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25 * \file brw_binding_tables.c
27 * State atoms which upload the "binding table" for each shader stage.
29 * Binding tables map a numeric "surface index" to the SURFACE_STATE structure
30 * for a currently bound surface. This allows SEND messages (such as sampler
31 * or data port messages) to refer to a particular surface by number, rather
34 * The binding table is stored as a (sparse) array of SURFACE_STATE entries;
35 * surface indexes are simply indexes into the array. The ordering of the
36 * entries is entirely left up to software; see the SURF_INDEX_* macros in
37 * brw_context.h to see our current layout.
40 #include "main/mtypes.h"
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "intel_batchbuffer.h"
48 * Upload a shader stage's binding table as indirect state.
50 * This copies brw_stage_state::surf_offset[] into the indirect state section
51 * of the batchbuffer (allocated by brw_state_batch()).
54 brw_upload_binding_table(struct brw_context
*brw
,
55 GLbitfield brw_new_binding_table
,
56 struct brw_stage_state
*stage_state
)
58 /* CACHE_NEW_*_PROG */
59 struct brw_stage_prog_data
*prog_data
= stage_state
->prog_data
;
61 /* If there are no surfaces, skip making the binding table altogether. */
62 if (prog_data
->binding_table
.size_bytes
== 0) {
63 if (stage_state
->bind_bo_offset
!= 0) {
64 brw
->state
.dirty
.brw
|= brw_new_binding_table
;
65 stage_state
->bind_bo_offset
= 0;
70 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
71 gen7_create_shader_time_surface(brw
, &stage_state
->surf_offset
[prog_data
->binding_table
.shader_time_start
]);
74 uint32_t *bind
= brw_state_batch(brw
, AUB_TRACE_BINDING_TABLE
,
75 prog_data
->binding_table
.size_bytes
, 32,
76 &stage_state
->bind_bo_offset
);
78 /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
79 memcpy(bind
, stage_state
->surf_offset
, prog_data
->binding_table
.size_bytes
);
81 brw
->state
.dirty
.brw
|= brw_new_binding_table
;
85 * State atoms which upload the binding table for a particular shader stage.
89 /** Upload the VS binding table. */
91 brw_vs_upload_binding_table(struct brw_context
*brw
)
93 brw_upload_binding_table(brw
, BRW_NEW_VS_BINDING_TABLE
, &brw
->vs
.base
);
96 const struct brw_tracked_state brw_vs_binding_table
= {
99 .brw
= BRW_NEW_BATCH
|
100 BRW_NEW_VS_CONSTBUF
|
102 .cache
= CACHE_NEW_VS_PROG
104 .emit
= brw_vs_upload_binding_table
,
108 /** Upload the PS binding table. */
110 brw_upload_wm_binding_table(struct brw_context
*brw
)
112 brw_upload_binding_table(brw
, BRW_NEW_PS_BINDING_TABLE
, &brw
->wm
.base
);
115 const struct brw_tracked_state brw_wm_binding_table
= {
118 .brw
= BRW_NEW_BATCH
| BRW_NEW_SURFACES
,
119 .cache
= CACHE_NEW_WM_PROG
121 .emit
= brw_upload_wm_binding_table
,
124 /** Upload the GS binding table (if GS is active). */
126 brw_gs_upload_binding_table(struct brw_context
*brw
)
128 /* If there's no GS, skip changing anything. */
129 if (!brw
->gs
.prog_data
)
132 brw_upload_binding_table(brw
, BRW_NEW_GS_BINDING_TABLE
, &brw
->gs
.base
);
135 const struct brw_tracked_state brw_gs_binding_table
= {
138 .brw
= BRW_NEW_BATCH
|
139 BRW_NEW_GS_CONSTBUF
|
141 .cache
= CACHE_NEW_GS_PROG
143 .emit
= brw_gs_upload_binding_table
,
149 * State atoms which emit 3DSTATE packets to update the binding table pointers.
154 * (Gen4-5) Upload the binding table pointers for all shader stages.
156 * The binding table pointers are relative to the surface state base address,
157 * which points at the batchbuffer containing the streamed batch state.
160 gen4_upload_binding_table_pointers(struct brw_context
*brw
)
163 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 | (6 - 2));
164 OUT_BATCH(brw
->vs
.base
.bind_bo_offset
);
165 OUT_BATCH(0); /* gs */
166 OUT_BATCH(0); /* clip */
167 OUT_BATCH(0); /* sf */
168 OUT_BATCH(brw
->wm
.base
.bind_bo_offset
);
172 const struct brw_tracked_state brw_binding_table_pointers
= {
175 .brw
= (BRW_NEW_BATCH
|
176 BRW_NEW_STATE_BASE_ADDRESS
|
177 BRW_NEW_VS_BINDING_TABLE
|
178 BRW_NEW_GS_BINDING_TABLE
|
179 BRW_NEW_PS_BINDING_TABLE
),
182 .emit
= gen4_upload_binding_table_pointers
,
186 * (Sandybridge Only) Upload the binding table pointers for all shader stages.
188 * The binding table pointers are relative to the surface state base address,
189 * which points at the batchbuffer containing the streamed batch state.
192 gen6_upload_binding_table_pointers(struct brw_context
*brw
)
195 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 |
196 GEN6_BINDING_TABLE_MODIFY_VS
|
197 GEN6_BINDING_TABLE_MODIFY_GS
|
198 GEN6_BINDING_TABLE_MODIFY_PS
|
200 OUT_BATCH(brw
->vs
.base
.bind_bo_offset
); /* vs */
201 OUT_BATCH(brw
->ff_gs
.bind_bo_offset
); /* gs */
202 OUT_BATCH(brw
->wm
.base
.bind_bo_offset
); /* wm/ps */
206 const struct brw_tracked_state gen6_binding_table_pointers
= {
209 .brw
= (BRW_NEW_BATCH
|
210 BRW_NEW_STATE_BASE_ADDRESS
|
211 BRW_NEW_VS_BINDING_TABLE
|
212 BRW_NEW_GS_BINDING_TABLE
|
213 BRW_NEW_PS_BINDING_TABLE
),
216 .emit
= gen6_upload_binding_table_pointers
,
219 /* Gen7+ code lives in gen7_{vs,gs,wm}_state.c. */