Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_binding_tables.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_binding_tables.c
26 *
27 * State atoms which upload the "binding table" for each shader stage.
28 *
29 * Binding tables map a numeric "surface index" to the SURFACE_STATE structure
30 * for a currently bound surface. This allows SEND messages (such as sampler
31 * or data port messages) to refer to a particular surface by number, rather
32 * than by pointer.
33 *
34 * The binding table is stored as a (sparse) array of SURFACE_STATE entries;
35 * surface indexes are simply indexes into the array. The ordering of the
36 * entries is entirely left up to software; see the SURF_INDEX_* macros in
37 * brw_context.h to see our current layout.
38 */
39
40 #include "main/mtypes.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "intel_batchbuffer.h"
46
47 static const GLuint stage_to_bt_edit[] = {
48 [MESA_SHADER_VERTEX] = _3DSTATE_BINDING_TABLE_EDIT_VS,
49 [MESA_SHADER_GEOMETRY] = _3DSTATE_BINDING_TABLE_EDIT_GS,
50 [MESA_SHADER_FRAGMENT] = _3DSTATE_BINDING_TABLE_EDIT_PS,
51 };
52
53 static uint32_t
54 reserve_hw_bt_space(struct brw_context *brw, unsigned bytes)
55 {
56 /* From the Broadwell PRM, Volume 16, "Workarounds",
57 * WaStateBindingTableOverfetch:
58 * "HW over-fetches two cache lines of binding table indices. When
59 * using the resource streamer, SW needs to pad binding table pointer
60 * updates with an additional two cache lines."
61 *
62 * Cache lines are 64 bytes, so we subtract 128 bytes from the size of
63 * the binding table pool buffer.
64 */
65 if (brw->hw_bt_pool.next_offset + bytes >= brw->hw_bt_pool.bo->size - 128) {
66 gen7_reset_hw_bt_pool_offsets(brw);
67 }
68
69 uint32_t offset = brw->hw_bt_pool.next_offset;
70
71 /* From the Haswell PRM, Volume 2b: Command Reference: Instructions,
72 * 3DSTATE_BINDING_TABLE_POINTERS_xS:
73 *
74 * "If HW Binding Table is enabled, the offset is relative to the
75 * Binding Table Pool Base Address and the alignment is 64 bytes."
76 */
77 brw->hw_bt_pool.next_offset += ALIGN(bytes, 64);
78
79 return offset;
80 }
81
82 /**
83 * Upload a shader stage's binding table as indirect state.
84 *
85 * This copies brw_stage_state::surf_offset[] into the indirect state section
86 * of the batchbuffer (allocated by brw_state_batch()).
87 */
88 void
89 brw_upload_binding_table(struct brw_context *brw,
90 uint32_t packet_name,
91 const struct brw_stage_prog_data *prog_data,
92 struct brw_stage_state *stage_state)
93 {
94 if (prog_data->binding_table.size_bytes == 0) {
95 /* There are no surfaces; skip making the binding table altogether. */
96 if (stage_state->bind_bo_offset == 0 && brw->gen < 9)
97 return;
98
99 stage_state->bind_bo_offset = 0;
100 } else {
101 /* Upload a new binding table. */
102 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
103 brw->vtbl.emit_buffer_surface_state(
104 brw, &stage_state->surf_offset[
105 prog_data->binding_table.shader_time_start],
106 brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
107 brw->shader_time.bo->size, 1, true);
108 }
109 /* When RS is enabled use hw-binding table uploads, otherwise fallback to
110 * software-uploads.
111 */
112 if (brw->use_resource_streamer) {
113 gen7_update_binding_table_from_array(brw, stage_state->stage,
114 stage_state->surf_offset,
115 prog_data->binding_table
116 .size_bytes / 4);
117 } else {
118 uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
119 prog_data->binding_table.size_bytes,
120 32,
121 &stage_state->bind_bo_offset);
122
123 /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
124 memcpy(bind, stage_state->surf_offset,
125 prog_data->binding_table.size_bytes);
126 }
127 }
128
129 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
130
131 if (brw->gen >= 7) {
132 if (brw->use_resource_streamer) {
133 stage_state->bind_bo_offset =
134 reserve_hw_bt_space(brw, prog_data->binding_table.size_bytes);
135 }
136 BEGIN_BATCH(2);
137 OUT_BATCH(packet_name << 16 | (2 - 2));
138 /* Align SurfaceStateOffset[16:6] format to [15:5] PS Binding Table field
139 * when hw-generated binding table is enabled.
140 */
141 OUT_BATCH(brw->use_resource_streamer ?
142 (stage_state->bind_bo_offset >> 1) :
143 stage_state->bind_bo_offset);
144 ADVANCE_BATCH();
145 }
146 }
147
148 /**
149 * State atoms which upload the binding table for a particular shader stage.
150 * @{
151 */
152
153 /** Upload the VS binding table. */
154 static void
155 brw_vs_upload_binding_table(struct brw_context *brw)
156 {
157 /* BRW_NEW_VS_PROG_DATA */
158 const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
159 brw_upload_binding_table(brw,
160 _3DSTATE_BINDING_TABLE_POINTERS_VS,
161 prog_data,
162 &brw->vs.base);
163 }
164
165 const struct brw_tracked_state brw_vs_binding_table = {
166 .dirty = {
167 .mesa = 0,
168 .brw = BRW_NEW_BATCH |
169 BRW_NEW_VS_CONSTBUF |
170 BRW_NEW_VS_PROG_DATA |
171 BRW_NEW_SURFACES,
172 },
173 .emit = brw_vs_upload_binding_table,
174 };
175
176
177 /** Upload the PS binding table. */
178 static void
179 brw_upload_wm_binding_table(struct brw_context *brw)
180 {
181 /* BRW_NEW_FS_PROG_DATA */
182 const struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
183 brw_upload_binding_table(brw,
184 _3DSTATE_BINDING_TABLE_POINTERS_PS,
185 prog_data,
186 &brw->wm.base);
187 }
188
189 const struct brw_tracked_state brw_wm_binding_table = {
190 .dirty = {
191 .mesa = 0,
192 .brw = BRW_NEW_BATCH |
193 BRW_NEW_FS_PROG_DATA |
194 BRW_NEW_SURFACES,
195 },
196 .emit = brw_upload_wm_binding_table,
197 };
198
199 /** Upload the GS binding table (if GS is active). */
200 static void
201 brw_gs_upload_binding_table(struct brw_context *brw)
202 {
203 /* If there's no GS, skip changing anything. */
204 if (brw->geometry_program == NULL)
205 return;
206
207 /* BRW_NEW_GS_PROG_DATA */
208 const struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
209 brw_upload_binding_table(brw,
210 _3DSTATE_BINDING_TABLE_POINTERS_GS,
211 prog_data,
212 &brw->gs.base);
213 }
214
215 const struct brw_tracked_state brw_gs_binding_table = {
216 .dirty = {
217 .mesa = 0,
218 .brw = BRW_NEW_BATCH |
219 BRW_NEW_GS_CONSTBUF |
220 BRW_NEW_GS_PROG_DATA |
221 BRW_NEW_SURFACES,
222 },
223 .emit = brw_gs_upload_binding_table,
224 };
225
226 /**
227 * Edit a single entry in a hardware-generated binding table
228 */
229 void
230 gen7_edit_hw_binding_table_entry(struct brw_context *brw,
231 gl_shader_stage stage,
232 uint32_t index,
233 uint32_t surf_offset)
234 {
235 assert(stage < ARRAY_SIZE(stage_to_bt_edit));
236 assert(stage_to_bt_edit[stage]);
237
238 uint32_t dw2 = SET_FIELD(index, BRW_BINDING_TABLE_INDEX) |
239 (brw->gen >= 8 ? GEN8_SURFACE_STATE_EDIT(surf_offset) :
240 HSW_SURFACE_STATE_EDIT(surf_offset));
241
242 BEGIN_BATCH(3);
243 OUT_BATCH(stage_to_bt_edit[stage] << 16 | (3 - 2));
244 OUT_BATCH(BRW_BINDING_TABLE_EDIT_TARGET_ALL);
245 OUT_BATCH(dw2);
246 ADVANCE_BATCH();
247 }
248
249 /**
250 * Upload a whole hardware binding table for the given stage.
251 *
252 * Takes an array of surface offsets and the number of binding table
253 * entries.
254 */
255 void
256 gen7_update_binding_table_from_array(struct brw_context *brw,
257 gl_shader_stage stage,
258 const uint32_t* binding_table,
259 int num_surfaces)
260 {
261 uint32_t dw2 = 0;
262
263 assert(stage < ARRAY_SIZE(stage_to_bt_edit));
264 assert(stage_to_bt_edit[stage]);
265
266 BEGIN_BATCH(num_surfaces + 2);
267 OUT_BATCH(stage_to_bt_edit[stage] << 16 | num_surfaces);
268 OUT_BATCH(BRW_BINDING_TABLE_EDIT_TARGET_ALL);
269 for (int i = 0; i < num_surfaces; i++) {
270 dw2 = SET_FIELD(i, BRW_BINDING_TABLE_INDEX) |
271 (brw->gen >= 8 ? GEN8_SURFACE_STATE_EDIT(binding_table[i]) :
272 HSW_SURFACE_STATE_EDIT(binding_table[i]));
273 OUT_BATCH(dw2);
274 }
275 ADVANCE_BATCH();
276 }
277
278 /**
279 * Disable hardware binding table support, falling back to the
280 * older software-generated binding table mechanism.
281 */
282 void
283 gen7_disable_hw_binding_tables(struct brw_context *brw)
284 {
285 if (!brw->use_resource_streamer)
286 return;
287 /* From the Haswell PRM, Volume 7: 3D Media GPGPU,
288 * 3DSTATE_BINDING_TABLE_POOL_ALLOC > Programming Note:
289 *
290 * "When switching between HW and SW binding table generation, SW must
291 * issue a state cache invalidate."
292 */
293 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_STATE_CACHE_INVALIDATE);
294
295 int pkt_len = brw->gen >= 8 ? 4 : 3;
296
297 BEGIN_BATCH(pkt_len);
298 OUT_BATCH(_3DSTATE_BINDING_TABLE_POOL_ALLOC << 16 | (pkt_len - 2));
299 if (brw->gen >= 8) {
300 OUT_BATCH(0);
301 OUT_BATCH(0);
302 OUT_BATCH(0);
303 } else {
304 OUT_BATCH(HSW_BT_POOL_ALLOC_MUST_BE_ONE);
305 OUT_BATCH(0);
306 }
307 ADVANCE_BATCH();
308 }
309
310 /**
311 * Enable hardware binding tables and set up the binding table pool.
312 */
313 static void
314 gen7_enable_hw_binding_tables(struct brw_context *brw)
315 {
316 if (!brw->use_resource_streamer)
317 return;
318
319 if (!brw->hw_bt_pool.bo) {
320 /* We use a single re-usable buffer object for the lifetime of the
321 * context and size it to maximum allowed binding tables that can be
322 * programmed per batch:
323 *
324 * From the Haswell PRM, Volume 7: 3D Media GPGPU,
325 * 3DSTATE_BINDING_TABLE_POOL_ALLOC > Programming Note:
326 * "A maximum of 16,383 Binding tables are allowed in any batch buffer"
327 */
328 static const int max_size = 16383 * 4;
329 brw->hw_bt_pool.bo = drm_intel_bo_alloc(brw->bufmgr, "hw_bt",
330 max_size, 64);
331 brw->hw_bt_pool.next_offset = 0;
332 }
333
334 /* From the Haswell PRM, Volume 7: 3D Media GPGPU,
335 * 3DSTATE_BINDING_TABLE_POOL_ALLOC > Programming Note:
336 *
337 * "When switching between HW and SW binding table generation, SW must
338 * issue a state cache invalidate."
339 */
340 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_STATE_CACHE_INVALIDATE);
341
342 int pkt_len = brw->gen >= 8 ? 4 : 3;
343 uint32_t dw1 = BRW_HW_BINDING_TABLE_ENABLE;
344 if (brw->is_haswell) {
345 dw1 |= SET_FIELD(GEN7_MOCS_L3, GEN7_HW_BT_POOL_MOCS) |
346 HSW_BT_POOL_ALLOC_MUST_BE_ONE;
347 } else if (brw->gen >= 8) {
348 dw1 |= BDW_MOCS_WB;
349 }
350
351 BEGIN_BATCH(pkt_len);
352 OUT_BATCH(_3DSTATE_BINDING_TABLE_POOL_ALLOC << 16 | (pkt_len - 2));
353 if (brw->gen >= 8) {
354 OUT_RELOC64(brw->hw_bt_pool.bo, I915_GEM_DOMAIN_SAMPLER, 0, dw1);
355 OUT_BATCH(brw->hw_bt_pool.bo->size);
356 } else {
357 OUT_RELOC(brw->hw_bt_pool.bo, I915_GEM_DOMAIN_SAMPLER, 0, dw1);
358 OUT_RELOC(brw->hw_bt_pool.bo, I915_GEM_DOMAIN_SAMPLER, 0,
359 brw->hw_bt_pool.bo->size);
360 }
361 ADVANCE_BATCH();
362 }
363
364 void
365 gen7_reset_hw_bt_pool_offsets(struct brw_context *brw)
366 {
367 brw->hw_bt_pool.next_offset = 0;
368 }
369
370 const struct brw_tracked_state gen7_hw_binding_tables = {
371 .dirty = {
372 .mesa = 0,
373 .brw = BRW_NEW_BATCH,
374 },
375 .emit = gen7_enable_hw_binding_tables
376 };
377
378 /** @} */
379
380 /**
381 * State atoms which emit 3DSTATE packets to update the binding table pointers.
382 * @{
383 */
384
385 /**
386 * (Gen4-5) Upload the binding table pointers for all shader stages.
387 *
388 * The binding table pointers are relative to the surface state base address,
389 * which points at the batchbuffer containing the streamed batch state.
390 */
391 static void
392 gen4_upload_binding_table_pointers(struct brw_context *brw)
393 {
394 BEGIN_BATCH(6);
395 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | (6 - 2));
396 OUT_BATCH(brw->vs.base.bind_bo_offset);
397 OUT_BATCH(0); /* gs */
398 OUT_BATCH(0); /* clip */
399 OUT_BATCH(0); /* sf */
400 OUT_BATCH(brw->wm.base.bind_bo_offset);
401 ADVANCE_BATCH();
402 }
403
404 const struct brw_tracked_state brw_binding_table_pointers = {
405 .dirty = {
406 .mesa = 0,
407 .brw = BRW_NEW_BATCH |
408 BRW_NEW_BINDING_TABLE_POINTERS |
409 BRW_NEW_STATE_BASE_ADDRESS,
410 },
411 .emit = gen4_upload_binding_table_pointers,
412 };
413
414 /**
415 * (Sandybridge Only) Upload the binding table pointers for all shader stages.
416 *
417 * The binding table pointers are relative to the surface state base address,
418 * which points at the batchbuffer containing the streamed batch state.
419 */
420 static void
421 gen6_upload_binding_table_pointers(struct brw_context *brw)
422 {
423 BEGIN_BATCH(4);
424 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
425 GEN6_BINDING_TABLE_MODIFY_VS |
426 GEN6_BINDING_TABLE_MODIFY_GS |
427 GEN6_BINDING_TABLE_MODIFY_PS |
428 (4 - 2));
429 OUT_BATCH(brw->vs.base.bind_bo_offset); /* vs */
430 if (brw->ff_gs.prog_active)
431 OUT_BATCH(brw->ff_gs.bind_bo_offset); /* gs */
432 else
433 OUT_BATCH(brw->gs.base.bind_bo_offset); /* gs */
434 OUT_BATCH(brw->wm.base.bind_bo_offset); /* wm/ps */
435 ADVANCE_BATCH();
436 }
437
438 const struct brw_tracked_state gen6_binding_table_pointers = {
439 .dirty = {
440 .mesa = 0,
441 .brw = BRW_NEW_BATCH |
442 BRW_NEW_BINDING_TABLE_POINTERS |
443 BRW_NEW_STATE_BASE_ADDRESS,
444 },
445 .emit = gen6_upload_binding_table_pointers,
446 };
447
448 /** @} */