2bfeb80668b7135f464f8132eb35e89ec21ee1db
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/context.h"
25 #include "main/teximage.h"
26 #include "main/blend.h"
27 #include "main/fbobject.h"
28 #include "main/renderbuffer.h"
29 #include "main/glformats.h"
30
31 #include "brw_blorp.h"
32 #include "brw_context.h"
33 #include "brw_defines.h"
34 #include "brw_meta_util.h"
35 #include "brw_state.h"
36 #include "intel_fbo.h"
37 #include "common/gen_debug.h"
38
39 #define FILE_DEBUG_FLAG DEBUG_BLORP
40
41 static bool
42 brw_blorp_lookup_shader(struct blorp_context *blorp,
43 const void *key, uint32_t key_size,
44 uint32_t *kernel_out, void *prog_data_out)
45 {
46 struct brw_context *brw = blorp->driver_ctx;
47 return brw_search_cache(&brw->cache, BRW_CACHE_BLORP_PROG,
48 key, key_size, kernel_out, prog_data_out);
49 }
50
51 static bool
52 brw_blorp_upload_shader(struct blorp_context *blorp,
53 const void *key, uint32_t key_size,
54 const void *kernel, uint32_t kernel_size,
55 const struct brw_stage_prog_data *prog_data,
56 uint32_t prog_data_size,
57 uint32_t *kernel_out, void *prog_data_out)
58 {
59 struct brw_context *brw = blorp->driver_ctx;
60 brw_upload_cache(&brw->cache, BRW_CACHE_BLORP_PROG, key, key_size,
61 kernel, kernel_size, prog_data, prog_data_size,
62 kernel_out, prog_data_out);
63 return true;
64 }
65
66 void
67 brw_blorp_init(struct brw_context *brw)
68 {
69 const struct gen_device_info *devinfo = &brw->screen->devinfo;
70
71 blorp_init(&brw->blorp, brw, &brw->isl_dev);
72
73 brw->blorp.compiler = brw->screen->compiler;
74
75 switch (devinfo->gen) {
76 case 4:
77 if (devinfo->is_g4x) {
78 brw->blorp.exec = gen45_blorp_exec;
79 } else {
80 brw->blorp.exec = gen4_blorp_exec;
81 }
82 break;
83 case 5:
84 brw->blorp.exec = gen5_blorp_exec;
85 break;
86 case 6:
87 brw->blorp.mocs.tex = 0;
88 brw->blorp.mocs.rb = 0;
89 brw->blorp.mocs.vb = 0;
90 brw->blorp.exec = gen6_blorp_exec;
91 break;
92 case 7:
93 brw->blorp.mocs.tex = GEN7_MOCS_L3;
94 brw->blorp.mocs.rb = GEN7_MOCS_L3;
95 brw->blorp.mocs.vb = GEN7_MOCS_L3;
96 if (devinfo->is_haswell) {
97 brw->blorp.exec = gen75_blorp_exec;
98 } else {
99 brw->blorp.exec = gen7_blorp_exec;
100 }
101 break;
102 case 8:
103 brw->blorp.mocs.tex = BDW_MOCS_WB;
104 brw->blorp.mocs.rb = BDW_MOCS_PTE;
105 brw->blorp.mocs.vb = BDW_MOCS_WB;
106 brw->blorp.exec = gen8_blorp_exec;
107 break;
108 case 9:
109 brw->blorp.mocs.tex = SKL_MOCS_WB;
110 brw->blorp.mocs.rb = SKL_MOCS_PTE;
111 brw->blorp.mocs.vb = SKL_MOCS_WB;
112 brw->blorp.exec = gen9_blorp_exec;
113 break;
114 case 10:
115 brw->blorp.mocs.tex = CNL_MOCS_WB;
116 brw->blorp.mocs.rb = CNL_MOCS_PTE;
117 brw->blorp.mocs.vb = CNL_MOCS_WB;
118 brw->blorp.exec = gen10_blorp_exec;
119 break;
120 default:
121 unreachable("Invalid gen");
122 }
123
124 brw->blorp.lookup_shader = brw_blorp_lookup_shader;
125 brw->blorp.upload_shader = brw_blorp_upload_shader;
126 }
127
128 static void
129 blorp_surf_for_miptree(struct brw_context *brw,
130 struct blorp_surf *surf,
131 struct intel_mipmap_tree *mt,
132 enum isl_aux_usage aux_usage,
133 bool is_render_target,
134 unsigned *level,
135 unsigned start_layer, unsigned num_layers,
136 struct isl_surf tmp_surfs[1])
137 {
138 const struct gen_device_info *devinfo = &brw->screen->devinfo;
139
140 if (mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY) {
141 const unsigned num_samples = mt->surf.samples;
142 for (unsigned i = 0; i < num_layers; i++) {
143 for (unsigned s = 0; s < num_samples; s++) {
144 const unsigned phys_layer = (start_layer + i) * num_samples + s;
145 intel_miptree_check_level_layer(mt, *level, phys_layer);
146 }
147 }
148 } else {
149 for (unsigned i = 0; i < num_layers; i++)
150 intel_miptree_check_level_layer(mt, *level, start_layer + i);
151 }
152
153 surf->surf = &mt->surf;
154 surf->addr = (struct blorp_address) {
155 .buffer = mt->bo,
156 .offset = mt->offset,
157 .reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
158 };
159
160 surf->aux_usage = aux_usage;
161
162 struct isl_surf *aux_surf = NULL;
163 if (mt->mcs_buf)
164 aux_surf = &mt->mcs_buf->surf;
165 else if (mt->hiz_buf)
166 aux_surf = &mt->hiz_buf->surf;
167
168 if (mt->format == MESA_FORMAT_S_UINT8 && is_render_target &&
169 devinfo->gen <= 7)
170 mt->r8stencil_needs_update = true;
171
172 if (surf->aux_usage == ISL_AUX_USAGE_HIZ &&
173 !intel_miptree_level_has_hiz(mt, *level))
174 surf->aux_usage = ISL_AUX_USAGE_NONE;
175
176 if (surf->aux_usage != ISL_AUX_USAGE_NONE) {
177 /* We only really need a clear color if we also have an auxiliary
178 * surface. Without one, it does nothing.
179 */
180 surf->clear_color = mt->fast_clear_color;
181
182 surf->aux_surf = aux_surf;
183 surf->aux_addr = (struct blorp_address) {
184 .reloc_flags = is_render_target ? EXEC_OBJECT_WRITE : 0,
185 };
186
187 if (mt->mcs_buf) {
188 surf->aux_addr.buffer = mt->mcs_buf->bo;
189 surf->aux_addr.offset = mt->mcs_buf->offset;
190 } else {
191 assert(mt->hiz_buf);
192 assert(surf->aux_usage == ISL_AUX_USAGE_HIZ);
193
194 surf->aux_addr.buffer = mt->hiz_buf->bo;
195 surf->aux_addr.offset = mt->hiz_buf->offset;
196 }
197 } else {
198 surf->aux_addr = (struct blorp_address) {
199 .buffer = NULL,
200 };
201 memset(&surf->clear_color, 0, sizeof(surf->clear_color));
202 }
203 assert((surf->aux_usage == ISL_AUX_USAGE_NONE) ==
204 (surf->aux_addr.buffer == NULL));
205
206 /* ISL wants real levels, not offset ones. */
207 *level -= mt->first_level;
208 }
209
210 static enum isl_format
211 brw_blorp_to_isl_format(struct brw_context *brw, mesa_format format,
212 bool is_render_target)
213 {
214 switch (format) {
215 case MESA_FORMAT_NONE:
216 return ISL_FORMAT_UNSUPPORTED;
217 case MESA_FORMAT_S_UINT8:
218 return ISL_FORMAT_R8_UINT;
219 case MESA_FORMAT_Z24_UNORM_X8_UINT:
220 case MESA_FORMAT_Z24_UNORM_S8_UINT:
221 return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
222 case MESA_FORMAT_Z_FLOAT32:
223 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
224 return ISL_FORMAT_R32_FLOAT;
225 case MESA_FORMAT_Z_UNORM16:
226 return ISL_FORMAT_R16_UNORM;
227 default: {
228 if (is_render_target) {
229 assert(brw->mesa_format_supports_render[format]);
230 return brw->mesa_to_isl_render_format[format];
231 } else {
232 return brw_isl_format_for_mesa_format(format);
233 }
234 break;
235 }
236 }
237 }
238
239 /**
240 * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
241 * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
242 *
243 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
244 * 0 1 2 3 4 5
245 * 4 5 6 7 0 1
246 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
247 *
248 * which is simply adding 4 then modding by 8 (or anding with 7).
249 *
250 * We then may need to apply workarounds for textureGather hardware bugs.
251 */
252 static enum isl_channel_select
253 swizzle_to_scs(GLenum swizzle)
254 {
255 return (enum isl_channel_select)((swizzle + 4) & 7);
256 }
257
258 /**
259 * Note: if the src (or dst) is a 2D multisample array texture on Gen7+ using
260 * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src_layer (dst_layer) is
261 * the physical layer holding sample 0. So, for example, if
262 * src_mt->surf.samples == 4, then logical layer n corresponds to src_layer ==
263 * 4*n.
264 */
265 void
266 brw_blorp_blit_miptrees(struct brw_context *brw,
267 struct intel_mipmap_tree *src_mt,
268 unsigned src_level, unsigned src_layer,
269 mesa_format src_format, int src_swizzle,
270 struct intel_mipmap_tree *dst_mt,
271 unsigned dst_level, unsigned dst_layer,
272 mesa_format dst_format,
273 float src_x0, float src_y0,
274 float src_x1, float src_y1,
275 float dst_x0, float dst_y0,
276 float dst_x1, float dst_y1,
277 GLenum filter, bool mirror_x, bool mirror_y,
278 bool decode_srgb, bool encode_srgb)
279 {
280 const struct gen_device_info *devinfo = &brw->screen->devinfo;
281
282 DBG("%s from %dx %s mt %p %d %d (%f,%f) (%f,%f)"
283 "to %dx %s mt %p %d %d (%f,%f) (%f,%f) (flip %d,%d)\n",
284 __func__,
285 src_mt->surf.samples, _mesa_get_format_name(src_mt->format), src_mt,
286 src_level, src_layer, src_x0, src_y0, src_x1, src_y1,
287 dst_mt->surf.samples, _mesa_get_format_name(dst_mt->format), dst_mt,
288 dst_level, dst_layer, dst_x0, dst_y0, dst_x1, dst_y1,
289 mirror_x, mirror_y);
290
291 if (!decode_srgb && _mesa_get_format_color_encoding(src_format) == GL_SRGB)
292 src_format = _mesa_get_srgb_format_linear(src_format);
293
294 if (!encode_srgb && _mesa_get_format_color_encoding(dst_format) == GL_SRGB)
295 dst_format = _mesa_get_srgb_format_linear(dst_format);
296
297 /* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
298 * texture, the above code configures the source format for L32_FLOAT or
299 * I32_FLOAT, and the destination format for R32_FLOAT. On Sandy Bridge,
300 * the SAMPLE message appears to handle multisampled L32_FLOAT and
301 * I32_FLOAT textures incorrectly, resulting in blocky artifacts. So work
302 * around the problem by using a source format of R32_FLOAT. This
303 * shouldn't affect rendering correctness, since the destination format is
304 * R32_FLOAT, so only the contents of the red channel matters.
305 */
306 if (devinfo->gen == 6 &&
307 src_mt->surf.samples > 1 && dst_mt->surf.samples <= 1 &&
308 src_mt->format == dst_mt->format &&
309 (dst_format == MESA_FORMAT_L_FLOAT32 ||
310 dst_format == MESA_FORMAT_I_FLOAT32)) {
311 src_format = dst_format = MESA_FORMAT_R_FLOAT32;
312 }
313
314 enum isl_format src_isl_format = brw_isl_format_for_mesa_format(src_format);
315 enum isl_aux_usage src_aux_usage =
316 intel_miptree_texture_aux_usage(brw, src_mt, src_isl_format);
317 /* We do format workarounds for some depth formats so we can't reliably
318 * sample with HiZ. One of these days, we should fix that.
319 */
320 if (src_aux_usage == ISL_AUX_USAGE_HIZ)
321 src_aux_usage = ISL_AUX_USAGE_NONE;
322 const bool src_clear_supported =
323 src_aux_usage != ISL_AUX_USAGE_NONE && src_mt->format == src_format;
324 intel_miptree_prepare_access(brw, src_mt, src_level, 1, src_layer, 1,
325 src_aux_usage, src_clear_supported);
326
327 enum isl_aux_usage dst_aux_usage =
328 intel_miptree_render_aux_usage(brw, dst_mt, encode_srgb, false);
329 const bool dst_clear_supported = dst_aux_usage != ISL_AUX_USAGE_NONE;
330 intel_miptree_prepare_access(brw, dst_mt, dst_level, 1, dst_layer, 1,
331 dst_aux_usage, dst_clear_supported);
332
333 struct isl_surf tmp_surfs[2];
334 struct blorp_surf src_surf, dst_surf;
335 blorp_surf_for_miptree(brw, &src_surf, src_mt, src_aux_usage, false,
336 &src_level, src_layer, 1, &tmp_surfs[0]);
337 blorp_surf_for_miptree(brw, &dst_surf, dst_mt, dst_aux_usage, true,
338 &dst_level, dst_layer, 1, &tmp_surfs[1]);
339
340 struct isl_swizzle src_isl_swizzle = {
341 .r = swizzle_to_scs(GET_SWZ(src_swizzle, 0)),
342 .g = swizzle_to_scs(GET_SWZ(src_swizzle, 1)),
343 .b = swizzle_to_scs(GET_SWZ(src_swizzle, 2)),
344 .a = swizzle_to_scs(GET_SWZ(src_swizzle, 3)),
345 };
346
347 struct blorp_batch batch;
348 blorp_batch_init(&brw->blorp, &batch, brw, 0);
349 blorp_blit(&batch, &src_surf, src_level, src_layer,
350 brw_blorp_to_isl_format(brw, src_format, false), src_isl_swizzle,
351 &dst_surf, dst_level, dst_layer,
352 brw_blorp_to_isl_format(brw, dst_format, true),
353 ISL_SWIZZLE_IDENTITY,
354 src_x0, src_y0, src_x1, src_y1,
355 dst_x0, dst_y0, dst_x1, dst_y1,
356 filter, mirror_x, mirror_y);
357 blorp_batch_finish(&batch);
358
359 intel_miptree_finish_write(brw, dst_mt, dst_level, dst_layer, 1,
360 dst_aux_usage);
361 }
362
363 void
364 brw_blorp_copy_miptrees(struct brw_context *brw,
365 struct intel_mipmap_tree *src_mt,
366 unsigned src_level, unsigned src_layer,
367 struct intel_mipmap_tree *dst_mt,
368 unsigned dst_level, unsigned dst_layer,
369 unsigned src_x, unsigned src_y,
370 unsigned dst_x, unsigned dst_y,
371 unsigned src_width, unsigned src_height)
372 {
373 const struct gen_device_info *devinfo = &brw->screen->devinfo;
374
375 DBG("%s from %dx %s mt %p %d %d (%d,%d) %dx%d"
376 "to %dx %s mt %p %d %d (%d,%d)\n",
377 __func__,
378 src_mt->surf.samples, _mesa_get_format_name(src_mt->format), src_mt,
379 src_level, src_layer, src_x, src_y, src_width, src_height,
380 dst_mt->surf.samples, _mesa_get_format_name(dst_mt->format), dst_mt,
381 dst_level, dst_layer, dst_x, dst_y);
382
383 enum isl_aux_usage src_aux_usage, dst_aux_usage;
384 bool src_clear_supported, dst_clear_supported;
385
386 switch (src_mt->aux_usage) {
387 case ISL_AUX_USAGE_MCS:
388 case ISL_AUX_USAGE_CCS_E:
389 src_aux_usage = src_mt->aux_usage;
390 /* Prior to gen9, fast-clear only supported 0/1 clear colors. Since
391 * we're going to re-interpret the format as an integer format possibly
392 * with a different number of components, we can't handle clear colors
393 * until gen9.
394 */
395 src_clear_supported = devinfo->gen >= 9;
396 break;
397 default:
398 src_aux_usage = ISL_AUX_USAGE_NONE;
399 src_clear_supported = false;
400 break;
401 }
402
403 switch (dst_mt->aux_usage) {
404 case ISL_AUX_USAGE_MCS:
405 case ISL_AUX_USAGE_CCS_E:
406 dst_aux_usage = dst_mt->aux_usage;
407 /* Prior to gen9, fast-clear only supported 0/1 clear colors. Since
408 * we're going to re-interpret the format as an integer format possibly
409 * with a different number of components, we can't handle clear colors
410 * until gen9.
411 */
412 dst_clear_supported = devinfo->gen >= 9;
413 break;
414 default:
415 dst_aux_usage = ISL_AUX_USAGE_NONE;
416 dst_clear_supported = false;
417 break;
418 }
419
420 intel_miptree_prepare_access(brw, src_mt, src_level, 1, src_layer, 1,
421 src_aux_usage, src_clear_supported);
422 intel_miptree_prepare_access(brw, dst_mt, dst_level, 1, dst_layer, 1,
423 dst_aux_usage, dst_clear_supported);
424
425 struct isl_surf tmp_surfs[2];
426 struct blorp_surf src_surf, dst_surf;
427 blorp_surf_for_miptree(brw, &src_surf, src_mt, src_aux_usage, false,
428 &src_level, src_layer, 1, &tmp_surfs[0]);
429 blorp_surf_for_miptree(brw, &dst_surf, dst_mt, dst_aux_usage, true,
430 &dst_level, dst_layer, 1, &tmp_surfs[1]);
431
432 struct blorp_batch batch;
433 blorp_batch_init(&brw->blorp, &batch, brw, 0);
434 blorp_copy(&batch, &src_surf, src_level, src_layer,
435 &dst_surf, dst_level, dst_layer,
436 src_x, src_y, dst_x, dst_y, src_width, src_height);
437 blorp_batch_finish(&batch);
438
439 intel_miptree_finish_write(brw, dst_mt, dst_level, dst_layer, 1,
440 dst_aux_usage);
441 }
442
443 void
444 brw_blorp_copy_buffers(struct brw_context *brw,
445 struct brw_bo *src_bo,
446 unsigned src_offset,
447 struct brw_bo *dst_bo,
448 unsigned dst_offset,
449 unsigned size)
450 {
451 DBG("%s %d bytes from %p[%d] to %p[%d]",
452 __func__, size, src_bo, src_offset, dst_bo, dst_offset);
453
454 struct blorp_batch batch;
455 struct blorp_address src = { .buffer = src_bo, .offset = src_offset };
456 struct blorp_address dst = { .buffer = dst_bo, .offset = dst_offset };
457
458 blorp_batch_init(&brw->blorp, &batch, brw, 0);
459 blorp_buffer_copy(&batch, src, dst, size);
460 blorp_batch_finish(&batch);
461 }
462
463
464 static struct intel_mipmap_tree *
465 find_miptree(GLbitfield buffer_bit, struct intel_renderbuffer *irb)
466 {
467 struct intel_mipmap_tree *mt = irb->mt;
468 if (buffer_bit == GL_STENCIL_BUFFER_BIT && mt->stencil_mt)
469 mt = mt->stencil_mt;
470 return mt;
471 }
472
473 static int
474 blorp_get_texture_swizzle(const struct intel_renderbuffer *irb)
475 {
476 return irb->Base.Base._BaseFormat == GL_RGB ?
477 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE) :
478 SWIZZLE_XYZW;
479 }
480
481 static void
482 do_blorp_blit(struct brw_context *brw, GLbitfield buffer_bit,
483 struct intel_renderbuffer *src_irb, mesa_format src_format,
484 struct intel_renderbuffer *dst_irb, mesa_format dst_format,
485 GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
486 GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
487 GLenum filter, bool mirror_x, bool mirror_y)
488 {
489 const struct gl_context *ctx = &brw->ctx;
490
491 /* Find source/dst miptrees */
492 struct intel_mipmap_tree *src_mt = find_miptree(buffer_bit, src_irb);
493 struct intel_mipmap_tree *dst_mt = find_miptree(buffer_bit, dst_irb);
494
495 const bool do_srgb = ctx->Color.sRGBEnabled;
496
497 /* Do the blit */
498 brw_blorp_blit_miptrees(brw,
499 src_mt, src_irb->mt_level, src_irb->mt_layer,
500 src_format, blorp_get_texture_swizzle(src_irb),
501 dst_mt, dst_irb->mt_level, dst_irb->mt_layer,
502 dst_format,
503 srcX0, srcY0, srcX1, srcY1,
504 dstX0, dstY0, dstX1, dstY1,
505 filter, mirror_x, mirror_y,
506 do_srgb, do_srgb);
507
508 dst_irb->need_downsample = true;
509 }
510
511 static bool
512 try_blorp_blit(struct brw_context *brw,
513 const struct gl_framebuffer *read_fb,
514 const struct gl_framebuffer *draw_fb,
515 GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
516 GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
517 GLenum filter, GLbitfield buffer_bit)
518 {
519 const struct gen_device_info *devinfo = &brw->screen->devinfo;
520 struct gl_context *ctx = &brw->ctx;
521
522 /* Sync up the state of window system buffers. We need to do this before
523 * we go looking for the buffers.
524 */
525 intel_prepare_render(brw);
526
527 bool mirror_x, mirror_y;
528 if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
529 &srcX0, &srcY0, &srcX1, &srcY1,
530 &dstX0, &dstY0, &dstX1, &dstY1,
531 &mirror_x, &mirror_y))
532 return true;
533
534 /* Find buffers */
535 struct intel_renderbuffer *src_irb;
536 struct intel_renderbuffer *dst_irb;
537 struct intel_mipmap_tree *src_mt;
538 struct intel_mipmap_tree *dst_mt;
539 switch (buffer_bit) {
540 case GL_COLOR_BUFFER_BIT:
541 src_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
542 for (unsigned i = 0; i < draw_fb->_NumColorDrawBuffers; ++i) {
543 dst_irb = intel_renderbuffer(draw_fb->_ColorDrawBuffers[i]);
544 if (dst_irb)
545 do_blorp_blit(brw, buffer_bit,
546 src_irb, src_irb->Base.Base.Format,
547 dst_irb, dst_irb->Base.Base.Format,
548 srcX0, srcY0, srcX1, srcY1,
549 dstX0, dstY0, dstX1, dstY1,
550 filter, mirror_x, mirror_y);
551 }
552 break;
553 case GL_DEPTH_BUFFER_BIT:
554 src_irb =
555 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
556 dst_irb =
557 intel_renderbuffer(draw_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
558 src_mt = find_miptree(buffer_bit, src_irb);
559 dst_mt = find_miptree(buffer_bit, dst_irb);
560
561 /* We can't handle format conversions between Z24 and other formats
562 * since we have to lie about the surface format. See the comments in
563 * brw_blorp_surface_info::set().
564 */
565 if ((src_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT) !=
566 (dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT))
567 return false;
568
569 /* We also can't handle any combined depth-stencil formats because we
570 * have to reinterpret as a color format.
571 */
572 if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL ||
573 _mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL)
574 return false;
575
576 do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
577 dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
578 srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
579 filter, mirror_x, mirror_y);
580 break;
581 case GL_STENCIL_BUFFER_BIT:
582 /* Blorp doesn't support combined depth stencil which is all we have
583 * prior to gen6.
584 */
585 if (devinfo->gen < 6)
586 return false;
587
588 src_irb =
589 intel_renderbuffer(read_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
590 dst_irb =
591 intel_renderbuffer(draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
592 do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
593 dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
594 srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
595 filter, mirror_x, mirror_y);
596 break;
597 default:
598 unreachable("not reached");
599 }
600
601 return true;
602 }
603
604 static void
605 apply_y_flip(int *y0, int *y1, int height)
606 {
607 int tmp = height - *y0;
608 *y0 = height - *y1;
609 *y1 = tmp;
610 }
611
612 bool
613 brw_blorp_copytexsubimage(struct brw_context *brw,
614 struct gl_renderbuffer *src_rb,
615 struct gl_texture_image *dst_image,
616 int slice,
617 int srcX0, int srcY0,
618 int dstX0, int dstY0,
619 int width, int height)
620 {
621 struct gl_context *ctx = &brw->ctx;
622 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
623 struct intel_texture_image *intel_image = intel_texture_image(dst_image);
624
625 /* No pixel transfer operations (zoom, bias, mapping), just a blit */
626 if (brw->ctx._ImageTransferState)
627 return false;
628
629 /* Sync up the state of window system buffers. We need to do this before
630 * we go looking at the src renderbuffer's miptree.
631 */
632 intel_prepare_render(brw);
633
634 struct intel_mipmap_tree *src_mt = src_irb->mt;
635 struct intel_mipmap_tree *dst_mt = intel_image->mt;
636
637 /* There is support for only up to eight samples. */
638 if (src_mt->surf.samples > 8 || dst_mt->surf.samples > 8)
639 return false;
640
641 if (_mesa_get_format_base_format(src_rb->Format) !=
642 _mesa_get_format_base_format(dst_image->TexFormat)) {
643 return false;
644 }
645
646 /* We can't handle format conversions between Z24 and other formats since
647 * we have to lie about the surface format. See the comments in
648 * brw_blorp_surface_info::set().
649 */
650 if ((src_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT) !=
651 (dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT)) {
652 return false;
653 }
654
655 /* We also can't handle any combined depth-stencil formats because we
656 * have to reinterpret as a color format.
657 */
658 if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL ||
659 _mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL)
660 return false;
661
662 if (!brw->mesa_format_supports_render[dst_image->TexFormat])
663 return false;
664
665 /* Source clipping shouldn't be necessary, since copytexsubimage (in
666 * src/mesa/main/teximage.c) calls _mesa_clip_copytexsubimage() which
667 * takes care of it.
668 *
669 * Destination clipping shouldn't be necessary since the restrictions on
670 * glCopyTexSubImage prevent the user from specifying a destination rectangle
671 * that falls outside the bounds of the destination texture.
672 * See error_check_subtexture_dimensions().
673 */
674
675 int srcY1 = srcY0 + height;
676 int srcX1 = srcX0 + width;
677 int dstX1 = dstX0 + width;
678 int dstY1 = dstY0 + height;
679
680 /* Account for the fact that in the system framebuffer, the origin is at
681 * the lower left.
682 */
683 bool mirror_y = _mesa_is_winsys_fbo(ctx->ReadBuffer);
684 if (mirror_y)
685 apply_y_flip(&srcY0, &srcY1, src_rb->Height);
686
687 /* Account for face selection and texture view MinLayer */
688 int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
689 int dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
690
691 brw_blorp_blit_miptrees(brw,
692 src_mt, src_irb->mt_level, src_irb->mt_layer,
693 src_rb->Format, blorp_get_texture_swizzle(src_irb),
694 dst_mt, dst_level, dst_slice,
695 dst_image->TexFormat,
696 srcX0, srcY0, srcX1, srcY1,
697 dstX0, dstY0, dstX1, dstY1,
698 GL_NEAREST, false, mirror_y,
699 false, false);
700
701 /* If we're copying to a packed depth stencil texture and the source
702 * framebuffer has separate stencil, we need to also copy the stencil data
703 * over.
704 */
705 src_rb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
706 if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 &&
707 src_rb != NULL) {
708 src_irb = intel_renderbuffer(src_rb);
709 src_mt = src_irb->mt;
710
711 if (src_mt->stencil_mt)
712 src_mt = src_mt->stencil_mt;
713 if (dst_mt->stencil_mt)
714 dst_mt = dst_mt->stencil_mt;
715
716 if (src_mt != dst_mt) {
717 brw_blorp_blit_miptrees(brw,
718 src_mt, src_irb->mt_level, src_irb->mt_layer,
719 src_mt->format,
720 blorp_get_texture_swizzle(src_irb),
721 dst_mt, dst_level, dst_slice,
722 dst_mt->format,
723 srcX0, srcY0, srcX1, srcY1,
724 dstX0, dstY0, dstX1, dstY1,
725 GL_NEAREST, false, mirror_y,
726 false, false);
727 }
728 }
729
730 return true;
731 }
732
733
734 GLbitfield
735 brw_blorp_framebuffer(struct brw_context *brw,
736 struct gl_framebuffer *readFb,
737 struct gl_framebuffer *drawFb,
738 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
739 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
740 GLbitfield mask, GLenum filter)
741 {
742 static GLbitfield buffer_bits[] = {
743 GL_COLOR_BUFFER_BIT,
744 GL_DEPTH_BUFFER_BIT,
745 GL_STENCIL_BUFFER_BIT,
746 };
747
748 for (unsigned int i = 0; i < ARRAY_SIZE(buffer_bits); ++i) {
749 if ((mask & buffer_bits[i]) &&
750 try_blorp_blit(brw, readFb, drawFb,
751 srcX0, srcY0, srcX1, srcY1,
752 dstX0, dstY0, dstX1, dstY1,
753 filter, buffer_bits[i])) {
754 mask &= ~buffer_bits[i];
755 }
756 }
757
758 return mask;
759 }
760
761 static bool
762 set_write_disables(const struct intel_renderbuffer *irb,
763 const GLubyte *color_mask, bool *color_write_disable)
764 {
765 /* Format information in the renderbuffer represents the requirements
766 * given by the client. There are cases where the backing miptree uses,
767 * for example, RGBA to represent RGBX. Since the client is only expecting
768 * RGB we can treat alpha as not used and write whatever we like into it.
769 */
770 const GLenum base_format = irb->Base.Base._BaseFormat;
771 const int components = _mesa_base_format_component_count(base_format);
772 bool disables = false;
773
774 assert(components > 0);
775
776 for (int i = 0; i < components; i++) {
777 color_write_disable[i] = !color_mask[i];
778 disables = disables || !color_mask[i];
779 }
780
781 return disables;
782 }
783
784 static void
785 do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
786 struct gl_renderbuffer *rb, unsigned buf,
787 bool partial_clear, bool encode_srgb)
788 {
789 struct gl_context *ctx = &brw->ctx;
790 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
791 uint32_t x0, x1, y0, y1;
792
793 mesa_format format = irb->Base.Base.Format;
794 if (!encode_srgb && _mesa_get_format_color_encoding(format) == GL_SRGB)
795 format = _mesa_get_srgb_format_linear(format);
796
797 x0 = fb->_Xmin;
798 x1 = fb->_Xmax;
799 if (rb->Name != 0) {
800 y0 = fb->_Ymin;
801 y1 = fb->_Ymax;
802 } else {
803 y0 = rb->Height - fb->_Ymax;
804 y1 = rb->Height - fb->_Ymin;
805 }
806
807 /* If the clear region is empty, just return. */
808 if (x0 == x1 || y0 == y1)
809 return;
810
811 bool can_fast_clear = !partial_clear;
812
813 bool color_write_disable[4] = { false, false, false, false };
814 if (set_write_disables(irb, ctx->Color.ColorMask[buf], color_write_disable))
815 can_fast_clear = false;
816
817 /* We store clear colors as floats or uints as needed. If there are
818 * texture views in play, the formats will not properly be respected
819 * during resolves because the resolve operations only know about the
820 * miptree and not the renderbuffer.
821 */
822 if (irb->Base.Base.Format != irb->mt->format)
823 can_fast_clear = false;
824
825 if (!irb->mt->supports_fast_clear ||
826 !brw_is_color_fast_clear_compatible(brw, irb->mt, &ctx->Color.ClearColor))
827 can_fast_clear = false;
828
829 /* Surface state can only record one fast clear color value. Therefore
830 * unless different levels/layers agree on the color it can be used to
831 * represent only single level/layer. Here it will be reserved for the
832 * first slice (level 0, layer 0).
833 */
834 if (irb->layer_count > 1 || irb->mt_level || irb->mt_layer)
835 can_fast_clear = false;
836
837 unsigned level = irb->mt_level;
838 const unsigned num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
839
840 /* If the MCS buffer hasn't been allocated yet, we need to allocate it now.
841 */
842 if (can_fast_clear && !irb->mt->mcs_buf) {
843 assert(irb->mt->aux_usage == ISL_AUX_USAGE_CCS_D);
844 if (!intel_miptree_alloc_ccs(brw, irb->mt)) {
845 /* There are a few reasons in addition to out-of-memory, that can
846 * cause intel_miptree_alloc_non_msrt_mcs to fail. Try to recover by
847 * falling back to non-fast clear.
848 */
849 can_fast_clear = false;
850 }
851 }
852
853 if (can_fast_clear) {
854 const enum isl_aux_state aux_state =
855 intel_miptree_get_aux_state(irb->mt, irb->mt_level, irb->mt_layer);
856 union isl_color_value clear_color =
857 brw_meta_convert_fast_clear_color(brw, irb->mt,
858 &ctx->Color.ClearColor);
859
860 bool same_clear_color =
861 !intel_miptree_set_clear_color(ctx, irb->mt, clear_color);
862
863 /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
864 * is redundant and can be skipped.
865 */
866 if (aux_state == ISL_AUX_STATE_CLEAR && same_clear_color)
867 return;
868
869 DBG("%s (fast) to mt %p level %d layers %d+%d\n", __FUNCTION__,
870 irb->mt, irb->mt_level, irb->mt_layer, num_layers);
871
872 /* We can't setup the blorp_surf until we've allocated the MCS above */
873 struct isl_surf isl_tmp[2];
874 struct blorp_surf surf;
875 blorp_surf_for_miptree(brw, &surf, irb->mt, irb->mt->aux_usage, true,
876 &level, irb->mt_layer, num_layers, isl_tmp);
877
878 /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
879 *
880 * "Any transition from any value in {Clear, Render, Resolve} to a
881 * different value in {Clear, Render, Resolve} requires end of pipe
882 * synchronization."
883 *
884 * In other words, fast clear ops are not properly synchronized with
885 * other drawing. We need to use a PIPE_CONTROL to ensure that the
886 * contents of the previous draw hit the render target before we resolve
887 * and again afterwards to ensure that the resolve is complete before we
888 * do any more regular drawing.
889 */
890 brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
891
892 struct blorp_batch batch;
893 blorp_batch_init(&brw->blorp, &batch, brw, 0);
894 blorp_fast_clear(&batch, &surf,
895 brw->mesa_to_isl_render_format[format],
896 level, irb->mt_layer, num_layers,
897 x0, y0, x1, y1);
898 blorp_batch_finish(&batch);
899
900 brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
901
902 /* Now that the fast clear has occurred, put the buffer in
903 * INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
904 * redundant clears.
905 */
906 intel_miptree_set_aux_state(brw, irb->mt, irb->mt_level,
907 irb->mt_layer, num_layers,
908 ISL_AUX_STATE_CLEAR);
909 } else {
910 DBG("%s (slow) to mt %p level %d layer %d+%d\n", __FUNCTION__,
911 irb->mt, irb->mt_level, irb->mt_layer, num_layers);
912
913 enum isl_aux_usage aux_usage =
914 intel_miptree_render_aux_usage(brw, irb->mt, encode_srgb, false);
915 intel_miptree_prepare_render(brw, irb->mt, level, irb->mt_layer,
916 num_layers, encode_srgb, false);
917
918 struct isl_surf isl_tmp[2];
919 struct blorp_surf surf;
920 blorp_surf_for_miptree(brw, &surf, irb->mt, aux_usage, true,
921 &level, irb->mt_layer, num_layers, isl_tmp);
922
923 union isl_color_value clear_color;
924 memcpy(clear_color.f32, ctx->Color.ClearColor.f, sizeof(float) * 4);
925
926 struct blorp_batch batch;
927 blorp_batch_init(&brw->blorp, &batch, brw, 0);
928 blorp_clear(&batch, &surf,
929 brw->mesa_to_isl_render_format[format],
930 ISL_SWIZZLE_IDENTITY,
931 level, irb->mt_layer, num_layers,
932 x0, y0, x1, y1,
933 clear_color, color_write_disable);
934 blorp_batch_finish(&batch);
935
936 intel_miptree_finish_render(brw, irb->mt, level, irb->mt_layer,
937 num_layers, encode_srgb, false);
938 }
939
940 return;
941 }
942
943 void
944 brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
945 GLbitfield mask, bool partial_clear, bool encode_srgb)
946 {
947 for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
948 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
949 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
950
951 /* Only clear the buffers present in the provided mask */
952 if (((1 << fb->_ColorDrawBufferIndexes[buf]) & mask) == 0)
953 continue;
954
955 /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
956 * the framebuffer can be complete with some attachments missing. In
957 * this case the _ColorDrawBuffers pointer will be NULL.
958 */
959 if (rb == NULL)
960 continue;
961
962 do_single_blorp_clear(brw, fb, rb, buf, partial_clear, encode_srgb);
963 irb->need_downsample = true;
964 }
965
966 return;
967 }
968
969 void
970 brw_blorp_clear_depth_stencil(struct brw_context *brw,
971 struct gl_framebuffer *fb,
972 GLbitfield mask, bool partial_clear)
973 {
974 const struct gl_context *ctx = &brw->ctx;
975 struct gl_renderbuffer *depth_rb =
976 fb->Attachment[BUFFER_DEPTH].Renderbuffer;
977 struct gl_renderbuffer *stencil_rb =
978 fb->Attachment[BUFFER_STENCIL].Renderbuffer;
979
980 if (!depth_rb || ctx->Depth.Mask == GL_FALSE)
981 mask &= ~BUFFER_BIT_DEPTH;
982
983 if (!stencil_rb || (ctx->Stencil.WriteMask[0] & 0xff) == 0)
984 mask &= ~BUFFER_BIT_STENCIL;
985
986 if (!(mask & (BUFFER_BITS_DEPTH_STENCIL)))
987 return;
988
989 uint32_t x0, x1, y0, y1, rb_name, rb_height;
990 if (depth_rb) {
991 rb_name = depth_rb->Name;
992 rb_height = depth_rb->Height;
993 if (stencil_rb) {
994 assert(depth_rb->Width == stencil_rb->Width);
995 assert(depth_rb->Height == stencil_rb->Height);
996 }
997 } else {
998 assert(stencil_rb);
999 rb_name = stencil_rb->Name;
1000 rb_height = stencil_rb->Height;
1001 }
1002
1003 x0 = fb->_Xmin;
1004 x1 = fb->_Xmax;
1005 if (rb_name != 0) {
1006 y0 = fb->_Ymin;
1007 y1 = fb->_Ymax;
1008 } else {
1009 y0 = rb_height - fb->_Ymax;
1010 y1 = rb_height - fb->_Ymin;
1011 }
1012
1013 /* If the clear region is empty, just return. */
1014 if (x0 == x1 || y0 == y1)
1015 return;
1016
1017 uint32_t level, start_layer, num_layers;
1018 struct isl_surf isl_tmp[4];
1019 struct blorp_surf depth_surf, stencil_surf;
1020
1021 struct intel_mipmap_tree *depth_mt = NULL;
1022 if (mask & BUFFER_BIT_DEPTH) {
1023 struct intel_renderbuffer *irb = intel_renderbuffer(depth_rb);
1024 depth_mt = find_miptree(GL_DEPTH_BUFFER_BIT, irb);
1025
1026 level = irb->mt_level;
1027 start_layer = irb->mt_layer;
1028 num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
1029
1030 intel_miptree_prepare_depth(brw, depth_mt, level,
1031 start_layer, num_layers);
1032
1033 unsigned depth_level = level;
1034 blorp_surf_for_miptree(brw, &depth_surf, depth_mt, depth_mt->aux_usage,
1035 true, &depth_level, start_layer, num_layers,
1036 &isl_tmp[0]);
1037 assert(depth_level == level);
1038 }
1039
1040 uint8_t stencil_mask = 0;
1041 struct intel_mipmap_tree *stencil_mt = NULL;
1042 if (mask & BUFFER_BIT_STENCIL) {
1043 struct intel_renderbuffer *irb = intel_renderbuffer(stencil_rb);
1044 stencil_mt = find_miptree(GL_STENCIL_BUFFER_BIT, irb);
1045
1046 if (mask & BUFFER_BIT_DEPTH) {
1047 assert(level == irb->mt_level);
1048 assert(start_layer == irb->mt_layer);
1049 assert(num_layers == fb->MaxNumLayers ? irb->layer_count : 1);
1050 } else {
1051 level = irb->mt_level;
1052 start_layer = irb->mt_layer;
1053 num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
1054 }
1055
1056 stencil_mask = ctx->Stencil.WriteMask[0] & 0xff;
1057
1058 intel_miptree_prepare_access(brw, stencil_mt, level, 1,
1059 start_layer, num_layers,
1060 ISL_AUX_USAGE_NONE, false);
1061
1062 unsigned stencil_level = level;
1063 blorp_surf_for_miptree(brw, &stencil_surf, stencil_mt,
1064 ISL_AUX_USAGE_NONE, true,
1065 &stencil_level, start_layer, num_layers,
1066 &isl_tmp[2]);
1067 }
1068
1069 assert((mask & BUFFER_BIT_DEPTH) || stencil_mask);
1070
1071 struct blorp_batch batch;
1072 blorp_batch_init(&brw->blorp, &batch, brw, 0);
1073 blorp_clear_depth_stencil(&batch, &depth_surf, &stencil_surf,
1074 level, start_layer, num_layers,
1075 x0, y0, x1, y1,
1076 (mask & BUFFER_BIT_DEPTH), ctx->Depth.Clear,
1077 stencil_mask, ctx->Stencil.Clear);
1078 blorp_batch_finish(&batch);
1079
1080 if (mask & BUFFER_BIT_DEPTH) {
1081 intel_miptree_finish_depth(brw, depth_mt, level,
1082 start_layer, num_layers, true);
1083 }
1084
1085 if (stencil_mask) {
1086 intel_miptree_finish_write(brw, stencil_mt, level,
1087 start_layer, num_layers,
1088 ISL_AUX_USAGE_NONE);
1089 }
1090 }
1091
1092 void
1093 brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt,
1094 unsigned level, unsigned layer,
1095 enum blorp_fast_clear_op resolve_op)
1096 {
1097 DBG("%s to mt %p level %u layer %u\n", __FUNCTION__, mt, level, layer);
1098
1099 const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
1100
1101 struct isl_surf isl_tmp[1];
1102 struct blorp_surf surf;
1103 blorp_surf_for_miptree(brw, &surf, mt, mt->aux_usage, true,
1104 &level, layer, 1 /* num_layers */,
1105 isl_tmp);
1106
1107 /* Ivybrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)":
1108 *
1109 * "Any transition from any value in {Clear, Render, Resolve} to a
1110 * different value in {Clear, Render, Resolve} requires end of pipe
1111 * synchronization."
1112 *
1113 * In other words, fast clear ops are not properly synchronized with
1114 * other drawing. We need to use a PIPE_CONTROL to ensure that the
1115 * contents of the previous draw hit the render target before we resolve
1116 * and again afterwards to ensure that the resolve is complete before we
1117 * do any more regular drawing.
1118 */
1119 brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
1120
1121
1122 struct blorp_batch batch;
1123 blorp_batch_init(&brw->blorp, &batch, brw, 0);
1124 blorp_ccs_resolve(&batch, &surf, level, layer,
1125 brw_blorp_to_isl_format(brw, format, true),
1126 resolve_op);
1127 blorp_batch_finish(&batch);
1128
1129 /* See comment above */
1130 brw_emit_end_of_pipe_sync(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH);
1131 }
1132
1133 void
1134 brw_blorp_mcs_partial_resolve(struct brw_context *brw,
1135 struct intel_mipmap_tree *mt,
1136 uint32_t start_layer, uint32_t num_layers)
1137 {
1138 DBG("%s to mt %p layers %u-%u\n", __FUNCTION__, mt,
1139 start_layer, start_layer + num_layers - 1);
1140
1141 assert(mt->aux_usage == ISL_AUX_USAGE_MCS);
1142
1143 const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
1144 enum isl_format isl_format = brw_blorp_to_isl_format(brw, format, true);
1145
1146 struct isl_surf isl_tmp[1];
1147 struct blorp_surf surf;
1148 uint32_t level = 0;
1149 blorp_surf_for_miptree(brw, &surf, mt, ISL_AUX_USAGE_MCS, true,
1150 &level, start_layer, num_layers, isl_tmp);
1151
1152 struct blorp_batch batch;
1153 blorp_batch_init(&brw->blorp, &batch, brw, 0);
1154 blorp_mcs_partial_resolve(&batch, &surf, isl_format,
1155 start_layer, num_layers);
1156 blorp_batch_finish(&batch);
1157 }
1158
1159 /**
1160 * Perform a HiZ or depth resolve operation.
1161 *
1162 * For an overview of HiZ ops, see the following sections of the Sandy Bridge
1163 * PRM, Volume 1, Part 2:
1164 * - 7.5.3.1 Depth Buffer Clear
1165 * - 7.5.3.2 Depth Buffer Resolve
1166 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
1167 */
1168 void
1169 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1170 unsigned int level, unsigned int start_layer,
1171 unsigned int num_layers, enum blorp_hiz_op op)
1172 {
1173 assert(intel_miptree_level_has_hiz(mt, level));
1174 assert(op != BLORP_HIZ_OP_NONE);
1175 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1176 const char *opname = NULL;
1177
1178 switch (op) {
1179 case BLORP_HIZ_OP_DEPTH_RESOLVE:
1180 opname = "depth resolve";
1181 break;
1182 case BLORP_HIZ_OP_HIZ_RESOLVE:
1183 opname = "hiz ambiguate";
1184 break;
1185 case BLORP_HIZ_OP_DEPTH_CLEAR:
1186 opname = "depth clear";
1187 break;
1188 case BLORP_HIZ_OP_NONE:
1189 opname = "noop?";
1190 break;
1191 }
1192
1193 DBG("%s %s to mt %p level %d layers %d-%d\n",
1194 __func__, opname, mt, level, start_layer, start_layer + num_layers - 1);
1195
1196 /* The following stalls and flushes are only documented to be required for
1197 * HiZ clear operations. However, they also seem to be required for
1198 * resolve operations.
1199 */
1200 if (devinfo->gen == 6) {
1201 /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
1202 *
1203 * "If other rendering operations have preceded this clear, a
1204 * PIPE_CONTROL with write cache flush enabled and Z-inhibit
1205 * disabled must be issued before the rectangle primitive used for
1206 * the depth buffer clear operation.
1207 */
1208 brw_emit_pipe_control_flush(brw,
1209 PIPE_CONTROL_RENDER_TARGET_FLUSH |
1210 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1211 PIPE_CONTROL_CS_STALL);
1212 } else if (devinfo->gen >= 7) {
1213 /*
1214 * From the Ivybridge PRM, volume 2, "Depth Buffer Clear":
1215 *
1216 * If other rendering operations have preceded this clear, a
1217 * PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
1218 * enabled must be issued before the rectangle primitive used for
1219 * the depth buffer clear operation.
1220 *
1221 * Same applies for Gen8 and Gen9.
1222 *
1223 * In addition, from the Ivybridge PRM, volume 2, 1.10.4.1
1224 * PIPE_CONTROL, Depth Cache Flush Enable:
1225 *
1226 * This bit must not be set when Depth Stall Enable bit is set in
1227 * this packet.
1228 *
1229 * This is confirmed to hold for real, HSW gets immediate gpu hangs.
1230 *
1231 * Therefore issue two pipe control flushes, one for cache flush and
1232 * another for depth stall.
1233 */
1234 brw_emit_pipe_control_flush(brw,
1235 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1236 PIPE_CONTROL_CS_STALL);
1237
1238 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_DEPTH_STALL);
1239 }
1240
1241 assert(mt->aux_usage == ISL_AUX_USAGE_HIZ && mt->hiz_buf);
1242
1243 struct isl_surf isl_tmp[2];
1244 struct blorp_surf surf;
1245 blorp_surf_for_miptree(brw, &surf, mt, ISL_AUX_USAGE_HIZ, true,
1246 &level, start_layer, num_layers, isl_tmp);
1247
1248 struct blorp_batch batch;
1249 blorp_batch_init(&brw->blorp, &batch, brw, 0);
1250 blorp_hiz_op(&batch, &surf, level, start_layer, num_layers, op);
1251 blorp_batch_finish(&batch);
1252
1253 /* The following stalls and flushes are only documented to be required for
1254 * HiZ clear operations. However, they also seem to be required for
1255 * resolve operations.
1256 */
1257 if (devinfo->gen == 6) {
1258 /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
1259 *
1260 * "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be
1261 * followed by a PIPE_CONTROL command with DEPTH_STALL bit set
1262 * and Then followed by Depth FLUSH'
1263 */
1264 brw_emit_pipe_control_flush(brw,
1265 PIPE_CONTROL_DEPTH_STALL);
1266
1267 brw_emit_pipe_control_flush(brw,
1268 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1269 PIPE_CONTROL_CS_STALL);
1270 } else if (devinfo->gen >= 8) {
1271 /*
1272 * From the Broadwell PRM, volume 7, "Depth Buffer Clear":
1273 *
1274 * "Depth buffer clear pass using any of the methods (WM_STATE,
1275 * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
1276 * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
1277 * "set" before starting to render. DepthStall and DepthFlush are
1278 * not needed between consecutive depth clear passes nor is it
1279 * required if the depth clear pass was done with
1280 * 'full_surf_clear' bit set in the 3DSTATE_WM_HZ_OP."
1281 *
1282 * TODO: Such as the spec says, this could be conditional.
1283 */
1284 brw_emit_pipe_control_flush(brw,
1285 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1286 PIPE_CONTROL_DEPTH_STALL);
1287
1288 }
1289 }