b7bae8cd3bc4083675c40c3df3cd7d46bb68c828
1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
35 #define _INTEL_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE | \
36 _DD_NEW_TRI_UNFILLED | \
37 _DD_NEW_TRI_LIGHT_TWOSIDE | \
38 _DD_NEW_TRI_OFFSET | \
39 _DD_NEW_TRI_STIPPLE | \
43 extern void intelInitTriFuncs(GLcontext
* ctx
);
45 extern void intelChooseRenderState(GLcontext
* ctx
);
47 extern void intelStartInlinePrimitive(struct intel_context
*intel
,
48 GLuint prim
, GLuint flags
);
49 extern void intelWrapInlinePrimitive(struct intel_context
*intel
);
51 GLuint
*intelExtendInlinePrimitive(struct intel_context
*intel
,
55 void intel_meta_draw_quad(struct intel_context
*intel
,
56 GLfloat x0
, GLfloat x1
,
57 GLfloat y0
, GLfloat y1
,
60 GLfloat s0
, GLfloat s1
, GLfloat t0
, GLfloat t1
);
62 void intel_meta_draw_poly(struct intel_context
*intel
,
65 GLfloat z
, GLuint color
, GLfloat tex
[][2]);