Convert i915tex to the new interface and make it compile.
[mesa.git] / src / mesa / drivers / dri / i915tex / i830_texstate.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "mtypes.h"
29 #include "enums.h"
30 #include "texformat.h"
31 #include "dri_bufmgr.h"
32
33 #include "intel_mipmap_tree.h"
34 #include "intel_tex.h"
35
36 #include "i830_context.h"
37 #include "i830_reg.h"
38
39
40
41 static GLuint
42 translate_texture_format(GLuint mesa_format)
43 {
44 switch (mesa_format) {
45 case MESA_FORMAT_L8:
46 return MAPSURF_8BIT | MT_8BIT_L8;
47 case MESA_FORMAT_I8:
48 return MAPSURF_8BIT | MT_8BIT_I8;
49 case MESA_FORMAT_A8:
50 return MAPSURF_8BIT | MT_8BIT_I8; /* Kludge! */
51 case MESA_FORMAT_AL88:
52 return MAPSURF_16BIT | MT_16BIT_AY88;
53 case MESA_FORMAT_RGB565:
54 return MAPSURF_16BIT | MT_16BIT_RGB565;
55 case MESA_FORMAT_ARGB1555:
56 return MAPSURF_16BIT | MT_16BIT_ARGB1555;
57 case MESA_FORMAT_ARGB4444:
58 return MAPSURF_16BIT | MT_16BIT_ARGB4444;
59 case MESA_FORMAT_ARGB8888:
60 return MAPSURF_32BIT | MT_32BIT_ARGB8888;
61 case MESA_FORMAT_YCBCR_REV:
62 return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
63 case MESA_FORMAT_YCBCR:
64 return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
65 case MESA_FORMAT_RGB_FXT1:
66 case MESA_FORMAT_RGBA_FXT1:
67 return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
68 case MESA_FORMAT_RGBA_DXT1:
69 case MESA_FORMAT_RGB_DXT1:
70 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
71 case MESA_FORMAT_RGBA_DXT3:
72 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
73 case MESA_FORMAT_RGBA_DXT5:
74 return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
75 default:
76 fprintf(stderr, "%s: bad image format %x\n", __FUNCTION__, mesa_format);
77 abort();
78 return 0;
79 }
80 }
81
82
83
84
85 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
86 * Intel drivers for "other operating systems" implement GL_CLAMP as
87 * GL_CLAMP_TO_EDGE, so the same is done here.
88 */
89 static GLuint
90 translate_wrap_mode(GLenum wrap)
91 {
92 switch (wrap) {
93 case GL_REPEAT:
94 return TEXCOORDMODE_WRAP;
95 case GL_CLAMP:
96 case GL_CLAMP_TO_EDGE:
97 return TEXCOORDMODE_CLAMP; /* not really correct */
98 case GL_CLAMP_TO_BORDER:
99 return TEXCOORDMODE_CLAMP_BORDER;
100 case GL_MIRRORED_REPEAT:
101 return TEXCOORDMODE_MIRROR;
102 default:
103 return TEXCOORDMODE_WRAP;
104 }
105 }
106
107
108 /* Recalculate all state from scratch. Perhaps not the most
109 * efficient, but this has gotten complex enough that we need
110 * something which is understandable and reliable.
111 */
112 static GLboolean
113 i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
114 {
115 GLcontext *ctx = &intel->ctx;
116 struct i830_context *i830 = i830_context(ctx);
117 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
118 struct intel_texture_object *intelObj = intel_texture_object(tObj);
119 struct gl_texture_image *firstImage;
120 GLuint *state = i830->state.Tex[unit];
121
122 memset(state, 0, sizeof(state));
123
124 /*We need to refcount these. */
125
126 if (i830->state.tex_buffer[unit] != NULL) {
127 dri_bo_unreference(i830->state.tex_buffer[unit]);
128 i830->state.tex_buffer[unit] = NULL;
129 }
130
131 if (!intel_finalize_mipmap_tree(intel, unit))
132 return GL_FALSE;
133
134 /* Get first image here, since intelObj->firstLevel will get set in
135 * the intel_finalize_mipmap_tree() call above.
136 */
137 firstImage = tObj->Image[0][intelObj->firstLevel];
138
139 dri_bo_reference(intelObj->mt->region->buffer);
140 i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
141 i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, 0,
142 intelObj->
143 firstLevel);
144
145
146 state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
147 (LOAD_TEXTURE_MAP0 << unit) | 4);
148
149 /* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */
150 /* t->intel.TextureOffset); */
151
152
153 state[I830_TEXREG_TM0S1] =
154 (((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
155 ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) |
156 translate_texture_format(firstImage->TexFormat->MesaFormat));
157
158 state[I830_TEXREG_TM0S2] =
159 (((((intelObj->mt->pitch * intelObj->mt->cpp) / 4) -
160 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
161
162 {
163 if (tObj->Target == GL_TEXTURE_CUBE_MAP)
164 state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit) |
165 CUBE_NEGX_ENABLE |
166 CUBE_POSX_ENABLE |
167 CUBE_NEGY_ENABLE |
168 CUBE_POSY_ENABLE |
169 CUBE_NEGZ_ENABLE | CUBE_POSZ_ENABLE);
170 else
171 state[I830_TEXREG_CUBE] = (_3DSTATE_MAP_CUBE | MAP_UNIT(unit));
172 }
173
174
175
176
177 {
178 GLuint minFilt, mipFilt, magFilt;
179
180 switch (tObj->MinFilter) {
181 case GL_NEAREST:
182 minFilt = FILTER_NEAREST;
183 mipFilt = MIPFILTER_NONE;
184 break;
185 case GL_LINEAR:
186 minFilt = FILTER_LINEAR;
187 mipFilt = MIPFILTER_NONE;
188 break;
189 case GL_NEAREST_MIPMAP_NEAREST:
190 minFilt = FILTER_NEAREST;
191 mipFilt = MIPFILTER_NEAREST;
192 break;
193 case GL_LINEAR_MIPMAP_NEAREST:
194 minFilt = FILTER_LINEAR;
195 mipFilt = MIPFILTER_NEAREST;
196 break;
197 case GL_NEAREST_MIPMAP_LINEAR:
198 minFilt = FILTER_NEAREST;
199 mipFilt = MIPFILTER_LINEAR;
200 break;
201 case GL_LINEAR_MIPMAP_LINEAR:
202 minFilt = FILTER_LINEAR;
203 mipFilt = MIPFILTER_LINEAR;
204 break;
205 default:
206 return GL_FALSE;
207 }
208
209 if (tObj->MaxAnisotropy > 1.0) {
210 minFilt = FILTER_ANISOTROPIC;
211 magFilt = FILTER_ANISOTROPIC;
212 }
213 else {
214 switch (tObj->MagFilter) {
215 case GL_NEAREST:
216 magFilt = FILTER_NEAREST;
217 break;
218 case GL_LINEAR:
219 magFilt = FILTER_LINEAR;
220 break;
221 default:
222 return GL_FALSE;
223 }
224 }
225
226 state[I830_TEXREG_TM0S3] = i830->lodbias_tm0s3[unit];
227
228 #if 0
229 /* YUV conversion:
230 */
231 if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR ||
232 firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV)
233 state[I830_TEXREG_TM0S3] |= SS2_COLORSPACE_CONVERSION;
234 #endif
235
236 state[I830_TEXREG_TM0S3] |= ((intelObj->lastLevel -
237 intelObj->firstLevel) *
238 4) << TM0S3_MIN_MIP_SHIFT;
239
240 state[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
241 (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
242 (magFilt << TM0S3_MAG_FILTER_SHIFT));
243 }
244
245 {
246 GLenum ws = tObj->WrapS;
247 GLenum wt = tObj->WrapT;
248
249
250 /* 3D textures not available on i830
251 */
252 if (tObj->Target == GL_TEXTURE_3D)
253 return GL_FALSE;
254
255 state[I830_TEXREG_MCS] = (_3DSTATE_MAP_COORD_SET_CMD |
256 MAP_UNIT(unit) |
257 ENABLE_TEXCOORD_PARAMS |
258 ss3 |
259 ENABLE_ADDR_V_CNTL |
260 TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt))
261 | ENABLE_ADDR_U_CNTL |
262 TEXCOORD_ADDR_U_MODE(translate_wrap_mode
263 (ws)));
264 }
265
266
267 state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0],
268 tObj->_BorderChan[1],
269 tObj->_BorderChan[2],
270 tObj->_BorderChan[3]);
271
272
273 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE);
274 /* memcmp was already disabled, but definitely won't work as the
275 * region might now change and that wouldn't be detected:
276 */
277 I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));
278 return GL_TRUE;
279 }
280
281
282
283
284 void
285 i830UpdateTextureState(struct intel_context *intel)
286 {
287 struct i830_context *i830 = i830_context(&intel->ctx);
288 GLboolean ok = GL_TRUE;
289 GLuint i;
290
291 for (i = 0; i < I830_TEX_UNITS && ok; i++) {
292 switch (intel->ctx.Texture.Unit[i]._ReallyEnabled) {
293 case TEXTURE_1D_BIT:
294 case TEXTURE_2D_BIT:
295 case TEXTURE_CUBE_BIT:
296 ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_NORMAL);
297 break;
298 case TEXTURE_RECT_BIT:
299 ok = i830_update_tex_unit(intel, i, TEXCOORDS_ARE_IN_TEXELUNITS);
300 break;
301 case 0:{
302 struct i830_context *i830 = i830_context(&intel->ctx);
303 if (i830->state.active & I830_UPLOAD_TEX(i))
304 I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
305
306 if (i830->state.tex_buffer[i] != NULL) {
307 dri_bo_unreference(i830->state.tex_buffer[i]);
308 i830->state.tex_buffer[i] = NULL;
309 }
310 break;
311 }
312 case TEXTURE_3D_BIT:
313 default:
314 ok = GL_FALSE;
315 break;
316 }
317 }
318
319 FALLBACK(intel, I830_FALLBACK_TEXTURE, !ok);
320
321 if (ok)
322 i830EmitTextureBlend(i830);
323 }