1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
32 #include "simple_list.h"
33 #include "extensions.h"
34 #include "framebuffer.h"
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
42 #include "tnl/t_pipeline.h"
43 #include "tnl/t_vertex.h"
45 #include "drivers/common/driverfuncs.h"
47 #include "intel_screen.h"
51 #include "intel_buffers.h"
52 #include "intel_tex.h"
53 #include "intel_span.h"
54 #include "intel_tris.h"
55 #include "intel_ioctl.h"
56 #include "intel_batchbuffer.h"
57 #include "intel_blit.h"
58 #include "intel_pixel.h"
59 #include "intel_regions.h"
60 #include "intel_buffer_objects.h"
61 #include "intel_fbo.h"
63 #include "drirenderbuffer.h"
66 #include "xmlpool.h" /* for symbolic values of enum-type options */
68 int INTEL_DEBUG
= (0);
71 #define need_GL_ARB_multisample
72 #define need_GL_ARB_point_parameters
73 #define need_GL_ARB_texture_compression
74 #define need_GL_ARB_vertex_buffer_object
75 #define need_GL_ARB_vertex_program
76 #define need_GL_ARB_window_pos
77 #define need_GL_EXT_blend_color
78 #define need_GL_EXT_blend_equation_separate
79 #define need_GL_EXT_blend_func_separate
80 #define need_GL_EXT_blend_minmax
81 #define need_GL_EXT_cull_vertex
82 #define need_GL_EXT_fog_coord
83 #define need_GL_EXT_framebuffer_object
84 #define need_GL_EXT_multi_draw_arrays
85 #define need_GL_EXT_secondary_color
86 #define need_GL_NV_vertex_program
87 #include "extension_helper.h"
90 #define DRIVER_DATE "20061102"
92 _glthread_Mutex lockMutex
;
93 static GLboolean lockMutexInit
= GL_FALSE
;
96 static const GLubyte
*
97 intelGetString(GLcontext
* ctx
, GLenum name
)
100 static char buffer
[128];
104 return (GLubyte
*) "Tungsten Graphics, Inc";
108 switch (intel_context(ctx
)->intelScreen
->deviceID
) {
110 chipset
= "Intel(R) 845G";
112 case PCI_CHIP_I830_M
:
113 chipset
= "Intel(R) 830M";
115 case PCI_CHIP_I855_GM
:
116 chipset
= "Intel(R) 852GM/855GM";
118 case PCI_CHIP_I865_G
:
119 chipset
= "Intel(R) 865G";
121 case PCI_CHIP_I915_G
:
122 chipset
= "Intel(R) 915G";
124 case PCI_CHIP_I915_GM
:
125 chipset
= "Intel(R) 915GM";
127 case PCI_CHIP_I945_G
:
128 chipset
= "Intel(R) 945G";
130 case PCI_CHIP_I945_GM
:
131 chipset
= "Intel(R) 945GM";
134 chipset
= "Unknown Intel Chipset";
138 (void) driGetRendererString(buffer
, chipset
, DRIVER_DATE
, 0);
139 return (GLubyte
*) buffer
;
148 * Extension strings exported by the intel driver.
151 * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
152 * old i830-specific driver.
154 const struct dri_extension card_extensions
[] = {
155 {"GL_ARB_multisample", GL_ARB_multisample_functions
},
156 {"GL_ARB_multitexture", NULL
},
157 {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions
},
158 {"GL_ARB_texture_border_clamp", NULL
},
159 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions
},
160 {"GL_ARB_texture_cube_map", NULL
},
161 {"GL_ARB_texture_env_add", NULL
},
162 {"GL_ARB_texture_env_combine", NULL
},
163 {"GL_ARB_texture_env_dot3", NULL
},
164 {"GL_ARB_texture_mirrored_repeat", NULL
},
165 {"GL_ARB_texture_rectangle", NULL
},
166 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions
},
167 {"GL_ARB_pixel_buffer_object", NULL
},
168 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions
},
169 {"GL_ARB_window_pos", GL_ARB_window_pos_functions
},
170 {"GL_EXT_blend_color", GL_EXT_blend_color_functions
},
171 {"GL_EXT_blend_equation_separate",
172 GL_EXT_blend_equation_separate_functions
},
173 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions
},
174 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions
},
175 {"GL_EXT_blend_subtract", NULL
},
176 {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions
},
177 {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions
},
178 {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions
},
179 {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions
},
180 #if 1 /* XXX FBO temporary? */
181 {"GL_EXT_packed_depth_stencil", NULL
},
183 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions
},
184 {"GL_EXT_stencil_wrap", NULL
},
185 {"GL_EXT_texture_edge_clamp", NULL
},
186 {"GL_EXT_texture_env_combine", NULL
},
187 {"GL_EXT_texture_env_dot3", NULL
},
188 {"GL_EXT_texture_filter_anisotropic", NULL
},
189 {"GL_EXT_texture_lod_bias", NULL
},
190 {"GL_3DFX_texture_compression_FXT1", NULL
},
191 {"GL_APPLE_client_storage", NULL
},
192 {"GL_MESA_pack_invert", NULL
},
193 {"GL_MESA_ycbcr_texture", NULL
},
194 {"GL_NV_blend_square", NULL
},
195 {"GL_NV_vertex_program", GL_NV_vertex_program_functions
},
196 {"GL_NV_vertex_program1_1", NULL
},
197 /* { "GL_SGIS_generate_mipmap", NULL }, */
201 extern const struct tnl_pipeline_stage _intel_render_stage
;
203 static const struct tnl_pipeline_stage
*intel_pipeline
[] = {
204 &_tnl_vertex_transform_stage
,
205 &_tnl_vertex_cull_stage
,
206 &_tnl_normal_transform_stage
,
207 &_tnl_lighting_stage
,
208 &_tnl_fog_coordinate_stage
,
210 &_tnl_texture_transform_stage
,
211 &_tnl_point_attenuation_stage
,
212 &_tnl_vertex_program_stage
,
214 &_intel_render_stage
, /* ADD: unclipped rastersetup-to-dma */
221 static const struct dri_debug_control debug_control
[] = {
222 {"tex", DEBUG_TEXTURE
},
223 {"state", DEBUG_STATE
},
224 {"ioctl", DEBUG_IOCTL
},
225 {"blit", DEBUG_BLIT
},
226 {"mip", DEBUG_MIPTREE
},
227 {"fall", DEBUG_FALLBACKS
},
228 {"verb", DEBUG_VERBOSE
},
229 {"bat", DEBUG_BATCH
},
230 {"pix", DEBUG_PIXEL
},
231 {"buf", DEBUG_BUFMGR
},
232 {"reg", DEBUG_REGION
},
234 {"lock", DEBUG_LOCK
},
240 intelInvalidateState(GLcontext
* ctx
, GLuint new_state
)
242 _swrast_InvalidateState(ctx
, new_state
);
243 _swsetup_InvalidateState(ctx
, new_state
);
244 _vbo_InvalidateState(ctx
, new_state
);
245 _tnl_InvalidateState(ctx
, new_state
);
246 _tnl_invalidate_vertex_state(ctx
, new_state
);
247 intel_context(ctx
)->NewGLState
|= new_state
;
252 intelFlush(GLcontext
* ctx
)
254 struct intel_context
*intel
= intel_context(ctx
);
259 INTEL_FIREVERTICES(intel
);
261 if (intel
->batch
->map
!= intel
->batch
->ptr
)
262 intel_batchbuffer_flush(intel
->batch
);
264 /* XXX: Need to do an MI_FLUSH here.
270 * Check if we need to rotate/warp the front color buffer to the
271 * rotated screen. We generally need to do this when we get a glFlush
272 * or glFinish after drawing to the front color buffer.
275 intelCheckFrontRotate(GLcontext
* ctx
)
277 struct intel_context
*intel
= intel_context(ctx
);
278 if (intel
->ctx
.DrawBuffer
->_ColorDrawBufferMask
[0] ==
279 BUFFER_BIT_FRONT_LEFT
) {
280 intelScreenPrivate
*screen
= intel
->intelScreen
;
281 if (screen
->current_rotation
!= 0) {
282 __DRIdrawablePrivate
*dPriv
= intel
->driDrawable
;
283 intelRotateWindow(intel
, dPriv
, BUFFER_BIT_FRONT_LEFT
);
290 * Called via glFlush.
293 intelglFlush(GLcontext
* ctx
)
296 intelCheckFrontRotate(ctx
);
300 intelFinish(GLcontext
* ctx
)
302 struct intel_context
*intel
= intel_context(ctx
);
304 if (intel
->batch
->last_fence
) {
305 driFenceFinish(intel
->batch
->last_fence
,
307 driFenceUnReference(intel
->batch
->last_fence
);
308 intel
->batch
->last_fence
= NULL
;
310 intelCheckFrontRotate(ctx
);
315 intelInitDriverFunctions(struct dd_function_table
*functions
)
317 _mesa_init_driver_functions(functions
);
319 functions
->Flush
= intelglFlush
;
320 functions
->Finish
= intelFinish
;
321 functions
->GetString
= intelGetString
;
322 functions
->UpdateState
= intelInvalidateState
;
323 functions
->CopyColorTable
= _swrast_CopyColorTable
;
324 functions
->CopyColorSubTable
= _swrast_CopyColorSubTable
;
325 functions
->CopyConvolutionFilter1D
= _swrast_CopyConvolutionFilter1D
;
326 functions
->CopyConvolutionFilter2D
= _swrast_CopyConvolutionFilter2D
;
328 intelInitTextureFuncs(functions
);
329 intelInitPixelFuncs(functions
);
330 intelInitStateFuncs(functions
);
331 intelInitBufferFuncs(functions
);
336 intelInitContext(struct intel_context
*intel
,
337 const __GLcontextModes
* mesaVis
,
338 __DRIcontextPrivate
* driContextPriv
,
339 void *sharedContextPrivate
,
340 struct dd_function_table
*functions
)
342 GLcontext
*ctx
= &intel
->ctx
;
343 GLcontext
*shareCtx
= (GLcontext
*) sharedContextPrivate
;
344 __DRIscreenPrivate
*sPriv
= driContextPriv
->driScreenPriv
;
345 intelScreenPrivate
*intelScreen
= (intelScreenPrivate
*) sPriv
->private;
346 drmI830Sarea
*saPriv
= (drmI830Sarea
*)
347 (((GLubyte
*) sPriv
->pSAREA
) + intelScreen
->sarea_priv_offset
);
350 if (!_mesa_initialize_context(&intel
->ctx
,
352 functions
, (void *) intel
))
355 driContextPriv
->driverPrivate
= intel
;
356 intel
->intelScreen
= intelScreen
;
357 intel
->driScreen
= sPriv
;
358 intel
->sarea
= saPriv
;
360 intel
->width
= intelScreen
->width
;
361 intel
->height
= intelScreen
->height
;
362 intel
->current_rotation
= intelScreen
->current_rotation
;
364 if (!lockMutexInit
) {
365 lockMutexInit
= GL_TRUE
;
366 _glthread_INIT_MUTEX(lockMutex
);
369 driParseConfigFiles(&intel
->optionCache
, &intelScreen
->optionCache
,
370 intel
->driScreen
->myNum
, "i915");
372 ctx
->Const
.MaxTextureMaxAnisotropy
= 2.0;
374 /* This doesn't yet catch all non-conformant rendering, but it's a
377 if (getenv("INTEL_STRICT_CONFORMANCE")) {
378 intel
->strict_conformance
= 1;
381 ctx
->Const
.MinLineWidth
= 1.0;
382 ctx
->Const
.MinLineWidthAA
= 1.0;
383 ctx
->Const
.MaxLineWidth
= 3.0;
384 ctx
->Const
.MaxLineWidthAA
= 3.0;
385 ctx
->Const
.LineWidthGranularity
= 1.0;
387 ctx
->Const
.MinPointSize
= 1.0;
388 ctx
->Const
.MinPointSizeAA
= 1.0;
389 ctx
->Const
.MaxPointSize
= 255.0;
390 ctx
->Const
.MaxPointSizeAA
= 3.0;
391 ctx
->Const
.PointSizeGranularity
= 1.0;
393 /* reinitialize the context point state.
394 * It depend on constants in __GLcontextRec::Const
396 _mesa_init_point(ctx
);
398 ctx
->Const
.MaxColorAttachments
= 4; /* XXX FBO: review this */
400 /* Initialize the software rasterizer and helper modules. */
401 _swrast_CreateContext(ctx
);
402 _vbo_CreateContext(ctx
);
403 _tnl_CreateContext(ctx
);
404 _swsetup_CreateContext(ctx
);
406 /* Install the customized pipeline: */
407 _tnl_destroy_pipeline(ctx
);
408 _tnl_install_pipeline(ctx
, intel_pipeline
);
410 /* Configure swrast to match hardware characteristics: */
411 _swrast_allow_pixel_fog(ctx
, GL_FALSE
);
412 _swrast_allow_vertex_fog(ctx
, GL_TRUE
);
415 intel
->hHWContext
= driContextPriv
->hHWContext
;
416 intel
->driFd
= sPriv
->fd
;
417 intel
->driHwLock
= (drmLock
*) & sPriv
->pSAREA
->lock
;
419 intel
->hw_stipple
= 1;
421 /* XXX FBO: this doesn't seem to be used anywhere */
422 switch (mesaVis
->depthBits
) {
423 case 0: /* what to do in this case? */
425 intel
->polygon_offset_scale
= 1.0 / 0xffff;
428 intel
->polygon_offset_scale
= 2.0 / 0xffffff; /* req'd to pass glean */
435 /* Initialize swrast, tnl driver tables: */
436 intelInitSpanFuncs(ctx
);
437 intelInitTriFuncs(ctx
);
440 intel
->RenderIndex
= ~0;
442 fthrottle_mode
= driQueryOptioni(&intel
->optionCache
, "fthrottle_mode");
443 intel
->iw
.irq_seq
= -1;
444 intel
->irqsEmitted
= 0;
446 intel
->do_irqs
= (intel
->intelScreen
->irq_active
&&
447 fthrottle_mode
== DRI_CONF_FTHROTTLE_IRQS
);
449 intel
->do_usleeps
= (fthrottle_mode
== DRI_CONF_FTHROTTLE_USLEEPS
);
451 _math_matrix_ctr(&intel
->ViewportMatrix
);
453 /* Disable imaging extension until convolution is working in
456 driInitExtensions(ctx
, card_extensions
,
461 intel
->batch
= intel_batchbuffer_alloc(intel
);
462 intel
->last_swap_fence
= NULL
;
463 intel
->first_swap_fence
= NULL
;
465 intel_bufferobj_init(intel
);
466 intel_fbo_init(intel
);
468 if (intel
->ctx
.Mesa_DXTn
) {
469 _mesa_enable_extension(ctx
, "GL_EXT_texture_compression_s3tc");
470 _mesa_enable_extension(ctx
, "GL_S3_s3tc");
472 else if (driQueryOptionb(&intel
->optionCache
, "force_s3tc_enable")) {
473 _mesa_enable_extension(ctx
, "GL_EXT_texture_compression_s3tc");
476 intel
->prim
.primitive
= ~0;
480 INTEL_DEBUG
= driParseDebugString(getenv("INTEL_DEBUG"), debug_control
);
483 if (getenv("INTEL_NO_RAST")) {
484 fprintf(stderr
, "disabling 3D rasterization\n");
485 FALLBACK(intel
, INTEL_FALLBACK_USER
, 1);
492 intelDestroyContext(__DRIcontextPrivate
* driContextPriv
)
494 struct intel_context
*intel
=
495 (struct intel_context
*) driContextPriv
->driverPrivate
;
497 assert(intel
); /* should never be null */
499 GLboolean release_texture_heaps
;
501 INTEL_FIREVERTICES(intel
);
503 intel
->vtbl
.destroy(intel
);
505 release_texture_heaps
= (intel
->ctx
.Shared
->RefCount
== 1);
506 _swsetup_DestroyContext(&intel
->ctx
);
507 _tnl_DestroyContext(&intel
->ctx
);
508 _vbo_DestroyContext(&intel
->ctx
);
510 _swrast_DestroyContext(&intel
->ctx
);
511 intel
->Fallback
= 0; /* don't call _swrast_Flush later */
513 intel_batchbuffer_free(intel
->batch
);
515 if (intel
->last_swap_fence
) {
516 driFenceFinish(intel
->last_swap_fence
, DRM_FENCE_TYPE_EXE
, GL_TRUE
);
517 driFenceUnReference(intel
->last_swap_fence
);
518 intel
->last_swap_fence
= NULL
;
520 if (intel
->first_swap_fence
) {
521 driFenceFinish(intel
->first_swap_fence
, DRM_FENCE_TYPE_EXE
, GL_TRUE
);
522 driFenceUnReference(intel
->first_swap_fence
);
523 intel
->first_swap_fence
= NULL
;
527 if (release_texture_heaps
) {
528 /* This share group is about to go away, free our private
529 * texture object data.
531 if (INTEL_DEBUG
& DEBUG_TEXTURE
)
532 fprintf(stderr
, "do something to free texture heaps\n");
535 /* free the Mesa context */
536 _mesa_free_context_data(&intel
->ctx
);
541 intelUnbindContext(__DRIcontextPrivate
* driContextPriv
)
547 intelMakeCurrent(__DRIcontextPrivate
* driContextPriv
,
548 __DRIdrawablePrivate
* driDrawPriv
,
549 __DRIdrawablePrivate
* driReadPriv
)
552 if (driContextPriv
) {
553 struct intel_context
*intel
=
554 (struct intel_context
*) driContextPriv
->driverPrivate
;
555 struct intel_framebuffer
*intel_fb
=
556 (struct intel_framebuffer
*) driDrawPriv
->driverPrivate
;
557 GLframebuffer
*readFb
= (GLframebuffer
*) driReadPriv
->driverPrivate
;
560 /* XXX FBO temporary fix-ups! */
561 /* if the renderbuffers don't have regions, init them from the context */
563 struct intel_renderbuffer
*irbDepth
564 = intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_DEPTH
);
565 struct intel_renderbuffer
*irbStencil
566 = intel_get_renderbuffer(&intel_fb
->Base
, BUFFER_STENCIL
);
568 if (intel_fb
->color_rb
[0] && !intel_fb
->color_rb
[0]->region
) {
569 intel_region_reference(&intel_fb
->color_rb
[0]->region
,
570 intel
->intelScreen
->front_region
);
572 if (intel_fb
->color_rb
[1] && !intel_fb
->color_rb
[1]->region
) {
573 intel_region_reference(&intel_fb
->color_rb
[1]->region
,
574 intel
->intelScreen
->back_region
);
576 if (intel_fb
->color_rb
[2] && !intel_fb
->color_rb
[2]->region
) {
577 intel_region_reference(&intel_fb
->color_rb
[2]->region
,
578 intel
->intelScreen
->third_region
);
580 if (irbDepth
&& !irbDepth
->region
) {
581 intel_region_reference(&irbDepth
->region
, intel
->intelScreen
->depth_region
);
583 if (irbStencil
&& !irbStencil
->region
) {
584 intel_region_reference(&irbStencil
->region
, intel
->intelScreen
->depth_region
);
588 /* set GLframebuffer size to match window, if needed */
589 driUpdateFramebufferSize(&intel
->ctx
, driDrawPriv
);
591 if (driReadPriv
!= driDrawPriv
) {
592 driUpdateFramebufferSize(&intel
->ctx
, driReadPriv
);
595 _mesa_make_current(&intel
->ctx
, &intel_fb
->Base
, readFb
);
597 /* The drawbuffer won't always be updated by _mesa_make_current:
599 if (intel
->ctx
.DrawBuffer
== &intel_fb
->Base
) {
601 if (intel
->driDrawable
!= driDrawPriv
) {
602 intel_fb
->vblank_flags
= (intel
->intelScreen
->irq_active
!= 0)
603 ? driGetDefaultVBlankFlags(&intel
->optionCache
)
604 : VBLANK_FLAG_NO_IRQ
;
605 (*dri_interface
->getUST
) (&intel_fb
->swap_ust
);
606 driDrawableInitVBlank(driDrawPriv
, intel_fb
->vblank_flags
,
608 intel
->driDrawable
= driDrawPriv
;
609 intelWindowMoved(intel
);
612 intel_draw_buffer(&intel
->ctx
, &intel_fb
->Base
);
616 _mesa_make_current(NULL
, NULL
, NULL
);
623 intelContendedLock(struct intel_context
*intel
, GLuint flags
)
625 __DRIdrawablePrivate
*dPriv
= intel
->driDrawable
;
626 __DRIscreenPrivate
*sPriv
= intel
->driScreen
;
627 intelScreenPrivate
*intelScreen
= (intelScreenPrivate
*) sPriv
->private;
628 drmI830Sarea
*sarea
= intel
->sarea
;
630 drmGetLock(intel
->driFd
, intel
->hHWContext
, flags
);
632 if (INTEL_DEBUG
& DEBUG_LOCK
)
633 _mesa_printf("%s - got contended lock\n", __progname
);
635 /* If the window moved, may need to set a new cliprect now.
637 * NOTE: This releases and regains the hw lock, so all state
638 * checking must be done *after* this call:
641 DRI_VALIDATE_DRAWABLE_INFO(sPriv
, dPriv
);
643 if (sarea
->width
!= intelScreen
->width
||
644 sarea
->height
!= intelScreen
->height
||
645 sarea
->rotation
!= intelScreen
->current_rotation
) {
647 intelUpdateScreenRotation(sPriv
, sarea
);
650 if (sarea
->width
!= intel
->width
||
651 sarea
->height
!= intel
->height
||
652 sarea
->rotation
!= intel
->current_rotation
) {
654 void *batchMap
= intel
->batch
->map
;
657 * FIXME: Really only need to do this when drawing to a
658 * common back- or front buffer.
662 * This will drop the outstanding batchbuffer on the floor
665 if (batchMap
!= NULL
) {
666 driBOUnmap(intel
->batch
->buffer
);
667 intel
->batch
->map
= NULL
;
670 intel_batchbuffer_reset(intel
->batch
);
672 if (batchMap
== NULL
) {
673 driBOUnmap(intel
->batch
->buffer
);
674 intel
->batch
->map
= NULL
;
677 /* lose all primitives */
678 intel
->prim
.primitive
= ~0;
679 intel
->prim
.start_ptr
= 0;
680 intel
->prim
.flush
= 0;
682 /* re-emit all state */
683 intel
->vtbl
.lost_hardware(intel
);
685 /* force window update */
686 intel
->lastStamp
= 0;
688 intel
->width
= sarea
->width
;
689 intel
->height
= sarea
->height
;
690 intel
->current_rotation
= sarea
->rotation
;
695 if (dPriv
&& intel
->lastStamp
!= dPriv
->lastStamp
) {
696 intelWindowMoved(intel
);
697 intel
->lastStamp
= dPriv
->lastStamp
;
703 /* Lock the hardware and validate our state.
705 void LOCK_HARDWARE( struct intel_context
*intel
)
708 struct intel_framebuffer
*intel_fb
= NULL
;
709 struct intel_renderbuffer
*intel_rb
= NULL
;
710 _glthread_LOCK_MUTEX(lockMutex
);
711 assert(!intel
->locked
);
713 if (intel
->driDrawable
) {
714 intel_fb
= intel
->driDrawable
->driverPrivate
;
718 intel_get_renderbuffer(&intel_fb
->Base
,
719 intel_fb
->Base
._ColorDrawBufferMask
[0] ==
720 BUFFER_BIT_FRONT_LEFT
? BUFFER_FRONT_LEFT
:
724 if (intel_rb
&& (intel_fb
->vbl_waited
- intel_rb
->vbl_pending
) > (1<<23)) {
727 vbl
.request
.type
= DRM_VBLANK_ABSOLUTE
;
729 if ( intel_fb
->vblank_flags
& VBLANK_FLAG_SECONDARY
) {
730 vbl
.request
.type
|= DRM_VBLANK_SECONDARY
;
733 vbl
.request
.sequence
= intel_rb
->vbl_pending
;
734 drmWaitVBlank(intel
->driFd
, &vbl
);
735 intel_fb
->vbl_waited
= vbl
.reply
.sequence
;
738 DRM_CAS(intel
->driHwLock
, intel
->hHWContext
,
739 (DRM_LOCK_HELD
|intel
->hHWContext
), __ret
);
742 intelContendedLock( intel
, 0 );
744 if (INTEL_DEBUG
& DEBUG_LOCK
)
745 _mesa_printf("%s - locked\n", __progname
);
751 /* Unlock the hardware using the global current context
753 void UNLOCK_HARDWARE( struct intel_context
*intel
)
757 DRM_UNLOCK(intel
->driFd
, intel
->driHwLock
, intel
->hHWContext
);
759 _glthread_UNLOCK_MUTEX(lockMutex
);
761 if (INTEL_DEBUG
& DEBUG_LOCK
)
762 _mesa_printf("%s - unlocked\n", __progname
);