Import texmem i915 driver to its new location as i915tex.
[mesa.git] / src / mesa / drivers / dri / i915tex / i915_tex.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #include "glheader.h"
29 #include "mtypes.h"
30 #include "imports.h"
31 #include "simple_list.h"
32 #include "enums.h"
33 #include "image.h"
34 #include "texstore.h"
35 #include "texformat.h"
36 #include "texmem.h"
37 #include "swrast/swrast.h"
38
39 #include "mm.h"
40
41 #include "intel_ioctl.h"
42
43 #include "i915_context.h"
44 #include "i915_reg.h"
45
46
47
48 static void
49 i915TexEnv(GLcontext * ctx, GLenum target,
50 GLenum pname, const GLfloat * param)
51 {
52 struct i915_context *i915 = I915_CONTEXT(ctx);
53
54 switch (pname) {
55 case GL_TEXTURE_ENV_COLOR: /* Should be a tracked param */
56 case GL_TEXTURE_ENV_MODE:
57 case GL_COMBINE_RGB:
58 case GL_COMBINE_ALPHA:
59 case GL_SOURCE0_RGB:
60 case GL_SOURCE1_RGB:
61 case GL_SOURCE2_RGB:
62 case GL_SOURCE0_ALPHA:
63 case GL_SOURCE1_ALPHA:
64 case GL_SOURCE2_ALPHA:
65 case GL_OPERAND0_RGB:
66 case GL_OPERAND1_RGB:
67 case GL_OPERAND2_RGB:
68 case GL_OPERAND0_ALPHA:
69 case GL_OPERAND1_ALPHA:
70 case GL_OPERAND2_ALPHA:
71 case GL_RGB_SCALE:
72 case GL_ALPHA_SCALE:
73 i915->tex_program.translated = 0;
74 break;
75
76 case GL_TEXTURE_LOD_BIAS:{
77 GLuint unit = ctx->Texture.CurrentUnit;
78 GLint b = (int) ((*param) * 16.0);
79 if (b > 255)
80 b = 255;
81 if (b < -256)
82 b = -256;
83 I915_STATECHANGE(i915, I915_UPLOAD_TEX(unit));
84 i915->lodbias_ss2[unit] =
85 ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
86 break;
87 }
88
89 default:
90 break;
91 }
92 }
93
94
95 static void
96 i915BindTexture(GLcontext * ctx, GLenum target,
97 struct gl_texture_object *texobj)
98 {
99 /* Need this if image format changes between bound textures.
100 * Could try and shortcircuit by checking for differences in
101 * state between incoming and outgoing textures:
102 */
103 I915_CONTEXT(ctx)->tex_program.translated = 0;
104 }
105
106
107
108 void
109 i915InitTextureFuncs(struct dd_function_table *functions)
110 {
111 functions->BindTexture = i915BindTexture;
112 functions->TexEnv = i915TexEnv;
113 }