i965/gen6/gs: Upload binding table for user-provided geometry shaders.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_binding_tables.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_binding_tables.c
26 *
27 * State atoms which upload the "binding table" for each shader stage.
28 *
29 * Binding tables map a numeric "surface index" to the SURFACE_STATE structure
30 * for a currently bound surface. This allows SEND messages (such as sampler
31 * or data port messages) to refer to a particular surface by number, rather
32 * than by pointer.
33 *
34 * The binding table is stored as a (sparse) array of SURFACE_STATE entries;
35 * surface indexes are simply indexes into the array. The ordering of the
36 * entries is entirely left up to software; see the SURF_INDEX_* macros in
37 * brw_context.h to see our current layout.
38 */
39
40 #include "main/mtypes.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "intel_batchbuffer.h"
46
47 /**
48 * Upload a shader stage's binding table as indirect state.
49 *
50 * This copies brw_stage_state::surf_offset[] into the indirect state section
51 * of the batchbuffer (allocated by brw_state_batch()).
52 */
53 static void
54 brw_upload_binding_table(struct brw_context *brw,
55 uint32_t packet_name,
56 GLbitfield brw_new_binding_table,
57 struct brw_stage_state *stage_state)
58 {
59 /* CACHE_NEW_*_PROG */
60 struct brw_stage_prog_data *prog_data = stage_state->prog_data;
61
62 if (prog_data->binding_table.size_bytes == 0) {
63 /* There are no surfaces; skip making the binding table altogether. */
64 if (stage_state->bind_bo_offset == 0)
65 return;
66
67 stage_state->bind_bo_offset = 0;
68 } else {
69 /* Upload a new binding table. */
70 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
71 brw->vtbl.create_raw_surface(
72 brw, brw->shader_time.bo, 0, brw->shader_time.bo->size,
73 &stage_state->surf_offset[prog_data->binding_table.shader_time_start], true);
74 }
75
76 uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
77 prog_data->binding_table.size_bytes, 32,
78 &stage_state->bind_bo_offset);
79
80 /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
81 memcpy(bind, stage_state->surf_offset,
82 prog_data->binding_table.size_bytes);
83 }
84
85 brw->state.dirty.brw |= brw_new_binding_table;
86
87 if (brw->gen >= 7) {
88 BEGIN_BATCH(2);
89 OUT_BATCH(packet_name << 16 | (2 - 2));
90 OUT_BATCH(stage_state->bind_bo_offset);
91 ADVANCE_BATCH();
92 }
93 }
94
95 /**
96 * State atoms which upload the binding table for a particular shader stage.
97 * @{
98 */
99
100 /** Upload the VS binding table. */
101 static void
102 brw_vs_upload_binding_table(struct brw_context *brw)
103 {
104 brw_upload_binding_table(brw,
105 _3DSTATE_BINDING_TABLE_POINTERS_VS,
106 BRW_NEW_VS_BINDING_TABLE, &brw->vs.base);
107 }
108
109 const struct brw_tracked_state brw_vs_binding_table = {
110 .dirty = {
111 .mesa = 0,
112 .brw = BRW_NEW_BATCH |
113 BRW_NEW_VS_CONSTBUF |
114 BRW_NEW_SURFACES,
115 .cache = CACHE_NEW_VS_PROG
116 },
117 .emit = brw_vs_upload_binding_table,
118 };
119
120
121 /** Upload the PS binding table. */
122 static void
123 brw_upload_wm_binding_table(struct brw_context *brw)
124 {
125 brw_upload_binding_table(brw,
126 _3DSTATE_BINDING_TABLE_POINTERS_PS,
127 BRW_NEW_PS_BINDING_TABLE, &brw->wm.base);
128 }
129
130 const struct brw_tracked_state brw_wm_binding_table = {
131 .dirty = {
132 .mesa = 0,
133 .brw = BRW_NEW_BATCH | BRW_NEW_SURFACES,
134 .cache = CACHE_NEW_WM_PROG
135 },
136 .emit = brw_upload_wm_binding_table,
137 };
138
139 /** Upload the GS binding table (if GS is active). */
140 static void
141 brw_gs_upload_binding_table(struct brw_context *brw)
142 {
143 /* If there's no GS, skip changing anything. */
144 if (brw->geometry_program == NULL)
145 return;
146
147 brw_upload_binding_table(brw,
148 _3DSTATE_BINDING_TABLE_POINTERS_GS,
149 BRW_NEW_GS_BINDING_TABLE, &brw->gs.base);
150 }
151
152 const struct brw_tracked_state brw_gs_binding_table = {
153 .dirty = {
154 .mesa = 0,
155 .brw = BRW_NEW_BATCH |
156 BRW_NEW_GS_CONSTBUF |
157 BRW_NEW_SURFACES,
158 .cache = CACHE_NEW_GS_PROG
159 },
160 .emit = brw_gs_upload_binding_table,
161 };
162
163 /** @} */
164
165 /**
166 * State atoms which emit 3DSTATE packets to update the binding table pointers.
167 * @{
168 */
169
170 /**
171 * (Gen4-5) Upload the binding table pointers for all shader stages.
172 *
173 * The binding table pointers are relative to the surface state base address,
174 * which points at the batchbuffer containing the streamed batch state.
175 */
176 static void
177 gen4_upload_binding_table_pointers(struct brw_context *brw)
178 {
179 BEGIN_BATCH(6);
180 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | (6 - 2));
181 OUT_BATCH(brw->vs.base.bind_bo_offset);
182 OUT_BATCH(0); /* gs */
183 OUT_BATCH(0); /* clip */
184 OUT_BATCH(0); /* sf */
185 OUT_BATCH(brw->wm.base.bind_bo_offset);
186 ADVANCE_BATCH();
187 }
188
189 const struct brw_tracked_state brw_binding_table_pointers = {
190 .dirty = {
191 .mesa = 0,
192 .brw = (BRW_NEW_BATCH |
193 BRW_NEW_STATE_BASE_ADDRESS |
194 BRW_NEW_VS_BINDING_TABLE |
195 BRW_NEW_GS_BINDING_TABLE |
196 BRW_NEW_PS_BINDING_TABLE),
197 .cache = 0,
198 },
199 .emit = gen4_upload_binding_table_pointers,
200 };
201
202 /**
203 * (Sandybridge Only) Upload the binding table pointers for all shader stages.
204 *
205 * The binding table pointers are relative to the surface state base address,
206 * which points at the batchbuffer containing the streamed batch state.
207 */
208 static void
209 gen6_upload_binding_table_pointers(struct brw_context *brw)
210 {
211 BEGIN_BATCH(4);
212 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
213 GEN6_BINDING_TABLE_MODIFY_VS |
214 GEN6_BINDING_TABLE_MODIFY_GS |
215 GEN6_BINDING_TABLE_MODIFY_PS |
216 (4 - 2));
217 OUT_BATCH(brw->vs.base.bind_bo_offset); /* vs */
218 if (brw->ff_gs.prog_active)
219 OUT_BATCH(brw->ff_gs.bind_bo_offset); /* gs */
220 else
221 OUT_BATCH(brw->gs.base.bind_bo_offset); /* gs */
222 OUT_BATCH(brw->wm.base.bind_bo_offset); /* wm/ps */
223 ADVANCE_BATCH();
224 }
225
226 const struct brw_tracked_state gen6_binding_table_pointers = {
227 .dirty = {
228 .mesa = 0,
229 .brw = (BRW_NEW_BATCH |
230 BRW_NEW_STATE_BASE_ADDRESS |
231 BRW_NEW_VS_BINDING_TABLE |
232 BRW_NEW_GS_BINDING_TABLE |
233 BRW_NEW_PS_BINDING_TABLE),
234 .cache = 0,
235 },
236 .emit = gen6_upload_binding_table_pointers,
237 };
238
239 /** @} */