Remove GetMSC DriverAPI function.
[mesa.git] / src / mesa / drivers / dri / i915 / intel_tris.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "context.h"
30 #include "macros.h"
31 #include "enums.h"
32 #include "texobj.h"
33 #include "state.h"
34 #include "dd.h"
35
36 #include "swrast/swrast.h"
37 #include "swrast_setup/swrast_setup.h"
38 #include "tnl/t_context.h"
39 #include "tnl/t_pipeline.h"
40 #include "tnl/t_vertex.h"
41
42 #include "intel_screen.h"
43 #include "intel_context.h"
44 #include "intel_tris.h"
45 #include "intel_batchbuffer.h"
46 #include "intel_buffers.h"
47 #include "intel_reg.h"
48 #include "intel_span.h"
49 #include "intel_tex.h"
50
51 static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
52 static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
53 GLuint hwprim);
54
55 /*
56 */
57 static void
58 intel_flush_inline_primitive(struct intel_context *intel)
59 {
60 GLuint used = intel->batch->ptr - intel->prim.start_ptr;
61
62 assert(intel->prim.primitive != ~0);
63
64 /* _mesa_printf("/\n"); */
65
66 if (used < 8)
67 goto do_discard;
68
69 *(int *) intel->prim.start_ptr = (_3DPRIMITIVE |
70 intel->prim.primitive | (used / 4 - 2));
71
72 goto finished;
73
74 do_discard:
75 intel->batch->ptr -= used;
76
77 finished:
78 intel->prim.primitive = ~0;
79 intel->prim.start_ptr = 0;
80 intel->prim.flush = 0;
81 }
82
83
84 /* Emit a primitive referencing vertices in a vertex buffer.
85 */
86 void
87 intelStartInlinePrimitive(struct intel_context *intel,
88 GLuint prim, GLuint batch_flags)
89 {
90 BATCH_LOCALS;
91
92 intel_wait_flips(intel);
93
94 intel->vtbl.emit_state(intel);
95
96 intel->no_batch_wrap = GL_TRUE;
97
98 /* _mesa_printf("%s *", __progname); */
99
100 /* Emit a slot which will be filled with the inline primitive
101 * command later.
102 */
103 BEGIN_BATCH(2, batch_flags);
104 OUT_BATCH(0);
105
106 assert((intel->batch->dirty_state & (1<<1)) == 0);
107
108 intel->prim.start_ptr = intel->batch->ptr;
109 intel->prim.primitive = prim;
110 intel->prim.flush = intel_flush_inline_primitive;
111
112 OUT_BATCH(0);
113 ADVANCE_BATCH();
114
115 intel->no_batch_wrap = GL_FALSE;
116
117 /* _mesa_printf(">"); */
118 }
119
120
121 void
122 intelWrapInlinePrimitive(struct intel_context *intel)
123 {
124 GLuint prim = intel->prim.primitive;
125 enum cliprect_mode cliprect_mode = intel->batch->cliprect_mode;
126
127 intel_flush_inline_primitive(intel);
128 intel_batchbuffer_flush(intel->batch);
129 intelStartInlinePrimitive(intel, prim, cliprect_mode); /* ??? */
130 }
131
132 GLuint *
133 intelExtendInlinePrimitive(struct intel_context *intel, GLuint dwords)
134 {
135 GLuint sz = dwords * sizeof(GLuint);
136 GLuint *ptr;
137
138 assert(intel->prim.flush == intel_flush_inline_primitive);
139
140 if (intel_batchbuffer_space(intel->batch) < sz)
141 intelWrapInlinePrimitive(intel);
142
143 /* _mesa_printf("."); */
144
145 intel->vtbl.assert_not_dirty(intel);
146
147 ptr = (GLuint *) intel->batch->ptr;
148 intel->batch->ptr += sz;
149
150 return ptr;
151 }
152
153
154
155 /***********************************************************************
156 * Emit primitives as inline vertices *
157 ***********************************************************************/
158
159 #ifdef __i386__
160 #define COPY_DWORDS( j, vb, vertsize, v ) \
161 do { \
162 int __tmp; \
163 __asm__ __volatile__( "rep ; movsl" \
164 : "=%c" (j), "=D" (vb), "=S" (__tmp) \
165 : "0" (vertsize), \
166 "D" ((long)vb), \
167 "S" ((long)v) ); \
168 } while (0)
169 #else
170 #define COPY_DWORDS( j, vb, vertsize, v ) \
171 do { \
172 for ( j = 0 ; j < vertsize ; j++ ) { \
173 vb[j] = ((GLuint *)v)[j]; \
174 } \
175 vb += vertsize; \
176 } while (0)
177 #endif
178
179 static void
180 intel_draw_quad(struct intel_context *intel,
181 intelVertexPtr v0,
182 intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3)
183 {
184 GLuint vertsize = intel->vertex_size;
185 GLuint *vb = intelExtendInlinePrimitive(intel, 6 * vertsize);
186 int j;
187
188 COPY_DWORDS(j, vb, vertsize, v0);
189 COPY_DWORDS(j, vb, vertsize, v1);
190
191 /* If smooth shading, draw like a trifan which gives better
192 * rasterization. Otherwise draw as two triangles with provoking
193 * vertex in third position as required for flat shading.
194 */
195 if (intel->ctx.Light.ShadeModel == GL_FLAT) {
196 COPY_DWORDS(j, vb, vertsize, v3);
197 COPY_DWORDS(j, vb, vertsize, v1);
198 }
199 else {
200 COPY_DWORDS(j, vb, vertsize, v2);
201 COPY_DWORDS(j, vb, vertsize, v0);
202 }
203
204 COPY_DWORDS(j, vb, vertsize, v2);
205 COPY_DWORDS(j, vb, vertsize, v3);
206 }
207
208 static void
209 intel_draw_triangle(struct intel_context *intel,
210 intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
211 {
212 GLuint vertsize = intel->vertex_size;
213 GLuint *vb = intelExtendInlinePrimitive(intel, 3 * vertsize);
214 int j;
215
216 COPY_DWORDS(j, vb, vertsize, v0);
217 COPY_DWORDS(j, vb, vertsize, v1);
218 COPY_DWORDS(j, vb, vertsize, v2);
219 }
220
221
222 static void
223 intel_draw_line(struct intel_context *intel,
224 intelVertexPtr v0, intelVertexPtr v1)
225 {
226 GLuint vertsize = intel->vertex_size;
227 GLuint *vb = intelExtendInlinePrimitive(intel, 2 * vertsize);
228 int j;
229
230 COPY_DWORDS(j, vb, vertsize, v0);
231 COPY_DWORDS(j, vb, vertsize, v1);
232 }
233
234
235 static void
236 intel_draw_point(struct intel_context *intel, intelVertexPtr v0)
237 {
238 GLuint vertsize = intel->vertex_size;
239 GLuint *vb = intelExtendInlinePrimitive(intel, vertsize);
240 int j;
241
242 /* Adjust for sub pixel position -- still required for conform. */
243 *(float *) &vb[0] = v0->v.x;
244 *(float *) &vb[1] = v0->v.y;
245 for (j = 2; j < vertsize; j++)
246 vb[j] = v0->ui[j];
247 }
248
249
250
251 /***********************************************************************
252 * Fixup for ARB_point_parameters *
253 ***********************************************************************/
254
255 /* Currently not working - VERT_ATTRIB_POINTSIZE isn't correctly
256 * represented in the fragment program InputsRead field.
257 */
258 static void
259 intel_atten_point(struct intel_context *intel, intelVertexPtr v0)
260 {
261 GLcontext *ctx = &intel->ctx;
262 GLfloat psz[4], col[4], restore_psz, restore_alpha;
263
264 _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
265 _tnl_get_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
266
267 restore_psz = psz[0];
268 restore_alpha = col[3];
269
270 if (psz[0] >= ctx->Point.Threshold) {
271 psz[0] = MIN2(psz[0], ctx->Point.MaxSize);
272 }
273 else {
274 GLfloat dsize = psz[0] / ctx->Point.Threshold;
275 psz[0] = MAX2(ctx->Point.Threshold, ctx->Point.MinSize);
276 col[3] *= dsize * dsize;
277 }
278
279 if (psz[0] < 1.0)
280 psz[0] = 1.0;
281
282 if (restore_psz != psz[0] || restore_alpha != col[3]) {
283 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
284 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
285
286 intel_draw_point(intel, v0);
287
288 psz[0] = restore_psz;
289 col[3] = restore_alpha;
290
291 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
292 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
293 }
294 else
295 intel_draw_point(intel, v0);
296 }
297
298
299
300
301
302 /***********************************************************************
303 * Fixup for I915 WPOS texture coordinate *
304 ***********************************************************************/
305
306
307
308 static void
309 intel_wpos_triangle(struct intel_context *intel,
310 intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
311 {
312 GLuint offset = intel->wpos_offset;
313 GLuint size = intel->wpos_size;
314
315 __memcpy(((char *) v0) + offset, v0, size);
316 __memcpy(((char *) v1) + offset, v1, size);
317 __memcpy(((char *) v2) + offset, v2, size);
318
319 intel_draw_triangle(intel, v0, v1, v2);
320 }
321
322
323 static void
324 intel_wpos_line(struct intel_context *intel,
325 intelVertexPtr v0, intelVertexPtr v1)
326 {
327 GLuint offset = intel->wpos_offset;
328 GLuint size = intel->wpos_size;
329
330 __memcpy(((char *) v0) + offset, v0, size);
331 __memcpy(((char *) v1) + offset, v1, size);
332
333 intel_draw_line(intel, v0, v1);
334 }
335
336
337 static void
338 intel_wpos_point(struct intel_context *intel, intelVertexPtr v0)
339 {
340 GLuint offset = intel->wpos_offset;
341 GLuint size = intel->wpos_size;
342
343 __memcpy(((char *) v0) + offset, v0, size);
344
345 intel_draw_point(intel, v0);
346 }
347
348
349
350
351
352
353 /***********************************************************************
354 * Macros for t_dd_tritmp.h to draw basic primitives *
355 ***********************************************************************/
356
357 #define TRI( a, b, c ) \
358 do { \
359 if (DO_FALLBACK) \
360 intel->draw_tri( intel, a, b, c ); \
361 else \
362 intel_draw_triangle( intel, a, b, c ); \
363 } while (0)
364
365 #define QUAD( a, b, c, d ) \
366 do { \
367 if (DO_FALLBACK) { \
368 intel->draw_tri( intel, a, b, d ); \
369 intel->draw_tri( intel, b, c, d ); \
370 } else \
371 intel_draw_quad( intel, a, b, c, d ); \
372 } while (0)
373
374 #define LINE( v0, v1 ) \
375 do { \
376 if (DO_FALLBACK) \
377 intel->draw_line( intel, v0, v1 ); \
378 else \
379 intel_draw_line( intel, v0, v1 ); \
380 } while (0)
381
382 #define POINT( v0 ) \
383 do { \
384 if (DO_FALLBACK) \
385 intel->draw_point( intel, v0 ); \
386 else \
387 intel_draw_point( intel, v0 ); \
388 } while (0)
389
390
391 /***********************************************************************
392 * Build render functions from dd templates *
393 ***********************************************************************/
394
395 #define INTEL_OFFSET_BIT 0x01
396 #define INTEL_TWOSIDE_BIT 0x02
397 #define INTEL_UNFILLED_BIT 0x04
398 #define INTEL_FALLBACK_BIT 0x08
399 #define INTEL_MAX_TRIFUNC 0x10
400
401
402 static struct
403 {
404 tnl_points_func points;
405 tnl_line_func line;
406 tnl_triangle_func triangle;
407 tnl_quad_func quad;
408 } rast_tab[INTEL_MAX_TRIFUNC];
409
410
411 #define DO_FALLBACK (IND & INTEL_FALLBACK_BIT)
412 #define DO_OFFSET (IND & INTEL_OFFSET_BIT)
413 #define DO_UNFILLED (IND & INTEL_UNFILLED_BIT)
414 #define DO_TWOSIDE (IND & INTEL_TWOSIDE_BIT)
415 #define DO_FLAT 0
416 #define DO_TRI 1
417 #define DO_QUAD 1
418 #define DO_LINE 1
419 #define DO_POINTS 1
420 #define DO_FULL_QUAD 1
421
422 #define HAVE_RGBA 1
423 #define HAVE_SPEC 1
424 #define HAVE_BACK_COLORS 0
425 #define HAVE_HW_FLATSHADE 1
426 #define VERTEX intelVertex
427 #define TAB rast_tab
428
429 /* Only used to pull back colors into vertices (ie, we know color is
430 * floating point).
431 */
432 #define INTEL_COLOR( dst, src ) \
433 do { \
434 UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
435 UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
436 UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
437 UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \
438 } while (0)
439
440 #define INTEL_SPEC( dst, src ) \
441 do { \
442 UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
443 UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
444 UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
445 } while (0)
446
447
448 #define DEPTH_SCALE intel->polygon_offset_scale
449 #define UNFILLED_TRI unfilled_tri
450 #define UNFILLED_QUAD unfilled_quad
451 #define VERT_X(_v) _v->v.x
452 #define VERT_Y(_v) _v->v.y
453 #define VERT_Z(_v) _v->v.z
454 #define AREA_IS_CCW( a ) (a > 0)
455 #define GET_VERTEX(e) (intel->verts + (e * intel->vertex_size * sizeof(GLuint)))
456
457 #define VERT_SET_RGBA( v, c ) if (coloroffset) INTEL_COLOR( v->ub4[coloroffset], c )
458 #define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset]
459 #define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset]
460 #define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx]
461
462 #define VERT_SET_SPEC( v, c ) if (specoffset) INTEL_SPEC( v->ub4[specoffset], c )
463 #define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
464 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
465 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
466
467 #define LOCAL_VARS(n) \
468 struct intel_context *intel = intel_context(ctx); \
469 GLuint color[n], spec[n]; \
470 GLuint coloroffset = intel->coloroffset; \
471 GLboolean specoffset = intel->specoffset; \
472 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
473
474
475 /***********************************************************************
476 * Helpers for rendering unfilled primitives *
477 ***********************************************************************/
478
479 static const GLuint hw_prim[GL_POLYGON + 1] = {
480 PRIM3D_POINTLIST,
481 PRIM3D_LINELIST,
482 PRIM3D_LINELIST,
483 PRIM3D_LINELIST,
484 PRIM3D_TRILIST,
485 PRIM3D_TRILIST,
486 PRIM3D_TRILIST,
487 PRIM3D_TRILIST,
488 PRIM3D_TRILIST,
489 PRIM3D_TRILIST
490 };
491
492 #define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] )
493 #define RENDER_PRIMITIVE intel->render_primitive
494 #define TAG(x) x
495 #define IND INTEL_FALLBACK_BIT
496 #include "tnl_dd/t_dd_unfilled.h"
497 #undef IND
498
499 /***********************************************************************
500 * Generate GL render functions *
501 ***********************************************************************/
502
503 #define IND (0)
504 #define TAG(x) x
505 #include "tnl_dd/t_dd_tritmp.h"
506
507 #define IND (INTEL_OFFSET_BIT)
508 #define TAG(x) x##_offset
509 #include "tnl_dd/t_dd_tritmp.h"
510
511 #define IND (INTEL_TWOSIDE_BIT)
512 #define TAG(x) x##_twoside
513 #include "tnl_dd/t_dd_tritmp.h"
514
515 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT)
516 #define TAG(x) x##_twoside_offset
517 #include "tnl_dd/t_dd_tritmp.h"
518
519 #define IND (INTEL_UNFILLED_BIT)
520 #define TAG(x) x##_unfilled
521 #include "tnl_dd/t_dd_tritmp.h"
522
523 #define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
524 #define TAG(x) x##_offset_unfilled
525 #include "tnl_dd/t_dd_tritmp.h"
526
527 #define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT)
528 #define TAG(x) x##_twoside_unfilled
529 #include "tnl_dd/t_dd_tritmp.h"
530
531 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
532 #define TAG(x) x##_twoside_offset_unfilled
533 #include "tnl_dd/t_dd_tritmp.h"
534
535 #define IND (INTEL_FALLBACK_BIT)
536 #define TAG(x) x##_fallback
537 #include "tnl_dd/t_dd_tritmp.h"
538
539 #define IND (INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
540 #define TAG(x) x##_offset_fallback
541 #include "tnl_dd/t_dd_tritmp.h"
542
543 #define IND (INTEL_TWOSIDE_BIT|INTEL_FALLBACK_BIT)
544 #define TAG(x) x##_twoside_fallback
545 #include "tnl_dd/t_dd_tritmp.h"
546
547 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
548 #define TAG(x) x##_twoside_offset_fallback
549 #include "tnl_dd/t_dd_tritmp.h"
550
551 #define IND (INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
552 #define TAG(x) x##_unfilled_fallback
553 #include "tnl_dd/t_dd_tritmp.h"
554
555 #define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
556 #define TAG(x) x##_offset_unfilled_fallback
557 #include "tnl_dd/t_dd_tritmp.h"
558
559 #define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
560 #define TAG(x) x##_twoside_unfilled_fallback
561 #include "tnl_dd/t_dd_tritmp.h"
562
563 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT| \
564 INTEL_FALLBACK_BIT)
565 #define TAG(x) x##_twoside_offset_unfilled_fallback
566 #include "tnl_dd/t_dd_tritmp.h"
567
568
569 static void
570 init_rast_tab(void)
571 {
572 init();
573 init_offset();
574 init_twoside();
575 init_twoside_offset();
576 init_unfilled();
577 init_offset_unfilled();
578 init_twoside_unfilled();
579 init_twoside_offset_unfilled();
580 init_fallback();
581 init_offset_fallback();
582 init_twoside_fallback();
583 init_twoside_offset_fallback();
584 init_unfilled_fallback();
585 init_offset_unfilled_fallback();
586 init_twoside_unfilled_fallback();
587 init_twoside_offset_unfilled_fallback();
588 }
589
590
591 /***********************************************************************
592 * Rasterization fallback helpers *
593 ***********************************************************************/
594
595
596 /* This code is hit only when a mix of accelerated and unaccelerated
597 * primitives are being drawn, and only for the unaccelerated
598 * primitives.
599 */
600 static void
601 intel_fallback_tri(struct intel_context *intel,
602 intelVertex * v0, intelVertex * v1, intelVertex * v2)
603 {
604 GLcontext *ctx = &intel->ctx;
605 SWvertex v[3];
606
607 if (0)
608 fprintf(stderr, "\n%s\n", __FUNCTION__);
609
610 INTEL_FIREVERTICES(intel);
611
612 _swsetup_Translate(ctx, v0, &v[0]);
613 _swsetup_Translate(ctx, v1, &v[1]);
614 _swsetup_Translate(ctx, v2, &v[2]);
615 intelSpanRenderStart(ctx);
616 _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
617 intelSpanRenderFinish(ctx);
618 }
619
620
621 static void
622 intel_fallback_line(struct intel_context *intel,
623 intelVertex * v0, intelVertex * v1)
624 {
625 GLcontext *ctx = &intel->ctx;
626 SWvertex v[2];
627
628 if (0)
629 fprintf(stderr, "\n%s\n", __FUNCTION__);
630
631 INTEL_FIREVERTICES(intel);
632
633 _swsetup_Translate(ctx, v0, &v[0]);
634 _swsetup_Translate(ctx, v1, &v[1]);
635 intelSpanRenderStart(ctx);
636 _swrast_Line(ctx, &v[0], &v[1]);
637 intelSpanRenderFinish(ctx);
638 }
639
640 static void
641 intel_fallback_point(struct intel_context *intel,
642 intelVertex * v0)
643 {
644 GLcontext *ctx = &intel->ctx;
645 SWvertex v[1];
646
647 if (0)
648 fprintf(stderr, "\n%s\n", __FUNCTION__);
649
650 INTEL_FIREVERTICES(intel);
651
652 _swsetup_Translate(ctx, v0, &v[0]);
653 intelSpanRenderStart(ctx);
654 _swrast_Point(ctx, &v[0]);
655 intelSpanRenderFinish(ctx);
656 }
657
658
659 /**********************************************************************/
660 /* Render unclipped begin/end objects */
661 /**********************************************************************/
662
663 #define IND 0
664 #define V(x) (intelVertex *)(vertptr + ((x)*vertsize*sizeof(GLuint)))
665 #define RENDER_POINTS( start, count ) \
666 for ( ; start < count ; start++) POINT( V(ELT(start)) );
667 #define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) )
668 #define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) )
669 #define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
670 #define INIT(x) intelRenderPrimitive( ctx, x )
671 #undef LOCAL_VARS
672 #define LOCAL_VARS \
673 struct intel_context *intel = intel_context(ctx); \
674 GLubyte *vertptr = (GLubyte *)intel->verts; \
675 const GLuint vertsize = intel->vertex_size; \
676 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
677 (void) elt;
678 #define RESET_STIPPLE
679 #define RESET_OCCLUSION
680 #define PRESERVE_VB_DEFS
681 #define ELT(x) x
682 #define TAG(x) intel_##x##_verts
683 #include "tnl/t_vb_rendertmp.h"
684 #undef ELT
685 #undef TAG
686 #define TAG(x) intel_##x##_elts
687 #define ELT(x) elt[x]
688 #include "tnl/t_vb_rendertmp.h"
689
690 /**********************************************************************/
691 /* Render clipped primitives */
692 /**********************************************************************/
693
694
695
696 static void
697 intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
698 {
699 struct intel_context *intel = intel_context(ctx);
700 TNLcontext *tnl = TNL_CONTEXT(ctx);
701 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
702 GLuint prim = intel->render_primitive;
703
704 /* Render the new vertices as an unclipped polygon.
705 */
706 {
707 GLuint *tmp = VB->Elts;
708 VB->Elts = (GLuint *) elts;
709 tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n,
710 PRIM_BEGIN | PRIM_END);
711 VB->Elts = tmp;
712 }
713
714 /* Restore the render primitive
715 */
716 if (prim != GL_POLYGON)
717 tnl->Driver.Render.PrimitiveNotify(ctx, prim);
718 }
719
720 static void
721 intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj)
722 {
723 TNLcontext *tnl = TNL_CONTEXT(ctx);
724
725 tnl->Driver.Render.Line(ctx, ii, jj);
726 }
727
728 static void
729 intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
730 {
731 struct intel_context *intel = intel_context(ctx);
732 const GLuint vertsize = intel->vertex_size;
733 GLuint *vb = intelExtendInlinePrimitive(intel, (n - 2) * 3 * vertsize);
734 GLubyte *vertptr = (GLubyte *) intel->verts;
735 const GLuint *start = (const GLuint *) V(elts[0]);
736 int i, j;
737
738 for (i = 2; i < n; i++) {
739 COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
740 COPY_DWORDS(j, vb, vertsize, V(elts[i]));
741 COPY_DWORDS(j, vb, vertsize, start);
742 }
743 }
744
745 /**********************************************************************/
746 /* Choose render functions */
747 /**********************************************************************/
748
749
750
751
752 #define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN | DD_POINT_SMOOTH | DD_TRI_SMOOTH)
753 #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
754
755 void
756 intelChooseRenderState(GLcontext * ctx)
757 {
758 TNLcontext *tnl = TNL_CONTEXT(ctx);
759 struct intel_context *intel = intel_context(ctx);
760 GLuint flags = ctx->_TriangleCaps;
761 const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
762 GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
763 GLuint index = 0;
764
765 if (INTEL_DEBUG & DEBUG_STATE)
766 fprintf(stderr, "\n%s\n", __FUNCTION__);
767
768 if ((flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) || have_wpos) {
769
770 if (flags & ANY_RASTER_FLAGS) {
771 if (flags & DD_TRI_LIGHT_TWOSIDE)
772 index |= INTEL_TWOSIDE_BIT;
773 if (flags & DD_TRI_OFFSET)
774 index |= INTEL_OFFSET_BIT;
775 if (flags & DD_TRI_UNFILLED)
776 index |= INTEL_UNFILLED_BIT;
777 }
778
779 if (have_wpos) {
780 intel->draw_point = intel_wpos_point;
781 intel->draw_line = intel_wpos_line;
782 intel->draw_tri = intel_wpos_triangle;
783
784 /* Make sure these get called:
785 */
786 index |= INTEL_FALLBACK_BIT;
787 }
788 else {
789 intel->draw_point = intel_draw_point;
790 intel->draw_line = intel_draw_line;
791 intel->draw_tri = intel_draw_triangle;
792 }
793
794 /* Hook in fallbacks for specific primitives.
795 */
796 if (flags & ANY_FALLBACK_FLAGS) {
797 if (flags & DD_LINE_STIPPLE)
798 intel->draw_line = intel_fallback_line;
799
800 if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple)
801 intel->draw_tri = intel_fallback_tri;
802
803 if (flags & DD_TRI_SMOOTH) {
804 if (intel->strict_conformance)
805 intel->draw_tri = intel_fallback_tri;
806 }
807
808 if (flags & DD_POINT_ATTEN) {
809 if (0)
810 intel->draw_point = intel_atten_point;
811 else
812 intel->draw_point = intel_fallback_point;
813 }
814
815 if (flags & DD_POINT_SMOOTH) {
816 if (intel->strict_conformance)
817 intel->draw_point = intel_fallback_point;
818 }
819
820 index |= INTEL_FALLBACK_BIT;
821 }
822 }
823
824 if (intel->RenderIndex != index) {
825 intel->RenderIndex = index;
826
827 tnl->Driver.Render.Points = rast_tab[index].points;
828 tnl->Driver.Render.Line = rast_tab[index].line;
829 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
830 tnl->Driver.Render.Quad = rast_tab[index].quad;
831
832 if (index == 0) {
833 tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts;
834 tnl->Driver.Render.PrimTabElts = intel_render_tab_elts;
835 tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
836 tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly;
837 }
838 else {
839 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
840 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
841 tnl->Driver.Render.ClippedLine = intelRenderClippedLine;
842 tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly;
843 }
844 }
845 }
846
847 static const GLenum reduced_prim[GL_POLYGON + 1] = {
848 GL_POINTS,
849 GL_LINES,
850 GL_LINES,
851 GL_LINES,
852 GL_TRIANGLES,
853 GL_TRIANGLES,
854 GL_TRIANGLES,
855 GL_TRIANGLES,
856 GL_TRIANGLES,
857 GL_TRIANGLES
858 };
859
860
861 /**********************************************************************/
862 /* High level hooks for t_vb_render.c */
863 /**********************************************************************/
864
865
866
867
868 static void
869 intelRunPipeline(GLcontext * ctx)
870 {
871 struct intel_context *intel = intel_context(ctx);
872
873 _mesa_lock_context_textures(ctx);
874
875 if (ctx->NewState)
876 _mesa_update_state_locked(ctx);
877
878 if (intel->NewGLState) {
879 if (intel->NewGLState & _NEW_TEXTURE) {
880 intel->vtbl.update_texture_state(intel);
881 }
882
883 if (!intel->Fallback) {
884 if (intel->NewGLState & _INTEL_NEW_RENDERSTATE)
885 intelChooseRenderState(ctx);
886 }
887
888 intel->NewGLState = 0;
889 }
890
891 _tnl_run_pipeline(ctx);
892
893 _mesa_unlock_context_textures(ctx);
894 }
895
896 static void
897 intelRenderStart(GLcontext * ctx)
898 {
899 struct intel_context *intel = intel_context(ctx);
900
901 intel->vtbl.render_start(intel_context(ctx));
902 intel->vtbl.emit_state(intel);
903 }
904
905 static void
906 intelRenderFinish(GLcontext * ctx)
907 {
908 struct intel_context *intel = intel_context(ctx);
909
910 if (intel->RenderIndex & INTEL_FALLBACK_BIT)
911 _swrast_flush(ctx);
912
913 INTEL_FIREVERTICES(intel);
914 }
915
916
917
918
919 /* System to flush dma and emit state changes based on the rasterized
920 * primitive.
921 */
922 static void
923 intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim)
924 {
925 struct intel_context *intel = intel_context(ctx);
926
927 if (0)
928 fprintf(stderr, "%s %s %x\n", __FUNCTION__,
929 _mesa_lookup_enum_by_nr(rprim), hwprim);
930
931 intel->vtbl.reduced_primitive_state(intel, rprim);
932
933 /* Start a new primitive. Arrange to have it flushed later on.
934 */
935 if (hwprim != intel->prim.primitive) {
936 INTEL_FIREVERTICES(intel);
937
938 intelStartInlinePrimitive(intel, hwprim, LOOP_CLIPRECTS);
939 }
940 }
941
942
943 /*
944 */
945 static void
946 intelRenderPrimitive(GLcontext * ctx, GLenum prim)
947 {
948 struct intel_context *intel = intel_context(ctx);
949
950 if (0)
951 fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
952
953 /* Let some clipping routines know which primitive they're dealing
954 * with.
955 */
956 intel->render_primitive = prim;
957
958 /* Shortcircuit this when called from t_dd_rendertmp.h for unfilled
959 * triangles. The rasterized primitive will always be reset by
960 * lower level functions in that case, potentially pingponging the
961 * state:
962 */
963 if (reduced_prim[prim] == GL_TRIANGLES &&
964 (ctx->_TriangleCaps & DD_TRI_UNFILLED))
965 return;
966
967 /* Set some primitive-dependent state and Start? a new primitive.
968 */
969 intelRasterPrimitive(ctx, reduced_prim[prim], hw_prim[prim]);
970 }
971
972
973 /**********************************************************************/
974 /* Transition to/from hardware rasterization. */
975 /**********************************************************************/
976
977 static char *fallbackStrings[] = {
978 [0] = "Draw buffer",
979 [1] = "Read buffer",
980 [2] = "Depth buffer",
981 [3] = "Stencil buffer",
982 [4] = "User disable",
983 [5] = "Render mode",
984
985 [12] = "Texture",
986 [13] = "Color mask",
987 [14] = "Stencil",
988 [15] = "Stipple",
989 [16] = "Program",
990 [17] = "Logic op",
991 [18] = "Smooth polygon",
992 [19] = "Smooth point",
993 };
994
995
996 static char *
997 getFallbackString(GLuint bit)
998 {
999 int i = 0;
1000 while (bit > 1) {
1001 i++;
1002 bit >>= 1;
1003 }
1004 return fallbackStrings[i];
1005 }
1006
1007
1008
1009 void
1010 intelFallback(struct intel_context *intel, GLuint bit, GLboolean mode)
1011 {
1012 GLcontext *ctx = &intel->ctx;
1013 TNLcontext *tnl = TNL_CONTEXT(ctx);
1014 GLuint oldfallback = intel->Fallback;
1015
1016 if (mode) {
1017 intel->Fallback |= bit;
1018 if (oldfallback == 0) {
1019 intelFlush(ctx);
1020 if (INTEL_DEBUG & DEBUG_FALLBACKS)
1021 fprintf(stderr, "ENTER FALLBACK %x: %s\n",
1022 bit, getFallbackString(bit));
1023 _swsetup_Wakeup(ctx);
1024 intel->RenderIndex = ~0;
1025 }
1026 }
1027 else {
1028 intel->Fallback &= ~bit;
1029 if (oldfallback == bit) {
1030 _swrast_flush(ctx);
1031 if (INTEL_DEBUG & DEBUG_FALLBACKS)
1032 fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit));
1033 tnl->Driver.Render.Start = intelRenderStart;
1034 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
1035 tnl->Driver.Render.Finish = intelRenderFinish;
1036 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
1037 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
1038 tnl->Driver.Render.Interp = _tnl_interp;
1039
1040 _tnl_invalidate_vertex_state(ctx, ~0);
1041 _tnl_invalidate_vertices(ctx, ~0);
1042 _tnl_install_attrs(ctx,
1043 intel->vertex_attrs,
1044 intel->vertex_attr_count,
1045 intel->ViewportMatrix.m, 0);
1046
1047 intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
1048 }
1049 }
1050 }
1051
1052 union fi
1053 {
1054 GLfloat f;
1055 GLint i;
1056 };
1057
1058
1059 /**********************************************************************/
1060 /* Used only with the metaops callbacks. */
1061 /**********************************************************************/
1062 static void
1063 intel_meta_draw_poly(struct intel_context *intel,
1064 GLuint n,
1065 GLfloat xy[][2],
1066 GLfloat z, GLuint color, GLfloat tex[][2])
1067 {
1068 union fi *vb;
1069 GLint i;
1070 GLboolean was_locked = intel->locked;
1071
1072 if (!was_locked)
1073 LOCK_HARDWARE(intel);
1074
1075 /* All 3d primitives should be emitted with LOOP_CLIPRECTS,
1076 * otherwise the drawing origin (DR4) might not be set correctly.
1077 */
1078 intelStartInlinePrimitive(intel, PRIM3D_TRIFAN, LOOP_CLIPRECTS);
1079 vb = (union fi *) intelExtendInlinePrimitive(intel, n * 6);
1080
1081 for (i = 0; i < n; i++) {
1082 vb[0].f = xy[i][0];
1083 vb[1].f = xy[i][1];
1084 vb[2].f = z;
1085 vb[3].i = color;
1086 vb[4].f = tex[i][0];
1087 vb[5].f = tex[i][1];
1088 vb += 6;
1089 }
1090
1091 INTEL_FIREVERTICES(intel);
1092
1093 if (!was_locked)
1094 UNLOCK_HARDWARE(intel);
1095 }
1096
1097 static void
1098 intel_meta_draw_quad(struct intel_context *intel,
1099 GLfloat x0, GLfloat x1,
1100 GLfloat y0, GLfloat y1,
1101 GLfloat z,
1102 GLuint color,
1103 GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1)
1104 {
1105 GLfloat xy[4][2];
1106 GLfloat tex[4][2];
1107
1108 xy[0][0] = x0;
1109 xy[0][1] = y0;
1110 xy[1][0] = x1;
1111 xy[1][1] = y0;
1112 xy[2][0] = x1;
1113 xy[2][1] = y1;
1114 xy[3][0] = x0;
1115 xy[3][1] = y1;
1116
1117 tex[0][0] = s0;
1118 tex[0][1] = t0;
1119 tex[1][0] = s1;
1120 tex[1][1] = t0;
1121 tex[2][0] = s1;
1122 tex[2][1] = t1;
1123 tex[3][0] = s0;
1124 tex[3][1] = t1;
1125
1126 intel_meta_draw_poly(intel, 4, xy, z, color, tex);
1127 }
1128
1129
1130
1131 /**********************************************************************/
1132 /* Initialization. */
1133 /**********************************************************************/
1134
1135
1136 void
1137 intelInitTriFuncs(GLcontext * ctx)
1138 {
1139 struct intel_context *intel = intel_context(ctx);
1140 TNLcontext *tnl = TNL_CONTEXT(ctx);
1141 static int firsttime = 1;
1142
1143 if (firsttime) {
1144 init_rast_tab();
1145 firsttime = 0;
1146 }
1147
1148 tnl->Driver.RunPipeline = intelRunPipeline;
1149 tnl->Driver.Render.Start = intelRenderStart;
1150 tnl->Driver.Render.Finish = intelRenderFinish;
1151 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
1152 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
1153 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
1154 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
1155 tnl->Driver.Render.Interp = _tnl_interp;
1156
1157 intel->vtbl.meta_draw_quad = intel_meta_draw_quad;
1158 }