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25 * \file brw_binding_tables.c
27 * State atoms which upload the "binding table" for each shader stage.
29 * Binding tables map a numeric "surface index" to the SURFACE_STATE structure
30 * for a currently bound surface. This allows SEND messages (such as sampler
31 * or data port messages) to refer to a particular surface by number, rather
34 * The binding table is stored as a (sparse) array of SURFACE_STATE entries;
35 * surface indexes are simply indexes into the array. The ordering of the
36 * entries is entirely left up to software; see the SURF_INDEX_* macros in
37 * brw_context.h to see our current layout.
40 #include "main/mtypes.h"
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "intel_batchbuffer.h"
48 * Upload a shader stage's binding table as indirect state.
50 * This copies brw_stage_state::surf_offset[] into the indirect state section
51 * of the batchbuffer (allocated by brw_state_batch()).
54 brw_upload_binding_table(struct brw_context
*brw
,
55 GLbitfield brw_new_binding_table
,
56 struct brw_stage_state
*stage_state
)
58 /* CACHE_NEW_*_PROG */
59 struct brw_stage_prog_data
*prog_data
= stage_state
->prog_data
;
61 if (prog_data
->binding_table
.size_bytes
== 0) {
62 /* There are no surfaces; skip making the binding table altogether. */
63 if (stage_state
->bind_bo_offset
== 0)
66 stage_state
->bind_bo_offset
= 0;
68 /* Upload a new binding table. */
69 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
70 brw
->vtbl
.create_raw_surface(
71 brw
, brw
->shader_time
.bo
, 0, brw
->shader_time
.bo
->size
,
72 &stage_state
->surf_offset
[prog_data
->binding_table
.shader_time_start
], true);
75 uint32_t *bind
= brw_state_batch(brw
, AUB_TRACE_BINDING_TABLE
,
76 prog_data
->binding_table
.size_bytes
, 32,
77 &stage_state
->bind_bo_offset
);
79 /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
80 memcpy(bind
, stage_state
->surf_offset
,
81 prog_data
->binding_table
.size_bytes
);
84 brw
->state
.dirty
.brw
|= brw_new_binding_table
;
88 * State atoms which upload the binding table for a particular shader stage.
92 /** Upload the VS binding table. */
94 brw_vs_upload_binding_table(struct brw_context
*brw
)
96 brw_upload_binding_table(brw
, BRW_NEW_VS_BINDING_TABLE
, &brw
->vs
.base
);
99 const struct brw_tracked_state brw_vs_binding_table
= {
102 .brw
= BRW_NEW_BATCH
|
103 BRW_NEW_VS_CONSTBUF
|
105 .cache
= CACHE_NEW_VS_PROG
107 .emit
= brw_vs_upload_binding_table
,
111 /** Upload the PS binding table. */
113 brw_upload_wm_binding_table(struct brw_context
*brw
)
115 brw_upload_binding_table(brw
, BRW_NEW_PS_BINDING_TABLE
, &brw
->wm
.base
);
118 const struct brw_tracked_state brw_wm_binding_table
= {
121 .brw
= BRW_NEW_BATCH
| BRW_NEW_SURFACES
,
122 .cache
= CACHE_NEW_WM_PROG
124 .emit
= brw_upload_wm_binding_table
,
127 /** Upload the GS binding table (if GS is active). */
129 brw_gs_upload_binding_table(struct brw_context
*brw
)
131 /* If there's no GS, skip changing anything. */
132 if (brw
->geometry_program
== NULL
)
135 brw_upload_binding_table(brw
, BRW_NEW_GS_BINDING_TABLE
, &brw
->gs
.base
);
138 const struct brw_tracked_state brw_gs_binding_table
= {
141 .brw
= BRW_NEW_BATCH
|
142 BRW_NEW_GS_CONSTBUF
|
144 .cache
= CACHE_NEW_GS_PROG
146 .emit
= brw_gs_upload_binding_table
,
152 * State atoms which emit 3DSTATE packets to update the binding table pointers.
157 * (Gen4-5) Upload the binding table pointers for all shader stages.
159 * The binding table pointers are relative to the surface state base address,
160 * which points at the batchbuffer containing the streamed batch state.
163 gen4_upload_binding_table_pointers(struct brw_context
*brw
)
166 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 | (6 - 2));
167 OUT_BATCH(brw
->vs
.base
.bind_bo_offset
);
168 OUT_BATCH(0); /* gs */
169 OUT_BATCH(0); /* clip */
170 OUT_BATCH(0); /* sf */
171 OUT_BATCH(brw
->wm
.base
.bind_bo_offset
);
175 const struct brw_tracked_state brw_binding_table_pointers
= {
178 .brw
= (BRW_NEW_BATCH
|
179 BRW_NEW_STATE_BASE_ADDRESS
|
180 BRW_NEW_VS_BINDING_TABLE
|
181 BRW_NEW_GS_BINDING_TABLE
|
182 BRW_NEW_PS_BINDING_TABLE
),
185 .emit
= gen4_upload_binding_table_pointers
,
189 * (Sandybridge Only) Upload the binding table pointers for all shader stages.
191 * The binding table pointers are relative to the surface state base address,
192 * which points at the batchbuffer containing the streamed batch state.
195 gen6_upload_binding_table_pointers(struct brw_context
*brw
)
198 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS
<< 16 |
199 GEN6_BINDING_TABLE_MODIFY_VS
|
200 GEN6_BINDING_TABLE_MODIFY_GS
|
201 GEN6_BINDING_TABLE_MODIFY_PS
|
203 OUT_BATCH(brw
->vs
.base
.bind_bo_offset
); /* vs */
204 OUT_BATCH(brw
->ff_gs
.bind_bo_offset
); /* gs */
205 OUT_BATCH(brw
->wm
.base
.bind_bo_offset
); /* wm/ps */
209 const struct brw_tracked_state gen6_binding_table_pointers
= {
212 .brw
= (BRW_NEW_BATCH
|
213 BRW_NEW_STATE_BASE_ADDRESS
|
214 BRW_NEW_VS_BINDING_TABLE
|
215 BRW_NEW_GS_BINDING_TABLE
|
216 BRW_NEW_PS_BINDING_TABLE
),
219 .emit
= gen6_upload_binding_table_pointers
,
222 /* Gen7+ code lives in gen7_{vs,gs,wm}_state.c. */