h"
691 #undef ELT
692 #undef TAG
693 #define TAG(x) intel_##x##_elts
694 #define ELT(x) elt[x]
695 #include "tnl/t_vb_rendertmp.h"
696
697 /**********************************************************************/
698 /* Render clipped primitives */
699 /**********************************************************************/
700
701
702
703 static void
704 intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
705 {
706 struct intel_context *intel = intel_context(ctx);
707 TNLcontext *tnl = TNL_CONTEXT(ctx);
708 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
709 GLuint prim = intel->render_primitive;
710
711 /* Render the new vertices as an unclipped polygon.
712 */
713 {
714 GLuint *tmp = VB->Elts;
715 VB->Elts = (GLuint *) elts;
716 tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n,
717 PRIM_BEGIN | PRIM_END);
718 VB->Elts = tmp;
719 }
720
721 /* Restore the render primitive
722 */
723 if (prim != GL_POLYGON)
724 tnl->Driver.Render.PrimitiveNotify(ctx, prim);
725 }
726
727 static void
728 intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj)
729 {
730 TNLcontext *tnl = TNL_CONTEXT(ctx);
731
732 tnl->Driver.Render.Line(ctx, ii, jj);
733 }
734
735 static void
736 intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
737 {
738 struct intel_context *intel = intel_context(ctx);
739 const GLuint vertsize = intel->vertex_size;
740 GLuint *vb = intelExtendInlinePrimitive(intel, (n - 2) * 3 * vertsize);
741 GLubyte *vertptr = (GLubyte *) intel->verts;
742 const GLuint *start = (const GLuint *) V(elts[0]);
743 int i, j;
744
745 for (i = 2; i < n; i++) {
746 COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
747 COPY_DWORDS(j, vb, vertsize, V(elts[i]));
748 COPY_DWORDS(j, vb, vertsize, start);
749 }
750 }
751
752 /**********************************************************************/
753 /* Choose render functions */
754 /**********************************************************************/
755
756
757
758
759 #define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN | DD_POINT_SMOOTH | DD_TRI_SMOOTH)
760 #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
761
762 void
763 intelChooseRenderState(GLcontext * ctx)
764 {
765 TNLcontext *tnl = TNL_CONTEXT(ctx);
766 struct intel_context *intel = intel_context(ctx);
767 GLuint flags = ctx->_TriangleCaps;
768 const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
769 GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
770 GLuint index = 0;
771
772 if (INTEL_DEBUG & DEBUG_STATE)
773 fprintf(stderr, "\n%s\n", __FUNCTION__);
774
775 if ((flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) || have_wpos) {
776
777 if (flags & ANY_RASTER_FLAGS) {
778 if (flags & DD_TRI_LIGHT_TWOSIDE)
779 index |= INTEL_TWOSIDE_BIT;
780 if (flags & DD_TRI_OFFSET)
781 index |= INTEL_OFFSET_BIT;
782 if (flags & DD_TRI_UNFILLED)
783 index |= INTEL_UNFILLED_BIT;
784 }
785
786 if (have_wpos) {
787 intel->draw_point = intel_wpos_point;
788 intel->draw_line = intel_wpos_line;
789 intel->draw_tri = intel_wpos_triangle;
790
791 /* Make sure these get called:
792 */
793 index |= INTEL_FALLBACK_BIT;
794 }
795 else {
796 intel->draw_point = intel_draw_point;
797 intel->draw_line = intel_draw_line;
798 intel->draw_tri = intel_draw_triangle;
799 }
800
801 /* Hook in fallbacks for specific primitives.
802 */
803 if (flags & ANY_FALLBACK_FLAGS) {
804 if (flags & DD_LINE_STIPPLE)
805 intel->draw_line = intel_fallback_line;
806
807 if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple)
808 intel->draw_tri = intel_fallback_tri;
809
810 if (flags & DD_TRI_SMOOTH) {
811 if (intel->strict_conformance)
812 intel->draw_tri = intel_fallback_tri;
813 }
814
815 if (flags & DD_POINT_ATTEN) {
816 if (0)
817 intel->draw_point = intel_atten_point;
818 else
819 intel->draw_point = intel_fallback_point;
820 }
821
822 if (flags & DD_POINT_SMOOTH) {
823 if (intel->strict_conformance)
824 intel->draw_point = intel_fallback_point;
825 }
826
827 index |= INTEL_FALLBACK_BIT;
828 }
829 }
830
831 if (intel->RenderIndex != index) {
832 intel->RenderIndex = index;
833
834 tnl->Driver.Render.Points = rast_tab[index].points;
835 tnl->Driver.Render.Line = rast_tab[index].line;
836 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
837 tnl->Driver.Render.Quad = rast_tab[index].quad;
838
839 if (index == 0) {
840 tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts;
841 tnl->Driver.Render.PrimTabElts = intel_render_tab_elts;
842 tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
843 tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly;
844 }
845 else {
846 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
847 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
848 tnl->Driver.Render.ClippedLine = intelRenderClippedLine;
849 tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly;
850 }
851 }
852 }
853
854 static const GLenum reduced_prim[GL_POLYGON + 1] = {
855 GL_POINTS,
856 GL_LINES,
857 GL_LINES,
858 GL_LINES,
859 GL_TRIANGLES,
860 GL_TRIANGLES,
861 GL_TRIANGLES,
862 GL_TRIANGLES,
863 GL_TRIANGLES,
864 GL_TRIANGLES
865 };
866
867
868 /**********************************************************************/
869 /* High level hooks for t_vb_render.c */
870 /**********************************************************************/
871
872
873
874
875 static void
876 intelRunPipeline(GLcontext * ctx)
877 {
878 struct intel_context *intel = intel_context(ctx);
879
880 _mesa_lock_context_textures(ctx);
881
882 if (ctx->NewState)
883 _mesa_update_state_locked(ctx);
884
885 if (intel->NewGLState) {
886 if (intel->NewGLState & _NEW_TEXTURE) {
887 intel->vtbl.update_texture_state(intel);
888 }
889
890 if (!intel->Fallback) {
891 if (intel->NewGLState & _INTEL_NEW_RENDERSTATE)
892 intelChooseRenderState(ctx);
893 }
894
895 intel->NewGLState = 0;
896 }
897
898 _tnl_run_pipeline(ctx);
899
900 _mesa_unlock_context_textures(ctx);
901 }
902
903 static void
904 intelRenderStart(GLcontext * ctx)
905 {
906 struct intel_context *intel = intel_context(ctx);
907
908 intel->vtbl.render_start(intel_context(ctx));
909 intel->vtbl.emit_state(intel);
910 }
911
912 static void
913 intelRenderFinish(GLcontext * ctx)
914 {
915 struct intel_context *intel = intel_context(ctx);
916
917 if (intel->RenderIndex & INTEL_FALLBACK_BIT)
918 _swrast_flush(ctx);
919
920 INTEL_FIREVERTICES(intel);
921 }
922
923
924
925
926 /* System to flush dma and emit state changes based on the rasterized
927 * primitive.
928 */
929 static void
930 intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim)
931 {
932 struct intel_context *intel = intel_context(ctx);
933
934 if (0)
935 fprintf(stderr, "%s %s %x\n", __FUNCTION__,
936 _mesa_lookup_enum_by_nr(rprim), hwprim);
937
938 intel->vtbl.reduced_primitive_state(intel, rprim);
939
940 /* Start a new primitive. Arrange to have it flushed later on.
941 */
942 if (hwprim != intel->prim.primitive) {
943 INTEL_FIREVERTICES(intel);
944
945 intelStartInlinePrimitive(intel, hwprim, INTEL_BATCH_CLIPRECTS);
946 }
947 }
948
949
950 /*
951 */
952 static void
953 intelRenderPrimitive(GLcontext * ctx, GLenum prim)
954 {
955 struct intel_context *intel = intel_context(ctx);
956
957 if (0)
958 fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
959
960 /* Let some clipping routines know which primitive they're dealing
961 * with.
962 */
963 intel->render_primitive = prim;
964
965 /* Shortcircuit this when called from t_dd_rendertmp.h for unfilled
966 * triangles. The rasterized primitive will always be reset by
967 * lower level functions in that case, potentially pingponging the
968 * state:
969 */
970 if (reduced_prim[prim] == GL_TRIANGLES &&
971 (ctx->_TriangleCaps & DD_TRI_UNFILLED))
972 return;
973
974 /* Set some primitive-dependent state and Start? a new primitive.
975 */
976 intelRasterPrimitive(ctx, reduced_prim[prim], hw_prim[prim]);
977 }
978
979
980 /**********************************************************************/
981 /* Transition to/from hardware rasterization. */
982 /**********************************************************************/
983
984 static char *fallbackStrings[] = {
985 [0] = "Draw buffer",
986 [1] = "Read buffer",
987 [2] = "Depth buffer",
988 [3] = "Stencil buffer",
989 [4] = "User disable",
990 [5] = "Render mode",
991
992 [12] = "Texture",
993 [13] = "Color mask",
994 [14] = "Stencil",
995 [15] = "Stipple",
996 [16] = "Program",
997 [17] = "Logic op",
998 [18] = "Smooth polygon",
999 [19] = "Smooth point",
1000 };
1001
1002
1003 static char *
1004 getFallbackString(GLuint bit)
1005 {
1006 int i = 0;
1007 while (bit > 1) {
1008 i++;
1009 bit >>= 1;
1010 }
1011 return fallbackStrings[i];
1012 }
1013
1014
1015
1016 void
1017 intelFallback(struct intel_context *intel, GLuint bit, GLboolean mode)
1018 {
1019 GLcontext *ctx = &intel->ctx;
1020 TNLcontext *tnl = TNL_CONTEXT(ctx);
1021 GLuint oldfallback = intel->Fallback;
1022
1023 if (mode) {
1024 intel->Fallback |= bit;
1025 if (oldfallback == 0) {
1026 intelFlush(ctx);
1027 if (INTEL_DEBUG & DEBUG_FALLBACKS)
1028 fprintf(stderr, "ENTER FALLBACK %x: %s\n",
1029 bit, getFallbackString(bit));
1030 _swsetup_Wakeup(ctx);
1031 intel->RenderIndex = ~0;
1032 }
1033 }
1034 else {
1035 intel->Fallback &= ~bit;
1036 if (oldfallback == bit) {
1037 _swrast_flush(ctx);
1038 if (INTEL_DEBUG & DEBUG_FALLBACKS)
1039 fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit));
1040 tnl->Driver.Render.Start = intelRenderStart;
1041 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
1042 tnl->Driver.Render.Finish = intelRenderFinish;
1043 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
1044 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
1045 tnl->Driver.Render.Interp = _tnl_interp;
1046
1047 _tnl_invalidate_vertex_state(ctx, ~0);
1048 _tnl_invalidate_vertices(ctx, ~0);
1049 _tnl_install_attrs(ctx,
1050 intel->vertex_attrs,
1051 intel->vertex_attr_count,
1052 intel->ViewportMatrix.m, 0);
1053
1054 intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
1055 }
1056 }
1057 }
1058
1059 union fi
1060 {
1061 GLfloat f;
1062 GLint i;
1063 };
1064
1065
1066 /**********************************************************************/
1067 /* Used only with the metaops callbacks. */
1068 /**********************************************************************/
1069 static void
1070 intel_meta_draw_poly(struct intel_context *intel,
1071 GLuint n,
1072 GLfloat xy[][2],
1073 GLfloat z, GLuint color, GLfloat tex[][2])
1074 {
1075 union fi *vb;
1076 GLint i;
1077 GLboolean was_locked = intel->locked;
1078
1079 if (!was_locked)
1080 LOCK_HARDWARE(intel);
1081
1082 /* All 3d primitives should be emitted with INTEL_BATCH_CLIPRECTS,
1083 * otherwise the drawing origin (DR4) might not be set correctly.
1084 */
1085 intelStartInlinePrimitive(intel, PRIM3D_TRIFAN, INTEL_BATCH_CLIPRECTS);
1086 vb = (union fi *) intelExtendInlinePrimitive(intel, n * 6);
1087
1088 for (i = 0; i < n; i++) {
1089 vb[0].f = xy[i][0];
1090 vb[1].f = xy[i][1];
1091 vb[2].f = z;
1092 vb[3].i = color;
1093 vb[4].f = tex[i][0];
1094 vb[5].f = tex[i][1];
1095 vb += 6;
1096 }
1097
1098 INTEL_FIREVERTICES(intel);
1099
1100 if (!was_locked)
1101 UNLOCK_HARDWARE(intel);
1102 }
1103
1104 static void
1105 intel_meta_draw_quad(struct intel_context *intel,
1106 GLfloat x0, GLfloat x1,
1107 GLfloat y0, GLfloat y1,
1108 GLfloat z,
1109 GLuint color,
1110 GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1)
1111 {
1112 GLfloat xy[4][2];
1113 GLfloat tex[4][2];
1114
1115 xy[0][0] = x0;
1116 xy[0][1] = y0;
1117 xy[1][0] = x1;
1118 xy[1][1] = y0;
1119 xy[2][0] = x1;
1120 xy[2][1] = y1;
1121 xy[3][0] = x0;
1122 xy[3][1] = y1;
1123
1124 tex[0][0] = s0;
1125 tex[0][1] = t0;
1126 tex[1][0] = s1;
1127 tex[1][1] = t0;
1128 tex[2][0] = s1;
1129 tex[2][1] = t1;
1130 tex[3][0] = s0;
1131 tex[3][1] = t1;
1132
1133 intel_meta_draw_poly(intel, 4, xy, z, color, tex);
1134 }
1135
1136
1137
1138 /**********************************************************************/
1139 /* Initialization. */
1140 /**********************************************************************/
1141
1142
1143 void
1144 intelInitTriFuncs(GLcontext * ctx)
1145 {
1146 struct intel_context *intel = intel_context(ctx);
1147 TNLcontext *tnl = TNL_CONTEXT(ctx);
1148 static int firsttime = 1;
1149
1150 if (firsttime) {
1151 init_rast_tab();
1152 firsttime = 0;
1153 }
1154
1155 tnl->Driver.RunPipeline = intelRunPipeline;
1156 tnl->Driver.Render.Start = intelRenderStart;
1157 tnl->Driver.Render.Finish = intelRenderFinish;
1158 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
1159 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
1160 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
1161 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
1162 tnl->Driver.Render.Interp = _tnl_interp;
1163
1164 intel->vtbl.meta_draw_quad = intel_meta_draw_quad;
1165 }