1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Code to layout images in a mipmap tree for i915 and i945
32 #include "intel_mipmap_tree.h"
34 #include "intel_context.h"
36 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
38 static GLint initial_offsets
[6][2] = { {0, 0},
47 static GLint step_offsets
[6][2] = { {0, 2},
58 return MAX2(1, d
>> 1);
62 i915_miptree_layout(struct intel_mipmap_tree
* mt
)
67 case GL_TEXTURE_CUBE_MAP
:{
68 const GLuint dim
= mt
->width0
;
71 /* double pitch for cube layouts */
72 mt
->pitch
= ((dim
* mt
->cpp
* 2 + 3) & ~3) / mt
->cpp
;
73 mt
->total_height
= dim
* 4;
75 for (level
= mt
->first_level
; level
<= mt
->last_level
; level
++)
76 intel_miptree_set_level_info(mt
, level
, 6,
78 mt
->pitch
, mt
->total_height
, 1);
80 for (face
= 0; face
< 6; face
++) {
81 GLuint x
= initial_offsets
[face
][0] * dim
;
82 GLuint y
= initial_offsets
[face
][1] * dim
;
85 for (level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
86 intel_miptree_set_image_offset(mt
, level
, face
, x
, y
);
89 _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
90 face
, level
, mt
->first_level
, mt
->last_level
);
93 x
+= step_offsets
[face
][0] * d
;
94 y
+= step_offsets
[face
][1] * d
;
100 GLuint width
= mt
->width0
;
101 GLuint height
= mt
->height0
;
102 GLuint depth
= mt
->depth0
;
103 GLuint stack_height
= 0;
105 /* Calculate the size of a single slice.
107 mt
->pitch
= ((mt
->width0
* mt
->cpp
+ 3) & ~3) / mt
->cpp
;
109 /* XXX: hardware expects/requires 9 levels at minimum.
111 for (level
= mt
->first_level
; level
<= MAX2(8, mt
->last_level
);
113 intel_miptree_set_level_info(mt
, level
, 1, 0, mt
->total_height
,
114 width
, height
, depth
);
117 stack_height
+= MAX2(2, height
);
119 width
= minify(width
);
120 height
= minify(height
);
121 depth
= minify(depth
);
124 /* Fixup depth image_offsets:
127 for (level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
129 for (i
= 0; i
< depth
; i
++)
130 intel_miptree_set_image_offset(mt
, level
, i
,
131 0, i
* stack_height
);
133 depth
= minify(depth
);
137 /* Multiply slice size by texture depth for total size. It's
138 * remarkable how wasteful of memory the i915 texture layouts
139 * are. They are largely fixed in the i945.
141 mt
->total_height
= stack_height
* mt
->depth0
;
146 GLuint width
= mt
->width0
;
147 GLuint height
= mt
->height0
;
150 mt
->pitch
= ((mt
->width0
* mt
->cpp
+ 3) & ~3) / mt
->cpp
;
151 mt
->total_height
= 0;
153 for (level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
154 intel_miptree_set_level_info(mt
, level
, 1,
159 img_height
= MAX2(1, height
/ 4);
161 img_height
= MAX2(2, height
);
163 mt
->total_height
+= img_height
;
164 mt
->total_height
+= 1;
165 mt
->total_height
&= ~1;
167 width
= minify(width
);
168 height
= minify(height
);
173 DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__
,
175 mt
->total_height
, mt
->cpp
, mt
->pitch
* mt
->total_height
* mt
->cpp
);
182 i945_miptree_layout(struct intel_mipmap_tree
* mt
)
186 switch (mt
->target
) {
187 case GL_TEXTURE_CUBE_MAP
:{
188 const GLuint dim
= mt
->width0
;
191 /* Depending on the size of the largest images, pitch can be
192 * determined either by the old-style packing of cubemap faces,
193 * or the final row of 4x4, 2x2 and 1x1 faces below this.
196 mt
->pitch
= ((dim
* mt
->cpp
* 2 + 3) & ~3) / mt
->cpp
;
200 mt
->total_height
= dim
* 4 + 4;
202 /* Set all the levels to effectively occupy the whole rectangular region.
204 for (level
= mt
->first_level
; level
<= mt
->last_level
; level
++)
205 intel_miptree_set_level_info(mt
, level
, 6,
207 mt
->pitch
, mt
->total_height
, 1);
211 for (face
= 0; face
< 6; face
++) {
212 GLuint x
= initial_offsets
[face
][0] * dim
;
213 GLuint y
= initial_offsets
[face
][1] * dim
;
216 if (dim
== 4 && face
>= 4) {
217 y
= mt
->total_height
- 4;
221 y
= mt
->total_height
- 4;
225 for (level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
226 intel_miptree_set_image_offset(mt
, level
, face
, x
, y
);
235 x
+= step_offsets
[face
][0] * d
;
236 y
+= step_offsets
[face
][1] * d
;
245 y
= mt
->total_height
- 4;
251 y
= mt
->total_height
- 4;
260 x
+= step_offsets
[face
][0] * d
;
261 y
+= step_offsets
[face
][1] * d
;
269 GLuint width
= mt
->width0
;
270 GLuint height
= mt
->height0
;
271 GLuint depth
= mt
->depth0
;
272 GLuint pack_x_pitch
, pack_x_nr
;
276 mt
->pitch
= ((mt
->width0
* mt
->cpp
+ 3) & ~3) / mt
->cpp
;
277 mt
->total_height
= 0;
279 pack_y_pitch
= MAX2(mt
->height0
, 2);
280 pack_x_pitch
= mt
->pitch
;
283 for (level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
284 GLuint nr_images
= mt
->target
== GL_TEXTURE_3D
? depth
: 6;
289 intel_miptree_set_level_info(mt
, level
, nr_images
,
291 width
, height
, depth
);
293 for (q
= 0; q
< nr_images
;) {
294 for (j
= 0; j
< pack_x_nr
&& q
< nr_images
; j
++, q
++) {
295 intel_miptree_set_image_offset(mt
, level
, q
, x
, y
);
304 mt
->total_height
+= y
;
306 if (pack_x_pitch
> 4) {
309 assert(pack_x_pitch
* pack_x_nr
<= mt
->pitch
);
312 if (pack_y_pitch
> 2) {
316 width
= minify(width
);
317 height
= minify(height
);
318 depth
= minify(depth
);
325 case GL_TEXTURE_RECTANGLE_ARB
:{
328 GLuint width
= mt
->width0
;
329 GLuint height
= mt
->height0
;
332 mt
->pitch
= ((mt
->width0
* mt
->cpp
+ 3) & ~3) / mt
->cpp
;
333 mt
->total_height
= 0;
335 for (level
= mt
->first_level
; level
<= mt
->last_level
; level
++) {
338 intel_miptree_set_level_info(mt
, level
, 1,
341 mt
->compressed
? height
/4 : height
, 1);
345 img_height
= MAX2(1, height
/ 4);
347 img_height
= MAX2(align_h
, height
);
349 /* LPT change: step right after second mipmap.
351 if (level
== mt
->first_level
+ 1) {
361 /* Because the images are packed better, the final offset
362 * might not be the maximal one:
364 mt
->total_height
= MAX2(mt
->total_height
, y
);
366 width
= minify(width
);
367 height
= minify(height
);
372 _mesa_problem(NULL
, "Unexpected tex target in i945_miptree_layout()");
375 DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__
,
377 mt
->total_height
, mt
->cpp
, mt
->pitch
* mt
->total_height
* mt
->cpp
);