44c20af7f803d642fab1d3a53d6d609a6c34d98f
[mesa.git] / src / mesa / drivers / dri / i915tex / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32
33 #include "mtypes.h"
34 #include "drm.h"
35 #include "mm.h"
36 #include "texmem.h"
37
38 #include "intel_screen.h"
39 #include "i915_drm.h"
40 #include "i830_common.h"
41 #include "tnl/t_vertex.h"
42
43 #define TAG(x) intel##x
44 #include "tnl_dd/t_dd_vertex.h"
45 #undef TAG
46
47 #define DV_PF_555 (1<<8)
48 #define DV_PF_565 (2<<8)
49 #define DV_PF_8888 (3<<8)
50
51 struct intel_region;
52 struct intel_context;
53 struct _DriBufferObject;
54
55 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
56 intelVertex *, intelVertex *);
57 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
58 intelVertex *);
59 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
60
61 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
62 #define INTEL_FALLBACK_READ_BUFFER 0x2
63 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
64 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
65 #define INTEL_FALLBACK_USER 0x10
66 #define INTEL_FALLBACK_RENDERMODE 0x20
67
68 extern void intelFallback(struct intel_context *intel, GLuint bit,
69 GLboolean mode);
70 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
71
72
73 #define INTEL_WRITE_PART 0x1
74 #define INTEL_WRITE_FULL 0x2
75 #define INTEL_READ 0x4
76
77 struct intel_texture_object
78 {
79 struct gl_texture_object base; /* The "parent" object */
80
81 /* The mipmap tree must include at least these levels once
82 * validated:
83 */
84 GLuint firstLevel;
85 GLuint lastLevel;
86
87 /* Offset for firstLevel image:
88 */
89 GLuint textureOffset;
90
91 /* On validation any active images held in main memory or in other
92 * regions will be copied to this region and the old storage freed.
93 */
94 struct intel_mipmap_tree *mt;
95 };
96
97
98
99 struct intel_texture_image
100 {
101 struct gl_texture_image base;
102
103 /* These aren't stored in gl_texture_image
104 */
105 GLuint level;
106 GLuint face;
107
108 /* If intelImage->mt != NULL, image data is stored here.
109 * Else if intelImage->base.Data != NULL, image is stored there.
110 * Else there is no image data.
111 */
112 struct intel_mipmap_tree *mt;
113 };
114
115
116 #define INTEL_MAX_FIXUP 64
117
118 struct intel_context
119 {
120 GLcontext ctx; /* the parent class */
121
122 struct
123 {
124 void (*destroy) (struct intel_context * intel);
125 void (*emit_state) (struct intel_context * intel);
126 void (*lost_hardware) (struct intel_context * intel);
127 void (*update_texture_state) (struct intel_context * intel);
128
129 void (*render_start) (struct intel_context * intel);
130 void (*set_draw_region) (struct intel_context * intel,
131 struct intel_region * draw_region,
132 struct intel_region * depth_region);
133
134 GLuint(*flush_cmd) (void);
135
136 void (*reduced_primitive_state) (struct intel_context * intel,
137 GLenum rprim);
138
139 GLboolean(*check_vertex_size) (struct intel_context * intel,
140 GLuint expected);
141
142
143 /* Metaops:
144 */
145 void (*install_meta_state) (struct intel_context * intel);
146 void (*leave_meta_state) (struct intel_context * intel);
147
148 void (*meta_draw_region) (struct intel_context * intel,
149 struct intel_region * draw_region,
150 struct intel_region * depth_region);
151
152 void (*meta_color_mask) (struct intel_context * intel, GLboolean);
153
154 void (*meta_stencil_replace) (struct intel_context * intel,
155 GLuint mask, GLuint clear);
156
157 void (*meta_depth_replace) (struct intel_context * intel);
158
159 void (*meta_texture_blend_replace) (struct intel_context * intel);
160
161 void (*meta_no_stencil_write) (struct intel_context * intel);
162 void (*meta_no_depth_write) (struct intel_context * intel);
163 void (*meta_no_texture) (struct intel_context * intel);
164
165 void (*meta_import_pixel_state) (struct intel_context * intel);
166
167 GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
168 struct _DriBufferObject * buffer,
169 GLuint offset,
170 GLuint pitch,
171 GLuint height,
172 GLenum format, GLenum type);
173 void (*rotate_window) (struct intel_context * intel,
174 __DRIdrawablePrivate * dPriv, GLuint srcBuf);
175
176 void (*assert_not_dirty) (struct intel_context *intel);
177
178 } vtbl;
179
180 GLint refcount;
181 GLuint Fallback;
182 GLuint NewGLState;
183
184 struct _DriFenceObject *last_swap_fence;
185 struct _DriFenceObject *first_swap_fence;
186
187 struct intel_batchbuffer *batch;
188
189 struct
190 {
191 GLuint id;
192 GLuint primitive;
193 GLubyte *start_ptr;
194 void (*flush) (struct intel_context *);
195 } prim;
196
197 GLboolean locked;
198 char *prevLockFile;
199 int prevLockLine;
200
201 GLuint ClearColor565;
202 GLuint ClearColor8888;
203
204 /* Offsets of fields within the current vertex:
205 */
206 GLuint coloroffset;
207 GLuint specoffset;
208 GLuint wpos_offset;
209 GLuint wpos_size;
210
211 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
212 GLuint vertex_attr_count;
213
214 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
215
216 GLboolean hw_stipple;
217 GLboolean strict_conformance;
218
219 /* AGP memory buffer manager:
220 */
221 struct bufmgr *bm;
222
223
224 /* State for intelvb.c and inteltris.c.
225 */
226 GLuint RenderIndex;
227 GLmatrix ViewportMatrix;
228 GLenum render_primitive;
229 GLenum reduced_primitive;
230 GLuint vertex_size;
231 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
232
233 #if 0
234 struct intel_region *front_region; /* XXX FBO: obsolete */
235 struct intel_region *rotated_region; /* XXX FBO: obsolete */
236 struct intel_region *back_region; /* XXX FBO: obsolete */
237 struct intel_region *draw_region; /* XXX FBO: rename to color_region */
238 struct intel_region *depth_region; /**< currently bound depth/Z region */
239 #endif
240
241 /* Fallback rasterization functions
242 */
243 intel_point_func draw_point;
244 intel_line_func draw_line;
245 intel_tri_func draw_tri;
246
247 /* These refer to the current drawing buffer:
248 */
249 int drawX, drawY; /**< origin of drawing area within region */
250 GLuint numClipRects; /**< cliprects for drawing */
251 drm_clip_rect_t *pClipRects;
252 drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
253
254 int perf_boxes;
255
256 GLuint do_usleeps;
257 int do_irqs;
258 GLuint irqsEmitted;
259 drm_i915_irq_wait_t iw;
260
261 drm_context_t hHWContext;
262 drmLock *driHwLock;
263 int driFd;
264
265 __DRIdrawablePrivate *driDrawable;
266 __DRIscreenPrivate *driScreen;
267 intelScreenPrivate *intelScreen;
268 drmI830Sarea *sarea;
269
270 GLuint lastStamp;
271
272 /**
273 * Configuration cache
274 */
275 driOptionCache optionCache;
276
277 /* Rotation. Need to match that of the
278 * current screen.
279 */
280
281 int width;
282 int height;
283 int current_rotation;
284 };
285
286 /* These are functions now:
287 */
288 void LOCK_HARDWARE( struct intel_context *intel );
289 void UNLOCK_HARDWARE( struct intel_context *intel );
290
291 extern char *__progname;
292
293
294 #define SUBPIXEL_X 0.125
295 #define SUBPIXEL_Y 0.125
296
297 #define INTEL_FIREVERTICES(intel) \
298 do { \
299 if ((intel)->prim.flush) \
300 (intel)->prim.flush(intel); \
301 } while (0)
302
303 /* ================================================================
304 * Color packing:
305 */
306
307 #define INTEL_PACKCOLOR4444(r,g,b,a) \
308 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
309
310 #define INTEL_PACKCOLOR1555(r,g,b,a) \
311 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
312 ((a) ? 0x8000 : 0))
313
314 #define INTEL_PACKCOLOR565(r,g,b) \
315 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
316
317 #define INTEL_PACKCOLOR8888(r,g,b,a) \
318 ((a<<24) | (r<<16) | (g<<8) | b)
319
320
321
322 /* ================================================================
323 * From linux kernel i386 header files, copes with odd sizes better
324 * than COPY_DWORDS would:
325 * XXX Put this in src/mesa/main/imports.h ???
326 */
327 #if defined(i386) || defined(__i386__)
328 static INLINE void *
329 __memcpy(void *to, const void *from, size_t n)
330 {
331 int d0, d1, d2;
332 __asm__ __volatile__("rep ; movsl\n\t"
333 "testb $2,%b4\n\t"
334 "je 1f\n\t"
335 "movsw\n"
336 "1:\ttestb $1,%b4\n\t"
337 "je 2f\n\t"
338 "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
339 :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
340 :"memory");
341 return (to);
342 }
343 #else
344 #define __memcpy(a,b,c) memcpy(a,b,c)
345 #endif
346
347
348
349 /* ================================================================
350 * Debugging:
351 */
352 #define DO_DEBUG 0
353 #if DO_DEBUG
354 extern int INTEL_DEBUG;
355 #else
356 #define INTEL_DEBUG 0
357 #endif
358
359 #define DEBUG_TEXTURE 0x1
360 #define DEBUG_STATE 0x2
361 #define DEBUG_IOCTL 0x4
362 #define DEBUG_BLIT 0x8
363 #define DEBUG_MIPTREE 0x10
364 #define DEBUG_FALLBACKS 0x20
365 #define DEBUG_VERBOSE 0x40
366 #define DEBUG_BATCH 0x80
367 #define DEBUG_PIXEL 0x100
368 #define DEBUG_BUFMGR 0x200
369 #define DEBUG_REGION 0x400
370 #define DEBUG_FBO 0x800
371 #define DEBUG_LOCK 0x1000
372
373 #define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0)
374
375
376 #define PCI_CHIP_845_G 0x2562
377 #define PCI_CHIP_I830_M 0x3577
378 #define PCI_CHIP_I855_GM 0x3582
379 #define PCI_CHIP_I865_G 0x2572
380 #define PCI_CHIP_I915_G 0x2582
381 #define PCI_CHIP_I915_GM 0x2592
382 #define PCI_CHIP_I945_G 0x2772
383 #define PCI_CHIP_I945_GM 0x27A2
384
385
386 /* ================================================================
387 * intel_context.c:
388 */
389
390 extern GLboolean intelInitContext(struct intel_context *intel,
391 const __GLcontextModes * mesaVis,
392 __DRIcontextPrivate * driContextPriv,
393 void *sharedContextPrivate,
394 struct dd_function_table *functions);
395
396 extern void intelGetLock(struct intel_context *intel, GLuint flags);
397
398 extern void intelInitState(GLcontext * ctx);
399 extern void intelFinish(GLcontext * ctx);
400 extern void intelFlush(GLcontext * ctx);
401
402 extern void intelInitDriverFunctions(struct dd_function_table *functions);
403
404
405 /* ================================================================
406 * intel_state.c:
407 */
408 extern void intelInitStateFuncs(struct dd_function_table *functions);
409
410 #define COMPAREFUNC_ALWAYS 0
411 #define COMPAREFUNC_NEVER 0x1
412 #define COMPAREFUNC_LESS 0x2
413 #define COMPAREFUNC_EQUAL 0x3
414 #define COMPAREFUNC_LEQUAL 0x4
415 #define COMPAREFUNC_GREATER 0x5
416 #define COMPAREFUNC_NOTEQUAL 0x6
417 #define COMPAREFUNC_GEQUAL 0x7
418
419 #define STENCILOP_KEEP 0
420 #define STENCILOP_ZERO 0x1
421 #define STENCILOP_REPLACE 0x2
422 #define STENCILOP_INCRSAT 0x3
423 #define STENCILOP_DECRSAT 0x4
424 #define STENCILOP_INCR 0x5
425 #define STENCILOP_DECR 0x6
426 #define STENCILOP_INVERT 0x7
427
428 #define LOGICOP_CLEAR 0
429 #define LOGICOP_NOR 0x1
430 #define LOGICOP_AND_INV 0x2
431 #define LOGICOP_COPY_INV 0x3
432 #define LOGICOP_AND_RVRSE 0x4
433 #define LOGICOP_INV 0x5
434 #define LOGICOP_XOR 0x6
435 #define LOGICOP_NAND 0x7
436 #define LOGICOP_AND 0x8
437 #define LOGICOP_EQUIV 0x9
438 #define LOGICOP_NOOP 0xa
439 #define LOGICOP_OR_INV 0xb
440 #define LOGICOP_COPY 0xc
441 #define LOGICOP_OR_RVRSE 0xd
442 #define LOGICOP_OR 0xe
443 #define LOGICOP_SET 0xf
444
445 #define BLENDFACT_ZERO 0x01
446 #define BLENDFACT_ONE 0x02
447 #define BLENDFACT_SRC_COLR 0x03
448 #define BLENDFACT_INV_SRC_COLR 0x04
449 #define BLENDFACT_SRC_ALPHA 0x05
450 #define BLENDFACT_INV_SRC_ALPHA 0x06
451 #define BLENDFACT_DST_ALPHA 0x07
452 #define BLENDFACT_INV_DST_ALPHA 0x08
453 #define BLENDFACT_DST_COLR 0x09
454 #define BLENDFACT_INV_DST_COLR 0x0a
455 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
456 #define BLENDFACT_CONST_COLOR 0x0c
457 #define BLENDFACT_INV_CONST_COLOR 0x0d
458 #define BLENDFACT_CONST_ALPHA 0x0e
459 #define BLENDFACT_INV_CONST_ALPHA 0x0f
460 #define BLENDFACT_MASK 0x0f
461
462 #define MI_BATCH_BUFFER_END (0xA<<23)
463
464
465 extern int intel_translate_compare_func(GLenum func);
466 extern int intel_translate_stencil_op(GLenum op);
467 extern int intel_translate_blend_factor(GLenum factor);
468 extern int intel_translate_logic_op(GLenum opcode);
469
470
471 /*======================================================================
472 * Inline conversion functions.
473 * These are better-typed than the macros used previously:
474 */
475 static INLINE struct intel_context *
476 intel_context(GLcontext * ctx)
477 {
478 return (struct intel_context *) ctx;
479 }
480
481 static INLINE struct intel_texture_object *
482 intel_texture_object(struct gl_texture_object *obj)
483 {
484 return (struct intel_texture_object *) obj;
485 }
486
487 static INLINE struct intel_texture_image *
488 intel_texture_image(struct gl_texture_image *img)
489 {
490 return (struct intel_texture_image *) img;
491 }
492
493 extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
494 *rb);
495
496
497 #endif