1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "intel_screen.h"
29 #include "intel_context.h"
30 #include "intel_blit.h"
31 #include "intel_buffers.h"
32 #include "intel_depthstencil.h"
33 #include "intel_fbo.h"
34 #include "intel_tris.h"
35 #include "intel_regions.h"
36 #include "intel_batchbuffer.h"
37 #include "intel_reg.h"
40 #include "drirenderbuffer.h"
41 #include "framebuffer.h"
42 #include "swrast/swrast.h"
46 /* This block can be removed when libdrm >= 2.3.1 is required */
48 #ifndef DRM_VBLANK_FLIP
50 #define DRM_VBLANK_FLIP 0x8000000
52 typedef struct drm_i915_flip
{
56 #undef DRM_IOCTL_I915_FLIP
57 #define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \
64 * XXX move this into a new dri/common/cliprects.c file.
67 intel_intersect_cliprects(drm_clip_rect_t
* dst
,
68 const drm_clip_rect_t
* a
,
69 const drm_clip_rect_t
* b
)
73 GLint bw
= b
->x2
- bx
;
74 GLint bh
= b
->y2
- by
;
77 bw
-= a
->x1
- bx
, bx
= a
->x1
;
79 bh
-= a
->y1
- by
, by
= a
->y1
;
98 * Return pointer to current color drawing region, or NULL.
100 struct intel_region
*
101 intel_drawbuf_region(struct intel_context
*intel
)
103 struct intel_renderbuffer
*irbColor
=
104 intel_renderbuffer(intel
->ctx
.DrawBuffer
->_ColorDrawBuffers
[0][0]);
106 return irbColor
->region
;
112 * Return pointer to current color reading region, or NULL.
114 struct intel_region
*
115 intel_readbuf_region(struct intel_context
*intel
)
117 struct intel_renderbuffer
*irb
118 = intel_renderbuffer(intel
->ctx
.ReadBuffer
->_ColorReadBuffer
);
128 * Update the following fields for rendering to a user-created FBO:
129 * intel->numClipRects
135 intelSetRenderbufferClipRects(struct intel_context
*intel
)
137 assert(intel
->ctx
.DrawBuffer
->Width
> 0);
138 assert(intel
->ctx
.DrawBuffer
->Height
> 0);
139 intel
->fboRect
.x1
= 0;
140 intel
->fboRect
.y1
= 0;
141 intel
->fboRect
.x2
= intel
->ctx
.DrawBuffer
->Width
;
142 intel
->fboRect
.y2
= intel
->ctx
.DrawBuffer
->Height
;
143 intel
->numClipRects
= 1;
144 intel
->pClipRects
= &intel
->fboRect
;
151 * As above, but for rendering to front buffer of a window.
152 * \sa intelSetRenderbufferClipRects
155 intelSetFrontClipRects(struct intel_context
*intel
)
157 __DRIdrawablePrivate
*dPriv
= intel
->driDrawable
;
162 intel
->numClipRects
= dPriv
->numClipRects
;
163 intel
->pClipRects
= dPriv
->pClipRects
;
164 intel
->drawX
= dPriv
->x
;
165 intel
->drawY
= dPriv
->y
;
170 * As above, but for rendering to back buffer of a window.
173 intelSetBackClipRects(struct intel_context
*intel
)
175 __DRIdrawablePrivate
*dPriv
= intel
->driDrawable
;
176 struct intel_framebuffer
*intel_fb
;
181 intel_fb
= dPriv
->driverPrivate
;
183 if (intel_fb
->pf_active
|| dPriv
->numBackClipRects
== 0) {
184 /* use the front clip rects */
185 intel
->numClipRects
= dPriv
->numClipRects
;
186 intel
->pClipRects
= dPriv
->pClipRects
;
187 intel
->drawX
= dPriv
->x
;
188 intel
->drawY
= dPriv
->y
;
191 /* use the back clip rects */
192 intel
->numClipRects
= dPriv
->numBackClipRects
;
193 intel
->pClipRects
= dPriv
->pBackClipRects
;
194 intel
->drawX
= dPriv
->backX
;
195 intel
->drawY
= dPriv
->backY
;
201 * This will be called whenever the currently bound window is moved/resized.
202 * XXX: actually, it seems to NOT be called when the window is only moved (BP).
205 intelWindowMoved(struct intel_context
*intel
)
207 GLcontext
*ctx
= &intel
->ctx
;
208 __DRIdrawablePrivate
*dPriv
= intel
->driDrawable
;
209 struct intel_framebuffer
*intel_fb
= dPriv
->driverPrivate
;
211 if (!intel
->ctx
.DrawBuffer
) {
212 /* when would this happen? -BP */
213 intelSetFrontClipRects(intel
);
215 else if (intel
->ctx
.DrawBuffer
->Name
!= 0) {
216 /* drawing to user-created FBO - do nothing */
217 /* Cliprects would be set from intelDrawBuffer() */
220 /* drawing to a window */
221 switch (intel_fb
->Base
._ColorDrawBufferMask
[0]) {
222 case BUFFER_BIT_FRONT_LEFT
:
223 intelSetFrontClipRects(intel
);
225 case BUFFER_BIT_BACK_LEFT
:
226 intelSetBackClipRects(intel
);
229 /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
230 intelSetFrontClipRects(intel
);
234 if (intel
->intelScreen
->driScrnPriv
->ddxMinor
>= 7) {
235 drmI830Sarea
*sarea
= intel
->sarea
;
236 drm_clip_rect_t drw_rect
= { .x1
= dPriv
->x
, .x2
= dPriv
->x
+ dPriv
->w
,
237 .y1
= dPriv
->y
, .y2
= dPriv
->y
+ dPriv
->h
};
238 drm_clip_rect_t pipeA_rect
= { .x1
= sarea
->pipeA_x
, .y1
= sarea
->pipeA_y
,
239 .x2
= sarea
->pipeA_x
+ sarea
->pipeA_w
,
240 .y2
= sarea
->pipeA_y
+ sarea
->pipeA_h
};
241 drm_clip_rect_t pipeB_rect
= { .x1
= sarea
->pipeB_x
, .y1
= sarea
->pipeB_y
,
242 .x2
= sarea
->pipeB_x
+ sarea
->pipeB_w
,
243 .y2
= sarea
->pipeB_y
+ sarea
->pipeB_h
};
244 GLint areaA
= driIntersectArea( drw_rect
, pipeA_rect
);
245 GLint areaB
= driIntersectArea( drw_rect
, pipeB_rect
);
246 GLuint flags
= intel_fb
->vblank_flags
;
250 /* Update page flipping info
260 intel_fb
->pf_current_page
= (intel
->sarea
->pf_current_page
>>
261 (intel_fb
->pf_pipes
& 0x2)) & 0x3;
263 intel_fb
->pf_num_pages
= intel
->intelScreen
->third
.handle
? 3 : 2;
265 pf_active
= pf_pipes
&& (pf_pipes
& intel
->sarea
->pf_active
) == pf_pipes
;
267 if (INTEL_DEBUG
& DEBUG_LOCK
)
268 if (pf_active
!= intel_fb
->pf_active
)
269 _mesa_printf("%s - Page flipping %sactive\n", __progname
,
270 pf_active
? "" : "in");
273 /* Sync pages between pipes if we're flipping on both at the same time */
274 if (pf_pipes
== 0x3 && pf_pipes
!= intel_fb
->pf_pipes
&&
275 (intel
->sarea
->pf_current_page
& 0x3) !=
276 (((intel
->sarea
->pf_current_page
) >> 2) & 0x3)) {
277 drm_i915_flip_t flip
;
279 if (intel_fb
->pf_current_page
==
280 (intel
->sarea
->pf_current_page
& 0x3)) {
281 /* XXX: This is ugly, but emitting two flips 'in a row' can cause
282 * lockups for unknown reasons.
284 intel
->sarea
->pf_current_page
=
285 intel
->sarea
->pf_current_page
& 0x3;
286 intel
->sarea
->pf_current_page
|=
287 ((intel_fb
->pf_current_page
+ intel_fb
->pf_num_pages
- 1) %
288 intel_fb
->pf_num_pages
) << 2;
292 intel
->sarea
->pf_current_page
=
293 intel
->sarea
->pf_current_page
& (0x3 << 2);
294 intel
->sarea
->pf_current_page
|=
295 (intel_fb
->pf_current_page
+ intel_fb
->pf_num_pages
- 1) %
296 intel_fb
->pf_num_pages
;
301 drmCommandWrite(intel
->driFd
, DRM_I915_FLIP
, &flip
, sizeof(flip
));
304 intel_fb
->pf_pipes
= pf_pipes
;
307 intel_fb
->pf_active
= pf_active
;
308 intel_flip_renderbuffers(intel_fb
);
309 intel_draw_buffer(&intel
->ctx
, intel
->ctx
.DrawBuffer
);
311 /* Update vblank info
313 if (areaB
> areaA
|| (areaA
== areaB
&& areaB
> 0)) {
314 flags
= intel_fb
->vblank_flags
| VBLANK_FLAG_SECONDARY
;
316 flags
= intel_fb
->vblank_flags
& ~VBLANK_FLAG_SECONDARY
;
319 if (flags
!= intel_fb
->vblank_flags
) {
323 vbl
.request
.type
= DRM_VBLANK_ABSOLUTE
;
325 if ( intel_fb
->vblank_flags
& VBLANK_FLAG_SECONDARY
) {
326 vbl
.request
.type
|= DRM_VBLANK_SECONDARY
;
329 for (i
= 0; i
< intel_fb
->pf_num_pages
; i
++) {
330 if (!intel_fb
->color_rb
[i
])
333 vbl
.request
.sequence
= intel_fb
->color_rb
[i
]->vbl_pending
;
334 drmWaitVBlank(intel
->driFd
, &vbl
);
337 intel_fb
->vblank_flags
= flags
;
338 driGetCurrentVBlank(dPriv
, intel_fb
->vblank_flags
, &intel_fb
->vbl_seq
);
339 intel_fb
->vbl_waited
= intel_fb
->vbl_seq
;
341 for (i
= 0; i
< intel_fb
->pf_num_pages
; i
++) {
342 if (intel_fb
->color_rb
[i
])
343 intel_fb
->color_rb
[i
]->vbl_pending
= intel_fb
->vbl_waited
;
347 intel_fb
->vblank_flags
&= ~VBLANK_FLAG_SECONDARY
;
350 /* Update Mesa's notion of window size */
351 driUpdateFramebufferSize(ctx
, dPriv
);
352 intel_fb
->Base
.Initialized
= GL_TRUE
; /* XXX remove someday */
354 /* Update hardware scissor */
355 ctx
->Driver
.Scissor(ctx
, ctx
->Scissor
.X
, ctx
->Scissor
.Y
,
356 ctx
->Scissor
.Width
, ctx
->Scissor
.Height
);
358 /* Re-calculate viewport related state */
359 ctx
->Driver
.DepthRange( ctx
, ctx
->Viewport
.Near
, ctx
->Viewport
.Far
);
364 /* A true meta version of this would be very simple and additionally
365 * machine independent. Maybe we'll get there one day.
368 intelClearWithTris(struct intel_context
*intel
, GLbitfield mask
)
370 GLcontext
*ctx
= &intel
->ctx
;
371 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
372 drm_clip_rect_t clear
;
374 if (INTEL_DEBUG
& DEBUG_BLIT
)
375 _mesa_printf("%s 0x%x\n", __FUNCTION__
, mask
);
377 LOCK_HARDWARE(intel
);
379 /* XXX FBO: was: intel->driDrawable->numClipRects */
380 if (intel
->numClipRects
) {
381 GLint cx
, cy
, cw
, ch
;
384 intel
->vtbl
.install_meta_state(intel
);
386 /* Get clear bounds after locking */
392 /* note: regardless of 'all', cx, cy, cw, ch are now correct */
398 /* Back and stencil cliprects are the same. Try and do both
402 (BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_STENCIL
| BUFFER_BIT_DEPTH
)) {
403 struct intel_region
*backRegion
=
404 intel_get_rb_region(fb
, BUFFER_BACK_LEFT
);
405 struct intel_region
*depthRegion
=
406 intel_get_rb_region(fb
, BUFFER_DEPTH
);
407 const GLuint clearColor
= (backRegion
&& backRegion
->cpp
== 4)
408 ? intel
->ClearColor8888
: intel
->ClearColor565
;
410 intel
->vtbl
.meta_draw_region(intel
, backRegion
, depthRegion
);
412 if (mask
& BUFFER_BIT_BACK_LEFT
)
413 intel
->vtbl
.meta_color_mask(intel
, GL_TRUE
);
415 intel
->vtbl
.meta_color_mask(intel
, GL_FALSE
);
417 if (mask
& BUFFER_BIT_STENCIL
)
418 intel
->vtbl
.meta_stencil_replace(intel
,
419 intel
->ctx
.Stencil
.WriteMask
[0],
420 intel
->ctx
.Stencil
.Clear
);
422 intel
->vtbl
.meta_no_stencil_write(intel
);
424 if (mask
& BUFFER_BIT_DEPTH
)
425 intel
->vtbl
.meta_depth_replace(intel
);
427 intel
->vtbl
.meta_no_depth_write(intel
);
429 /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
430 * drawing origin may not be correctly emitted.
432 intel_meta_draw_quad(intel
, clear
.x1
, clear
.x2
, clear
.y1
, clear
.y2
, intel
->ctx
.Depth
.Clear
, clearColor
, 0, 0, 0, 0); /* texcoords */
435 ~(BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_STENCIL
| BUFFER_BIT_DEPTH
);
438 /* clear the remaining (color) renderbuffers */
439 for (buf
= 0; buf
< BUFFER_COUNT
&& mask
; buf
++) {
440 const GLuint bufBit
= 1 << buf
;
442 struct intel_renderbuffer
*irbColor
=
443 intel_renderbuffer(fb
->Attachment
[buf
].Renderbuffer
);
444 GLuint color
= (irbColor
->region
->cpp
== 4)
445 ? intel
->ClearColor8888
: intel
->ClearColor565
;
449 intel
->vtbl
.meta_no_depth_write(intel
);
450 intel
->vtbl
.meta_no_stencil_write(intel
);
451 intel
->vtbl
.meta_color_mask(intel
, GL_TRUE
);
452 intel
->vtbl
.meta_draw_region(intel
, irbColor
->region
, NULL
);
454 /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the
455 * drawing origin may not be correctly emitted.
457 intel_meta_draw_quad(intel
, clear
.x1
, clear
.x2
, clear
.y1
, clear
.y2
, 0, /* depth clear val */
458 color
, 0, 0, 0, 0); /* texcoords */
464 intel
->vtbl
.leave_meta_state(intel
);
465 intel_batchbuffer_flush(intel
->batch
);
467 UNLOCK_HARDWARE(intel
);
474 * Copy the window contents named by dPriv to the rotated (or reflected)
476 * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source.
479 intelRotateWindow(struct intel_context
*intel
,
480 __DRIdrawablePrivate
* dPriv
, GLuint srcBuf
)
482 intelScreenPrivate
*screen
= intel
->intelScreen
;
483 drm_clip_rect_t fullRect
;
484 struct intel_framebuffer
*intel_fb
;
485 struct intel_region
*src
;
486 const drm_clip_rect_t
*clipRects
;
492 int origNumClipRects
;
493 drm_clip_rect_t
*origRects
;
496 * set up hardware state
498 intelFlush(&intel
->ctx
);
500 LOCK_HARDWARE(intel
);
502 if (!intel
->numClipRects
) {
503 UNLOCK_HARDWARE(intel
);
507 intel
->vtbl
.install_meta_state(intel
);
509 intel
->vtbl
.meta_no_depth_write(intel
);
510 intel
->vtbl
.meta_no_stencil_write(intel
);
511 intel
->vtbl
.meta_color_mask(intel
, GL_FALSE
);
514 /* save current drawing origin and cliprects (restored at end) */
515 xOrig
= intel
->drawX
;
516 yOrig
= intel
->drawY
;
517 origNumClipRects
= intel
->numClipRects
;
518 origRects
= intel
->pClipRects
;
521 * set drawing origin, cliprects for full-screen access to rotated screen
525 fullRect
.x2
= screen
->rotatedWidth
;
526 fullRect
.y2
= screen
->rotatedHeight
;
529 intel
->numClipRects
= 1;
530 intel
->pClipRects
= &fullRect
;
532 intel
->vtbl
.meta_draw_region(intel
, screen
->rotated_region
, NULL
); /* ? */
534 intel_fb
= dPriv
->driverPrivate
;
536 if ((srcBuf
== BUFFER_BIT_BACK_LEFT
&& !intel_fb
->pf_active
)) {
537 src
= intel_get_rb_region(&intel_fb
->Base
, BUFFER_BACK_LEFT
);
538 clipRects
= dPriv
->pBackClipRects
;
539 numClipRects
= dPriv
->numBackClipRects
;
542 src
= intel_get_rb_region(&intel_fb
->Base
, BUFFER_FRONT_LEFT
);
543 clipRects
= dPriv
->pClipRects
;
544 numClipRects
= dPriv
->numClipRects
;
549 type
= GL_UNSIGNED_BYTE
;
553 type
= GL_UNSIGNED_SHORT_5_6_5_REV
;
556 /* set the whole screen up as a texture to avoid alignment issues */
557 intel
->vtbl
.meta_tex_rect_source(intel
,
560 screen
->height
, src
->pitch
, format
, type
);
562 intel
->vtbl
.meta_texture_blend_replace(intel
);
565 * loop over the source window's cliprects
567 for (i
= 0; i
< numClipRects
; i
++) {
568 int srcX0
= clipRects
[i
].x1
;
569 int srcY0
= clipRects
[i
].y1
;
570 int srcX1
= clipRects
[i
].x2
;
571 int srcY1
= clipRects
[i
].y2
;
572 GLfloat verts
[4][2], tex
[4][2];
575 /* build vertices for four corners of clip rect */
585 /* .. and texcoords */
595 /* transform coords to rotated screen coords */
597 for (j
= 0; j
< 4; j
++) {
598 matrix23TransformCoordf(&screen
->rotMatrix
,
599 &verts
[j
][0], &verts
[j
][1]);
602 /* draw polygon to map source image to dest region */
603 intel_meta_draw_poly(intel
, 4, verts
, 0, 0, tex
);
605 } /* cliprect loop */
607 intel
->vtbl
.leave_meta_state(intel
);
608 intel_batchbuffer_flush(intel
->batch
);
610 /* restore original drawing origin and cliprects */
611 intel
->drawX
= xOrig
;
612 intel
->drawY
= yOrig
;
613 intel
->numClipRects
= origNumClipRects
;
614 intel
->pClipRects
= origRects
;
616 UNLOCK_HARDWARE(intel
);
621 * Called by ctx->Driver.Clear.
624 intelClear(GLcontext
*ctx
, GLbitfield mask
)
626 struct intel_context
*intel
= intel_context(ctx
);
627 const GLuint colorMask
= *((GLuint
*) & ctx
->Color
.ColorMask
);
628 GLbitfield tri_mask
= 0;
629 GLbitfield blit_mask
= 0;
630 GLbitfield swrast_mask
= 0;
631 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
635 fprintf(stderr
, "%s\n", __FUNCTION__
);
637 /* HW color buffers (front, back, aux, generic FBO, etc) */
638 if (colorMask
== ~0) {
639 /* clear all R,G,B,A */
640 /* XXX FBO: need to check if colorbuffers are software RBOs! */
641 blit_mask
|= (mask
& BUFFER_BITS_COLOR
);
644 /* glColorMask in effect */
645 tri_mask
|= (mask
& BUFFER_BITS_COLOR
);
649 if (mask
& BUFFER_BIT_STENCIL
) {
650 const struct intel_region
*stencilRegion
651 = intel_get_rb_region(fb
, BUFFER_STENCIL
);
653 /* have hw stencil */
654 if ((ctx
->Stencil
.WriteMask
[0] & 0xff) != 0xff) {
655 /* not clearing all stencil bits, so use triangle clearing */
656 tri_mask
|= BUFFER_BIT_STENCIL
;
659 /* clearing all stencil bits, use blitting */
660 blit_mask
|= BUFFER_BIT_STENCIL
;
666 if (mask
& BUFFER_BIT_DEPTH
) {
667 /* clear depth with whatever method is used for stencil (see above) */
668 if (tri_mask
& BUFFER_BIT_STENCIL
)
669 tri_mask
|= BUFFER_BIT_DEPTH
;
671 blit_mask
|= BUFFER_BIT_DEPTH
;
674 /* SW fallback clearing */
675 swrast_mask
= mask
& ~tri_mask
& ~blit_mask
;
677 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
678 GLuint bufBit
= 1 << i
;
679 if ((blit_mask
| tri_mask
) & bufBit
) {
680 if (!fb
->Attachment
[i
].Renderbuffer
->ClassID
) {
681 blit_mask
&= ~bufBit
;
683 swrast_mask
|= bufBit
;
689 intelFlush(ctx
); /* XXX intelClearWithBlit also does this */
692 intelClearWithBlit(ctx
, blit_mask
);
695 intelClearWithTris(intel
, tri_mask
);
698 _swrast_Clear(ctx
, swrast_mask
);
702 /* Emit wait for pending flips */
704 intel_wait_flips(struct intel_context
*intel
, GLuint batch_flags
)
706 struct intel_framebuffer
*intel_fb
=
707 (struct intel_framebuffer
*) intel
->ctx
.DrawBuffer
;
708 struct intel_renderbuffer
*intel_rb
=
709 intel_get_renderbuffer(&intel_fb
->Base
,
710 intel_fb
->Base
._ColorDrawBufferMask
[0] ==
711 BUFFER_BIT_FRONT_LEFT
? BUFFER_FRONT_LEFT
:
714 if (intel_fb
->Base
.Name
== 0 && intel_rb
->pf_pending
== intel_fb
->pf_seq
) {
715 GLint pf_pipes
= intel_fb
->pf_pipes
;
718 /* Wait for pending flips to take effect */
719 BEGIN_BATCH(2, batch_flags
);
720 OUT_BATCH(pf_pipes
& 0x1 ? (MI_WAIT_FOR_EVENT
| MI_WAIT_FOR_PLANE_A_FLIP
)
722 OUT_BATCH(pf_pipes
& 0x2 ? (MI_WAIT_FOR_EVENT
| MI_WAIT_FOR_PLANE_B_FLIP
)
726 intel_rb
->pf_pending
--;
731 /* Flip the front & back buffers
734 intelPageFlip(const __DRIdrawablePrivate
* dPriv
)
736 struct intel_context
*intel
;
738 struct intel_framebuffer
*intel_fb
= dPriv
->driverPrivate
;
740 if (INTEL_DEBUG
& DEBUG_IOCTL
)
741 fprintf(stderr
, "%s\n", __FUNCTION__
);
744 assert(dPriv
->driContextPriv
);
745 assert(dPriv
->driContextPriv
->driverPrivate
);
747 intel
= (struct intel_context
*) dPriv
->driContextPriv
->driverPrivate
;
749 if (intel
->intelScreen
->drmMinor
< 9)
752 intelFlush(&intel
->ctx
);
756 LOCK_HARDWARE(intel
);
758 if (dPriv
->numClipRects
&& intel_fb
->pf_active
) {
759 drm_i915_flip_t flip
;
761 flip
.pipes
= intel_fb
->pf_pipes
;
763 ret
= drmCommandWrite(intel
->driFd
, DRM_I915_FLIP
, &flip
, sizeof(flip
));
766 UNLOCK_HARDWARE(intel
);
768 if (ret
|| !intel_fb
->pf_active
)
771 if (!dPriv
->numClipRects
) {
772 usleep(10000); /* throttle invisible client 10ms */
775 intel_fb
->pf_current_page
= (intel
->sarea
->pf_current_page
>>
776 (intel_fb
->pf_pipes
& 0x2)) & 0x3;
778 if (dPriv
->numClipRects
!= 0) {
779 intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_FRONT_LEFT
)->pf_pending
=
780 intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_BACK_LEFT
)->pf_pending
=
784 intel_flip_renderbuffers(intel_fb
);
785 intel_draw_buffer(&intel
->ctx
, &intel_fb
->Base
);
792 intelSwapBuffers(__DRIdrawablePrivate
* dPriv
)
794 if (dPriv
->driverPrivate
) {
795 const struct gl_framebuffer
*fb
796 = (struct gl_framebuffer
*) dPriv
->driverPrivate
;
797 if (fb
->Visual
.doubleBufferMode
) {
798 GET_CURRENT_CONTEXT(ctx
);
799 if (ctx
&& ctx
->DrawBuffer
== fb
) {
800 _mesa_notifySwapBuffers(ctx
); /* flush pending rendering */
802 if (intel
->doPageFlip
) {
803 intelPageFlip(dPriv
);
806 intelCopyBuffer(dPriv
);
812 "dPriv has no gl_framebuffer pointer in intelSwapBuffers");
820 intelScheduleSwap(const __DRIdrawablePrivate
* dPriv
, GLboolean
*missed_target
)
822 struct intel_framebuffer
*intel_fb
= dPriv
->driverPrivate
;
823 unsigned int interval
= driGetVBlankInterval(dPriv
, intel_fb
->vblank_flags
);
824 struct intel_context
*intel
=
825 intelScreenContext(dPriv
->driScreenPriv
->private);
826 const intelScreenPrivate
*intelScreen
= intel
->intelScreen
;
828 drm_i915_vblank_swap_t swap
;
831 if ((intel_fb
->vblank_flags
& VBLANK_FLAG_NO_IRQ
) ||
832 intelScreen
->current_rotation
!= 0 ||
833 intelScreen
->drmMinor
< (intel_fb
->pf_active
? 9 : 6))
836 swap
.seqtype
= DRM_VBLANK_ABSOLUTE
;
838 if (intel_fb
->vblank_flags
& VBLANK_FLAG_SYNC
) {
839 swap
.seqtype
|= DRM_VBLANK_NEXTONMISS
;
840 } else if (interval
== 0) {
844 swap
.drawable
= dPriv
->hHWDrawable
;
845 target
= swap
.sequence
= intel_fb
->vbl_seq
+ interval
;
847 if ( intel_fb
->vblank_flags
& VBLANK_FLAG_SECONDARY
) {
848 swap
.seqtype
|= DRM_VBLANK_SECONDARY
;
851 LOCK_HARDWARE(intel
);
853 intel_batchbuffer_flush(intel
->batch
);
855 if ( intel_fb
->pf_active
) {
856 swap
.seqtype
|= DRM_VBLANK_FLIP
;
858 intel_fb
->pf_current_page
= (((intel
->sarea
->pf_current_page
>>
859 (intel_fb
->pf_pipes
& 0x2)) & 0x3) + 1) %
860 intel_fb
->pf_num_pages
;
863 if (!drmCommandWriteRead(intel
->driFd
, DRM_I915_VBLANK_SWAP
, &swap
,
865 intel_fb
->vbl_seq
= swap
.sequence
;
866 swap
.sequence
-= target
;
867 *missed_target
= swap
.sequence
> 0 && swap
.sequence
<= (1 << 23);
869 intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_BACK_LEFT
)->vbl_pending
=
870 intel_get_renderbuffer(&intel_fb
->Base
,
871 BUFFER_FRONT_LEFT
)->vbl_pending
=
874 if (swap
.seqtype
& DRM_VBLANK_FLIP
) {
875 intel_flip_renderbuffers(intel_fb
);
876 intel_draw_buffer(&intel
->ctx
, intel
->ctx
.DrawBuffer
);
881 if (swap
.seqtype
& DRM_VBLANK_FLIP
) {
882 intel_fb
->pf_current_page
= ((intel
->sarea
->pf_current_page
>>
883 (intel_fb
->pf_pipes
& 0x2)) & 0x3) %
884 intel_fb
->pf_num_pages
;
890 UNLOCK_HARDWARE(intel
);
896 intelSwapBuffers(__DRIdrawablePrivate
* dPriv
)
898 if (dPriv
->driContextPriv
&& dPriv
->driContextPriv
->driverPrivate
) {
899 GET_CURRENT_CONTEXT(ctx
);
900 struct intel_context
*intel
;
905 intel
= intel_context(ctx
);
907 if (ctx
->Visual
.doubleBufferMode
) {
908 intelScreenPrivate
*screen
= intel
->intelScreen
;
909 GLboolean missed_target
;
910 struct intel_framebuffer
*intel_fb
= dPriv
->driverPrivate
;
913 _mesa_notifySwapBuffers(ctx
); /* flush pending rendering comands */
915 if (screen
->current_rotation
!= 0 ||
916 !intelScheduleSwap(dPriv
, &missed_target
)) {
917 driWaitForVBlank(dPriv
, &intel_fb
->vbl_seq
, intel_fb
->vblank_flags
,
920 if (screen
->current_rotation
!= 0 || !intelPageFlip(dPriv
)) {
921 intelCopyBuffer(dPriv
, NULL
);
924 if (screen
->current_rotation
!= 0) {
925 intelRotateWindow(intel
, dPriv
, BUFFER_BIT_FRONT_LEFT
);
929 intel_fb
->swap_count
++;
930 (*dri_interface
->getUST
) (&ust
);
932 intel_fb
->swap_missed_count
++;
933 intel_fb
->swap_missed_ust
= ust
- intel_fb
->swap_ust
;
936 intel_fb
->swap_ust
= ust
;
940 /* XXX this shouldn't be an error but we can't handle it for now */
941 fprintf(stderr
, "%s: drawable has no context!\n", __FUNCTION__
);
947 intelCopySubBuffer(__DRIdrawablePrivate
* dPriv
, int x
, int y
, int w
, int h
)
949 if (dPriv
->driContextPriv
&& dPriv
->driContextPriv
->driverPrivate
) {
950 struct intel_context
*intel
=
951 (struct intel_context
*) dPriv
->driContextPriv
->driverPrivate
;
952 GLcontext
*ctx
= &intel
->ctx
;
954 if (ctx
->Visual
.doubleBufferMode
) {
955 drm_clip_rect_t rect
;
956 rect
.x1
= x
+ dPriv
->x
;
957 rect
.y1
= (dPriv
->h
- y
- h
) + dPriv
->y
;
958 rect
.x2
= rect
.x1
+ w
;
959 rect
.y2
= rect
.y1
+ h
;
960 _mesa_notifySwapBuffers(ctx
); /* flush pending rendering comands */
961 intelCopyBuffer(dPriv
, &rect
);
965 /* XXX this shouldn't be an error but we can't handle it for now */
966 fprintf(stderr
, "%s: drawable has no context!\n", __FUNCTION__
);
972 * Update the hardware state for drawing into a window or framebuffer object.
974 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
975 * places within the driver.
977 * Basically, this needs to be called any time the current framebuffer
978 * changes, the renderbuffers change, or we need to draw into different
982 intel_draw_buffer(GLcontext
* ctx
, struct gl_framebuffer
*fb
)
984 struct intel_context
*intel
= intel_context(ctx
);
985 struct intel_region
*colorRegion
, *depthRegion
= NULL
;
986 struct intel_renderbuffer
*irbDepth
= NULL
, *irbStencil
= NULL
;
987 int front
= 0; /* drawing to front color buffer? */
990 /* this can happen during the initial context initialization */
994 /* Do this here, note core Mesa, since this function is called from
995 * many places within the driver.
997 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_COLOR
| _NEW_PIXEL
)) {
998 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
999 _mesa_update_framebuffer(ctx
);
1000 /* this updates the DrawBuffer's Width/Height if it's a FBO */
1001 _mesa_update_draw_buffer_bounds(ctx
);
1004 if (fb
->_Status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
1005 /* this may occur when we're called by glBindFrameBuffer() during
1006 * the process of someone setting up renderbuffers, etc.
1008 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
1013 intel_validate_paired_depth_stencil(ctx
, fb
);
1016 * How many color buffers are we drawing into?
1018 if (fb
->_NumColorDrawBuffers
[0] != 1
1020 /* XXX FBO temporary - always use software rendering */
1024 /* writing to 0 or 2 or 4 color buffers */
1025 /*_mesa_debug(ctx, "Software rendering\n");*/
1026 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
1027 front
= 1; /* might not have back color buffer */
1030 /* draw to exactly one color buffer */
1031 /*_mesa_debug(ctx, "Hardware rendering\n");*/
1032 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
1033 if (fb
->_ColorDrawBufferMask
[0] == BUFFER_BIT_FRONT_LEFT
) {
1039 * Get the intel_renderbuffer for the colorbuffer we're drawing into.
1040 * And set up cliprects.
1042 if (fb
->Name
== 0) {
1043 /* drawing to window system buffer */
1045 intelSetFrontClipRects(intel
);
1046 colorRegion
= intel_get_rb_region(fb
, BUFFER_FRONT_LEFT
);
1049 intelSetBackClipRects(intel
);
1050 colorRegion
= intel_get_rb_region(fb
, BUFFER_BACK_LEFT
);
1054 /* drawing to user-created FBO */
1055 struct intel_renderbuffer
*irb
;
1056 intelSetRenderbufferClipRects(intel
);
1057 irb
= intel_renderbuffer(fb
->_ColorDrawBuffers
[0][0]);
1058 colorRegion
= (irb
&& irb
->region
) ? irb
->region
: NULL
;
1061 /* Update culling direction which changes depending on the
1062 * orientation of the buffer:
1064 if (ctx
->Driver
.FrontFace
)
1065 ctx
->Driver
.FrontFace(ctx
, ctx
->Polygon
.FrontFace
);
1067 ctx
->NewState
|= _NEW_POLYGON
;
1070 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
1073 FALLBACK(intel
, INTEL_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
1077 *** Get depth buffer region and check if we need a software fallback.
1078 *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
1080 if (fb
->_DepthBuffer
&& fb
->_DepthBuffer
->Wrapped
) {
1081 irbDepth
= intel_renderbuffer(fb
->_DepthBuffer
->Wrapped
);
1082 if (irbDepth
&& irbDepth
->region
) {
1083 FALLBACK(intel
, INTEL_FALLBACK_DEPTH_BUFFER
, GL_FALSE
);
1084 depthRegion
= irbDepth
->region
;
1087 FALLBACK(intel
, INTEL_FALLBACK_DEPTH_BUFFER
, GL_TRUE
);
1092 /* not using depth buffer */
1093 FALLBACK(intel
, INTEL_FALLBACK_DEPTH_BUFFER
, GL_FALSE
);
1099 *** This can only be hardware accelerated if we're using a
1100 *** combined DEPTH_STENCIL buffer (for now anyway).
1102 if (fb
->_StencilBuffer
&& fb
->_StencilBuffer
->Wrapped
) {
1103 irbStencil
= intel_renderbuffer(fb
->_StencilBuffer
->Wrapped
);
1104 if (irbStencil
&& irbStencil
->region
) {
1105 ASSERT(irbStencil
->Base
._ActualFormat
== GL_DEPTH24_STENCIL8_EXT
);
1106 FALLBACK(intel
, INTEL_FALLBACK_STENCIL_BUFFER
, GL_FALSE
);
1107 /* need to re-compute stencil hw state */
1108 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
1110 depthRegion
= irbStencil
->region
;
1113 FALLBACK(intel
, INTEL_FALLBACK_STENCIL_BUFFER
, GL_TRUE
);
1117 /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
1118 FALLBACK(intel
, INTEL_FALLBACK_STENCIL_BUFFER
, GL_FALSE
);
1119 /* need to re-compute stencil hw state */
1120 ctx
->Driver
.Enable(ctx
, GL_STENCIL_TEST
, ctx
->Stencil
.Enabled
);
1125 ** Release old regions, reference new regions
1127 #if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */
1128 if (intel
->draw_region
!= colorRegion
) {
1129 intel_region_release(&intel
->draw_region
);
1130 intel_region_reference(&intel
->draw_region
, colorRegion
);
1132 if (intel
->intelScreen
->depth_region
!= depthRegion
) {
1133 intel_region_release(&intel
->intelScreen
->depth_region
);
1134 intel_region_reference(&intel
->intelScreen
->depth_region
, depthRegion
);
1138 intel
->vtbl
.set_draw_region(intel
, colorRegion
, depthRegion
);
1140 /* update viewport since it depends on window size */
1141 ctx
->Driver
.Viewport(ctx
, ctx
->Viewport
.X
, ctx
->Viewport
.Y
,
1142 ctx
->Viewport
.Width
, ctx
->Viewport
.Height
);
1144 /* Update hardware scissor */
1145 ctx
->Driver
.Scissor(ctx
, ctx
->Scissor
.X
, ctx
->Scissor
.Y
,
1146 ctx
->Scissor
.Width
, ctx
->Scissor
.Height
);
1151 intelDrawBuffer(GLcontext
* ctx
, GLenum mode
)
1153 intel_draw_buffer(ctx
, ctx
->DrawBuffer
);
1158 intelReadBuffer(GLcontext
* ctx
, GLenum mode
)
1160 if (ctx
->ReadBuffer
== ctx
->DrawBuffer
) {
1161 /* This will update FBO completeness status.
1162 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
1163 * refers to a missing renderbuffer. Calling glReadBuffer can set
1164 * that straight and can make the drawing buffer complete.
1166 intel_draw_buffer(ctx
, ctx
->DrawBuffer
);
1168 /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
1169 * reference ctx->ReadBuffer and do appropriate state checks.
1175 intelInitBufferFuncs(struct dd_function_table
*functions
)
1177 functions
->Clear
= intelClear
;
1178 functions
->DrawBuffer
= intelDrawBuffer
;
1179 functions
->ReadBuffer
= intelReadBuffer
;