1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "intel_context.h"
29 #include "intel_mipmap_tree.h"
30 #include "intel_regions.h"
33 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
36 target_to_target(GLenum target
)
39 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
40 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
41 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
42 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
43 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
44 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
45 return GL_TEXTURE_CUBE_MAP_ARB
;
51 struct intel_mipmap_tree
*
52 intel_miptree_create(struct intel_context
*intel
,
54 GLenum internal_format
,
59 GLuint depth0
, GLuint cpp
, GLuint compress_byte
)
62 struct intel_mipmap_tree
*mt
= calloc(sizeof(*mt
), 1);
64 DBG("%s target %s format %s level %d..%d\n", __FUNCTION__
,
65 _mesa_lookup_enum_by_nr(target
),
66 _mesa_lookup_enum_by_nr(internal_format
), first_level
, last_level
);
68 mt
->target
= target_to_target(target
);
69 mt
->internal_format
= internal_format
;
70 mt
->first_level
= first_level
;
71 mt
->last_level
= last_level
;
73 mt
->height0
= height0
;
75 mt
->cpp
= compress_byte
? compress_byte
: cpp
;
76 mt
->compressed
= compress_byte
? 1 : 0;
79 switch (intel
->intelScreen
->deviceID
) {
81 case PCI_CHIP_I945_GM
:
82 case PCI_CHIP_I945_GME
:
86 ok
= i945_miptree_layout(mt
);
89 case PCI_CHIP_I915_GM
:
91 case PCI_CHIP_I855_GM
:
94 /* All the i830 chips and the i915 use this layout:
96 ok
= i915_miptree_layout(mt
);
101 mt
->region
= intel_region_alloc(intel
->intelScreen
,
102 mt
->cpp
, mt
->pitch
, mt
->total_height
);
114 intel_miptree_reference(struct intel_mipmap_tree
**dst
,
115 struct intel_mipmap_tree
*src
)
119 DBG("%s %p refcount now %d\n", __FUNCTION__
, src
, src
->refcount
);
123 intel_miptree_release(struct intel_context
*intel
,
124 struct intel_mipmap_tree
**mt
)
129 DBG("%s %p refcount will be %d\n", __FUNCTION__
, *mt
, (*mt
)->refcount
- 1);
130 if (--(*mt
)->refcount
<= 0) {
133 DBG("%s deleting %p\n", __FUNCTION__
, *mt
);
135 intel_region_release(&((*mt
)->region
));
137 for (i
= 0; i
< MAX_TEXTURE_LEVELS
; i
++)
138 if ((*mt
)->level
[i
].image_offset
)
139 free((*mt
)->level
[i
].image_offset
);
149 /* Can the image be pulled into a unified mipmap tree. This mirrors
150 * the completeness test in a lot of ways.
152 * Not sure whether I want to pass gl_texture_image here.
155 intel_miptree_match_image(struct intel_mipmap_tree
*mt
,
156 struct gl_texture_image
*image
,
157 GLuint face
, GLuint level
)
159 /* Images with borders are never pulled into mipmap trees.
164 if (image
->InternalFormat
!= mt
->internal_format
||
165 image
->IsCompressed
!= mt
->compressed
)
168 /* Test image dimensions against the base level image adjusted for
169 * minification. This will also catch images not present in the
170 * tree, changed targets, etc.
172 if (image
->Width
!= mt
->level
[level
].width
||
173 image
->Height
!= mt
->level
[level
].height
||
174 image
->Depth
!= mt
->level
[level
].depth
)
182 intel_miptree_set_level_info(struct intel_mipmap_tree
*mt
,
185 GLuint x
, GLuint y
, GLuint w
, GLuint h
, GLuint d
)
188 mt
->level
[level
].width
= w
;
189 mt
->level
[level
].height
= h
;
190 mt
->level
[level
].depth
= d
;
191 mt
->level
[level
].level_offset
= (x
+ y
* mt
->pitch
) * mt
->cpp
;
192 mt
->level
[level
].nr_images
= nr_images
;
194 DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__
,
195 level
, w
, h
, d
, x
, y
, mt
->level
[level
].level_offset
);
197 /* Not sure when this would happen, but anyway:
199 if (mt
->level
[level
].image_offset
) {
200 free(mt
->level
[level
].image_offset
);
201 mt
->level
[level
].image_offset
= NULL
;
206 mt
->level
[level
].image_offset
= malloc(nr_images
* sizeof(GLuint
));
207 mt
->level
[level
].image_offset
[0] = 0;
213 intel_miptree_set_image_offset(struct intel_mipmap_tree
*mt
,
214 GLuint level
, GLuint img
, GLuint x
, GLuint y
)
216 if (img
== 0 && level
== 0)
217 assert(x
== 0 && y
== 0);
219 assert(img
< mt
->level
[level
].nr_images
);
221 mt
->level
[level
].image_offset
[img
] = (x
+ y
* mt
->pitch
);
223 DBG("%s level %d img %d pos %d,%d image_offset %x\n",
224 __FUNCTION__
, level
, img
, x
, y
, mt
->level
[level
].image_offset
[img
]);
228 /* Although we use the image_offset[] array to store relative offsets
229 * to cube faces, Mesa doesn't know anything about this and expects
230 * each cube face to be treated as a separate image.
232 * These functions present that view to mesa:
235 intel_miptree_depth_offsets(struct intel_mipmap_tree
*mt
, GLuint level
)
237 static const GLuint zero
= 0;
239 if (mt
->target
!= GL_TEXTURE_3D
|| mt
->level
[level
].nr_images
== 1)
242 return mt
->level
[level
].image_offset
;
247 intel_miptree_image_offset(struct intel_mipmap_tree
* mt
,
248 GLuint face
, GLuint level
)
250 if (mt
->target
== GL_TEXTURE_CUBE_MAP_ARB
)
251 return (mt
->level
[level
].level_offset
+
252 mt
->level
[level
].image_offset
[face
] * mt
->cpp
);
254 return mt
->level
[level
].level_offset
;
260 * Map a teximage in a mipmap tree.
261 * \param row_stride returns row stride in bytes
262 * \param image_stride returns image stride in bytes (for 3D textures).
263 * \return address of mapping
266 intel_miptree_image_map(struct intel_context
* intel
,
267 struct intel_mipmap_tree
* mt
,
270 GLuint
* row_stride
, GLuint
* image_offsets
)
272 DBG("%s \n", __FUNCTION__
);
275 *row_stride
= mt
->pitch
* mt
->cpp
;
278 memcpy(image_offsets
, mt
->level
[level
].image_offset
,
279 mt
->level
[level
].depth
* sizeof(GLuint
));
281 return (intel_region_map(intel
->intelScreen
, mt
->region
) +
282 intel_miptree_image_offset(mt
, face
, level
));
286 intel_miptree_image_unmap(struct intel_context
*intel
,
287 struct intel_mipmap_tree
*mt
)
289 DBG("%s\n", __FUNCTION__
);
290 intel_region_unmap(intel
->intelScreen
, mt
->region
);
295 /* Upload data for a particular image.
298 intel_miptree_image_data(struct intel_context
*intel
,
299 struct intel_mipmap_tree
*dst
,
303 GLuint src_row_pitch
, GLuint src_image_pitch
)
305 GLuint depth
= dst
->level
[level
].depth
;
306 GLuint dst_offset
= intel_miptree_image_offset(dst
, face
, level
);
307 const GLuint
*dst_depth_offset
= intel_miptree_depth_offsets(dst
, level
);
311 DBG("%s\n", __FUNCTION__
);
312 for (i
= 0; i
< depth
; i
++) {
313 height
= dst
->level
[level
].height
;
316 intel_region_data(intel
->intelScreen
, dst
->region
,
317 dst_offset
+ dst_depth_offset
[i
], /* dst_offset */
318 0, 0, /* dstx, dsty */
321 0, 0, /* source x, y */
322 dst
->level
[level
].width
, height
); /* width, height */
324 src
+= src_image_pitch
* dst
->cpp
;
328 /* Copy mipmap image between trees
331 intel_miptree_image_copy(struct intel_context
*intel
,
332 struct intel_mipmap_tree
*dst
,
333 GLuint face
, GLuint level
,
334 struct intel_mipmap_tree
*src
)
336 GLuint width
= src
->level
[level
].width
;
337 GLuint height
= src
->level
[level
].height
;
338 GLuint depth
= src
->level
[level
].depth
;
339 GLuint dst_offset
= intel_miptree_image_offset(dst
, face
, level
);
340 GLuint src_offset
= intel_miptree_image_offset(src
, face
, level
);
341 const GLuint
*dst_depth_offset
= intel_miptree_depth_offsets(dst
, level
);
342 const GLuint
*src_depth_offset
= intel_miptree_depth_offsets(src
, level
);
347 for (i
= 0; i
< depth
; i
++) {
348 intel_region_copy(intel
->intelScreen
,
349 dst
->region
, dst_offset
+ dst_depth_offset
[i
],
352 src
->region
, src_offset
+ src_depth_offset
[i
],
353 0, 0, width
, height
);