1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "texformat.h"
31 #include "dri_bufmgr.h"
33 #include "intel_mipmap_tree.h"
34 #include "intel_tex.h"
36 #include "i830_context.h"
42 translate_texture_format(GLuint mesa_format
)
44 switch (mesa_format
) {
46 return MAPSURF_8BIT
| MT_8BIT_L8
;
48 return MAPSURF_8BIT
| MT_8BIT_I8
;
50 return MAPSURF_8BIT
| MT_8BIT_I8
; /* Kludge! */
51 case MESA_FORMAT_AL88
:
52 return MAPSURF_16BIT
| MT_16BIT_AY88
;
53 case MESA_FORMAT_RGB565
:
54 return MAPSURF_16BIT
| MT_16BIT_RGB565
;
55 case MESA_FORMAT_ARGB1555
:
56 return MAPSURF_16BIT
| MT_16BIT_ARGB1555
;
57 case MESA_FORMAT_ARGB4444
:
58 return MAPSURF_16BIT
| MT_16BIT_ARGB4444
;
59 case MESA_FORMAT_ARGB8888
:
60 return MAPSURF_32BIT
| MT_32BIT_ARGB8888
;
61 case MESA_FORMAT_YCBCR_REV
:
62 return (MAPSURF_422
| MT_422_YCRCB_NORMAL
);
63 case MESA_FORMAT_YCBCR
:
64 return (MAPSURF_422
| MT_422_YCRCB_SWAPY
);
65 case MESA_FORMAT_RGB_FXT1
:
66 case MESA_FORMAT_RGBA_FXT1
:
67 return (MAPSURF_COMPRESSED
| MT_COMPRESS_FXT1
);
68 case MESA_FORMAT_RGBA_DXT1
:
69 case MESA_FORMAT_RGB_DXT1
:
70 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT1
);
71 case MESA_FORMAT_RGBA_DXT3
:
72 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT2_3
);
73 case MESA_FORMAT_RGBA_DXT5
:
74 return (MAPSURF_COMPRESSED
| MT_COMPRESS_DXT4_5
);
76 fprintf(stderr
, "%s: bad image format %x\n", __FUNCTION__
, mesa_format
);
85 /* The i915 (and related graphics cores) do not support GL_CLAMP. The
86 * Intel drivers for "other operating systems" implement GL_CLAMP as
87 * GL_CLAMP_TO_EDGE, so the same is done here.
90 translate_wrap_mode(GLenum wrap
)
94 return TEXCOORDMODE_WRAP
;
96 case GL_CLAMP_TO_EDGE
:
97 return TEXCOORDMODE_CLAMP
; /* not really correct */
98 case GL_CLAMP_TO_BORDER
:
99 return TEXCOORDMODE_CLAMP_BORDER
;
100 case GL_MIRRORED_REPEAT
:
101 return TEXCOORDMODE_MIRROR
;
103 return TEXCOORDMODE_WRAP
;
108 /* Recalculate all state from scratch. Perhaps not the most
109 * efficient, but this has gotten complex enough that we need
110 * something which is understandable and reliable.
113 i830_update_tex_unit(struct intel_context
*intel
, GLuint unit
, GLuint ss3
)
115 GLcontext
*ctx
= &intel
->ctx
;
116 struct i830_context
*i830
= i830_context(ctx
);
117 struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[unit
]._Current
;
118 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
119 struct gl_texture_image
*firstImage
;
120 GLuint
*state
= i830
->state
.Tex
[unit
];
122 memset(state
, 0, sizeof(state
));
124 /*We need to refcount these. */
126 if (i830
->state
.tex_buffer
[unit
] != NULL
) {
127 dri_bo_unreference(i830
->state
.tex_buffer
[unit
]);
128 i830
->state
.tex_buffer
[unit
] = NULL
;
131 if (!intel_finalize_mipmap_tree(intel
, unit
))
134 /* Get first image here, since intelObj->firstLevel will get set in
135 * the intel_finalize_mipmap_tree() call above.
137 firstImage
= tObj
->Image
[0][intelObj
->firstLevel
];
139 dri_bo_reference(intelObj
->mt
->region
->buffer
);
140 i830
->state
.tex_buffer
[unit
] = intelObj
->mt
->region
->buffer
;
141 i830
->state
.tex_offset
[unit
] = intel_miptree_image_offset(intelObj
->mt
, 0,
146 state
[I830_TEXREG_TM0LI
] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2
|
147 (LOAD_TEXTURE_MAP0
<< unit
) | 4);
149 /* state[I830_TEXREG_TM0S0] = (TM0S0_USE_FENCE | */
150 /* t->intel.TextureOffset); */
153 state
[I830_TEXREG_TM0S1
] =
154 (((firstImage
->Height
- 1) << TM0S1_HEIGHT_SHIFT
) |
155 ((firstImage
->Width
- 1) << TM0S1_WIDTH_SHIFT
) |
156 translate_texture_format(firstImage
->TexFormat
->MesaFormat
));
158 state
[I830_TEXREG_TM0S2
] =
159 (((((intelObj
->mt
->pitch
* intelObj
->mt
->cpp
) / 4) -
160 1) << TM0S2_PITCH_SHIFT
) | TM0S2_CUBE_FACE_ENA_MASK
);
163 if (tObj
->Target
== GL_TEXTURE_CUBE_MAP
)
164 state
[I830_TEXREG_CUBE
] = (_3DSTATE_MAP_CUBE
| MAP_UNIT(unit
) |
169 CUBE_NEGZ_ENABLE
| CUBE_POSZ_ENABLE
);
171 state
[I830_TEXREG_CUBE
] = (_3DSTATE_MAP_CUBE
| MAP_UNIT(unit
));
178 GLuint minFilt
, mipFilt
, magFilt
;
180 switch (tObj
->MinFilter
) {
182 minFilt
= FILTER_NEAREST
;
183 mipFilt
= MIPFILTER_NONE
;
186 minFilt
= FILTER_LINEAR
;
187 mipFilt
= MIPFILTER_NONE
;
189 case GL_NEAREST_MIPMAP_NEAREST
:
190 minFilt
= FILTER_NEAREST
;
191 mipFilt
= MIPFILTER_NEAREST
;
193 case GL_LINEAR_MIPMAP_NEAREST
:
194 minFilt
= FILTER_LINEAR
;
195 mipFilt
= MIPFILTER_NEAREST
;
197 case GL_NEAREST_MIPMAP_LINEAR
:
198 minFilt
= FILTER_NEAREST
;
199 mipFilt
= MIPFILTER_LINEAR
;
201 case GL_LINEAR_MIPMAP_LINEAR
:
202 minFilt
= FILTER_LINEAR
;
203 mipFilt
= MIPFILTER_LINEAR
;
209 if (tObj
->MaxAnisotropy
> 1.0) {
210 minFilt
= FILTER_ANISOTROPIC
;
211 magFilt
= FILTER_ANISOTROPIC
;
214 switch (tObj
->MagFilter
) {
216 magFilt
= FILTER_NEAREST
;
219 magFilt
= FILTER_LINEAR
;
226 state
[I830_TEXREG_TM0S3
] = i830
->lodbias_tm0s3
[unit
];
231 if (firstImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR
||
232 firstImage
->TexFormat
->MesaFormat
== MESA_FORMAT_YCBCR_REV
)
233 state
[I830_TEXREG_TM0S3
] |= SS2_COLORSPACE_CONVERSION
;
236 state
[I830_TEXREG_TM0S3
] |= ((intelObj
->lastLevel
-
237 intelObj
->firstLevel
) *
238 4) << TM0S3_MIN_MIP_SHIFT
;
240 state
[I830_TEXREG_TM0S3
] |= ((minFilt
<< TM0S3_MIN_FILTER_SHIFT
) |
241 (mipFilt
<< TM0S3_MIP_FILTER_SHIFT
) |
242 (magFilt
<< TM0S3_MAG_FILTER_SHIFT
));
246 GLenum ws
= tObj
->WrapS
;
247 GLenum wt
= tObj
->WrapT
;
250 /* 3D textures not available on i830
252 if (tObj
->Target
== GL_TEXTURE_3D
)
255 state
[I830_TEXREG_MCS
] = (_3DSTATE_MAP_COORD_SET_CMD
|
257 ENABLE_TEXCOORD_PARAMS
|
260 TEXCOORD_ADDR_V_MODE(translate_wrap_mode(wt
))
261 | ENABLE_ADDR_U_CNTL
|
262 TEXCOORD_ADDR_U_MODE(translate_wrap_mode
267 state
[I830_TEXREG_TM0S4
] = INTEL_PACKCOLOR8888(tObj
->_BorderChan
[0],
268 tObj
->_BorderChan
[1],
269 tObj
->_BorderChan
[2],
270 tObj
->_BorderChan
[3]);
273 I830_ACTIVESTATE(i830
, I830_UPLOAD_TEX(unit
), GL_TRUE
);
274 /* memcmp was already disabled, but definitely won't work as the
275 * region might now change and that wouldn't be detected:
277 I830_STATECHANGE(i830
, I830_UPLOAD_TEX(unit
));
285 i830UpdateTextureState(struct intel_context
*intel
)
287 struct i830_context
*i830
= i830_context(&intel
->ctx
);
288 GLboolean ok
= GL_TRUE
;
291 for (i
= 0; i
< I830_TEX_UNITS
&& ok
; i
++) {
292 switch (intel
->ctx
.Texture
.Unit
[i
]._ReallyEnabled
) {
295 case TEXTURE_CUBE_BIT
:
296 ok
= i830_update_tex_unit(intel
, i
, TEXCOORDS_ARE_NORMAL
);
298 case TEXTURE_RECT_BIT
:
299 ok
= i830_update_tex_unit(intel
, i
, TEXCOORDS_ARE_IN_TEXELUNITS
);
302 struct i830_context
*i830
= i830_context(&intel
->ctx
);
303 if (i830
->state
.active
& I830_UPLOAD_TEX(i
))
304 I830_ACTIVESTATE(i830
, I830_UPLOAD_TEX(i
), GL_FALSE
);
306 if (i830
->state
.tex_buffer
[i
] != NULL
) {
307 dri_bo_unreference(i830
->state
.tex_buffer
[i
]);
308 i830
->state
.tex_buffer
[i
] = NULL
;
319 FALLBACK(intel
, I830_FALLBACK_TEXTURE
, !ok
);
322 i830EmitTextureBlend(i830
);