intel: Remove the unrelaxed relocation assertion
[mesa.git] / src / mesa / drivers / dri / i915 / intel_tris.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /** @file intel_tris.c
29 *
30 * This file contains functions for managing the vertex buffer and emitting
31 * primitives into it.
32 */
33
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/enums.h"
38 #include "main/texobj.h"
39 #include "main/state.h"
40 #include "main/dd.h"
41
42 #include "swrast/swrast.h"
43 #include "swrast_setup/swrast_setup.h"
44 #include "tnl/t_context.h"
45 #include "tnl/t_pipeline.h"
46 #include "tnl/t_vertex.h"
47
48 #include "intel_screen.h"
49 #include "intel_context.h"
50 #include "intel_tris.h"
51 #include "intel_batchbuffer.h"
52 #include "intel_buffers.h"
53 #include "intel_reg.h"
54 #include "intel_span.h"
55 #include "i830_context.h"
56 #include "i830_reg.h"
57 #include "i915_context.h"
58
59 static void intelRenderPrimitive(struct gl_context * ctx, GLenum prim);
60 static void intelRasterPrimitive(struct gl_context * ctx, GLenum rprim,
61 GLuint hwprim);
62
63 static void
64 intel_flush_inline_primitive(struct intel_context *intel)
65 {
66 GLuint used = intel->batch.used - intel->prim.start_ptr;
67
68 assert(intel->prim.primitive != ~0);
69
70 /* printf("/\n"); */
71
72 if (used < 2)
73 goto do_discard;
74
75 intel->batch.map[intel->prim.start_ptr] =
76 _3DPRIMITIVE | intel->prim.primitive | (used - 2);
77
78 goto finished;
79
80 do_discard:
81 intel->batch.used = intel->prim.start_ptr;
82
83 finished:
84 intel->prim.primitive = ~0;
85 intel->prim.start_ptr = 0;
86 intel->prim.flush = 0;
87 }
88
89 static void intel_start_inline(struct intel_context *intel, uint32_t prim)
90 {
91 BATCH_LOCALS;
92
93 intel->vtbl.emit_state(intel);
94
95 intel->no_batch_wrap = GL_TRUE;
96
97 /*printf("%s *", __progname);*/
98
99 /* Emit a slot which will be filled with the inline primitive
100 * command later.
101 */
102 BEGIN_BATCH(1);
103
104 intel->prim.start_ptr = intel->batch.used;
105 intel->prim.primitive = prim;
106 intel->prim.flush = intel_flush_inline_primitive;
107
108 OUT_BATCH(0);
109 ADVANCE_BATCH();
110
111 intel->no_batch_wrap = GL_FALSE;
112 /* printf(">"); */
113 }
114
115 static void intel_wrap_inline(struct intel_context *intel)
116 {
117 GLuint prim = intel->prim.primitive;
118
119 intel_flush_inline_primitive(intel);
120 intel_batchbuffer_flush(intel);
121 intel_start_inline(intel, prim); /* ??? */
122 }
123
124 static GLuint *intel_extend_inline(struct intel_context *intel, GLuint dwords)
125 {
126 GLuint *ptr;
127
128 assert(intel->prim.flush == intel_flush_inline_primitive);
129
130 if (intel_batchbuffer_space(intel) < dwords * sizeof(GLuint))
131 intel_wrap_inline(intel);
132
133 /* printf("."); */
134
135 intel->vtbl.assert_not_dirty(intel);
136
137 ptr = intel->batch.map + intel->batch.used;
138 intel->batch.used += dwords;
139
140 return ptr;
141 }
142
143 /** Sets the primitive type for a primitive sequence, flushing as needed. */
144 void intel_set_prim(struct intel_context *intel, uint32_t prim)
145 {
146 /* if we have no VBOs */
147
148 if (intel->intelScreen->no_vbo) {
149 intel_start_inline(intel, prim);
150 return;
151 }
152 if (prim != intel->prim.primitive) {
153 INTEL_FIREVERTICES(intel);
154 intel->prim.primitive = prim;
155 }
156 }
157
158 /** Returns mapped VB space for the given number of vertices */
159 uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
160 {
161 uint32_t *addr;
162
163 if (intel->intelScreen->no_vbo) {
164 return intel_extend_inline(intel, count * intel->vertex_size);
165 }
166
167 /* Check for space in the existing VB */
168 if (intel->prim.vb_bo == NULL ||
169 (intel->prim.current_offset +
170 count * intel->vertex_size * 4) > INTEL_VB_SIZE ||
171 (intel->prim.count + count) >= (1 << 16)) {
172 /* Flush existing prim if any */
173 INTEL_FIREVERTICES(intel);
174
175 intel_finish_vb(intel);
176
177 /* Start a new VB */
178 if (intel->prim.vb == NULL)
179 intel->prim.vb = malloc(INTEL_VB_SIZE);
180 intel->prim.vb_bo = drm_intel_bo_alloc(intel->bufmgr, "vb",
181 INTEL_VB_SIZE, 4);
182 intel->prim.start_offset = 0;
183 intel->prim.current_offset = 0;
184 }
185
186 intel->prim.flush = intel_flush_prim;
187
188 addr = (uint32_t *)(intel->prim.vb + intel->prim.current_offset);
189 intel->prim.current_offset += intel->vertex_size * 4 * count;
190 intel->prim.count += count;
191
192 return addr;
193 }
194
195 /** Dispatches the accumulated primitive to the batchbuffer. */
196 void intel_flush_prim(struct intel_context *intel)
197 {
198 drm_intel_bo *aper_array[2];
199 drm_intel_bo *vb_bo;
200 unsigned int offset, count;
201 BATCH_LOCALS;
202
203 /* Must be called after an intel_start_prim. */
204 assert(intel->prim.primitive != ~0);
205
206 if (intel->prim.count == 0)
207 return;
208
209 /* Clear the current prims out of the context state so that a batch flush
210 * flush triggered by emit_state doesn't loop back to flush_prim again.
211 */
212 vb_bo = intel->prim.vb_bo;
213 drm_intel_bo_reference(vb_bo);
214 count = intel->prim.count;
215 intel->prim.count = 0;
216 offset = intel->prim.start_offset;
217 intel->prim.start_offset = intel->prim.current_offset;
218 if (intel->gen < 3)
219 intel->prim.current_offset = intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128);
220 intel->prim.flush = NULL;
221
222 intel->vtbl.emit_state(intel);
223
224 aper_array[0] = intel->batch.bo;
225 aper_array[1] = vb_bo;
226 if (dri_bufmgr_check_aperture_space(aper_array, 2)) {
227 intel_batchbuffer_flush(intel);
228 intel->vtbl.emit_state(intel);
229 }
230
231 /* Ensure that we don't start a new batch for the following emit, which
232 * depends on the state just emitted. emit_state should be making sure we
233 * have the space for this.
234 */
235 intel->no_batch_wrap = GL_TRUE;
236
237 #if 0
238 printf("emitting %d..%d=%d vertices size %d\n", offset,
239 intel->prim.current_offset, count,
240 intel->vertex_size * 4);
241 #endif
242
243 if (intel->gen >= 3) {
244 struct i915_context *i915 = i915_context(&intel->ctx);
245 unsigned int cmd = 0, len = 0;
246
247 if (vb_bo != i915->current_vb_bo) {
248 cmd |= I1_LOAD_S(0);
249 len++;
250 }
251
252 if (intel->vertex_size != i915->current_vertex_size) {
253 cmd |= I1_LOAD_S(1);
254 len++;
255 }
256 if (len)
257 len++;
258
259 BEGIN_BATCH(2+len);
260 if (cmd)
261 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | cmd | (len - 2));
262 if (vb_bo != i915->current_vb_bo) {
263 OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
264 i915->current_vb_bo = vb_bo;
265 }
266 if (intel->vertex_size != i915->current_vertex_size) {
267 OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) |
268 (intel->vertex_size << S1_VERTEX_PITCH_SHIFT));
269 i915->current_vertex_size = intel->vertex_size;
270 }
271 OUT_BATCH(_3DPRIMITIVE |
272 PRIM_INDIRECT |
273 PRIM_INDIRECT_SEQUENTIAL |
274 intel->prim.primitive |
275 count);
276 OUT_BATCH(offset / (intel->vertex_size * 4));
277 ADVANCE_BATCH();
278 } else {
279 struct i830_context *i830 = i830_context(&intel->ctx);
280
281 BEGIN_BATCH(5);
282 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
283 I1_LOAD_S(0) | I1_LOAD_S(2) | 1);
284 /* S0 */
285 assert((offset & ~S0_VB_OFFSET_MASK_830) == 0);
286 OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
287 offset | (intel->vertex_size << S0_VB_PITCH_SHIFT_830) |
288 S0_VB_ENABLE_830);
289 /* S2
290 * This is somewhat unfortunate -- VB width is tied up with
291 * vertex format data that we've already uploaded through
292 * _3DSTATE_VFT[01]_CMD. We may want to replace emits of VFT state with
293 * STATE_IMMEDIATE_1 like this to avoid duplication.
294 */
295 OUT_BATCH((i830->state.Ctx[I830_CTXREG_VF] & VFT0_TEX_COUNT_MASK) >>
296 VFT0_TEX_COUNT_SHIFT << S2_TEX_COUNT_SHIFT_830 |
297 (i830->state.Ctx[I830_CTXREG_VF2] << 16) |
298 intel->vertex_size << S2_VERTEX_0_WIDTH_SHIFT_830);
299
300 OUT_BATCH(_3DPRIMITIVE |
301 PRIM_INDIRECT |
302 PRIM_INDIRECT_SEQUENTIAL |
303 intel->prim.primitive |
304 count);
305 OUT_BATCH(0); /* Beginning vertex index */
306 ADVANCE_BATCH();
307 }
308
309 intel->no_batch_wrap = GL_FALSE;
310
311 drm_intel_bo_unreference(vb_bo);
312 }
313
314 /**
315 * Uploads the locally-accumulated VB into the buffer object.
316 *
317 * This avoids us thrashing the cachelines in and out as the buffer gets
318 * filled, dispatched, then reused as the hardware completes rendering from it,
319 * and also lets us clflush less if we dispatch with a partially-filled VB.
320 *
321 * This is called normally from get_space when we're finishing a BO, but also
322 * at batch flush time so that we don't try accessing the contents of a
323 * just-dispatched buffer.
324 */
325 void intel_finish_vb(struct intel_context *intel)
326 {
327 if (intel->prim.vb_bo == NULL)
328 return;
329
330 drm_intel_bo_subdata(intel->prim.vb_bo, 0, intel->prim.start_offset,
331 intel->prim.vb);
332 drm_intel_bo_unreference(intel->prim.vb_bo);
333 intel->prim.vb_bo = NULL;
334 }
335
336 /***********************************************************************
337 * Emit primitives as inline vertices *
338 ***********************************************************************/
339
340 #ifdef __i386__
341 #define COPY_DWORDS( j, vb, vertsize, v ) \
342 do { \
343 int __tmp; \
344 __asm__ __volatile__( "rep ; movsl" \
345 : "=%c" (j), "=D" (vb), "=S" (__tmp) \
346 : "0" (vertsize), \
347 "D" ((long)vb), \
348 "S" ((long)v) ); \
349 } while (0)
350 #else
351 #define COPY_DWORDS( j, vb, vertsize, v ) \
352 do { \
353 for ( j = 0 ; j < vertsize ; j++ ) { \
354 vb[j] = ((GLuint *)v)[j]; \
355 } \
356 vb += vertsize; \
357 } while (0)
358 #endif
359
360 static void
361 intel_draw_quad(struct intel_context *intel,
362 intelVertexPtr v0,
363 intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3)
364 {
365 GLuint vertsize = intel->vertex_size;
366 GLuint *vb = intel_get_prim_space(intel, 6);
367 int j;
368
369 COPY_DWORDS(j, vb, vertsize, v0);
370 COPY_DWORDS(j, vb, vertsize, v1);
371
372 /* If smooth shading, draw like a trifan which gives better
373 * rasterization. Otherwise draw as two triangles with provoking
374 * vertex in third position as required for flat shading.
375 */
376 if (intel->ctx.Light.ShadeModel == GL_FLAT) {
377 COPY_DWORDS(j, vb, vertsize, v3);
378 COPY_DWORDS(j, vb, vertsize, v1);
379 }
380 else {
381 COPY_DWORDS(j, vb, vertsize, v2);
382 COPY_DWORDS(j, vb, vertsize, v0);
383 }
384
385 COPY_DWORDS(j, vb, vertsize, v2);
386 COPY_DWORDS(j, vb, vertsize, v3);
387 }
388
389 static void
390 intel_draw_triangle(struct intel_context *intel,
391 intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
392 {
393 GLuint vertsize = intel->vertex_size;
394 GLuint *vb = intel_get_prim_space(intel, 3);
395 int j;
396
397 COPY_DWORDS(j, vb, vertsize, v0);
398 COPY_DWORDS(j, vb, vertsize, v1);
399 COPY_DWORDS(j, vb, vertsize, v2);
400 }
401
402
403 static void
404 intel_draw_line(struct intel_context *intel,
405 intelVertexPtr v0, intelVertexPtr v1)
406 {
407 GLuint vertsize = intel->vertex_size;
408 GLuint *vb = intel_get_prim_space(intel, 2);
409 int j;
410
411 COPY_DWORDS(j, vb, vertsize, v0);
412 COPY_DWORDS(j, vb, vertsize, v1);
413 }
414
415
416 static void
417 intel_draw_point(struct intel_context *intel, intelVertexPtr v0)
418 {
419 GLuint vertsize = intel->vertex_size;
420 GLuint *vb = intel_get_prim_space(intel, 1);
421 int j;
422
423 /* Adjust for sub pixel position -- still required for conform. */
424 *(float *) &vb[0] = v0->v.x;
425 *(float *) &vb[1] = v0->v.y;
426 for (j = 2; j < vertsize; j++)
427 vb[j] = v0->ui[j];
428 }
429
430
431
432 /***********************************************************************
433 * Fixup for ARB_point_parameters *
434 ***********************************************************************/
435
436 /* Currently not working - VERT_ATTRIB_POINTSIZE isn't correctly
437 * represented in the fragment program InputsRead field.
438 */
439 static void
440 intel_atten_point(struct intel_context *intel, intelVertexPtr v0)
441 {
442 struct gl_context *ctx = &intel->ctx;
443 GLfloat psz[4], col[4], restore_psz, restore_alpha;
444
445 _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
446 _tnl_get_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
447
448 restore_psz = psz[0];
449 restore_alpha = col[3];
450
451 if (psz[0] >= ctx->Point.Threshold) {
452 psz[0] = MIN2(psz[0], ctx->Point.MaxSize);
453 }
454 else {
455 GLfloat dsize = psz[0] / ctx->Point.Threshold;
456 psz[0] = MAX2(ctx->Point.Threshold, ctx->Point.MinSize);
457 col[3] *= dsize * dsize;
458 }
459
460 if (psz[0] < 1.0)
461 psz[0] = 1.0;
462
463 if (restore_psz != psz[0] || restore_alpha != col[3]) {
464 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
465 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
466
467 intel_draw_point(intel, v0);
468
469 psz[0] = restore_psz;
470 col[3] = restore_alpha;
471
472 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
473 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
474 }
475 else
476 intel_draw_point(intel, v0);
477 }
478
479
480
481
482
483 /***********************************************************************
484 * Fixup for I915 WPOS texture coordinate *
485 ***********************************************************************/
486
487
488
489 static void
490 intel_wpos_triangle(struct intel_context *intel,
491 intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
492 {
493 const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
494 GLuint offset = intel->wpos_offset;
495 GLuint size = intel->wpos_size;
496 GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
497 GLfloat *v1_wpos = (GLfloat *)((char *)v1 + offset);
498 GLfloat *v2_wpos = (GLfloat *)((char *)v2 + offset);
499
500 __memcpy(v0_wpos, v0, size);
501 __memcpy(v1_wpos, v1, size);
502 __memcpy(v2_wpos, v2, size);
503
504 if (!fb->Name) {
505 v0_wpos[1] = -v0_wpos[1] + fb->Height;
506 v1_wpos[1] = -v1_wpos[1] + fb->Height;
507 v2_wpos[1] = -v2_wpos[1] + fb->Height;
508 }
509
510 intel_draw_triangle(intel, v0, v1, v2);
511 }
512
513
514 static void
515 intel_wpos_line(struct intel_context *intel,
516 intelVertexPtr v0, intelVertexPtr v1)
517 {
518 const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
519 GLuint offset = intel->wpos_offset;
520 GLuint size = intel->wpos_size;
521 GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
522 GLfloat *v1_wpos = (GLfloat *)((char *)v1 + offset);
523
524 __memcpy(v0_wpos, v0, size);
525 __memcpy(v1_wpos, v1, size);
526
527 if (!fb->Name) {
528 v0_wpos[1] = -v0_wpos[1] + fb->Height;
529 v1_wpos[1] = -v1_wpos[1] + fb->Height;
530 }
531
532 intel_draw_line(intel, v0, v1);
533 }
534
535
536 static void
537 intel_wpos_point(struct intel_context *intel, intelVertexPtr v0)
538 {
539 const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
540 GLuint offset = intel->wpos_offset;
541 GLuint size = intel->wpos_size;
542 GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
543
544 __memcpy(v0_wpos, v0, size);
545
546 if (!fb->Name)
547 v0_wpos[1] = -v0_wpos[1] + fb->Height;
548
549 intel_draw_point(intel, v0);
550 }
551
552
553
554
555
556
557 /***********************************************************************
558 * Macros for t_dd_tritmp.h to draw basic primitives *
559 ***********************************************************************/
560
561 #define TRI( a, b, c ) \
562 do { \
563 if (DO_FALLBACK) \
564 intel->draw_tri( intel, a, b, c ); \
565 else \
566 intel_draw_triangle( intel, a, b, c ); \
567 } while (0)
568
569 #define QUAD( a, b, c, d ) \
570 do { \
571 if (DO_FALLBACK) { \
572 intel->draw_tri( intel, a, b, d ); \
573 intel->draw_tri( intel, b, c, d ); \
574 } else \
575 intel_draw_quad( intel, a, b, c, d ); \
576 } while (0)
577
578 #define LINE( v0, v1 ) \
579 do { \
580 if (DO_FALLBACK) \
581 intel->draw_line( intel, v0, v1 ); \
582 else \
583 intel_draw_line( intel, v0, v1 ); \
584 } while (0)
585
586 #define POINT( v0 ) \
587 do { \
588 if (DO_FALLBACK) \
589 intel->draw_point( intel, v0 ); \
590 else \
591 intel_draw_point( intel, v0 ); \
592 } while (0)
593
594
595 /***********************************************************************
596 * Build render functions from dd templates *
597 ***********************************************************************/
598
599 #define INTEL_OFFSET_BIT 0x01
600 #define INTEL_TWOSIDE_BIT 0x02
601 #define INTEL_UNFILLED_BIT 0x04
602 #define INTEL_FALLBACK_BIT 0x08
603 #define INTEL_MAX_TRIFUNC 0x10
604
605
606 static struct
607 {
608 tnl_points_func points;
609 tnl_line_func line;
610 tnl_triangle_func triangle;
611 tnl_quad_func quad;
612 } rast_tab[INTEL_MAX_TRIFUNC];
613
614
615 #define DO_FALLBACK (IND & INTEL_FALLBACK_BIT)
616 #define DO_OFFSET (IND & INTEL_OFFSET_BIT)
617 #define DO_UNFILLED (IND & INTEL_UNFILLED_BIT)
618 #define DO_TWOSIDE (IND & INTEL_TWOSIDE_BIT)
619 #define DO_FLAT 0
620 #define DO_TRI 1
621 #define DO_QUAD 1
622 #define DO_LINE 1
623 #define DO_POINTS 1
624 #define DO_FULL_QUAD 1
625
626 #define HAVE_SPEC 1
627 #define HAVE_BACK_COLORS 0
628 #define HAVE_HW_FLATSHADE 1
629 #define VERTEX intelVertex
630 #define TAB rast_tab
631
632 /* Only used to pull back colors into vertices (ie, we know color is
633 * floating point).
634 */
635 #define INTEL_COLOR( dst, src ) \
636 do { \
637 UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
638 UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
639 UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
640 UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \
641 } while (0)
642
643 #define INTEL_SPEC( dst, src ) \
644 do { \
645 UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
646 UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
647 UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
648 } while (0)
649
650
651 #define DEPTH_SCALE intel->polygon_offset_scale
652 #define UNFILLED_TRI unfilled_tri
653 #define UNFILLED_QUAD unfilled_quad
654 #define VERT_X(_v) _v->v.x
655 #define VERT_Y(_v) _v->v.y
656 #define VERT_Z(_v) _v->v.z
657 #define AREA_IS_CCW( a ) (a > 0)
658 #define GET_VERTEX(e) (intel->verts + (e * intel->vertex_size * sizeof(GLuint)))
659
660 #define VERT_SET_RGBA( v, c ) if (coloroffset) INTEL_COLOR( v->ub4[coloroffset], c )
661 #define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset]
662 #define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset]
663 #define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx]
664
665 #define VERT_SET_SPEC( v, c ) if (specoffset) INTEL_SPEC( v->ub4[specoffset], c )
666 #define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
667 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
668 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
669
670 #define LOCAL_VARS(n) \
671 struct intel_context *intel = intel_context(ctx); \
672 GLuint color[n] = { 0, }, spec[n] = { 0, }; \
673 GLuint coloroffset = intel->coloroffset; \
674 GLboolean specoffset = intel->specoffset; \
675 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
676
677
678 /***********************************************************************
679 * Helpers for rendering unfilled primitives *
680 ***********************************************************************/
681
682 static const GLuint hw_prim[GL_POLYGON + 1] = {
683 PRIM3D_POINTLIST,
684 PRIM3D_LINELIST,
685 PRIM3D_LINELIST,
686 PRIM3D_LINELIST,
687 PRIM3D_TRILIST,
688 PRIM3D_TRILIST,
689 PRIM3D_TRILIST,
690 PRIM3D_TRILIST,
691 PRIM3D_TRILIST,
692 PRIM3D_TRILIST
693 };
694
695 #define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] )
696 #define RENDER_PRIMITIVE intel->render_primitive
697 #define TAG(x) x
698 #define IND INTEL_FALLBACK_BIT
699 #include "tnl_dd/t_dd_unfilled.h"
700 #undef IND
701
702 /***********************************************************************
703 * Generate GL render functions *
704 ***********************************************************************/
705
706 #define IND (0)
707 #define TAG(x) x
708 #include "tnl_dd/t_dd_tritmp.h"
709
710 #define IND (INTEL_OFFSET_BIT)
711 #define TAG(x) x##_offset
712 #include "tnl_dd/t_dd_tritmp.h"
713
714 #define IND (INTEL_TWOSIDE_BIT)
715 #define TAG(x) x##_twoside
716 #include "tnl_dd/t_dd_tritmp.h"
717
718 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT)
719 #define TAG(x) x##_twoside_offset
720 #include "tnl_dd/t_dd_tritmp.h"
721
722 #define IND (INTEL_UNFILLED_BIT)
723 #define TAG(x) x##_unfilled
724 #include "tnl_dd/t_dd_tritmp.h"
725
726 #define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
727 #define TAG(x) x##_offset_unfilled
728 #include "tnl_dd/t_dd_tritmp.h"
729
730 #define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT)
731 #define TAG(x) x##_twoside_unfilled
732 #include "tnl_dd/t_dd_tritmp.h"
733
734 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
735 #define TAG(x) x##_twoside_offset_unfilled
736 #include "tnl_dd/t_dd_tritmp.h"
737
738 #define IND (INTEL_FALLBACK_BIT)
739 #define TAG(x) x##_fallback
740 #include "tnl_dd/t_dd_tritmp.h"
741
742 #define IND (INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
743 #define TAG(x) x##_offset_fallback
744 #include "tnl_dd/t_dd_tritmp.h"
745
746 #define IND (INTEL_TWOSIDE_BIT|INTEL_FALLBACK_BIT)
747 #define TAG(x) x##_twoside_fallback
748 #include "tnl_dd/t_dd_tritmp.h"
749
750 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
751 #define TAG(x) x##_twoside_offset_fallback
752 #include "tnl_dd/t_dd_tritmp.h"
753
754 #define IND (INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
755 #define TAG(x) x##_unfilled_fallback
756 #include "tnl_dd/t_dd_tritmp.h"
757
758 #define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
759 #define TAG(x) x##_offset_unfilled_fallback
760 #include "tnl_dd/t_dd_tritmp.h"
761
762 #define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
763 #define TAG(x) x##_twoside_unfilled_fallback
764 #include "tnl_dd/t_dd_tritmp.h"
765
766 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT| \
767 INTEL_FALLBACK_BIT)
768 #define TAG(x) x##_twoside_offset_unfilled_fallback
769 #include "tnl_dd/t_dd_tritmp.h"
770
771
772 static void
773 init_rast_tab(void)
774 {
775 init();
776 init_offset();
777 init_twoside();
778 init_twoside_offset();
779 init_unfilled();
780 init_offset_unfilled();
781 init_twoside_unfilled();
782 init_twoside_offset_unfilled();
783 init_fallback();
784 init_offset_fallback();
785 init_twoside_fallback();
786 init_twoside_offset_fallback();
787 init_unfilled_fallback();
788 init_offset_unfilled_fallback();
789 init_twoside_unfilled_fallback();
790 init_twoside_offset_unfilled_fallback();
791 }
792
793
794 /***********************************************************************
795 * Rasterization fallback helpers *
796 ***********************************************************************/
797
798
799 /* This code is hit only when a mix of accelerated and unaccelerated
800 * primitives are being drawn, and only for the unaccelerated
801 * primitives.
802 */
803 static void
804 intel_fallback_tri(struct intel_context *intel,
805 intelVertex * v0, intelVertex * v1, intelVertex * v2)
806 {
807 struct gl_context *ctx = &intel->ctx;
808 SWvertex v[3];
809
810 if (0)
811 fprintf(stderr, "\n%s\n", __FUNCTION__);
812
813 INTEL_FIREVERTICES(intel);
814
815 _swsetup_Translate(ctx, v0, &v[0]);
816 _swsetup_Translate(ctx, v1, &v[1]);
817 _swsetup_Translate(ctx, v2, &v[2]);
818 intelSpanRenderStart(ctx);
819 _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
820 intelSpanRenderFinish(ctx);
821 }
822
823
824 static void
825 intel_fallback_line(struct intel_context *intel,
826 intelVertex * v0, intelVertex * v1)
827 {
828 struct gl_context *ctx = &intel->ctx;
829 SWvertex v[2];
830
831 if (0)
832 fprintf(stderr, "\n%s\n", __FUNCTION__);
833
834 INTEL_FIREVERTICES(intel);
835
836 _swsetup_Translate(ctx, v0, &v[0]);
837 _swsetup_Translate(ctx, v1, &v[1]);
838 intelSpanRenderStart(ctx);
839 _swrast_Line(ctx, &v[0], &v[1]);
840 intelSpanRenderFinish(ctx);
841 }
842
843 static void
844 intel_fallback_point(struct intel_context *intel,
845 intelVertex * v0)
846 {
847 struct gl_context *ctx = &intel->ctx;
848 SWvertex v[1];
849
850 if (0)
851 fprintf(stderr, "\n%s\n", __FUNCTION__);
852
853 INTEL_FIREVERTICES(intel);
854
855 _swsetup_Translate(ctx, v0, &v[0]);
856 intelSpanRenderStart(ctx);
857 _swrast_Point(ctx, &v[0]);
858 intelSpanRenderFinish(ctx);
859 }
860
861
862 /**********************************************************************/
863 /* Render unclipped begin/end objects */
864 /**********************************************************************/
865
866 #define IND 0
867 #define V(x) (intelVertex *)(vertptr + ((x)*vertsize*sizeof(GLuint)))
868 #define RENDER_POINTS( start, count ) \
869 for ( ; start < count ; start++) POINT( V(ELT(start)) );
870 #define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) )
871 #define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) )
872 #define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
873 #define INIT(x) intelRenderPrimitive( ctx, x )
874 #undef LOCAL_VARS
875 #define LOCAL_VARS \
876 struct intel_context *intel = intel_context(ctx); \
877 GLubyte *vertptr = (GLubyte *)intel->verts; \
878 const GLuint vertsize = intel->vertex_size; \
879 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
880 (void) elt;
881 #define RESET_STIPPLE
882 #define RESET_OCCLUSION
883 #define PRESERVE_VB_DEFS
884 #define ELT(x) x
885 #define TAG(x) intel_##x##_verts
886 #include "tnl/t_vb_rendertmp.h"
887 #undef ELT
888 #undef TAG
889 #define TAG(x) intel_##x##_elts
890 #define ELT(x) elt[x]
891 #include "tnl/t_vb_rendertmp.h"
892
893 /**********************************************************************/
894 /* Render clipped primitives */
895 /**********************************************************************/
896
897
898
899 static void
900 intelRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
901 {
902 struct intel_context *intel = intel_context(ctx);
903 TNLcontext *tnl = TNL_CONTEXT(ctx);
904 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
905 GLuint prim = intel->render_primitive;
906
907 /* Render the new vertices as an unclipped polygon.
908 */
909 {
910 GLuint *tmp = VB->Elts;
911 VB->Elts = (GLuint *) elts;
912 tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n,
913 PRIM_BEGIN | PRIM_END);
914 VB->Elts = tmp;
915 }
916
917 /* Restore the render primitive
918 */
919 if (prim != GL_POLYGON)
920 tnl->Driver.Render.PrimitiveNotify(ctx, prim);
921 }
922
923 static void
924 intelRenderClippedLine(struct gl_context * ctx, GLuint ii, GLuint jj)
925 {
926 TNLcontext *tnl = TNL_CONTEXT(ctx);
927
928 tnl->Driver.Render.Line(ctx, ii, jj);
929 }
930
931 static void
932 intelFastRenderClippedPoly(struct gl_context * ctx, const GLuint * elts, GLuint n)
933 {
934 struct intel_context *intel = intel_context(ctx);
935 const GLuint vertsize = intel->vertex_size;
936 GLuint *vb = intel_get_prim_space(intel, (n - 2) * 3);
937 GLubyte *vertptr = (GLubyte *) intel->verts;
938 const GLuint *start = (const GLuint *) V(elts[0]);
939 int i, j;
940
941 for (i = 2; i < n; i++) {
942 COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
943 COPY_DWORDS(j, vb, vertsize, V(elts[i]));
944 COPY_DWORDS(j, vb, vertsize, start);
945 }
946 }
947
948 /**********************************************************************/
949 /* Choose render functions */
950 /**********************************************************************/
951
952
953
954
955 #define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN | DD_POINT_SMOOTH | DD_TRI_SMOOTH)
956 #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
957
958 void
959 intelChooseRenderState(struct gl_context * ctx)
960 {
961 TNLcontext *tnl = TNL_CONTEXT(ctx);
962 struct intel_context *intel = intel_context(ctx);
963 GLuint flags = ctx->_TriangleCaps;
964 const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
965 GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
966 GLuint index = 0;
967
968 if (INTEL_DEBUG & DEBUG_STATE)
969 fprintf(stderr, "\n%s\n", __FUNCTION__);
970
971 if ((flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) || have_wpos) {
972
973 if (flags & ANY_RASTER_FLAGS) {
974 if (flags & DD_TRI_LIGHT_TWOSIDE)
975 index |= INTEL_TWOSIDE_BIT;
976 if (flags & DD_TRI_OFFSET)
977 index |= INTEL_OFFSET_BIT;
978 if (flags & DD_TRI_UNFILLED)
979 index |= INTEL_UNFILLED_BIT;
980 }
981
982 if (have_wpos) {
983 intel->draw_point = intel_wpos_point;
984 intel->draw_line = intel_wpos_line;
985 intel->draw_tri = intel_wpos_triangle;
986
987 /* Make sure these get called:
988 */
989 index |= INTEL_FALLBACK_BIT;
990 }
991 else {
992 intel->draw_point = intel_draw_point;
993 intel->draw_line = intel_draw_line;
994 intel->draw_tri = intel_draw_triangle;
995 }
996
997 /* Hook in fallbacks for specific primitives.
998 */
999 if (flags & ANY_FALLBACK_FLAGS) {
1000 if (flags & DD_LINE_STIPPLE)
1001 intel->draw_line = intel_fallback_line;
1002
1003 if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple)
1004 intel->draw_tri = intel_fallback_tri;
1005
1006 if (flags & DD_TRI_SMOOTH) {
1007 if (intel->conformance_mode > 0)
1008 intel->draw_tri = intel_fallback_tri;
1009 }
1010
1011 if (flags & DD_POINT_ATTEN) {
1012 if (0)
1013 intel->draw_point = intel_atten_point;
1014 else
1015 intel->draw_point = intel_fallback_point;
1016 }
1017
1018 if (flags & DD_POINT_SMOOTH) {
1019 if (intel->conformance_mode > 0)
1020 intel->draw_point = intel_fallback_point;
1021 }
1022
1023 index |= INTEL_FALLBACK_BIT;
1024 }
1025 }
1026
1027 if (intel->RenderIndex != index) {
1028 intel->RenderIndex = index;
1029
1030 tnl->Driver.Render.Points = rast_tab[index].points;
1031 tnl->Driver.Render.Line = rast_tab[index].line;
1032 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
1033 tnl->Driver.Render.Quad = rast_tab[index].quad;
1034
1035 if (index == 0) {
1036 tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts;
1037 tnl->Driver.Render.PrimTabElts = intel_render_tab_elts;
1038 tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
1039 tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly;
1040 }
1041 else {
1042 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
1043 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
1044 tnl->Driver.Render.ClippedLine = intelRenderClippedLine;
1045 tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly;
1046 }
1047 }
1048 }
1049
1050 static const GLenum reduced_prim[GL_POLYGON + 1] = {
1051 GL_POINTS,
1052 GL_LINES,
1053 GL_LINES,
1054 GL_LINES,
1055 GL_TRIANGLES,
1056 GL_TRIANGLES,
1057 GL_TRIANGLES,
1058 GL_TRIANGLES,
1059 GL_TRIANGLES,
1060 GL_TRIANGLES
1061 };
1062
1063
1064 /**********************************************************************/
1065 /* High level hooks for t_vb_render.c */
1066 /**********************************************************************/
1067
1068
1069
1070
1071 static void
1072 intelRunPipeline(struct gl_context * ctx)
1073 {
1074 struct intel_context *intel = intel_context(ctx);
1075
1076 _mesa_lock_context_textures(ctx);
1077
1078 if (ctx->NewState)
1079 _mesa_update_state_locked(ctx);
1080
1081 if (intel->NewGLState) {
1082 if (intel->NewGLState & _NEW_TEXTURE) {
1083 intel->vtbl.update_texture_state(intel);
1084 }
1085
1086 if (!intel->Fallback) {
1087 if (intel->NewGLState & _INTEL_NEW_RENDERSTATE)
1088 intelChooseRenderState(ctx);
1089 }
1090
1091 intel->NewGLState = 0;
1092 }
1093
1094 intel_map_vertex_shader_textures(ctx);
1095 _tnl_run_pipeline(ctx);
1096 intel_unmap_vertex_shader_textures(ctx);
1097
1098 _mesa_unlock_context_textures(ctx);
1099 }
1100
1101 static void
1102 intelRenderStart(struct gl_context * ctx)
1103 {
1104 struct intel_context *intel = intel_context(ctx);
1105
1106 intel_check_front_buffer_rendering(intel);
1107 intel->vtbl.render_start(intel_context(ctx));
1108 intel->vtbl.emit_state(intel);
1109 }
1110
1111 static void
1112 intelRenderFinish(struct gl_context * ctx)
1113 {
1114 struct intel_context *intel = intel_context(ctx);
1115
1116 if (intel->RenderIndex & INTEL_FALLBACK_BIT)
1117 _swrast_flush(ctx);
1118
1119 INTEL_FIREVERTICES(intel);
1120 }
1121
1122
1123
1124
1125 /* System to flush dma and emit state changes based on the rasterized
1126 * primitive.
1127 */
1128 static void
1129 intelRasterPrimitive(struct gl_context * ctx, GLenum rprim, GLuint hwprim)
1130 {
1131 struct intel_context *intel = intel_context(ctx);
1132
1133 if (0)
1134 fprintf(stderr, "%s %s %x\n", __FUNCTION__,
1135 _mesa_lookup_enum_by_nr(rprim), hwprim);
1136
1137 intel->vtbl.reduced_primitive_state(intel, rprim);
1138
1139 /* Start a new primitive. Arrange to have it flushed later on.
1140 */
1141 if (hwprim != intel->prim.primitive) {
1142 INTEL_FIREVERTICES(intel);
1143
1144 intel_set_prim(intel, hwprim);
1145 }
1146 }
1147
1148
1149 /*
1150 */
1151 static void
1152 intelRenderPrimitive(struct gl_context * ctx, GLenum prim)
1153 {
1154 struct intel_context *intel = intel_context(ctx);
1155
1156 if (0)
1157 fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
1158
1159 /* Let some clipping routines know which primitive they're dealing
1160 * with.
1161 */
1162 intel->render_primitive = prim;
1163
1164 /* Shortcircuit this when called from t_dd_rendertmp.h for unfilled
1165 * triangles. The rasterized primitive will always be reset by
1166 * lower level functions in that case, potentially pingponging the
1167 * state:
1168 */
1169 if (reduced_prim[prim] == GL_TRIANGLES &&
1170 (ctx->_TriangleCaps & DD_TRI_UNFILLED))
1171 return;
1172
1173 /* Set some primitive-dependent state and Start? a new primitive.
1174 */
1175 intelRasterPrimitive(ctx, reduced_prim[prim], hw_prim[prim]);
1176 }
1177
1178
1179 /**********************************************************************/
1180 /* Transition to/from hardware rasterization. */
1181 /**********************************************************************/
1182
1183 static char *fallbackStrings[] = {
1184 [0] = "Draw buffer",
1185 [1] = "Read buffer",
1186 [2] = "Depth buffer",
1187 [3] = "Stencil buffer",
1188 [4] = "User disable",
1189 [5] = "Render mode",
1190
1191 [12] = "Texture",
1192 [13] = "Color mask",
1193 [14] = "Stencil",
1194 [15] = "Stipple",
1195 [16] = "Program",
1196 [17] = "Logic op",
1197 [18] = "Smooth polygon",
1198 [19] = "Smooth point",
1199 [20] = "point sprite coord origin",
1200 [21] = "depth/color drawing offset",
1201 };
1202
1203
1204 static char *
1205 getFallbackString(GLuint bit)
1206 {
1207 int i = 0;
1208 while (bit > 1) {
1209 i++;
1210 bit >>= 1;
1211 }
1212 return fallbackStrings[i];
1213 }
1214
1215
1216
1217 /**
1218 * Enable/disable a fallback flag.
1219 * \param bit one of INTEL_FALLBACK_x flags.
1220 */
1221 void
1222 intelFallback(struct intel_context *intel, GLbitfield bit, GLboolean mode)
1223 {
1224 struct gl_context *ctx = &intel->ctx;
1225 TNLcontext *tnl = TNL_CONTEXT(ctx);
1226 const GLbitfield oldfallback = intel->Fallback;
1227
1228 if (mode) {
1229 intel->Fallback |= bit;
1230 if (oldfallback == 0) {
1231 intel_flush(ctx);
1232 if (INTEL_DEBUG & DEBUG_FALLBACKS)
1233 fprintf(stderr, "ENTER FALLBACK %x: %s\n",
1234 bit, getFallbackString(bit));
1235 _swsetup_Wakeup(ctx);
1236 intel->RenderIndex = ~0;
1237 }
1238 }
1239 else {
1240 intel->Fallback &= ~bit;
1241 if (oldfallback == bit) {
1242 _swrast_flush(ctx);
1243 if (INTEL_DEBUG & DEBUG_FALLBACKS)
1244 fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit));
1245 tnl->Driver.Render.Start = intelRenderStart;
1246 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
1247 tnl->Driver.Render.Finish = intelRenderFinish;
1248 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
1249 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
1250 tnl->Driver.Render.Interp = _tnl_interp;
1251
1252 _tnl_invalidate_vertex_state(ctx, ~0);
1253 _tnl_invalidate_vertices(ctx, ~0);
1254 _tnl_install_attrs(ctx,
1255 intel->vertex_attrs,
1256 intel->vertex_attr_count,
1257 intel->ViewportMatrix.m, 0);
1258
1259 intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
1260 }
1261 }
1262 }
1263
1264 union fi
1265 {
1266 GLfloat f;
1267 GLint i;
1268 };
1269
1270 /**********************************************************************/
1271 /* Initialization. */
1272 /**********************************************************************/
1273
1274
1275 void
1276 intelInitTriFuncs(struct gl_context * ctx)
1277 {
1278 TNLcontext *tnl = TNL_CONTEXT(ctx);
1279 static int firsttime = 1;
1280
1281 if (firsttime) {
1282 init_rast_tab();
1283 firsttime = 0;
1284 }
1285
1286 tnl->Driver.RunPipeline = intelRunPipeline;
1287 tnl->Driver.Render.Start = intelRenderStart;
1288 tnl->Driver.Render.Finish = intelRenderFinish;
1289 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
1290 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
1291 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
1292 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
1293 tnl->Driver.Render.Interp = _tnl_interp;
1294 }