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25 * \file brw_binding_tables.c
27 * State atoms which upload the "binding table" for each shader stage.
29 * Binding tables map a numeric "surface index" to the SURFACE_STATE structure
30 * for a currently bound surface. This allows SEND messages (such as sampler
31 * or data port messages) to refer to a particular surface by number, rather
34 * The binding table is stored as a (sparse) array of SURFACE_STATE entries;
35 * surface indexes are simply indexes into the array. The ordering of the
36 * entries is entirely left up to software; see the SURF_INDEX_* macros in
37 * brw_context.h to see our current layout.
40 #include "main/mtypes.h"
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "intel_batchbuffer.h"
48 * Upload a shader stage's binding table as indirect state.
50 * This copies brw_stage_state::surf_offset[] into the indirect state section
51 * of the batchbuffer (allocated by brw_state_batch()).
54 brw_upload_binding_table(struct brw_context
*brw
,
56 GLbitfield brw_new_binding_table
,
57 struct brw_stage_state
*stage_state
)
59 /* BRW_NEW_*_PROG_DATA */
60 struct brw_stage_prog_data
*prog_data
= stage_state
->prog_data
;
62 if (prog_data
->binding_table
.size_bytes
== 0) {
63 /* There are no surfaces; skip making the binding table altogether. */
64 if (stage_state
->bind_bo_offset
== 0 && brw
->gen
< 9)
67 stage_state
->bind_bo_offset
= 0;
69 /* Upload a new binding table. */
70 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
71 brw
->vtbl
.emit_buffer_surface_state(
72 brw
, &stage_state
->surf_offset
[
73 prog_data
->binding_table
.shader_time_start
],
74 brw
->shader_time
.bo
, 0, BRW_SURFACEFORMAT_RAW
,
75 brw
->shader_time
.bo
->size
, 1, true);
78 uint32_t *bind
= brw_state_batch(brw
, AUB_TRACE_BINDING_TABLE
,
79 prog_data
->binding_table
.size_bytes
, 32,
80 &stage_state
->bind_bo_offset
);
82 /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
83 memcpy(bind
, stage_state
->surf_offset
,
84 prog_data
->binding_table
.size_bytes
);
87 brw
->state
.dirty
.brw
|= brw_new_binding_table
;
91 OUT_BATCH(packet_name
<< 16 | (2 - 2));
92 OUT_BATCH(stage_state
->bind_bo_offset
);
98 * State atoms which upload the binding table for a particular shader stage.
102 /** Upload the VS binding table. */
104 brw_vs_upload_binding_table(struct brw_context
*brw
)
106 brw_upload_binding_table(brw
,
107 _3DSTATE_BINDING_TABLE_POINTERS_VS
,
108 BRW_NEW_VS_BINDING_TABLE
, &brw
->vs
.base
);
111 const struct brw_tracked_state brw_vs_binding_table
= {
114 .brw
= BRW_NEW_BATCH
|
115 BRW_NEW_VS_CONSTBUF
|
116 BRW_NEW_VS_PROG_DATA
|
119 .emit
= brw_vs_upload_binding_table
,
123 /** Upload the PS binding table. */
125 brw_upload_wm_binding_table(struct brw_context
*brw
)
127 brw_upload_binding_table(brw
,
128 _3DSTATE_BINDING_TABLE_POINTERS_PS
,
129 BRW_NEW_PS_BINDING_TABLE
, &brw
->wm
.base
);
132 const struct brw_tracked_state brw_wm_binding_table
= {
135 .brw
= BRW_NEW_BATCH
|
136 BRW_NEW_FS_PROG_DATA
|
139 .emit
= brw_upload_wm_binding_table
,
142 /** Upload the GS binding table (if GS is active). */
144 brw_gs_upload_binding_table(struct brw_context
*brw
)
146 /* If there's no GS, skip changing anything. */
147 if (brw
->geometry_program
== NULL
)
150 brw_upload_binding_table(brw
,
151 _3DSTATE_BINDING_TABLE_POINTERS_GS
,
152 BRW_NEW_GS_BINDING_TABLE
, &brw
->gs
.base
);
155 const struct brw_tracked_state brw_gs_binding_table
= {
158 .brw
= BRW_NEW_BATCH
|
159 BRW_NEW_GS_CONSTBUF
|
160 BRW_NEW_GS_PROG_DATA
|
163 .emit
= brw_gs_upload_binding_table
,
169 * State atoms which emit 3DSTATE packets to update the binding table pointers.
174 * (Gen4-5) Upload the binding table pointers for all shader stages.
176 * The binding table pointers are relative to the surface state base address,
177 * which points at the batchbuffer containing the streamed batch state.
180 gen4_upload_binding_table_pointers(struct brw_context
*brw
)
183 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 | (6 - 2));
184 OUT_BATCH(brw
->vs
.base
.bind_bo_offset
);
185 OUT_BATCH(0); /* gs */
186 OUT_BATCH(0); /* clip */
187 OUT_BATCH(0); /* sf */
188 OUT_BATCH(brw
->wm
.base
.bind_bo_offset
);
192 const struct brw_tracked_state brw_binding_table_pointers
= {
195 .brw
= BRW_NEW_BATCH
|
196 BRW_NEW_GS_BINDING_TABLE
|
197 BRW_NEW_PS_BINDING_TABLE
|
198 BRW_NEW_STATE_BASE_ADDRESS
|
199 BRW_NEW_VS_BINDING_TABLE
,
201 .emit
= gen4_upload_binding_table_pointers
,
205 * (Sandybridge Only) Upload the binding table pointers for all shader stages.
207 * The binding table pointers are relative to the surface state base address,
208 * which points at the batchbuffer containing the streamed batch state.
211 gen6_upload_binding_table_pointers(struct brw_context
*brw
)
214 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 |
215 GEN6_BINDING_TABLE_MODIFY_VS
|
216 GEN6_BINDING_TABLE_MODIFY_GS
|
217 GEN6_BINDING_TABLE_MODIFY_PS
|
219 OUT_BATCH(brw
->vs
.base
.bind_bo_offset
); /* vs */
220 if (brw
->ff_gs
.prog_active
)
221 OUT_BATCH(brw
->ff_gs
.bind_bo_offset
); /* gs */
223 OUT_BATCH(brw
->gs
.base
.bind_bo_offset
); /* gs */
224 OUT_BATCH(brw
->wm
.base
.bind_bo_offset
); /* wm/ps */
228 const struct brw_tracked_state gen6_binding_table_pointers
= {
231 .brw
= BRW_NEW_BATCH
|
232 BRW_NEW_GS_BINDING_TABLE
|
233 BRW_NEW_PS_BINDING_TABLE
|
234 BRW_NEW_STATE_BASE_ADDRESS
|
235 BRW_NEW_VS_BINDING_TABLE
,
237 .emit
= gen6_upload_binding_table_pointers
,