Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / i915 / intel_tris.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /** @file intel_tris.c
29 *
30 * This file contains functions for managing the vertex buffer and emitting
31 * primitives into it.
32 */
33
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/enums.h"
38 #include "main/texobj.h"
39 #include "main/state.h"
40 #include "main/dd.h"
41
42 #include "swrast/swrast.h"
43 #include "swrast_setup/swrast_setup.h"
44 #include "tnl/t_context.h"
45 #include "tnl/t_pipeline.h"
46 #include "tnl/t_vertex.h"
47
48 #include "intel_screen.h"
49 #include "intel_context.h"
50 #include "intel_tris.h"
51 #include "intel_batchbuffer.h"
52 #include "intel_buffers.h"
53 #include "intel_reg.h"
54 #include "intel_span.h"
55 #include "intel_tex.h"
56 #include "intel_chipset.h"
57 #include "i830_context.h"
58 #include "i830_reg.h"
59
60 static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
61 static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
62 GLuint hwprim);
63
64 static void
65 intel_flush_inline_primitive(struct intel_context *intel)
66 {
67 GLuint used = intel->batch->ptr - intel->prim.start_ptr;
68
69 assert(intel->prim.primitive != ~0);
70
71 /* _mesa_printf("/\n"); */
72
73 if (used < 8)
74 goto do_discard;
75
76 *(int *) intel->prim.start_ptr = (_3DPRIMITIVE |
77 intel->prim.primitive | (used / 4 - 2));
78
79 goto finished;
80
81 do_discard:
82 intel->batch->ptr -= used;
83
84 finished:
85 intel->prim.primitive = ~0;
86 intel->prim.start_ptr = 0;
87 intel->prim.flush = 0;
88 }
89
90 static void intel_start_inline(struct intel_context *intel, uint32_t prim)
91 {
92 BATCH_LOCALS;
93 uint32_t batch_flags = LOOP_CLIPRECTS;
94
95 intel_wait_flips(intel);
96 intel->vtbl.emit_state(intel);
97
98 intel->no_batch_wrap = GL_TRUE;
99
100 /*_mesa_printf("%s *", __progname);*/
101
102 /* Emit a slot which will be filled with the inline primitive
103 * command later.
104 */
105 BEGIN_BATCH(2, batch_flags);
106 OUT_BATCH(0);
107
108 assert((intel->batch->dirty_state & (1<<1)) == 0);
109
110 intel->prim.start_ptr = intel->batch->ptr;
111 intel->prim.primitive = prim;
112 intel->prim.flush = intel_flush_inline_primitive;
113
114 OUT_BATCH(0);
115 ADVANCE_BATCH();
116
117 intel->no_batch_wrap = GL_FALSE;
118 /* _mesa_printf(">"); */
119 }
120
121 static void intel_wrap_inline(struct intel_context *intel)
122 {
123 GLuint prim = intel->prim.primitive;
124
125 intel_flush_inline_primitive(intel);
126 intel_batchbuffer_flush(intel->batch);
127 intel_start_inline(intel, prim); /* ??? */
128 }
129
130 static GLuint *intel_extend_inline(struct intel_context *intel, GLuint dwords)
131 {
132 GLuint sz = dwords * sizeof(GLuint);
133 GLuint *ptr;
134
135 assert(intel->prim.flush == intel_flush_inline_primitive);
136
137 if (intel_batchbuffer_space(intel->batch) < sz)
138 intel_wrap_inline(intel);
139
140 /* _mesa_printf("."); */
141
142 intel->vtbl.assert_not_dirty(intel);
143
144 ptr = (GLuint *) intel->batch->ptr;
145 intel->batch->ptr += sz;
146
147 return ptr;
148 }
149
150 /** Sets the primitive type for a primitive sequence, flushing as needed. */
151 void intel_set_prim(struct intel_context *intel, uint32_t prim)
152 {
153 /* if we have no VBOs */
154
155 if (intel->intelScreen->no_vbo) {
156 intel_start_inline(intel, prim);
157 return;
158 }
159 if (prim != intel->prim.primitive) {
160 INTEL_FIREVERTICES(intel);
161 intel->prim.primitive = prim;
162 }
163 }
164
165 /** Returns mapped VB space for the given number of vertices */
166 uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
167 {
168 uint32_t *addr;
169
170 if (intel->intelScreen->no_vbo) {
171 return intel_extend_inline(intel, count * intel->vertex_size);
172 }
173
174 /* Check for space in the existing VB */
175 if (intel->prim.vb_bo == NULL ||
176 (intel->prim.current_offset +
177 count * intel->vertex_size * 4) > INTEL_VB_SIZE ||
178 (intel->prim.count + count) >= (1 << 16)) {
179 /* Flush existing prim if any */
180 INTEL_FIREVERTICES(intel);
181
182 intel_finish_vb(intel);
183
184 /* Start a new VB */
185 if (intel->prim.vb == NULL)
186 intel->prim.vb = malloc(INTEL_VB_SIZE);
187 intel->prim.vb_bo = dri_bo_alloc(intel->bufmgr, "vb",
188 INTEL_VB_SIZE, 4);
189 intel->prim.start_offset = 0;
190 intel->prim.current_offset = 0;
191 }
192
193 intel->prim.flush = intel_flush_prim;
194
195 addr = (uint32_t *)(intel->prim.vb + intel->prim.current_offset);
196 intel->prim.current_offset += intel->vertex_size * 4 * count;
197 intel->prim.count += count;
198
199 return addr;
200 }
201
202 /** Dispatches the accumulated primitive to the batchbuffer. */
203 void intel_flush_prim(struct intel_context *intel)
204 {
205 BATCH_LOCALS;
206 dri_bo *aper_array[2];
207 dri_bo *vb_bo;
208 unsigned int offset, count;
209
210 /* Must be called after an intel_start_prim. */
211 assert(intel->prim.primitive != ~0);
212
213 if (intel->prim.count == 0)
214 return;
215
216 /* Clear the current prims out of the context state so that a batch flush
217 * flush triggered by wait_flips or emit_state doesn't loop back to
218 * flush_prim again.
219 */
220 vb_bo = intel->prim.vb_bo;
221 dri_bo_reference(vb_bo);
222 count = intel->prim.count;
223 intel->prim.count = 0;
224 offset = intel->prim.start_offset;
225 intel->prim.start_offset = intel->prim.current_offset;
226 if (!IS_9XX(intel->intelScreen->deviceID))
227 intel->prim.start_offset = ALIGN(intel->prim.start_offset, 128);
228 intel->prim.flush = NULL;
229
230 intel_wait_flips(intel);
231
232 intel->vtbl.emit_state(intel);
233
234 aper_array[0] = intel->batch->buf;
235 aper_array[1] = vb_bo;
236 if (dri_bufmgr_check_aperture_space(aper_array, 2)) {
237 intel_batchbuffer_flush(intel->batch);
238 intel->vtbl.emit_state(intel);
239 }
240
241 /* Ensure that we don't start a new batch for the following emit, which
242 * depends on the state just emitted. emit_state should be making sure we
243 * have the space for this.
244 */
245 intel->no_batch_wrap = GL_TRUE;
246
247 /* Check that we actually emitted the state into this batch, using the
248 * UPLOAD_CTX bit as the signal.
249 */
250 assert((intel->batch->dirty_state & (1<<1)) == 0);
251
252 #if 0
253 printf("emitting %d..%d=%d vertices size %d\n", offset,
254 intel->prim.current_offset, count,
255 intel->vertex_size * 4);
256 #endif
257
258 if (IS_9XX(intel->intelScreen->deviceID)) {
259 BEGIN_BATCH(5, LOOP_CLIPRECTS);
260 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
261 I1_LOAD_S(0) | I1_LOAD_S(1) | 1);
262 assert((offset & !S0_VB_OFFSET_MASK) == 0);
263 OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, offset);
264 OUT_BATCH((intel->vertex_size << S1_VERTEX_WIDTH_SHIFT) |
265 (intel->vertex_size << S1_VERTEX_PITCH_SHIFT));
266
267 OUT_BATCH(_3DPRIMITIVE |
268 PRIM_INDIRECT |
269 PRIM_INDIRECT_SEQUENTIAL |
270 intel->prim.primitive |
271 count);
272 OUT_BATCH(0); /* Beginning vertex index */
273 ADVANCE_BATCH();
274 } else {
275 struct i830_context *i830 = i830_context(&intel->ctx);
276
277 BEGIN_BATCH(5, LOOP_CLIPRECTS);
278 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
279 I1_LOAD_S(0) | I1_LOAD_S(2) | 1);
280 /* S0 */
281 assert((offset & !S0_VB_OFFSET_MASK_830) == 0);
282 OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
283 offset | (intel->vertex_size << S0_VB_PITCH_SHIFT_830) |
284 S0_VB_ENABLE_830);
285 /* S2
286 * This is somewhat unfortunate -- VB width is tied up with
287 * vertex format data that we've already uploaded through
288 * _3DSTATE_VFT[01]_CMD. We may want to replace emits of VFT state with
289 * STATE_IMMEDIATE_1 like this to avoid duplication.
290 */
291 OUT_BATCH((i830->state.Ctx[I830_CTXREG_VF] & VFT0_TEX_COUNT_MASK) >>
292 VFT0_TEX_COUNT_SHIFT << S2_TEX_COUNT_SHIFT_830 |
293 (i830->state.Ctx[I830_CTXREG_VF2] << 16) |
294 intel->vertex_size << S2_VERTEX_0_WIDTH_SHIFT_830);
295
296 OUT_BATCH(_3DPRIMITIVE |
297 PRIM_INDIRECT |
298 PRIM_INDIRECT_SEQUENTIAL |
299 intel->prim.primitive |
300 count);
301 OUT_BATCH(0); /* Beginning vertex index */
302 ADVANCE_BATCH();
303 }
304
305 intel->no_batch_wrap = GL_FALSE;
306
307 dri_bo_unreference(vb_bo);
308 }
309
310 /**
311 * Uploads the locally-accumulated VB into the buffer object.
312 *
313 * This avoids us thrashing the cachelines in and out as the buffer gets
314 * filled, dispatched, then reused as the hardware completes rendering from it,
315 * and also lets us clflush less if we dispatch with a partially-filled VB.
316 *
317 * This is called normally from get_space when we're finishing a BO, but also
318 * at batch flush time so that we don't try accessing the contents of a
319 * just-dispatched buffer.
320 */
321 void intel_finish_vb(struct intel_context *intel)
322 {
323 if (intel->prim.vb_bo == NULL)
324 return;
325
326 dri_bo_subdata(intel->prim.vb_bo, 0, intel->prim.start_offset,
327 intel->prim.vb);
328 dri_bo_unreference(intel->prim.vb_bo);
329 intel->prim.vb_bo = NULL;
330 }
331
332 /***********************************************************************
333 * Emit primitives as inline vertices *
334 ***********************************************************************/
335
336 #ifdef __i386__
337 #define COPY_DWORDS( j, vb, vertsize, v ) \
338 do { \
339 int __tmp; \
340 __asm__ __volatile__( "rep ; movsl" \
341 : "=%c" (j), "=D" (vb), "=S" (__tmp) \
342 : "0" (vertsize), \
343 "D" ((long)vb), \
344 "S" ((long)v) ); \
345 } while (0)
346 #else
347 #define COPY_DWORDS( j, vb, vertsize, v ) \
348 do { \
349 for ( j = 0 ; j < vertsize ; j++ ) { \
350 vb[j] = ((GLuint *)v)[j]; \
351 } \
352 vb += vertsize; \
353 } while (0)
354 #endif
355
356 static void
357 intel_draw_quad(struct intel_context *intel,
358 intelVertexPtr v0,
359 intelVertexPtr v1, intelVertexPtr v2, intelVertexPtr v3)
360 {
361 GLuint vertsize = intel->vertex_size;
362 GLuint *vb = intel_get_prim_space(intel, 6);
363 int j;
364
365 COPY_DWORDS(j, vb, vertsize, v0);
366 COPY_DWORDS(j, vb, vertsize, v1);
367
368 /* If smooth shading, draw like a trifan which gives better
369 * rasterization. Otherwise draw as two triangles with provoking
370 * vertex in third position as required for flat shading.
371 */
372 if (intel->ctx.Light.ShadeModel == GL_FLAT) {
373 COPY_DWORDS(j, vb, vertsize, v3);
374 COPY_DWORDS(j, vb, vertsize, v1);
375 }
376 else {
377 COPY_DWORDS(j, vb, vertsize, v2);
378 COPY_DWORDS(j, vb, vertsize, v0);
379 }
380
381 COPY_DWORDS(j, vb, vertsize, v2);
382 COPY_DWORDS(j, vb, vertsize, v3);
383 }
384
385 static void
386 intel_draw_triangle(struct intel_context *intel,
387 intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
388 {
389 GLuint vertsize = intel->vertex_size;
390 GLuint *vb = intel_get_prim_space(intel, 3);
391 int j;
392
393 COPY_DWORDS(j, vb, vertsize, v0);
394 COPY_DWORDS(j, vb, vertsize, v1);
395 COPY_DWORDS(j, vb, vertsize, v2);
396 }
397
398
399 static void
400 intel_draw_line(struct intel_context *intel,
401 intelVertexPtr v0, intelVertexPtr v1)
402 {
403 GLuint vertsize = intel->vertex_size;
404 GLuint *vb = intel_get_prim_space(intel, 2);
405 int j;
406
407 COPY_DWORDS(j, vb, vertsize, v0);
408 COPY_DWORDS(j, vb, vertsize, v1);
409 }
410
411
412 static void
413 intel_draw_point(struct intel_context *intel, intelVertexPtr v0)
414 {
415 GLuint vertsize = intel->vertex_size;
416 GLuint *vb = intel_get_prim_space(intel, 1);
417 int j;
418
419 /* Adjust for sub pixel position -- still required for conform. */
420 *(float *) &vb[0] = v0->v.x;
421 *(float *) &vb[1] = v0->v.y;
422 for (j = 2; j < vertsize; j++)
423 vb[j] = v0->ui[j];
424 }
425
426
427
428 /***********************************************************************
429 * Fixup for ARB_point_parameters *
430 ***********************************************************************/
431
432 /* Currently not working - VERT_ATTRIB_POINTSIZE isn't correctly
433 * represented in the fragment program InputsRead field.
434 */
435 static void
436 intel_atten_point(struct intel_context *intel, intelVertexPtr v0)
437 {
438 GLcontext *ctx = &intel->ctx;
439 GLfloat psz[4], col[4], restore_psz, restore_alpha;
440
441 _tnl_get_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
442 _tnl_get_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
443
444 restore_psz = psz[0];
445 restore_alpha = col[3];
446
447 if (psz[0] >= ctx->Point.Threshold) {
448 psz[0] = MIN2(psz[0], ctx->Point.MaxSize);
449 }
450 else {
451 GLfloat dsize = psz[0] / ctx->Point.Threshold;
452 psz[0] = MAX2(ctx->Point.Threshold, ctx->Point.MinSize);
453 col[3] *= dsize * dsize;
454 }
455
456 if (psz[0] < 1.0)
457 psz[0] = 1.0;
458
459 if (restore_psz != psz[0] || restore_alpha != col[3]) {
460 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
461 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
462
463 intel_draw_point(intel, v0);
464
465 psz[0] = restore_psz;
466 col[3] = restore_alpha;
467
468 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_POINTSIZE, psz);
469 _tnl_set_attr(ctx, v0, _TNL_ATTRIB_COLOR0, col);
470 }
471 else
472 intel_draw_point(intel, v0);
473 }
474
475
476
477
478
479 /***********************************************************************
480 * Fixup for I915 WPOS texture coordinate *
481 ***********************************************************************/
482
483
484
485 static void
486 intel_wpos_triangle(struct intel_context *intel,
487 intelVertexPtr v0, intelVertexPtr v1, intelVertexPtr v2)
488 {
489 GLuint offset = intel->wpos_offset;
490 GLuint size = intel->wpos_size;
491 GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
492 GLfloat *v1_wpos = (GLfloat *)((char *)v1 + offset);
493 GLfloat *v2_wpos = (GLfloat *)((char *)v2 + offset);
494
495 __memcpy(v0_wpos, v0, size);
496 __memcpy(v1_wpos, v1, size);
497 __memcpy(v2_wpos, v2, size);
498
499 v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h;
500 v1_wpos[1] = -v1_wpos[1] + intel->driDrawable->h;
501 v2_wpos[1] = -v2_wpos[1] + intel->driDrawable->h;
502
503
504 intel_draw_triangle(intel, v0, v1, v2);
505 }
506
507
508 static void
509 intel_wpos_line(struct intel_context *intel,
510 intelVertexPtr v0, intelVertexPtr v1)
511 {
512 GLuint offset = intel->wpos_offset;
513 GLuint size = intel->wpos_size;
514 GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
515 GLfloat *v1_wpos = (GLfloat *)((char *)v1 + offset);
516
517 __memcpy(v0_wpos, v0, size);
518 __memcpy(v1_wpos, v1, size);
519
520 v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h;
521 v1_wpos[1] = -v1_wpos[1] + intel->driDrawable->h;
522
523 intel_draw_line(intel, v0, v1);
524 }
525
526
527 static void
528 intel_wpos_point(struct intel_context *intel, intelVertexPtr v0)
529 {
530 GLuint offset = intel->wpos_offset;
531 GLuint size = intel->wpos_size;
532 GLfloat *v0_wpos = (GLfloat *)((char *)v0 + offset);
533
534 __memcpy(v0_wpos, v0, size);
535 v0_wpos[1] = -v0_wpos[1] + intel->driDrawable->h;
536
537 intel_draw_point(intel, v0);
538 }
539
540
541
542
543
544
545 /***********************************************************************
546 * Macros for t_dd_tritmp.h to draw basic primitives *
547 ***********************************************************************/
548
549 #define TRI( a, b, c ) \
550 do { \
551 if (DO_FALLBACK) \
552 intel->draw_tri( intel, a, b, c ); \
553 else \
554 intel_draw_triangle( intel, a, b, c ); \
555 } while (0)
556
557 #define QUAD( a, b, c, d ) \
558 do { \
559 if (DO_FALLBACK) { \
560 intel->draw_tri( intel, a, b, d ); \
561 intel->draw_tri( intel, b, c, d ); \
562 } else \
563 intel_draw_quad( intel, a, b, c, d ); \
564 } while (0)
565
566 #define LINE( v0, v1 ) \
567 do { \
568 if (DO_FALLBACK) \
569 intel->draw_line( intel, v0, v1 ); \
570 else \
571 intel_draw_line( intel, v0, v1 ); \
572 } while (0)
573
574 #define POINT( v0 ) \
575 do { \
576 if (DO_FALLBACK) \
577 intel->draw_point( intel, v0 ); \
578 else \
579 intel_draw_point( intel, v0 ); \
580 } while (0)
581
582
583 /***********************************************************************
584 * Build render functions from dd templates *
585 ***********************************************************************/
586
587 #define INTEL_OFFSET_BIT 0x01
588 #define INTEL_TWOSIDE_BIT 0x02
589 #define INTEL_UNFILLED_BIT 0x04
590 #define INTEL_FALLBACK_BIT 0x08
591 #define INTEL_MAX_TRIFUNC 0x10
592
593
594 static struct
595 {
596 tnl_points_func points;
597 tnl_line_func line;
598 tnl_triangle_func triangle;
599 tnl_quad_func quad;
600 } rast_tab[INTEL_MAX_TRIFUNC];
601
602
603 #define DO_FALLBACK (IND & INTEL_FALLBACK_BIT)
604 #define DO_OFFSET (IND & INTEL_OFFSET_BIT)
605 #define DO_UNFILLED (IND & INTEL_UNFILLED_BIT)
606 #define DO_TWOSIDE (IND & INTEL_TWOSIDE_BIT)
607 #define DO_FLAT 0
608 #define DO_TRI 1
609 #define DO_QUAD 1
610 #define DO_LINE 1
611 #define DO_POINTS 1
612 #define DO_FULL_QUAD 1
613
614 #define HAVE_RGBA 1
615 #define HAVE_SPEC 1
616 #define HAVE_BACK_COLORS 0
617 #define HAVE_HW_FLATSHADE 1
618 #define VERTEX intelVertex
619 #define TAB rast_tab
620
621 /* Only used to pull back colors into vertices (ie, we know color is
622 * floating point).
623 */
624 #define INTEL_COLOR( dst, src ) \
625 do { \
626 UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
627 UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
628 UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
629 UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \
630 } while (0)
631
632 #define INTEL_SPEC( dst, src ) \
633 do { \
634 UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \
635 UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \
636 UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \
637 } while (0)
638
639
640 #define DEPTH_SCALE intel->polygon_offset_scale
641 #define UNFILLED_TRI unfilled_tri
642 #define UNFILLED_QUAD unfilled_quad
643 #define VERT_X(_v) _v->v.x
644 #define VERT_Y(_v) _v->v.y
645 #define VERT_Z(_v) _v->v.z
646 #define AREA_IS_CCW( a ) (a > 0)
647 #define GET_VERTEX(e) (intel->verts + (e * intel->vertex_size * sizeof(GLuint)))
648
649 #define VERT_SET_RGBA( v, c ) if (coloroffset) INTEL_COLOR( v->ub4[coloroffset], c )
650 #define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset]
651 #define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset]
652 #define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx]
653
654 #define VERT_SET_SPEC( v, c ) if (specoffset) INTEL_SPEC( v->ub4[specoffset], c )
655 #define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset])
656 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
657 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
658
659 #define LOCAL_VARS(n) \
660 struct intel_context *intel = intel_context(ctx); \
661 GLuint color[n] = { 0, }, spec[n] = { 0, }; \
662 GLuint coloroffset = intel->coloroffset; \
663 GLboolean specoffset = intel->specoffset; \
664 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
665
666
667 /***********************************************************************
668 * Helpers for rendering unfilled primitives *
669 ***********************************************************************/
670
671 static const GLuint hw_prim[GL_POLYGON + 1] = {
672 PRIM3D_POINTLIST,
673 PRIM3D_LINELIST,
674 PRIM3D_LINELIST,
675 PRIM3D_LINELIST,
676 PRIM3D_TRILIST,
677 PRIM3D_TRILIST,
678 PRIM3D_TRILIST,
679 PRIM3D_TRILIST,
680 PRIM3D_TRILIST,
681 PRIM3D_TRILIST
682 };
683
684 #define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] )
685 #define RENDER_PRIMITIVE intel->render_primitive
686 #define TAG(x) x
687 #define IND INTEL_FALLBACK_BIT
688 #include "tnl_dd/t_dd_unfilled.h"
689 #undef IND
690
691 /***********************************************************************
692 * Generate GL render functions *
693 ***********************************************************************/
694
695 #define IND (0)
696 #define TAG(x) x
697 #include "tnl_dd/t_dd_tritmp.h"
698
699 #define IND (INTEL_OFFSET_BIT)
700 #define TAG(x) x##_offset
701 #include "tnl_dd/t_dd_tritmp.h"
702
703 #define IND (INTEL_TWOSIDE_BIT)
704 #define TAG(x) x##_twoside
705 #include "tnl_dd/t_dd_tritmp.h"
706
707 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT)
708 #define TAG(x) x##_twoside_offset
709 #include "tnl_dd/t_dd_tritmp.h"
710
711 #define IND (INTEL_UNFILLED_BIT)
712 #define TAG(x) x##_unfilled
713 #include "tnl_dd/t_dd_tritmp.h"
714
715 #define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
716 #define TAG(x) x##_offset_unfilled
717 #include "tnl_dd/t_dd_tritmp.h"
718
719 #define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT)
720 #define TAG(x) x##_twoside_unfilled
721 #include "tnl_dd/t_dd_tritmp.h"
722
723 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT)
724 #define TAG(x) x##_twoside_offset_unfilled
725 #include "tnl_dd/t_dd_tritmp.h"
726
727 #define IND (INTEL_FALLBACK_BIT)
728 #define TAG(x) x##_fallback
729 #include "tnl_dd/t_dd_tritmp.h"
730
731 #define IND (INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
732 #define TAG(x) x##_offset_fallback
733 #include "tnl_dd/t_dd_tritmp.h"
734
735 #define IND (INTEL_TWOSIDE_BIT|INTEL_FALLBACK_BIT)
736 #define TAG(x) x##_twoside_fallback
737 #include "tnl_dd/t_dd_tritmp.h"
738
739 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_FALLBACK_BIT)
740 #define TAG(x) x##_twoside_offset_fallback
741 #include "tnl_dd/t_dd_tritmp.h"
742
743 #define IND (INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
744 #define TAG(x) x##_unfilled_fallback
745 #include "tnl_dd/t_dd_tritmp.h"
746
747 #define IND (INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
748 #define TAG(x) x##_offset_unfilled_fallback
749 #include "tnl_dd/t_dd_tritmp.h"
750
751 #define IND (INTEL_TWOSIDE_BIT|INTEL_UNFILLED_BIT|INTEL_FALLBACK_BIT)
752 #define TAG(x) x##_twoside_unfilled_fallback
753 #include "tnl_dd/t_dd_tritmp.h"
754
755 #define IND (INTEL_TWOSIDE_BIT|INTEL_OFFSET_BIT|INTEL_UNFILLED_BIT| \
756 INTEL_FALLBACK_BIT)
757 #define TAG(x) x##_twoside_offset_unfilled_fallback
758 #include "tnl_dd/t_dd_tritmp.h"
759
760
761 static void
762 init_rast_tab(void)
763 {
764 init();
765 init_offset();
766 init_twoside();
767 init_twoside_offset();
768 init_unfilled();
769 init_offset_unfilled();
770 init_twoside_unfilled();
771 init_twoside_offset_unfilled();
772 init_fallback();
773 init_offset_fallback();
774 init_twoside_fallback();
775 init_twoside_offset_fallback();
776 init_unfilled_fallback();
777 init_offset_unfilled_fallback();
778 init_twoside_unfilled_fallback();
779 init_twoside_offset_unfilled_fallback();
780 }
781
782
783 /***********************************************************************
784 * Rasterization fallback helpers *
785 ***********************************************************************/
786
787
788 /* This code is hit only when a mix of accelerated and unaccelerated
789 * primitives are being drawn, and only for the unaccelerated
790 * primitives.
791 */
792 static void
793 intel_fallback_tri(struct intel_context *intel,
794 intelVertex * v0, intelVertex * v1, intelVertex * v2)
795 {
796 GLcontext *ctx = &intel->ctx;
797 SWvertex v[3];
798
799 if (0)
800 fprintf(stderr, "\n%s\n", __FUNCTION__);
801
802 INTEL_FIREVERTICES(intel);
803
804 _swsetup_Translate(ctx, v0, &v[0]);
805 _swsetup_Translate(ctx, v1, &v[1]);
806 _swsetup_Translate(ctx, v2, &v[2]);
807 intelSpanRenderStart(ctx);
808 _swrast_Triangle(ctx, &v[0], &v[1], &v[2]);
809 intelSpanRenderFinish(ctx);
810 }
811
812
813 static void
814 intel_fallback_line(struct intel_context *intel,
815 intelVertex * v0, intelVertex * v1)
816 {
817 GLcontext *ctx = &intel->ctx;
818 SWvertex v[2];
819
820 if (0)
821 fprintf(stderr, "\n%s\n", __FUNCTION__);
822
823 INTEL_FIREVERTICES(intel);
824
825 _swsetup_Translate(ctx, v0, &v[0]);
826 _swsetup_Translate(ctx, v1, &v[1]);
827 intelSpanRenderStart(ctx);
828 _swrast_Line(ctx, &v[0], &v[1]);
829 intelSpanRenderFinish(ctx);
830 }
831
832 static void
833 intel_fallback_point(struct intel_context *intel,
834 intelVertex * v0)
835 {
836 GLcontext *ctx = &intel->ctx;
837 SWvertex v[1];
838
839 if (0)
840 fprintf(stderr, "\n%s\n", __FUNCTION__);
841
842 INTEL_FIREVERTICES(intel);
843
844 _swsetup_Translate(ctx, v0, &v[0]);
845 intelSpanRenderStart(ctx);
846 _swrast_Point(ctx, &v[0]);
847 intelSpanRenderFinish(ctx);
848 }
849
850
851 /**********************************************************************/
852 /* Render unclipped begin/end objects */
853 /**********************************************************************/
854
855 #define IND 0
856 #define V(x) (intelVertex *)(vertptr + ((x)*vertsize*sizeof(GLuint)))
857 #define RENDER_POINTS( start, count ) \
858 for ( ; start < count ; start++) POINT( V(ELT(start)) );
859 #define RENDER_LINE( v0, v1 ) LINE( V(v0), V(v1) )
860 #define RENDER_TRI( v0, v1, v2 ) TRI( V(v0), V(v1), V(v2) )
861 #define RENDER_QUAD( v0, v1, v2, v3 ) QUAD( V(v0), V(v1), V(v2), V(v3) )
862 #define INIT(x) intelRenderPrimitive( ctx, x )
863 #undef LOCAL_VARS
864 #define LOCAL_VARS \
865 struct intel_context *intel = intel_context(ctx); \
866 GLubyte *vertptr = (GLubyte *)intel->verts; \
867 const GLuint vertsize = intel->vertex_size; \
868 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
869 (void) elt;
870 #define RESET_STIPPLE
871 #define RESET_OCCLUSION
872 #define PRESERVE_VB_DEFS
873 #define ELT(x) x
874 #define TAG(x) intel_##x##_verts
875 #include "tnl/t_vb_rendertmp.h"
876 #undef ELT
877 #undef TAG
878 #define TAG(x) intel_##x##_elts
879 #define ELT(x) elt[x]
880 #include "tnl/t_vb_rendertmp.h"
881
882 /**********************************************************************/
883 /* Render clipped primitives */
884 /**********************************************************************/
885
886
887
888 static void
889 intelRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
890 {
891 struct intel_context *intel = intel_context(ctx);
892 TNLcontext *tnl = TNL_CONTEXT(ctx);
893 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
894 GLuint prim = intel->render_primitive;
895
896 /* Render the new vertices as an unclipped polygon.
897 */
898 {
899 GLuint *tmp = VB->Elts;
900 VB->Elts = (GLuint *) elts;
901 tnl->Driver.Render.PrimTabElts[GL_POLYGON] (ctx, 0, n,
902 PRIM_BEGIN | PRIM_END);
903 VB->Elts = tmp;
904 }
905
906 /* Restore the render primitive
907 */
908 if (prim != GL_POLYGON)
909 tnl->Driver.Render.PrimitiveNotify(ctx, prim);
910 }
911
912 static void
913 intelRenderClippedLine(GLcontext * ctx, GLuint ii, GLuint jj)
914 {
915 TNLcontext *tnl = TNL_CONTEXT(ctx);
916
917 tnl->Driver.Render.Line(ctx, ii, jj);
918 }
919
920 static void
921 intelFastRenderClippedPoly(GLcontext * ctx, const GLuint * elts, GLuint n)
922 {
923 struct intel_context *intel = intel_context(ctx);
924 const GLuint vertsize = intel->vertex_size;
925 GLuint *vb = intel_get_prim_space(intel, (n - 2) * 3);
926 GLubyte *vertptr = (GLubyte *) intel->verts;
927 const GLuint *start = (const GLuint *) V(elts[0]);
928 int i, j;
929
930 for (i = 2; i < n; i++) {
931 COPY_DWORDS(j, vb, vertsize, V(elts[i - 1]));
932 COPY_DWORDS(j, vb, vertsize, V(elts[i]));
933 COPY_DWORDS(j, vb, vertsize, start);
934 }
935 }
936
937 /**********************************************************************/
938 /* Choose render functions */
939 /**********************************************************************/
940
941
942
943
944 #define ANY_FALLBACK_FLAGS (DD_LINE_STIPPLE | DD_TRI_STIPPLE | DD_POINT_ATTEN | DD_POINT_SMOOTH | DD_TRI_SMOOTH)
945 #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET | DD_TRI_UNFILLED)
946
947 void
948 intelChooseRenderState(GLcontext * ctx)
949 {
950 TNLcontext *tnl = TNL_CONTEXT(ctx);
951 struct intel_context *intel = intel_context(ctx);
952 GLuint flags = ctx->_TriangleCaps;
953 const struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
954 GLboolean have_wpos = (fprog && (fprog->Base.InputsRead & FRAG_BIT_WPOS));
955 GLuint index = 0;
956
957 if (INTEL_DEBUG & DEBUG_STATE)
958 fprintf(stderr, "\n%s\n", __FUNCTION__);
959
960 if ((flags & (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)) || have_wpos) {
961
962 if (flags & ANY_RASTER_FLAGS) {
963 if (flags & DD_TRI_LIGHT_TWOSIDE)
964 index |= INTEL_TWOSIDE_BIT;
965 if (flags & DD_TRI_OFFSET)
966 index |= INTEL_OFFSET_BIT;
967 if (flags & DD_TRI_UNFILLED)
968 index |= INTEL_UNFILLED_BIT;
969 }
970
971 if (have_wpos) {
972 intel->draw_point = intel_wpos_point;
973 intel->draw_line = intel_wpos_line;
974 intel->draw_tri = intel_wpos_triangle;
975
976 /* Make sure these get called:
977 */
978 index |= INTEL_FALLBACK_BIT;
979 }
980 else {
981 intel->draw_point = intel_draw_point;
982 intel->draw_line = intel_draw_line;
983 intel->draw_tri = intel_draw_triangle;
984 }
985
986 /* Hook in fallbacks for specific primitives.
987 */
988 if (flags & ANY_FALLBACK_FLAGS) {
989 if (flags & DD_LINE_STIPPLE)
990 intel->draw_line = intel_fallback_line;
991
992 if ((flags & DD_TRI_STIPPLE) && !intel->hw_stipple)
993 intel->draw_tri = intel_fallback_tri;
994
995 if (flags & DD_TRI_SMOOTH) {
996 if (intel->strict_conformance)
997 intel->draw_tri = intel_fallback_tri;
998 }
999
1000 if (flags & DD_POINT_ATTEN) {
1001 if (0)
1002 intel->draw_point = intel_atten_point;
1003 else
1004 intel->draw_point = intel_fallback_point;
1005 }
1006
1007 if (flags & DD_POINT_SMOOTH) {
1008 if (intel->strict_conformance)
1009 intel->draw_point = intel_fallback_point;
1010 }
1011
1012 index |= INTEL_FALLBACK_BIT;
1013 }
1014 }
1015
1016 if (intel->RenderIndex != index) {
1017 intel->RenderIndex = index;
1018
1019 tnl->Driver.Render.Points = rast_tab[index].points;
1020 tnl->Driver.Render.Line = rast_tab[index].line;
1021 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
1022 tnl->Driver.Render.Quad = rast_tab[index].quad;
1023
1024 if (index == 0) {
1025 tnl->Driver.Render.PrimTabVerts = intel_render_tab_verts;
1026 tnl->Driver.Render.PrimTabElts = intel_render_tab_elts;
1027 tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
1028 tnl->Driver.Render.ClippedPolygon = intelFastRenderClippedPoly;
1029 }
1030 else {
1031 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
1032 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
1033 tnl->Driver.Render.ClippedLine = intelRenderClippedLine;
1034 tnl->Driver.Render.ClippedPolygon = intelRenderClippedPoly;
1035 }
1036 }
1037 }
1038
1039 static const GLenum reduced_prim[GL_POLYGON + 1] = {
1040 GL_POINTS,
1041 GL_LINES,
1042 GL_LINES,
1043 GL_LINES,
1044 GL_TRIANGLES,
1045 GL_TRIANGLES,
1046 GL_TRIANGLES,
1047 GL_TRIANGLES,
1048 GL_TRIANGLES,
1049 GL_TRIANGLES
1050 };
1051
1052
1053 /**********************************************************************/
1054 /* High level hooks for t_vb_render.c */
1055 /**********************************************************************/
1056
1057
1058
1059
1060 static void
1061 intelRunPipeline(GLcontext * ctx)
1062 {
1063 struct intel_context *intel = intel_context(ctx);
1064
1065 _mesa_lock_context_textures(ctx);
1066
1067 if (ctx->NewState)
1068 _mesa_update_state_locked(ctx);
1069
1070 if (intel->NewGLState) {
1071 if (intel->NewGLState & _NEW_TEXTURE) {
1072 intel->vtbl.update_texture_state(intel);
1073 }
1074
1075 if (!intel->Fallback) {
1076 if (intel->NewGLState & _INTEL_NEW_RENDERSTATE)
1077 intelChooseRenderState(ctx);
1078 }
1079
1080 intel->NewGLState = 0;
1081 }
1082
1083 _tnl_run_pipeline(ctx);
1084
1085 _mesa_unlock_context_textures(ctx);
1086 }
1087
1088 static void
1089 intelRenderStart(GLcontext * ctx)
1090 {
1091 struct intel_context *intel = intel_context(ctx);
1092
1093 intel->vtbl.render_start(intel_context(ctx));
1094 intel->vtbl.emit_state(intel);
1095 }
1096
1097 static void
1098 intelRenderFinish(GLcontext * ctx)
1099 {
1100 struct intel_context *intel = intel_context(ctx);
1101
1102 if (intel->RenderIndex & INTEL_FALLBACK_BIT)
1103 _swrast_flush(ctx);
1104
1105 INTEL_FIREVERTICES(intel);
1106 }
1107
1108
1109
1110
1111 /* System to flush dma and emit state changes based on the rasterized
1112 * primitive.
1113 */
1114 static void
1115 intelRasterPrimitive(GLcontext * ctx, GLenum rprim, GLuint hwprim)
1116 {
1117 struct intel_context *intel = intel_context(ctx);
1118
1119 if (0)
1120 fprintf(stderr, "%s %s %x\n", __FUNCTION__,
1121 _mesa_lookup_enum_by_nr(rprim), hwprim);
1122
1123 intel->vtbl.reduced_primitive_state(intel, rprim);
1124
1125 /* Start a new primitive. Arrange to have it flushed later on.
1126 */
1127 if (hwprim != intel->prim.primitive) {
1128 INTEL_FIREVERTICES(intel);
1129
1130 intel_set_prim(intel, hwprim);
1131 }
1132 }
1133
1134
1135 /*
1136 */
1137 static void
1138 intelRenderPrimitive(GLcontext * ctx, GLenum prim)
1139 {
1140 struct intel_context *intel = intel_context(ctx);
1141
1142 if (0)
1143 fprintf(stderr, "%s %s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(prim));
1144
1145 /* Let some clipping routines know which primitive they're dealing
1146 * with.
1147 */
1148 intel->render_primitive = prim;
1149
1150 /* Shortcircuit this when called from t_dd_rendertmp.h for unfilled
1151 * triangles. The rasterized primitive will always be reset by
1152 * lower level functions in that case, potentially pingponging the
1153 * state:
1154 */
1155 if (reduced_prim[prim] == GL_TRIANGLES &&
1156 (ctx->_TriangleCaps & DD_TRI_UNFILLED))
1157 return;
1158
1159 /* Set some primitive-dependent state and Start? a new primitive.
1160 */
1161 intelRasterPrimitive(ctx, reduced_prim[prim], hw_prim[prim]);
1162 }
1163
1164
1165 /**********************************************************************/
1166 /* Transition to/from hardware rasterization. */
1167 /**********************************************************************/
1168
1169 static char *fallbackStrings[] = {
1170 [0] = "Draw buffer",
1171 [1] = "Read buffer",
1172 [2] = "Depth buffer",
1173 [3] = "Stencil buffer",
1174 [4] = "User disable",
1175 [5] = "Render mode",
1176
1177 [12] = "Texture",
1178 [13] = "Color mask",
1179 [14] = "Stencil",
1180 [15] = "Stipple",
1181 [16] = "Program",
1182 [17] = "Logic op",
1183 [18] = "Smooth polygon",
1184 [19] = "Smooth point",
1185 };
1186
1187
1188 static char *
1189 getFallbackString(GLuint bit)
1190 {
1191 int i = 0;
1192 while (bit > 1) {
1193 i++;
1194 bit >>= 1;
1195 }
1196 return fallbackStrings[i];
1197 }
1198
1199
1200
1201 void
1202 intelFallback(struct intel_context *intel, GLuint bit, GLboolean mode)
1203 {
1204 GLcontext *ctx = &intel->ctx;
1205 TNLcontext *tnl = TNL_CONTEXT(ctx);
1206 GLuint oldfallback = intel->Fallback;
1207
1208 if (mode) {
1209 intel->Fallback |= bit;
1210 if (oldfallback == 0) {
1211 intelFlush(ctx);
1212 if (INTEL_DEBUG & DEBUG_FALLBACKS)
1213 fprintf(stderr, "ENTER FALLBACK %x: %s\n",
1214 bit, getFallbackString(bit));
1215 _swsetup_Wakeup(ctx);
1216 intel->RenderIndex = ~0;
1217 }
1218 }
1219 else {
1220 intel->Fallback &= ~bit;
1221 if (oldfallback == bit) {
1222 _swrast_flush(ctx);
1223 if (INTEL_DEBUG & DEBUG_FALLBACKS)
1224 fprintf(stderr, "LEAVE FALLBACK %s\n", getFallbackString(bit));
1225 tnl->Driver.Render.Start = intelRenderStart;
1226 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
1227 tnl->Driver.Render.Finish = intelRenderFinish;
1228 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
1229 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
1230 tnl->Driver.Render.Interp = _tnl_interp;
1231
1232 _tnl_invalidate_vertex_state(ctx, ~0);
1233 _tnl_invalidate_vertices(ctx, ~0);
1234 _tnl_install_attrs(ctx,
1235 intel->vertex_attrs,
1236 intel->vertex_attr_count,
1237 intel->ViewportMatrix.m, 0);
1238
1239 intel->NewGLState |= _INTEL_NEW_RENDERSTATE;
1240 }
1241 }
1242 }
1243
1244 union fi
1245 {
1246 GLfloat f;
1247 GLint i;
1248 };
1249
1250
1251 /**********************************************************************/
1252 /* Used only with the metaops callbacks. */
1253 /**********************************************************************/
1254 static void
1255 intel_meta_draw_poly(struct intel_context *intel,
1256 GLuint n,
1257 GLfloat xy[][2],
1258 GLfloat z, GLuint color, GLfloat tex[][2])
1259 {
1260 union fi *vb;
1261 GLint i;
1262 GLboolean was_locked = intel->locked;
1263 unsigned int saved_vertex_size = intel->vertex_size;
1264
1265 if (!was_locked)
1266 LOCK_HARDWARE(intel);
1267
1268 intel->vertex_size = 6;
1269
1270 /* All 3d primitives should be emitted with LOOP_CLIPRECTS,
1271 * otherwise the drawing origin (DR4) might not be set correctly.
1272 */
1273 intel_set_prim(intel, PRIM3D_TRIFAN);
1274 vb = (union fi *) intel_get_prim_space(intel, n);
1275
1276 for (i = 0; i < n; i++) {
1277 vb[0].f = xy[i][0];
1278 vb[1].f = xy[i][1];
1279 vb[2].f = z;
1280 vb[3].i = color;
1281 vb[4].f = tex[i][0];
1282 vb[5].f = tex[i][1];
1283 vb += 6;
1284 }
1285
1286 INTEL_FIREVERTICES(intel);
1287
1288 intel->vertex_size = saved_vertex_size;
1289
1290 if (!was_locked)
1291 UNLOCK_HARDWARE(intel);
1292 }
1293
1294 static void
1295 intel_meta_draw_quad(struct intel_context *intel,
1296 GLfloat x0, GLfloat x1,
1297 GLfloat y0, GLfloat y1,
1298 GLfloat z,
1299 GLuint color,
1300 GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1)
1301 {
1302 GLfloat xy[4][2];
1303 GLfloat tex[4][2];
1304
1305 xy[0][0] = x0;
1306 xy[0][1] = y0;
1307 xy[1][0] = x1;
1308 xy[1][1] = y0;
1309 xy[2][0] = x1;
1310 xy[2][1] = y1;
1311 xy[3][0] = x0;
1312 xy[3][1] = y1;
1313
1314 tex[0][0] = s0;
1315 tex[0][1] = t0;
1316 tex[1][0] = s1;
1317 tex[1][1] = t0;
1318 tex[2][0] = s1;
1319 tex[2][1] = t1;
1320 tex[3][0] = s0;
1321 tex[3][1] = t1;
1322
1323 intel_meta_draw_poly(intel, 4, xy, z, color, tex);
1324 }
1325
1326
1327
1328 /**********************************************************************/
1329 /* Initialization. */
1330 /**********************************************************************/
1331
1332
1333 void
1334 intelInitTriFuncs(GLcontext * ctx)
1335 {
1336 struct intel_context *intel = intel_context(ctx);
1337 TNLcontext *tnl = TNL_CONTEXT(ctx);
1338 static int firsttime = 1;
1339
1340 if (firsttime) {
1341 init_rast_tab();
1342 firsttime = 0;
1343 }
1344
1345 tnl->Driver.RunPipeline = intelRunPipeline;
1346 tnl->Driver.Render.Start = intelRenderStart;
1347 tnl->Driver.Render.Finish = intelRenderFinish;
1348 tnl->Driver.Render.PrimitiveNotify = intelRenderPrimitive;
1349 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
1350 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
1351 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
1352 tnl->Driver.Render.Interp = _tnl_interp;
1353
1354 intel->vtbl.meta_draw_quad = intel_meta_draw_quad;
1355 }