4 #include "intel_context.h"
5 #include "intel_batchbuffer.h"
6 #include "intel_mipmap_tree.h"
9 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12 * Compute which mipmap levels that really need to be sent to the hardware.
13 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
14 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
17 intel_calculate_first_last_level(struct intel_texture_object
*intelObj
)
19 struct gl_texture_object
*tObj
= &intelObj
->base
;
20 const struct gl_texture_image
*const baseImage
=
21 tObj
->Image
[0][tObj
->BaseLevel
];
23 /* These must be signed values. MinLod and MaxLod can be negative numbers,
24 * and having firstLevel and lastLevel as signed prevents the need for
30 /* Yes, this looks overly complicated, but it's all needed.
32 switch (tObj
->Target
) {
36 case GL_TEXTURE_CUBE_MAP
:
37 if (tObj
->MinFilter
== GL_NEAREST
|| tObj
->MinFilter
== GL_LINEAR
) {
38 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
40 firstLevel
= lastLevel
= tObj
->BaseLevel
;
43 firstLevel
= tObj
->BaseLevel
+ (GLint
) (tObj
->MinLod
+ 0.5);
44 firstLevel
= MAX2(firstLevel
, tObj
->BaseLevel
);
45 lastLevel
= tObj
->BaseLevel
+ (GLint
) (tObj
->MaxLod
+ 0.5);
46 lastLevel
= MAX2(lastLevel
, tObj
->BaseLevel
);
47 lastLevel
= MIN2(lastLevel
, tObj
->BaseLevel
+ baseImage
->MaxLog2
);
48 lastLevel
= MIN2(lastLevel
, tObj
->MaxLevel
);
49 lastLevel
= MAX2(firstLevel
, lastLevel
); /* need at least one level */
52 case GL_TEXTURE_RECTANGLE_NV
:
53 case GL_TEXTURE_4D_SGIS
:
54 firstLevel
= lastLevel
= 0;
60 /* save these values */
61 intelObj
->firstLevel
= firstLevel
;
62 intelObj
->lastLevel
= lastLevel
;
66 copy_image_data_to_tree(struct intel_context
*intel
,
67 struct intel_texture_object
*intelObj
,
68 struct intel_texture_image
*intelImage
)
71 /* Copy potentially with the blitter:
73 intel_miptree_image_copy(intel
,
76 intelImage
->level
, intelImage
->mt
);
78 intel_miptree_release(intel
, &intelImage
->mt
);
81 assert(intelImage
->base
.Data
!= NULL
);
83 /* More straightforward upload.
85 intel_miptree_image_data(intel
,
89 intelImage
->base
.Data
,
90 intelImage
->base
.RowStride
,
91 intelImage
->base
.RowStride
*
92 intelImage
->base
.Height
);
93 _mesa_align_free(intelImage
->base
.Data
);
94 intelImage
->base
.Data
= NULL
;
97 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
104 intel_finalize_mipmap_tree(struct intel_context
*intel
, GLuint unit
)
106 struct gl_texture_object
*tObj
= intel
->ctx
.Texture
.Unit
[unit
]._Current
;
107 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
111 struct intel_texture_image
*firstImage
;
113 GLboolean need_flush
= GL_FALSE
;
115 /* We know/require this is true by now:
117 assert(intelObj
->base
.Complete
);
119 /* What levels must the tree include at a minimum?
121 intel_calculate_first_last_level(intelObj
);
123 intel_texture_image(intelObj
->base
.Image
[0][intelObj
->firstLevel
]);
127 if (firstImage
->base
.Border
) {
129 intel_miptree_release(intel
, &intelObj
->mt
);
135 /* If both firstImage and intelObj have a tree which can contain
136 * all active images, favour firstImage. Note that because of the
137 * completeness requirement, we know that the image dimensions
140 if (firstImage
->mt
&&
141 firstImage
->mt
!= intelObj
->mt
&&
142 firstImage
->mt
->first_level
<= intelObj
->firstLevel
&&
143 firstImage
->mt
->last_level
>= intelObj
->lastLevel
) {
146 intel_miptree_release(intel
, &intelObj
->mt
);
148 intel_miptree_reference(&intelObj
->mt
, firstImage
->mt
);
151 /* Check tree can hold all active levels. Check tree matches
152 * target, imageFormat, etc.
154 * XXX: For some layouts (eg i945?), the test might have to be
155 * first_level == firstLevel, as the tree isn't valid except at the
156 * original start level. Hope to get around this by
157 * programming minLod, maxLod, baseLevel into the hardware and
158 * leaving the tree alone.
161 (intelObj
->mt
->target
!= intelObj
->base
.Target
||
162 intelObj
->mt
->internal_format
!= firstImage
->base
.InternalFormat
||
163 intelObj
->mt
->first_level
!= intelObj
->firstLevel
||
164 intelObj
->mt
->last_level
!= intelObj
->lastLevel
||
165 intelObj
->mt
->width0
!= firstImage
->base
.Width
||
166 intelObj
->mt
->height0
!= firstImage
->base
.Height
||
167 intelObj
->mt
->depth0
!= firstImage
->base
.Depth
||
168 intelObj
->mt
->cpp
!= firstImage
->base
.TexFormat
->TexelBytes
||
169 intelObj
->mt
->compressed
!= firstImage
->base
.IsCompressed
)) {
170 intel_miptree_release(intel
, &intelObj
->mt
);
174 /* May need to create a new tree:
179 if (firstImage
->base
.IsCompressed
)
180 comp_byte
= intel_compressed_num_bytes(firstImage
->base
.TexFormat
->MesaFormat
);
181 intelObj
->mt
= intel_miptree_create(intel
,
182 intelObj
->base
.Target
,
183 firstImage
->base
.InternalFormat
,
184 intelObj
->firstLevel
,
186 firstImage
->base
.Width
,
187 firstImage
->base
.Height
,
188 firstImage
->base
.Depth
,
189 firstImage
->base
.TexFormat
->
194 /* Pull in any images not in the object's tree:
196 nr_faces
= (intelObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
197 for (face
= 0; face
< nr_faces
; face
++) {
198 for (i
= intelObj
->firstLevel
; i
<= intelObj
->lastLevel
; i
++) {
199 struct intel_texture_image
*intelImage
=
200 intel_texture_image(intelObj
->base
.Image
[face
][i
]);
202 /* Need to import images in main memory or held in other trees.
204 if (intelObj
->mt
!= intelImage
->mt
) {
205 copy_image_data_to_tree(intel
, intelObj
, intelImage
);
206 need_flush
= GL_TRUE
;
212 intel_batchbuffer_flush(intel
->batch
);
220 intel_tex_map_images(struct intel_context
*intel
,
221 struct intel_texture_object
*intelObj
)
223 GLuint nr_faces
= (intelObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
226 DBG("%s\n", __FUNCTION__
);
228 for (face
= 0; face
< nr_faces
; face
++) {
229 for (i
= intelObj
->firstLevel
; i
<= intelObj
->lastLevel
; i
++) {
230 struct intel_texture_image
*intelImage
=
231 intel_texture_image(intelObj
->base
.Image
[face
][i
]);
233 if (intelImage
->mt
) {
234 intelImage
->base
.Data
=
235 intel_miptree_image_map(intel
,
239 &intelImage
->base
.RowStride
,
240 intelImage
->base
.ImageOffsets
);
241 /* convert stride to texels, not bytes */
242 intelImage
->base
.RowStride
/= intelImage
->mt
->cpp
;
243 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
252 intel_tex_unmap_images(struct intel_context
*intel
,
253 struct intel_texture_object
*intelObj
)
255 GLuint nr_faces
= (intelObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
258 for (face
= 0; face
< nr_faces
; face
++) {
259 for (i
= intelObj
->firstLevel
; i
<= intelObj
->lastLevel
; i
++) {
260 struct intel_texture_image
*intelImage
=
261 intel_texture_image(intelObj
->base
.Image
[face
][i
]);
263 if (intelImage
->mt
) {
264 intel_miptree_image_unmap(intel
, intelImage
->mt
);
265 intelImage
->base
.Data
= NULL
;