merge from master
[mesa.git] / src / mesa / drivers / dri / i915tex / i915_state.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "glheader.h"
30 #include "context.h"
31 #include "macros.h"
32 #include "enums.h"
33 #include "dd.h"
34 #include "tnl/tnl.h"
35 #include "tnl/t_context.h"
36
37 #include "texmem.h"
38
39 #include "intel_fbo.h"
40 #include "intel_screen.h"
41 #include "intel_batchbuffer.h"
42
43 #include "i915_context.h"
44 #include "i915_reg.h"
45
46 #define FILE_DEBUG_FLAG DEBUG_STATE
47
48 static void
49 i915StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref,
50 GLuint mask)
51 {
52 struct i915_context *i915 = I915_CONTEXT(ctx);
53 int test = intel_translate_compare_func(func);
54
55 mask = mask & 0xff;
56
57 DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
58 _mesa_lookup_enum_by_nr(func), ref, mask);
59
60
61 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
62 i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
63 i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
64 STENCIL_TEST_MASK(mask));
65
66 i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_REF_MASK |
67 S5_STENCIL_TEST_FUNC_MASK);
68
69 i915->state.Ctx[I915_CTXREG_LIS5] |= ((ref << S5_STENCIL_REF_SHIFT) |
70 (test <<
71 S5_STENCIL_TEST_FUNC_SHIFT));
72 }
73
74 static void
75 i915StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
76 {
77 struct i915_context *i915 = I915_CONTEXT(ctx);
78
79 DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
80
81 mask = mask & 0xff;
82
83 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
84 i915->state.Ctx[I915_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
85 i915->state.Ctx[I915_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
86 STENCIL_WRITE_MASK(mask));
87 }
88
89
90 static void
91 i915StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail,
92 GLenum zpass)
93 {
94 struct i915_context *i915 = I915_CONTEXT(ctx);
95 int fop = intel_translate_stencil_op(fail);
96 int dfop = intel_translate_stencil_op(zfail);
97 int dpop = intel_translate_stencil_op(zpass);
98
99
100 DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
101 _mesa_lookup_enum_by_nr(fail),
102 _mesa_lookup_enum_by_nr(zfail), _mesa_lookup_enum_by_nr(zpass));
103
104 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
105
106 i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_FAIL_MASK |
107 S5_STENCIL_PASS_Z_FAIL_MASK |
108 S5_STENCIL_PASS_Z_PASS_MASK);
109
110 i915->state.Ctx[I915_CTXREG_LIS5] |= ((fop << S5_STENCIL_FAIL_SHIFT) |
111 (dfop <<
112 S5_STENCIL_PASS_Z_FAIL_SHIFT) |
113 (dpop <<
114 S5_STENCIL_PASS_Z_PASS_SHIFT));
115 }
116
117 static void
118 i915AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
119 {
120 struct i915_context *i915 = I915_CONTEXT(ctx);
121 int test = intel_translate_compare_func(func);
122 GLubyte refByte;
123
124 UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
125
126 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
127 i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_ALPHA_TEST_FUNC_MASK |
128 S6_ALPHA_REF_MASK);
129 i915->state.Ctx[I915_CTXREG_LIS6] |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
130 (((GLuint) refByte) <<
131 S6_ALPHA_REF_SHIFT));
132 }
133
134 /* This function makes sure that the proper enables are
135 * set for LogicOp, Independant Alpha Blend, and Blending.
136 * It needs to be called from numerous places where we
137 * could change the LogicOp or Independant Alpha Blend without subsequent
138 * calls to glEnable.
139 */
140 static void
141 i915EvalLogicOpBlendState(GLcontext * ctx)
142 {
143 struct i915_context *i915 = I915_CONTEXT(ctx);
144
145 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
146
147 if (RGBA_LOGICOP_ENABLED(ctx)) {
148 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_LOGICOP_ENABLE;
149 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
150 }
151 else {
152 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_LOGICOP_ENABLE;
153
154 if (ctx->Color.BlendEnabled) {
155 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_CBUF_BLEND_ENABLE;
156 }
157 else {
158 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_CBUF_BLEND_ENABLE;
159 }
160 }
161 }
162
163 static void
164 i915BlendColor(GLcontext * ctx, const GLfloat color[4])
165 {
166 struct i915_context *i915 = I915_CONTEXT(ctx);
167 GLubyte r, g, b, a;
168
169 DBG("%s\n", __FUNCTION__);
170
171 UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
172 UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
173 UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
174 UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
175
176 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
177 i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] =
178 (a << 24) | (r << 16) | (g << 8) | b;
179 }
180
181
182 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
183 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
184 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
185 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
186
187
188
189 static GLuint
190 translate_blend_equation(GLenum mode)
191 {
192 switch (mode) {
193 case GL_FUNC_ADD:
194 return BLENDFUNC_ADD;
195 case GL_MIN:
196 return BLENDFUNC_MIN;
197 case GL_MAX:
198 return BLENDFUNC_MAX;
199 case GL_FUNC_SUBTRACT:
200 return BLENDFUNC_SUBTRACT;
201 case GL_FUNC_REVERSE_SUBTRACT:
202 return BLENDFUNC_REVERSE_SUBTRACT;
203 default:
204 return 0;
205 }
206 }
207
208 static void
209 i915UpdateBlendState(GLcontext * ctx)
210 {
211 struct i915_context *i915 = I915_CONTEXT(ctx);
212 GLuint iab = (i915->state.Ctx[I915_CTXREG_IAB] &
213 ~(IAB_SRC_FACTOR_MASK |
214 IAB_DST_FACTOR_MASK |
215 (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
216
217 GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
218 ~(S6_CBUF_SRC_BLEND_FACT_MASK |
219 S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
220
221 GLuint eqRGB = ctx->Color.BlendEquationRGB;
222 GLuint eqA = ctx->Color.BlendEquationA;
223 GLuint srcRGB = ctx->Color.BlendSrcRGB;
224 GLuint dstRGB = ctx->Color.BlendDstRGB;
225 GLuint srcA = ctx->Color.BlendSrcA;
226 GLuint dstA = ctx->Color.BlendDstA;
227
228 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
229 srcRGB = dstRGB = GL_ONE;
230 }
231
232 if (eqA == GL_MIN || eqA == GL_MAX) {
233 srcA = dstA = GL_ONE;
234 }
235
236 lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
237 lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
238 lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
239
240 iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
241 iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
242 iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
243
244 if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
245 iab |= IAB_ENABLE;
246
247 if (iab != i915->state.Ctx[I915_CTXREG_IAB] ||
248 lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
249 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
250 i915->state.Ctx[I915_CTXREG_IAB] = iab;
251 i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
252 }
253
254 /* This will catch a logicop blend equation */
255 i915EvalLogicOpBlendState(ctx);
256 }
257
258
259 static void
260 i915BlendFuncSeparate(GLcontext * ctx, GLenum srcRGB,
261 GLenum dstRGB, GLenum srcA, GLenum dstA)
262 {
263 i915UpdateBlendState(ctx);
264 }
265
266
267 static void
268 i915BlendEquationSeparate(GLcontext * ctx, GLenum eqRGB, GLenum eqA)
269 {
270 i915UpdateBlendState(ctx);
271 }
272
273
274 static void
275 i915DepthFunc(GLcontext * ctx, GLenum func)
276 {
277 struct i915_context *i915 = I915_CONTEXT(ctx);
278 int test = intel_translate_compare_func(func);
279
280 DBG("%s\n", __FUNCTION__);
281
282 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
283 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK;
284 i915->state.Ctx[I915_CTXREG_LIS6] |= test << S6_DEPTH_TEST_FUNC_SHIFT;
285 }
286
287 static void
288 i915DepthMask(GLcontext * ctx, GLboolean flag)
289 {
290 struct i915_context *i915 = I915_CONTEXT(ctx);
291
292 DBG("%s flag (%d)\n", __FUNCTION__, flag);
293
294 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
295
296 if (flag && ctx->Depth.Test)
297 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_WRITE_ENABLE;
298 else
299 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_WRITE_ENABLE;
300 }
301
302 /* =============================================================
303 * Polygon stipple
304 *
305 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
306 * Fortunately stipple is usually a repeating pattern.
307 */
308 static void
309 i915PolygonStipple(GLcontext * ctx, const GLubyte * mask)
310 {
311 struct i915_context *i915 = I915_CONTEXT(ctx);
312 const GLubyte *m = mask;
313 GLubyte p[4];
314 int i, j, k;
315 int active = (ctx->Polygon.StippleFlag &&
316 i915->intel.reduced_primitive == GL_TRIANGLES);
317 GLuint newMask;
318
319 if (active) {
320 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
321 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
322 }
323
324 p[0] = mask[12] & 0xf;
325 p[0] |= p[0] << 4;
326 p[1] = mask[8] & 0xf;
327 p[1] |= p[1] << 4;
328 p[2] = mask[4] & 0xf;
329 p[2] |= p[2] << 4;
330 p[3] = mask[0] & 0xf;
331 p[3] |= p[3] << 4;
332
333 for (k = 0; k < 8; k++)
334 for (j = 3; j >= 0; j--)
335 for (i = 0; i < 4; i++, m++)
336 if (*m != p[j]) {
337 i915->intel.hw_stipple = 0;
338 return;
339 }
340
341 newMask = (((p[0] & 0xf) << 0) |
342 ((p[1] & 0xf) << 4) |
343 ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
344
345
346 if (newMask == 0xffff || newMask == 0x0) {
347 /* this is needed to make conform pass */
348 i915->intel.hw_stipple = 0;
349 return;
350 }
351
352 i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
353 i915->state.Stipple[I915_STPREG_ST1] |= newMask;
354 i915->intel.hw_stipple = 1;
355
356 if (active)
357 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
358 }
359
360
361 /* =============================================================
362 * Hardware clipping
363 */
364 static void
365 i915Scissor(GLcontext * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
366 {
367 struct i915_context *i915 = I915_CONTEXT(ctx);
368 int x1, y1, x2, y2;
369
370 if (!ctx->DrawBuffer)
371 return;
372
373 DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
374
375 if (ctx->DrawBuffer->Name == 0) {
376 x1 = x;
377 y1 = ctx->DrawBuffer->Height - (y + h);
378 x2 = x + w - 1;
379 y2 = y1 + h - 1;
380 DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
381 }
382 else {
383 /* FBO - not inverted
384 */
385 x1 = x;
386 y1 = y;
387 x2 = x + w - 1;
388 y2 = y + h - 1;
389 DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
390 }
391
392 x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
393 y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
394 x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
395 y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
396
397 DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
398
399 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
400 i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
401 i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
402 }
403
404 static void
405 i915LogicOp(GLcontext * ctx, GLenum opcode)
406 {
407 struct i915_context *i915 = I915_CONTEXT(ctx);
408 int tmp = intel_translate_logic_op(opcode);
409
410 DBG("%s\n", __FUNCTION__);
411
412 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
413 i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
414 i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
415 }
416
417
418
419 static void
420 i915CullFaceFrontFace(GLcontext * ctx, GLenum unused)
421 {
422 struct i915_context *i915 = I915_CONTEXT(ctx);
423 GLuint mode;
424
425 DBG("%s %d\n", __FUNCTION__,
426 ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
427
428 if (!ctx->Polygon.CullFlag) {
429 mode = S4_CULLMODE_NONE;
430 }
431 else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
432 mode = S4_CULLMODE_CW;
433
434 if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
435 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
436 if (ctx->Polygon.CullFaceMode == GL_FRONT)
437 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
438 if (ctx->Polygon.FrontFace != GL_CCW)
439 mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
440 }
441 else {
442 mode = S4_CULLMODE_BOTH;
443 }
444
445 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
446 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_CULLMODE_MASK;
447 i915->state.Ctx[I915_CTXREG_LIS4] |= mode;
448 }
449
450 static void
451 i915LineWidth(GLcontext * ctx, GLfloat widthf)
452 {
453 struct i915_context *i915 = I915_CONTEXT(ctx);
454 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
455 int width;
456
457 DBG("%s\n", __FUNCTION__);
458
459 width = (int) (widthf * 2);
460 CLAMP_SELF(width, 1, 0xf);
461 lis4 |= width << S4_LINE_WIDTH_SHIFT;
462
463 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
464 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
465 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
466 }
467 }
468
469 static void
470 i915PointSize(GLcontext * ctx, GLfloat size)
471 {
472 struct i915_context *i915 = I915_CONTEXT(ctx);
473 int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
474 GLint point_size = (int) size;
475
476 DBG("%s\n", __FUNCTION__);
477
478 CLAMP_SELF(point_size, 1, 255);
479 lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
480
481 if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
482 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
483 i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
484 }
485 }
486
487
488 /* =============================================================
489 * Color masks
490 */
491
492 static void
493 i915ColorMask(GLcontext * ctx,
494 GLboolean r, GLboolean g, GLboolean b, GLboolean a)
495 {
496 struct i915_context *i915 = I915_CONTEXT(ctx);
497 GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
498
499 DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
500 a);
501
502 if (!r)
503 tmp |= S5_WRITEDISABLE_RED;
504 if (!g)
505 tmp |= S5_WRITEDISABLE_GREEN;
506 if (!b)
507 tmp |= S5_WRITEDISABLE_BLUE;
508 if (!a)
509 tmp |= S5_WRITEDISABLE_ALPHA;
510
511 if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
512 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
513 i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
514 }
515 }
516
517 static void
518 update_specular(GLcontext * ctx)
519 {
520 /* A hack to trigger the rebuild of the fragment program.
521 */
522 intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
523 }
524
525 static void
526 i915LightModelfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
527 {
528 DBG("%s\n", __FUNCTION__);
529
530 if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
531 update_specular(ctx);
532 }
533 }
534
535 static void
536 i915ShadeModel(GLcontext * ctx, GLenum mode)
537 {
538 struct i915_context *i915 = I915_CONTEXT(ctx);
539 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
540
541 if (mode == GL_SMOOTH) {
542 i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
543 S4_FLATSHADE_COLOR |
544 S4_FLATSHADE_SPECULAR);
545 }
546 else {
547 i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
548 S4_FLATSHADE_COLOR |
549 S4_FLATSHADE_SPECULAR);
550 }
551 }
552
553 /* =============================================================
554 * Fog
555 */
556 void
557 i915_update_fog(GLcontext * ctx)
558 {
559 struct i915_context *i915 = I915_CONTEXT(ctx);
560 GLenum mode;
561 GLboolean enabled;
562 GLboolean try_pixel_fog;
563
564 if (ctx->FragmentProgram._Enabled) {
565 /* Pull in static fog state from program */
566
567 mode = ctx->FragmentProgram._Current->FogOption;
568 enabled = (mode != GL_NONE);
569 try_pixel_fog = 0;
570 }
571 else {
572 enabled = ctx->Fog.Enabled;
573 mode = ctx->Fog.Mode;
574
575 try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && ctx->Hint.Fog == GL_NICEST && 0); /* XXX - DISABLE -- Need ortho fallback */
576 }
577
578 if (!enabled) {
579 i915->vertex_fog = I915_FOG_NONE;
580 }
581 else if (try_pixel_fog) {
582
583 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
584 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
585 i915->vertex_fog = I915_FOG_PIXEL;
586
587 switch (mode) {
588 case GL_LINEAR:
589 if (ctx->Fog.End <= ctx->Fog.Start) {
590 /* XXX - this won't work with fragment programs. Need to
591 * either fallback or append fog instructions to end of
592 * program in the case of linear fog.
593 */
594 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
595 i915->vertex_fog = I915_FOG_VERTEX;
596 }
597 else {
598 GLfloat c1 = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
599 GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
600
601 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
602 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
603 i915->state.Fog[I915_FOGREG_MODE1] |=
604 ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
605
606 if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
607 i915->state.Fog[I915_FOGREG_MODE2] =
608 (GLuint) (c2 * FMC2_C2_ONE);
609 }
610 else {
611 union
612 {
613 float f;
614 int i;
615 } fi;
616 fi.f = c2;
617 i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
618 }
619 }
620 break;
621 case GL_EXP:
622 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP;
623 break;
624 case GL_EXP2:
625 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_EXP2;
626 break;
627 default:
628 break;
629 }
630 }
631 else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
632
633 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
634 i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
635 i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
636 i915->vertex_fog = I915_FOG_VERTEX;
637 }
638
639 {
640 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
641 I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
642 if (enabled)
643 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
644 else
645 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
646 }
647
648 /* always enbale pixel fog
649 * vertex fog use precaculted fog coord will conflict with appended
650 * fog program
651 */
652 _tnl_allow_vertex_fog( ctx, 0 );
653 _tnl_allow_pixel_fog( ctx, 1 );
654 }
655
656 static void
657 i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
658 {
659 struct i915_context *i915 = I915_CONTEXT(ctx);
660
661 switch (pname) {
662 case GL_FOG_COORDINATE_SOURCE_EXT:
663 case GL_FOG_MODE:
664 case GL_FOG_START:
665 case GL_FOG_END:
666 break;
667
668 case GL_FOG_DENSITY:
669 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
670
671 if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
672 i915->state.Fog[I915_FOGREG_MODE3] = (GLuint) (ctx->Fog.Density *
673 FMC3_D_ONE);
674 }
675 else {
676 union
677 {
678 float f;
679 int i;
680 } fi;
681 fi.f = ctx->Fog.Density;
682 i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
683 }
684 break;
685
686 case GL_FOG_COLOR:
687 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
688 i915->state.Fog[I915_FOGREG_COLOR] =
689 (_3DSTATE_FOG_COLOR_CMD |
690 ((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
691 ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
692 ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
693 break;
694
695 default:
696 break;
697 }
698 }
699
700 static void
701 i915Hint(GLcontext * ctx, GLenum target, GLenum state)
702 {
703 switch (target) {
704 case GL_FOG_HINT:
705 break;
706 default:
707 break;
708 }
709 }
710
711 /* =============================================================
712 */
713
714 static void
715 i915Enable(GLcontext * ctx, GLenum cap, GLboolean state)
716 {
717 struct i915_context *i915 = I915_CONTEXT(ctx);
718
719 switch (cap) {
720 case GL_TEXTURE_2D:
721 break;
722
723 case GL_LIGHTING:
724 case GL_COLOR_SUM:
725 update_specular(ctx);
726 break;
727
728 case GL_ALPHA_TEST:
729 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
730 if (state)
731 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_ALPHA_TEST_ENABLE;
732 else
733 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_ALPHA_TEST_ENABLE;
734 break;
735
736 case GL_BLEND:
737 i915EvalLogicOpBlendState(ctx);
738 break;
739
740 case GL_COLOR_LOGIC_OP:
741 i915EvalLogicOpBlendState(ctx);
742
743 /* Logicop doesn't seem to work at 16bpp:
744 */
745 if (i915->intel.intelScreen->cpp == 2) /* XXX FBO fix */
746 FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
747 break;
748
749 case GL_FRAGMENT_PROGRAM_ARB:
750 break;
751
752 case GL_DITHER:
753 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
754 if (state)
755 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
756 else
757 i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_COLOR_DITHER_ENABLE;
758 break;
759
760 case GL_DEPTH_TEST:
761 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
762 if (state)
763 i915->state.Ctx[I915_CTXREG_LIS6] |= S6_DEPTH_TEST_ENABLE;
764 else
765 i915->state.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_ENABLE;
766
767 i915DepthMask(ctx, ctx->Depth.Mask);
768 break;
769
770 case GL_SCISSOR_TEST:
771 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
772 if (state)
773 i915->state.Buffer[I915_DESTREG_SENABLE] =
774 (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
775 else
776 i915->state.Buffer[I915_DESTREG_SENABLE] =
777 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
778 break;
779
780 case GL_LINE_SMOOTH:
781 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
782 if (state)
783 i915->state.Ctx[I915_CTXREG_LIS4] |= S4_LINE_ANTIALIAS_ENABLE;
784 else
785 i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_LINE_ANTIALIAS_ENABLE;
786 break;
787
788 case GL_FOG:
789 break;
790
791 case GL_CULL_FACE:
792 i915CullFaceFrontFace(ctx, 0);
793 break;
794
795 case GL_STENCIL_TEST:
796 {
797 GLboolean hw_stencil = GL_FALSE;
798 if (ctx->DrawBuffer) {
799 struct intel_renderbuffer *irbStencil
800 = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
801 hw_stencil = (irbStencil && irbStencil->region);
802 }
803 if (hw_stencil) {
804 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
805 if (state)
806 i915->state.Ctx[I915_CTXREG_LIS5] |= (S5_STENCIL_TEST_ENABLE |
807 S5_STENCIL_WRITE_ENABLE);
808 else
809 i915->state.Ctx[I915_CTXREG_LIS5] &= ~(S5_STENCIL_TEST_ENABLE |
810 S5_STENCIL_WRITE_ENABLE);
811 }
812 else {
813 FALLBACK(&i915->intel, I915_FALLBACK_STENCIL, state);
814 }
815 }
816 break;
817
818 case GL_POLYGON_STIPPLE:
819 /* The stipple command worked on my 855GM box, but not my 845G.
820 * I'll do more testing later to find out exactly which hardware
821 * supports it. Disabled for now.
822 */
823 if (i915->intel.hw_stipple &&
824 i915->intel.reduced_primitive == GL_TRIANGLES) {
825 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
826 if (state)
827 i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
828 else
829 i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
830 }
831 break;
832
833 case GL_POLYGON_SMOOTH:
834 break;
835
836 case GL_POINT_SMOOTH:
837 break;
838
839 default:
840 ;
841 }
842 }
843
844
845 static void
846 i915_init_packets(struct i915_context *i915)
847 {
848 intelScreenPrivate *screen = i915->intel.intelScreen;
849
850 /* Zero all state */
851 memset(&i915->state, 0, sizeof(i915->state));
852
853
854 {
855 I915_STATECHANGE(i915, I915_UPLOAD_CTX);
856 /* Probably don't want to upload all this stuff every time one
857 * piece changes.
858 */
859 i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
860 I1_LOAD_S(2) |
861 I1_LOAD_S(4) |
862 I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
863 i915->state.Ctx[I915_CTXREG_LIS2] = 0;
864 i915->state.Ctx[I915_CTXREG_LIS4] = 0;
865 i915->state.Ctx[I915_CTXREG_LIS5] = 0;
866
867 if (screen->cpp == 2) /* XXX FBO fix */
868 i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
869
870
871 i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
872 (2 << S6_TRISTRIP_PV_SHIFT));
873
874 i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
875 ENABLE_LOGIC_OP_FUNC |
876 LOGIC_OP_FUNC(LOGICOP_COPY) |
877 ENABLE_STENCIL_TEST_MASK |
878 STENCIL_TEST_MASK(0xff) |
879 ENABLE_STENCIL_WRITE_MASK |
880 STENCIL_WRITE_MASK(0xff));
881
882 i915->state.Ctx[I915_CTXREG_IAB] =
883 (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
884 IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
885
886 i915->state.Ctx[I915_CTXREG_BLENDCOLOR0] =
887 _3DSTATE_CONST_BLEND_COLOR_CMD;
888 i915->state.Ctx[I915_CTXREG_BLENDCOLOR1] = 0;
889
890 }
891
892 {
893 I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
894 i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
895 }
896
897
898 {
899 I915_STATECHANGE(i915, I915_UPLOAD_FOG);
900 i915->state.Fog[I915_FOGREG_MODE0] = _3DSTATE_FOG_MODE_CMD;
901 i915->state.Fog[I915_FOGREG_MODE1] = (FMC1_FOGFUNC_MODIFY_ENABLE |
902 FMC1_FOGFUNC_VERTEX |
903 FMC1_FOGINDEX_MODIFY_ENABLE |
904 FMC1_FOGINDEX_W |
905 FMC1_C1_C2_MODIFY_ENABLE |
906 FMC1_DENSITY_MODIFY_ENABLE);
907 i915->state.Fog[I915_FOGREG_COLOR] = _3DSTATE_FOG_COLOR_CMD;
908 }
909
910
911 {
912 I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
913 /* color buffer offset/stride */
914 i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
915 /* XXX FBO: remove this? Also get set in i915_set_draw_region() */
916 i915->state.Buffer[I915_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(screen->front.pitch) | /* pitch in bytes */
917 BUF_3D_USE_FENCE);
918
919 i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
920 /* XXX FBO: remove this? Also get set in i915_set_draw_region() */
921 i915->state.Buffer[I915_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(screen->depth.pitch) | /* pitch in bytes */
922 BUF_3D_USE_FENCE);
923
924 i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
925
926 /* XXX FBO: remove this? Also get set in i915_set_draw_region() */
927 #if 0 /* seems we don't need this */
928 switch (screen->fbFormat) {
929 case DV_PF_565:
930 i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
931 DSTORG_VERT_BIAS(0x8) | /* .5 */
932 LOD_PRECLAMP_OGL |
933 TEX_DEFAULT_COLOR_OGL |
934 DITHER_FULL_ALWAYS |
935 screen->fbFormat |
936 DEPTH_FRMT_16_FIXED);
937 break;
938 case DV_PF_8888:
939 i915->state.Buffer[I915_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
940 DSTORG_VERT_BIAS(0x8) | /* .5 */
941 LOD_PRECLAMP_OGL |
942 TEX_DEFAULT_COLOR_OGL |
943 screen->fbFormat |
944 DEPTH_FRMT_24_FIXED_8_OTHER);
945 break;
946 }
947 #endif
948
949
950 /* scissor */
951 i915->state.Buffer[I915_DESTREG_SENABLE] =
952 (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
953 i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
954 i915->state.Buffer[I915_DESTREG_SR1] = 0;
955 i915->state.Buffer[I915_DESTREG_SR2] = 0;
956 }
957
958
959 #if 0
960 {
961 I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
962 i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
963 i915->state.Default[I915_DEFREG_C1] = 0;
964 i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
965 i915->state.Default[I915_DEFREG_S1] = 0;
966 i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
967 i915->state.Default[I915_DEFREG_Z1] = 0;
968 }
969 #endif
970
971
972 /* These will be emitted every at the head of every buffer, unless
973 * we get hardware contexts working.
974 */
975 i915->state.active = (I915_UPLOAD_PROGRAM |
976 I915_UPLOAD_STIPPLE |
977 I915_UPLOAD_CTX |
978 I915_UPLOAD_BUFFERS | I915_UPLOAD_INVARIENT);
979 }
980
981 void
982 i915InitStateFunctions(struct dd_function_table *functions)
983 {
984 functions->AlphaFunc = i915AlphaFunc;
985 functions->BlendColor = i915BlendColor;
986 functions->BlendEquationSeparate = i915BlendEquationSeparate;
987 functions->BlendFuncSeparate = i915BlendFuncSeparate;
988 functions->ColorMask = i915ColorMask;
989 functions->CullFace = i915CullFaceFrontFace;
990 functions->DepthFunc = i915DepthFunc;
991 functions->DepthMask = i915DepthMask;
992 functions->Enable = i915Enable;
993 functions->Fogfv = i915Fogfv;
994 functions->FrontFace = i915CullFaceFrontFace;
995 functions->Hint = i915Hint;
996 functions->LightModelfv = i915LightModelfv;
997 functions->LineWidth = i915LineWidth;
998 functions->LogicOpcode = i915LogicOp;
999 functions->PointSize = i915PointSize;
1000 functions->PolygonStipple = i915PolygonStipple;
1001 functions->Scissor = i915Scissor;
1002 functions->ShadeModel = i915ShadeModel;
1003 functions->StencilFuncSeparate = i915StencilFuncSeparate;
1004 functions->StencilMaskSeparate = i915StencilMaskSeparate;
1005 functions->StencilOpSeparate = i915StencilOpSeparate;
1006 }
1007
1008
1009 void
1010 i915InitState(struct i915_context *i915)
1011 {
1012 GLcontext *ctx = &i915->intel.ctx;
1013
1014 i915_init_packets(i915);
1015
1016 intelInitState(ctx);
1017
1018 memcpy(&i915->initial, &i915->state, sizeof(i915->state));
1019 i915->current = &i915->state;
1020 }