i965: Refactor and expose brw_upload_binding_table()
[mesa.git] / src / mesa / drivers / dri / i965 / brw_binding_tables.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_binding_tables.c
26 *
27 * State atoms which upload the "binding table" for each shader stage.
28 *
29 * Binding tables map a numeric "surface index" to the SURFACE_STATE structure
30 * for a currently bound surface. This allows SEND messages (such as sampler
31 * or data port messages) to refer to a particular surface by number, rather
32 * than by pointer.
33 *
34 * The binding table is stored as a (sparse) array of SURFACE_STATE entries;
35 * surface indexes are simply indexes into the array. The ordering of the
36 * entries is entirely left up to software; see the SURF_INDEX_* macros in
37 * brw_context.h to see our current layout.
38 */
39
40 #include "main/mtypes.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "intel_batchbuffer.h"
46
47 /**
48 * Upload a shader stage's binding table as indirect state.
49 *
50 * This copies brw_stage_state::surf_offset[] into the indirect state section
51 * of the batchbuffer (allocated by brw_state_batch()).
52 */
53 void
54 brw_upload_binding_table(struct brw_context *brw,
55 uint32_t packet_name,
56 GLbitfield brw_new_binding_table,
57 const struct brw_stage_prog_data *prog_data,
58 struct brw_stage_state *stage_state)
59 {
60 if (prog_data->binding_table.size_bytes == 0) {
61 /* There are no surfaces; skip making the binding table altogether. */
62 if (stage_state->bind_bo_offset == 0 && brw->gen < 9)
63 return;
64
65 stage_state->bind_bo_offset = 0;
66 } else {
67 /* Upload a new binding table. */
68 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
69 brw->vtbl.emit_buffer_surface_state(
70 brw, &stage_state->surf_offset[
71 prog_data->binding_table.shader_time_start],
72 brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
73 brw->shader_time.bo->size, 1, true);
74 }
75
76 uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
77 prog_data->binding_table.size_bytes, 32,
78 &stage_state->bind_bo_offset);
79
80 /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
81 memcpy(bind, stage_state->surf_offset,
82 prog_data->binding_table.size_bytes);
83 }
84
85 brw->ctx.NewDriverState |= brw_new_binding_table;
86
87 if (brw->gen >= 7) {
88 BEGIN_BATCH(2);
89 OUT_BATCH(packet_name << 16 | (2 - 2));
90 OUT_BATCH(stage_state->bind_bo_offset);
91 ADVANCE_BATCH();
92 }
93 }
94
95 /**
96 * State atoms which upload the binding table for a particular shader stage.
97 * @{
98 */
99
100 /** Upload the VS binding table. */
101 static void
102 brw_vs_upload_binding_table(struct brw_context *brw)
103 {
104 /* BRW_NEW_VS_PROG_DATA */
105 const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
106 brw_upload_binding_table(brw,
107 _3DSTATE_BINDING_TABLE_POINTERS_VS,
108 BRW_NEW_VS_BINDING_TABLE, prog_data,
109 &brw->vs.base);
110 }
111
112 const struct brw_tracked_state brw_vs_binding_table = {
113 .dirty = {
114 .mesa = 0,
115 .brw = BRW_NEW_BATCH |
116 BRW_NEW_VS_CONSTBUF |
117 BRW_NEW_VS_PROG_DATA |
118 BRW_NEW_SURFACES,
119 },
120 .emit = brw_vs_upload_binding_table,
121 };
122
123
124 /** Upload the PS binding table. */
125 static void
126 brw_upload_wm_binding_table(struct brw_context *brw)
127 {
128 /* BRW_NEW_FS_PROG_DATA */
129 const struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
130 brw_upload_binding_table(brw,
131 _3DSTATE_BINDING_TABLE_POINTERS_PS,
132 BRW_NEW_PS_BINDING_TABLE, prog_data,
133 &brw->wm.base);
134 }
135
136 const struct brw_tracked_state brw_wm_binding_table = {
137 .dirty = {
138 .mesa = 0,
139 .brw = BRW_NEW_BATCH |
140 BRW_NEW_FS_PROG_DATA |
141 BRW_NEW_SURFACES,
142 },
143 .emit = brw_upload_wm_binding_table,
144 };
145
146 /** Upload the GS binding table (if GS is active). */
147 static void
148 brw_gs_upload_binding_table(struct brw_context *brw)
149 {
150 /* If there's no GS, skip changing anything. */
151 if (brw->geometry_program == NULL)
152 return;
153
154 /* BRW_NEW_GS_PROG_DATA */
155 const struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
156 brw_upload_binding_table(brw,
157 _3DSTATE_BINDING_TABLE_POINTERS_GS,
158 BRW_NEW_GS_BINDING_TABLE, prog_data,
159 &brw->gs.base);
160 }
161
162 const struct brw_tracked_state brw_gs_binding_table = {
163 .dirty = {
164 .mesa = 0,
165 .brw = BRW_NEW_BATCH |
166 BRW_NEW_GS_CONSTBUF |
167 BRW_NEW_GS_PROG_DATA |
168 BRW_NEW_SURFACES,
169 },
170 .emit = brw_gs_upload_binding_table,
171 };
172
173 /** @} */
174
175 /**
176 * State atoms which emit 3DSTATE packets to update the binding table pointers.
177 * @{
178 */
179
180 /**
181 * (Gen4-5) Upload the binding table pointers for all shader stages.
182 *
183 * The binding table pointers are relative to the surface state base address,
184 * which points at the batchbuffer containing the streamed batch state.
185 */
186 static void
187 gen4_upload_binding_table_pointers(struct brw_context *brw)
188 {
189 BEGIN_BATCH(6);
190 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | (6 - 2));
191 OUT_BATCH(brw->vs.base.bind_bo_offset);
192 OUT_BATCH(0); /* gs */
193 OUT_BATCH(0); /* clip */
194 OUT_BATCH(0); /* sf */
195 OUT_BATCH(brw->wm.base.bind_bo_offset);
196 ADVANCE_BATCH();
197 }
198
199 const struct brw_tracked_state brw_binding_table_pointers = {
200 .dirty = {
201 .mesa = 0,
202 .brw = BRW_NEW_BATCH |
203 BRW_NEW_GS_BINDING_TABLE |
204 BRW_NEW_PS_BINDING_TABLE |
205 BRW_NEW_STATE_BASE_ADDRESS |
206 BRW_NEW_VS_BINDING_TABLE,
207 },
208 .emit = gen4_upload_binding_table_pointers,
209 };
210
211 /**
212 * (Sandybridge Only) Upload the binding table pointers for all shader stages.
213 *
214 * The binding table pointers are relative to the surface state base address,
215 * which points at the batchbuffer containing the streamed batch state.
216 */
217 static void
218 gen6_upload_binding_table_pointers(struct brw_context *brw)
219 {
220 BEGIN_BATCH(4);
221 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
222 GEN6_BINDING_TABLE_MODIFY_VS |
223 GEN6_BINDING_TABLE_MODIFY_GS |
224 GEN6_BINDING_TABLE_MODIFY_PS |
225 (4 - 2));
226 OUT_BATCH(brw->vs.base.bind_bo_offset); /* vs */
227 if (brw->ff_gs.prog_active)
228 OUT_BATCH(brw->ff_gs.bind_bo_offset); /* gs */
229 else
230 OUT_BATCH(brw->gs.base.bind_bo_offset); /* gs */
231 OUT_BATCH(brw->wm.base.bind_bo_offset); /* wm/ps */
232 ADVANCE_BATCH();
233 }
234
235 const struct brw_tracked_state gen6_binding_table_pointers = {
236 .dirty = {
237 .mesa = 0,
238 .brw = BRW_NEW_BATCH |
239 BRW_NEW_GS_BINDING_TABLE |
240 BRW_NEW_PS_BINDING_TABLE |
241 BRW_NEW_STATE_BASE_ADDRESS |
242 BRW_NEW_VS_BINDING_TABLE,
243 },
244 .emit = gen6_upload_binding_table_pointers,
245 };
246
247 /** @} */