1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "i830_context.h"
31 #include "intel_tex.h"
33 #include "tnl/t_vertex.h"
34 #include "tnl/t_context.h"
37 /***************************************
38 * Mesa's Driver Functions
39 ***************************************/
41 static const struct dri_extension i830_extensions
[] = {
42 {"GL_ARB_texture_env_crossbar", NULL
},
48 i830InitDriverFunctions(struct dd_function_table
*functions
)
50 intelInitDriverFunctions(functions
);
51 i830InitStateFuncs(functions
);
52 i830InitTextureFuncs(functions
);
57 i830CreateContext(const __GLcontextModes
* mesaVis
,
58 __DRIcontextPrivate
* driContextPriv
,
59 void *sharedContextPrivate
)
61 struct dd_function_table functions
;
62 struct i830_context
*i830
= CALLOC_STRUCT(i830_context
);
63 struct intel_context
*intel
= &i830
->intel
;
64 GLcontext
*ctx
= &intel
->ctx
;
69 i830InitDriverFunctions(&functions
);
71 if (!intelInitContext(intel
, mesaVis
, driContextPriv
,
72 sharedContextPrivate
, &functions
)) {
77 intel
->ctx
.Const
.MaxTextureUnits
= I830_TEX_UNITS
;
78 intel
->ctx
.Const
.MaxTextureImageUnits
= I830_TEX_UNITS
;
79 intel
->ctx
.Const
.MaxTextureCoordUnits
= I830_TEX_UNITS
;
81 /* Advertise the full hardware capabilities. The new memory
82 * manager should cope much better with overload situations:
84 ctx
->Const
.MaxTextureLevels
= 12;
85 ctx
->Const
.Max3DTextureLevels
= 9;
86 ctx
->Const
.MaxCubeTextureLevels
= 11;
87 ctx
->Const
.MaxTextureRectSize
= (1 << 11);
88 ctx
->Const
.MaxTextureUnits
= I830_TEX_UNITS
;
90 _tnl_init_vertices(ctx
, ctx
->Const
.MaxArrayLockSize
+ 12,
91 18 * sizeof(GLfloat
));
93 intel
->verts
= TNL_CONTEXT(ctx
)->clipspace
.vertex_buf
;
95 driInitExtensions(ctx
, i830_extensions
, GL_FALSE
);
98 i830InitMetaFuncs(i830
);
100 _tnl_allow_vertex_fog(ctx
, 1);
101 _tnl_allow_pixel_fog(ctx
, 0);