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25 * \file brw_binding_tables.c
27 * State atoms which upload the "binding table" for each shader stage.
29 * Binding tables map a numeric "surface index" to the SURFACE_STATE structure
30 * for a currently bound surface. This allows SEND messages (such as sampler
31 * or data port messages) to refer to a particular surface by number, rather
34 * The binding table is stored as a (sparse) array of SURFACE_STATE entries;
35 * surface indexes are simply indexes into the array. The ordering of the
36 * entries is entirely left up to software; see the SURF_INDEX_* macros in
37 * brw_context.h to see our current layout.
40 #include "main/mtypes.h"
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "intel_batchbuffer.h"
48 * Upload a shader stage's binding table as indirect state.
50 * This copies brw_stage_state::surf_offset[] into the indirect state section
51 * of the batchbuffer (allocated by brw_state_batch()).
54 brw_upload_binding_table(struct brw_context
*brw
,
55 GLbitfield brw_new_binding_table
,
56 struct brw_stage_state
*stage_state
,
57 unsigned binding_table_entries
,
58 int shader_time_surf_index
)
60 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
61 gen7_create_shader_time_surface(brw
, &stage_state
->surf_offset
[shader_time_surf_index
]);
64 /* If there are no surfaces, skip making the binding table altogether. */
65 if (binding_table_entries
== 0) {
66 if (stage_state
->bind_bo_offset
!= 0) {
67 brw
->state
.dirty
.brw
|= brw_new_binding_table
;
68 stage_state
->bind_bo_offset
= 0;
73 size_t table_size_in_bytes
= binding_table_entries
* sizeof(uint32_t);
75 uint32_t *bind
= brw_state_batch(brw
, AUB_TRACE_BINDING_TABLE
,
76 table_size_in_bytes
, 32,
77 &stage_state
->bind_bo_offset
);
79 /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
80 memcpy(bind
, stage_state
->surf_offset
, table_size_in_bytes
);
82 brw
->state
.dirty
.brw
|= brw_new_binding_table
;
86 * State atoms which upload the binding table for a particular shader stage.
90 /** Upload the VS binding table. */
92 brw_vs_upload_binding_table(struct brw_context
*brw
)
94 struct brw_stage_state
*stage_state
= &brw
->vs
.base
;
95 /* CACHE_NEW_VS_PROG */
96 const struct brw_vec4_prog_data
*prog_data
= &brw
->vs
.prog_data
->base
;
98 /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
99 brw_upload_binding_table(brw
, BRW_NEW_VS_BINDING_TABLE
, stage_state
,
100 prog_data
->binding_table_size
,
101 SURF_INDEX_VEC4_SHADER_TIME
);
104 const struct brw_tracked_state brw_vs_binding_table
= {
107 .brw
= BRW_NEW_BATCH
|
108 BRW_NEW_VS_CONSTBUF
|
110 .cache
= CACHE_NEW_VS_PROG
112 .emit
= brw_vs_upload_binding_table
,
116 /** Upload the PS binding table. */
118 brw_upload_wm_binding_table(struct brw_context
*brw
)
120 struct brw_stage_state
*stage_state
= &brw
->wm
.base
;
122 /* BRW_NEW_SURFACES and CACHE_NEW_WM_PROG */
123 brw_upload_binding_table(brw
, BRW_NEW_PS_BINDING_TABLE
, stage_state
,
124 brw
->wm
.prog_data
->binding_table_size
,
125 SURF_INDEX_WM_SHADER_TIME
);
128 const struct brw_tracked_state brw_wm_binding_table
= {
131 .brw
= BRW_NEW_BATCH
| BRW_NEW_SURFACES
,
132 .cache
= CACHE_NEW_WM_PROG
134 .emit
= brw_upload_wm_binding_table
,
137 /** Upload the GS binding table (if GS is active). */
139 brw_gs_upload_binding_table(struct brw_context
*brw
)
141 struct brw_stage_state
*stage_state
= &brw
->gs
.base
;
143 /* If there's no GS, skip changing anything. */
144 if (!brw
->gs
.prog_data
)
147 /* CACHE_NEW_GS_PROG */
148 const struct brw_vec4_prog_data
*prog_data
= &brw
->gs
.prog_data
->base
;
150 /* BRW_NEW_SURFACES and BRW_NEW_GS_CONSTBUF */
151 brw_upload_binding_table(brw
, BRW_NEW_GS_BINDING_TABLE
, stage_state
,
152 prog_data
->binding_table_size
,
153 SURF_INDEX_VEC4_SHADER_TIME
);
156 const struct brw_tracked_state brw_gs_binding_table
= {
159 .brw
= BRW_NEW_BATCH
|
160 BRW_NEW_GS_CONSTBUF
|
162 .cache
= CACHE_NEW_GS_PROG
164 .emit
= brw_gs_upload_binding_table
,
170 * State atoms which emit 3DSTATE packets to update the binding table pointers.
175 * (Gen4-5) Upload the binding table pointers for all shader stages.
177 * The binding table pointers are relative to the surface state base address,
178 * which points at the batchbuffer containing the streamed batch state.
181 gen4_upload_binding_table_pointers(struct brw_context
*brw
)
184 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 | (6 - 2));
185 OUT_BATCH(brw
->vs
.base
.bind_bo_offset
);
186 OUT_BATCH(0); /* gs */
187 OUT_BATCH(0); /* clip */
188 OUT_BATCH(0); /* sf */
189 OUT_BATCH(brw
->wm
.base
.bind_bo_offset
);
193 const struct brw_tracked_state brw_binding_table_pointers
= {
196 .brw
= (BRW_NEW_BATCH
|
197 BRW_NEW_STATE_BASE_ADDRESS
|
198 BRW_NEW_VS_BINDING_TABLE
|
199 BRW_NEW_GS_BINDING_TABLE
|
200 BRW_NEW_PS_BINDING_TABLE
),
203 .emit
= gen4_upload_binding_table_pointers
,
207 * (Sandybridge Only) Upload the binding table pointers for all shader stages.
209 * The binding table pointers are relative to the surface state base address,
210 * which points at the batchbuffer containing the streamed batch state.
213 gen6_upload_binding_table_pointers(struct brw_context
*brw
)
216 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 |
217 GEN6_BINDING_TABLE_MODIFY_VS
|
218 GEN6_BINDING_TABLE_MODIFY_GS
|
219 GEN6_BINDING_TABLE_MODIFY_PS
|
221 OUT_BATCH(brw
->vs
.base
.bind_bo_offset
); /* vs */
222 OUT_BATCH(brw
->ff_gs
.bind_bo_offset
); /* gs */
223 OUT_BATCH(brw
->wm
.base
.bind_bo_offset
); /* wm/ps */
227 const struct brw_tracked_state gen6_binding_table_pointers
= {
230 .brw
= (BRW_NEW_BATCH
|
231 BRW_NEW_STATE_BASE_ADDRESS
|
232 BRW_NEW_VS_BINDING_TABLE
|
233 BRW_NEW_GS_BINDING_TABLE
|
234 BRW_NEW_PS_BINDING_TABLE
),
237 .emit
= gen6_upload_binding_table_pointers
,
240 /* Gen7+ code lives in gen7_{vs,gs,wm}_state.c. */