Fix/improve framebuffer object reference counting.
[mesa.git] / src / mesa / drivers / dri / i915tex / i830_vtbl.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "i830_context.h"
30 #include "i830_reg.h"
31 #include "intel_batchbuffer.h"
32 #include "intel_regions.h"
33 #include "tnl/t_context.h"
34 #include "tnl/t_vertex.h"
35
36 #define FILE_DEBUG_FLAG DEBUG_STATE
37
38 static GLboolean i830_check_vertex_size(struct intel_context *intel,
39 GLuint expected);
40
41 #define SZ_TO_HW(sz) ((sz-2)&0x3)
42 #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1)
43 #define EMIT_ATTR( ATTR, STYLE, V0 ) \
44 do { \
45 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \
46 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \
47 intel->vertex_attr_count++; \
48 v0 |= V0; \
49 } while (0)
50
51 #define EMIT_PAD( N ) \
52 do { \
53 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \
54 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \
55 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \
56 intel->vertex_attr_count++; \
57 } while (0)
58
59
60 #define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
61 #define TEXBIND_SET(n, x) ((x)<<((n)*4))
62
63 static void
64 i830_render_start(struct intel_context *intel)
65 {
66 GLcontext *ctx = &intel->ctx;
67 struct i830_context *i830 = i830_context(ctx);
68 TNLcontext *tnl = TNL_CONTEXT(ctx);
69 struct vertex_buffer *VB = &tnl->vb;
70 DECLARE_RENDERINPUTS(index_bitset);
71 GLuint v0 = _3DSTATE_VFT0_CMD;
72 GLuint v2 = _3DSTATE_VFT1_CMD;
73 GLuint mcsb1 = 0;
74
75 RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset);
76
77 /* Important:
78 */
79 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
80 intel->vertex_attr_count = 0;
81
82 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
83 * build up a hardware vertex.
84 */
85 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
86 EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW);
87 intel->coloroffset = 4;
88 }
89 else {
90 EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ);
91 intel->coloroffset = 3;
92 }
93
94 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) {
95 EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH);
96 }
97
98 EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE);
99
100 intel->specoffset = 0;
101 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) ||
102 RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) {
103 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) {
104 intel->specoffset = intel->coloroffset + 1;
105 EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC);
106 }
107 else
108 EMIT_PAD(3);
109
110 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG))
111 EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC);
112 else
113 EMIT_PAD(1);
114 }
115
116 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) {
117 int i, count = 0;
118
119 for (i = 0; i < I830_TEX_UNITS; i++) {
120 if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) {
121 GLuint sz = VB->TexCoordPtr[i]->size;
122 GLuint emit;
123 GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] &
124 ~TEXCOORDTYPE_MASK);
125
126 switch (sz) {
127 case 1:
128 case 2:
129 emit = EMIT_2F;
130 sz = 2;
131 mcs |= TEXCOORDTYPE_CARTESIAN;
132 break;
133 case 3:
134 emit = EMIT_3F;
135 sz = 3;
136 mcs |= TEXCOORDTYPE_VECTOR;
137 break;
138 case 4:
139 emit = EMIT_3F_XYW;
140 sz = 3;
141 mcs |= TEXCOORDTYPE_HOMOGENEOUS;
142 break;
143 default:
144 continue;
145 };
146
147
148 EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
149 v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
150 mcsb1 |= (count + 8) << (i * 4);
151
152 if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) {
153 I830_STATECHANGE(i830, I830_UPLOAD_TEX(i));
154 i830->state.Tex[i][I830_TEXREG_MCS] = mcs;
155 }
156
157 count++;
158 }
159 }
160
161 v0 |= VFT0_TEX_COUNT(count);
162 }
163
164 /* Only need to change the vertex emit code if there has been a
165 * statechange to a new hardware vertex format:
166 */
167 if (v0 != i830->state.Ctx[I830_CTXREG_VF] ||
168 v2 != i830->state.Ctx[I830_CTXREG_VF2] ||
169 mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] ||
170 !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) {
171 int k;
172
173 I830_STATECHANGE(i830, I830_UPLOAD_CTX);
174
175 /* Must do this *after* statechange, so as not to affect
176 * buffered vertices reliant on the old state:
177 */
178 intel->vertex_size =
179 _tnl_install_attrs(ctx,
180 intel->vertex_attrs,
181 intel->vertex_attr_count,
182 intel->ViewportMatrix.m, 0);
183
184 intel->vertex_size >>= 2;
185
186 i830->state.Ctx[I830_CTXREG_VF] = v0;
187 i830->state.Ctx[I830_CTXREG_VF2] = v2;
188 i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1;
189 RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset);
190
191 k = i830_check_vertex_size(intel, intel->vertex_size);
192 assert(k);
193 }
194 }
195
196 static void
197 i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
198 {
199 struct i830_context *i830 = i830_context(&intel->ctx);
200 GLuint st1 = i830->state.Stipple[I830_STPREG_ST1];
201
202 st1 &= ~ST1_ENABLE;
203
204 switch (rprim) {
205 case GL_TRIANGLES:
206 if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
207 st1 |= ST1_ENABLE;
208 break;
209 case GL_LINES:
210 case GL_POINTS:
211 default:
212 break;
213 }
214
215 i830->intel.reduced_primitive = rprim;
216
217 if (st1 != i830->state.Stipple[I830_STPREG_ST1]) {
218 INTEL_FIREVERTICES(intel);
219
220 I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
221 i830->state.Stipple[I830_STPREG_ST1] = st1;
222 }
223 }
224
225 /* Pull apart the vertex format registers and figure out how large a
226 * vertex is supposed to be.
227 */
228 static GLboolean
229 i830_check_vertex_size(struct intel_context *intel, GLuint expected)
230 {
231 struct i830_context *i830 = i830_context(&intel->ctx);
232 int vft0 = i830->current->Ctx[I830_CTXREG_VF];
233 int vft1 = i830->current->Ctx[I830_CTXREG_VF2];
234 int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT;
235 int i, sz = 0;
236
237 switch (vft0 & VFT0_XYZW_MASK) {
238 case VFT0_XY:
239 sz = 2;
240 break;
241 case VFT0_XYZ:
242 sz = 3;
243 break;
244 case VFT0_XYW:
245 sz = 3;
246 break;
247 case VFT0_XYZW:
248 sz = 4;
249 break;
250 default:
251 fprintf(stderr, "no xyzw specified\n");
252 return 0;
253 }
254
255 if (vft0 & VFT0_SPEC)
256 sz++;
257 if (vft0 & VFT0_DIFFUSE)
258 sz++;
259 if (vft0 & VFT0_DEPTH_OFFSET)
260 sz++;
261 if (vft0 & VFT0_POINT_WIDTH)
262 sz++;
263
264 for (i = 0; i < nrtex; i++) {
265 switch (vft1 & VFT1_TEX0_MASK) {
266 case TEXCOORDFMT_2D:
267 sz += 2;
268 break;
269 case TEXCOORDFMT_3D:
270 sz += 3;
271 break;
272 case TEXCOORDFMT_4D:
273 sz += 4;
274 break;
275 case TEXCOORDFMT_1D:
276 sz += 1;
277 break;
278 }
279 vft1 >>= VFT1_TEX1_SHIFT;
280 }
281
282 if (sz != expected)
283 fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
284
285 return sz == expected;
286 }
287
288 static void
289 i830_emit_invarient_state(struct intel_context *intel)
290 {
291 BATCH_LOCALS;
292
293 BEGIN_BATCH(40, 0);
294
295 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
296 OUT_BATCH(0);
297
298 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
299 OUT_BATCH(0);
300
301 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
302 OUT_BATCH(0);
303
304 OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
305 OUT_BATCH(FOGFUNC_ENABLE |
306 FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
307 OUT_BATCH(0);
308 OUT_BATCH(0);
309
310
311 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
312 MAP_UNIT(0) |
313 DISABLE_TEX_STREAM_BUMP |
314 ENABLE_TEX_STREAM_COORD_SET |
315 TEX_STREAM_COORD_SET(0) |
316 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
317 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
318 MAP_UNIT(1) |
319 DISABLE_TEX_STREAM_BUMP |
320 ENABLE_TEX_STREAM_COORD_SET |
321 TEX_STREAM_COORD_SET(1) |
322 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
323 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
324 MAP_UNIT(2) |
325 DISABLE_TEX_STREAM_BUMP |
326 ENABLE_TEX_STREAM_COORD_SET |
327 TEX_STREAM_COORD_SET(2) |
328 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
329 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
330 MAP_UNIT(3) |
331 DISABLE_TEX_STREAM_BUMP |
332 ENABLE_TEX_STREAM_COORD_SET |
333 TEX_STREAM_COORD_SET(3) |
334 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
335
336 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
337 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
338 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
339 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
340 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
341 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
342 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
343 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
344
345 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
346 ENABLE_POINT_RASTER_RULE |
347 OGL_POINT_RASTER_RULE |
348 ENABLE_LINE_STRIP_PROVOKE_VRTX |
349 ENABLE_TRI_FAN_PROVOKE_VRTX |
350 ENABLE_TRI_STRIP_PROVOKE_VRTX |
351 LINE_STRIP_PROVOKE_VRTX(1) |
352 TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
353
354 OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
355 OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
356
357 OUT_BATCH(_3DSTATE_W_STATE_CMD);
358 OUT_BATCH(MAGIC_W_STATE_DWORD1);
359 OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
360
361
362 OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
363 OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
364
365 ADVANCE_BATCH();
366 }
367
368
369 #define emit( intel, state, size ) \
370 do { \
371 int k; \
372 BEGIN_BATCH(size / sizeof(GLuint), 0); \
373 for (k = 0 ; k < size / sizeof(GLuint) ; k++) { \
374 if (0) _mesa_printf(" 0x%08x\n", state[k]); \
375 OUT_BATCH(state[k]); \
376 } \
377 ADVANCE_BATCH(); \
378 } while (0)
379
380 static GLuint
381 get_state_size(struct i830_hw_state *state)
382 {
383 GLuint dirty = state->active & ~state->emitted;
384 GLuint sz = 0;
385 GLuint i;
386
387 if (dirty & I830_UPLOAD_INVARIENT)
388 sz += 40 * sizeof(int);
389
390 if (dirty & I830_UPLOAD_CTX)
391 sz += sizeof(state->Ctx);
392
393 if (dirty & I830_UPLOAD_BUFFERS)
394 sz += sizeof(state->Buffer);
395
396 if (dirty & I830_UPLOAD_STIPPLE)
397 sz += sizeof(state->Stipple);
398
399 for (i = 0; i < I830_TEX_UNITS; i++) {
400 if ((dirty & I830_UPLOAD_TEX(i)))
401 sz += sizeof(state->Tex[i]);
402
403 if (dirty & I830_UPLOAD_TEXBLEND(i))
404 sz += state->TexBlendWordsUsed[i] * 4;
405 }
406
407 return sz;
408 }
409
410
411 /* Push the state into the sarea and/or texture memory.
412 */
413 static void
414 i830_emit_state(struct intel_context *intel)
415 {
416 struct i830_context *i830 = i830_context(&intel->ctx);
417 struct i830_hw_state *state = i830->current;
418 int i;
419 GLuint dirty;
420 BATCH_LOCALS;
421
422 /* We don't hold the lock at this point, so want to make sure that
423 * there won't be a buffer wrap.
424 *
425 * It might be better to talk about explicit places where
426 * scheduling is allowed, rather than assume that it is whenever a
427 * batchbuffer fills up.
428 */
429 intel_batchbuffer_require_space(intel->batch, get_state_size(state), 0);
430
431 /* Do this here as we may have flushed the batchbuffer above,
432 * causing more state to be dirty!
433 */
434 dirty = state->active & ~state->emitted;
435
436 if (dirty & I830_UPLOAD_INVARIENT) {
437 DBG("I830_UPLOAD_INVARIENT:\n");
438 i830_emit_invarient_state(intel);
439 }
440
441 if (dirty & I830_UPLOAD_CTX) {
442 DBG("I830_UPLOAD_CTX:\n");
443 emit(i830, state->Ctx, sizeof(state->Ctx));
444
445 }
446
447 if (dirty & I830_UPLOAD_BUFFERS) {
448 DBG("I830_UPLOAD_BUFFERS:\n");
449 BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, 0);
450 OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);
451 OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);
452 OUT_RELOC(state->draw_region->buffer,
453 DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
454 DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE,
455 state->draw_region->draw_offset);
456
457 if (state->depth_region) {
458 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);
459 OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);
460 OUT_RELOC(state->depth_region->buffer,
461 DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
462 DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE,
463 state->depth_region->draw_offset);
464 }
465
466 OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);
467 OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);
468 OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);
469 OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);
470 OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);
471 OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);
472 ADVANCE_BATCH();
473 }
474
475 if (dirty & I830_UPLOAD_STIPPLE) {
476 DBG("I830_UPLOAD_STIPPLE:\n");
477 emit(i830, state->Stipple, sizeof(state->Stipple));
478 }
479
480 for (i = 0; i < I830_TEX_UNITS; i++) {
481 if ((dirty & I830_UPLOAD_TEX(i))) {
482 DBG("I830_UPLOAD_TEX(%d):\n", i);
483
484 BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, 0);
485 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);
486
487 if (state->tex_buffer[i]) {
488 OUT_RELOC(state->tex_buffer[i],
489 DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
490 DRM_BO_MASK_MEM | DRM_BO_FLAG_READ,
491 state->tex_offset[i] | TM0S0_USE_FENCE);
492 }
493 else {
494 assert(i == 0);
495 assert(state == &i830->meta);
496 OUT_BATCH(0);
497 }
498
499 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);
500 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);
501 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);
502 OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);
503 OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);
504 OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);
505 }
506
507 if (dirty & I830_UPLOAD_TEXBLEND(i)) {
508 DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,
509 state->TexBlendWordsUsed[i]);
510 emit(i830, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);
511 }
512 }
513
514 state->emitted |= dirty;
515 }
516
517 static void
518 i830_destroy_context(struct intel_context *intel)
519 {
520 _tnl_free_vertices(&intel->ctx);
521 }
522
523
524 void
525 i830_state_draw_region(struct intel_context *intel,
526 struct i830_hw_state *state,
527 struct intel_region *color_region,
528 struct intel_region *depth_region)
529 {
530 struct i830_context *i830 = i830_context(&intel->ctx);
531 GLuint value;
532
533 ASSERT(state == &i830->state || state == &i830->meta);
534
535 if (state->draw_region != color_region) {
536 intel_region_release(&state->draw_region);
537 intel_region_reference(&state->draw_region, color_region);
538 }
539 if (state->depth_region != depth_region) {
540 intel_region_release(&state->depth_region);
541 intel_region_reference(&state->depth_region, depth_region);
542 }
543
544 /*
545 * Set stride/cpp values
546 */
547 if (color_region) {
548 state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
549 state->Buffer[I830_DESTREG_CBUFADDR1] =
550 (BUF_3D_ID_COLOR_BACK |
551 BUF_3D_PITCH(color_region->pitch * color_region->cpp) |
552 BUF_3D_USE_FENCE);
553 }
554
555 if (depth_region) {
556 state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
557 state->Buffer[I830_DESTREG_DBUFADDR1] =
558 (BUF_3D_ID_DEPTH |
559 BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |
560 BUF_3D_USE_FENCE);
561 }
562
563 /*
564 * Compute/set I830_DESTREG_DV1 value
565 */
566 value = (DSTORG_HORT_BIAS(0x8) | /* .5 */
567 DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */
568
569 if (color_region && color_region->cpp == 4) {
570 value |= DV_PF_8888;
571 }
572 else {
573 value |= DV_PF_565;
574 }
575 if (depth_region && depth_region->cpp == 4) {
576 value |= DEPTH_FRMT_24_FIXED_8_OTHER;
577 }
578 else {
579 value |= DEPTH_FRMT_16_FIXED;
580 }
581 state->Buffer[I830_DESTREG_DV1] = value;
582
583 I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
584
585
586 }
587
588
589 static void
590 i830_set_draw_region(struct intel_context *intel,
591 struct intel_region *color_region,
592 struct intel_region *depth_region)
593 {
594 struct i830_context *i830 = i830_context(&intel->ctx);
595 i830_state_draw_region(intel, &i830->state, color_region, depth_region);
596 }
597
598 #if 0
599 static void
600 i830_update_color_z_regions(intelContextPtr intel,
601 const intelRegion * colorRegion,
602 const intelRegion * depthRegion)
603 {
604 i830ContextPtr i830 = I830_CONTEXT(intel);
605
606 i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
607 (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) |
608 BUF_3D_USE_FENCE);
609 i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset;
610
611 i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
612 (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE);
613 i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset;
614 }
615 #endif
616
617
618 /* This isn't really handled at the moment.
619 */
620 static void
621 i830_lost_hardware(struct intel_context *intel)
622 {
623 struct i830_context *i830 = i830_context(&intel->ctx);
624 i830->state.emitted = 0;
625 }
626
627
628
629 static GLuint
630 i830_flush_cmd(void)
631 {
632 return MI_FLUSH | FLUSH_MAP_CACHE;
633 }
634
635
636 static void
637 i830_assert_not_dirty( struct intel_context *intel )
638 {
639 struct i830_context *i830 = i830_context(&intel->ctx);
640 struct i830_hw_state *state = i830->current;
641 GLuint dirty = state->active & ~state->emitted;
642 assert(!dirty);
643 }
644
645
646 void
647 i830InitVtbl(struct i830_context *i830)
648 {
649 i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;
650 i830->intel.vtbl.destroy = i830_destroy_context;
651 i830->intel.vtbl.emit_state = i830_emit_state;
652 i830->intel.vtbl.lost_hardware = i830_lost_hardware;
653 i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;
654 i830->intel.vtbl.set_draw_region = i830_set_draw_region;
655 i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
656 i830->intel.vtbl.flush_cmd = i830_flush_cmd;
657 i830->intel.vtbl.render_start = i830_render_start;
658 i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
659 }