i965/blorp: Get rid of brw_blorp_surface_info::num_samples
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <errno.h>
25 #include "intel_batchbuffer.h"
26 #include "intel_fbo.h"
27
28 #include "brw_blorp.h"
29 #include "brw_compiler.h"
30 #include "brw_nir.h"
31 #include "brw_state.h"
32
33 #define FILE_DEBUG_FLAG DEBUG_BLORP
34
35 void
36 brw_blorp_surface_info_init(struct brw_context *brw,
37 struct brw_blorp_surface_info *info,
38 struct intel_mipmap_tree *mt,
39 unsigned int level, unsigned int layer,
40 mesa_format format, bool is_render_target)
41 {
42 /* Layer is a physical layer, so if this is a 2D multisample array texture
43 * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
44 * be a multiple of num_samples.
45 */
46 if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
47 mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
48 assert(mt->num_samples <= 1 || layer % mt->num_samples == 0);
49 }
50
51 intel_miptree_check_level_layer(mt, level, layer);
52
53 info->mt = mt;
54
55 intel_miptree_get_isl_surf(brw, mt, &info->surf);
56
57 if (mt->mcs_mt) {
58 intel_miptree_get_aux_isl_surf(brw, mt, &info->aux_surf,
59 &info->aux_usage);
60 } else {
61 info->aux_usage = ISL_AUX_USAGE_NONE;
62 }
63
64 info->level = level;
65 info->layer = layer;
66 info->width = minify(mt->physical_width0, level - mt->first_level);
67 info->height = minify(mt->physical_height0, level - mt->first_level);
68
69 intel_miptree_get_image_offset(mt, level, layer,
70 &info->x_offset, &info->y_offset);
71
72 info->array_layout = mt->array_layout;
73 info->msaa_layout = mt->msaa_layout;
74 info->swizzle = SWIZZLE_XYZW;
75
76 if (format == MESA_FORMAT_NONE)
77 format = mt->format;
78
79 switch (format) {
80 case MESA_FORMAT_S_UINT8:
81 assert(info->surf.tiling == ISL_TILING_W);
82 /* Prior to Broadwell, we can't render to R8_UINT */
83 info->brw_surfaceformat = brw->gen >= 8 ? BRW_SURFACEFORMAT_R8_UINT :
84 BRW_SURFACEFORMAT_R8_UNORM;
85 break;
86 case MESA_FORMAT_Z24_UNORM_X8_UINT:
87 /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
88 * here, but unfortunately it isn't supported as a render target, which
89 * would prevent us from blitting to 24-bit depth.
90 *
91 * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
92 * values interleaved with 8 "don't care" bits. Since depth values don't
93 * require any blending, it doesn't matter how we interpret the bit
94 * pattern as long as we copy the right amount of data, so just map it
95 * as 8-bit BGRA.
96 */
97 info->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
98 break;
99 case MESA_FORMAT_Z_FLOAT32:
100 info->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
101 break;
102 case MESA_FORMAT_Z_UNORM16:
103 info->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
104 break;
105 default: {
106 if (is_render_target) {
107 assert(brw->format_supported_as_render_target[format]);
108 info->brw_surfaceformat = brw->render_target_format[format];
109 } else {
110 info->brw_surfaceformat = brw_format_for_mesa_format(format);
111 }
112 break;
113 }
114 }
115 }
116
117
118 void
119 brw_blorp_params_init(struct brw_blorp_params *params)
120 {
121 memset(params, 0, sizeof(*params));
122 params->hiz_op = GEN6_HIZ_OP_NONE;
123 params->fast_clear_op = 0;
124 params->num_draw_buffers = 1;
125 params->num_layers = 1;
126 }
127
128 void
129 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
130 {
131 memset(wm_key, 0, sizeof(*wm_key));
132 wm_key->nr_color_regions = 1;
133 for (int i = 0; i < MAX_SAMPLERS; i++)
134 wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
135 }
136
137 static int
138 nir_uniform_type_size(const struct glsl_type *type)
139 {
140 /* Only very basic types are allowed */
141 assert(glsl_type_is_vector_or_scalar(type));
142 assert(glsl_get_bit_size(type) == 32);
143
144 return glsl_get_vector_elements(type) * 4;
145 }
146
147 const unsigned *
148 brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
149 const struct brw_wm_prog_key *wm_key,
150 bool use_repclear,
151 struct brw_blorp_prog_data *prog_data,
152 unsigned *program_size)
153 {
154 const struct brw_compiler *compiler = brw->intelScreen->compiler;
155
156 void *mem_ctx = ralloc_context(NULL);
157
158 /* Calling brw_preprocess_nir and friends is destructive and, if cloning is
159 * enabled, may end up completely replacing the nir_shader. Therefore, we
160 * own it and might as well put it in our context for easy cleanup.
161 */
162 ralloc_steal(mem_ctx, nir);
163 nir->options =
164 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
165
166 struct brw_wm_prog_data wm_prog_data;
167 memset(&wm_prog_data, 0, sizeof(wm_prog_data));
168
169 wm_prog_data.base.nr_params = 0;
170 wm_prog_data.base.param = NULL;
171
172 /* BLORP always just uses the first two binding table entries */
173 wm_prog_data.binding_table.render_target_start = 0;
174 wm_prog_data.base.binding_table.texture_start = 1;
175
176 nir = brw_preprocess_nir(compiler, nir);
177 nir_remove_dead_variables(nir, nir_var_shader_in);
178 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl);
179
180 /* Uniforms are required to be lowered before going into compile_fs. For
181 * BLORP, we'll assume that whoever builds the shader sets the location
182 * they want so we just need to lower them and figure out how many we have
183 * in total.
184 */
185 nir->num_uniforms = 0;
186 nir_foreach_variable(var, &nir->uniforms) {
187 var->data.driver_location = var->data.location;
188 unsigned end = var->data.location + nir_uniform_type_size(var->type);
189 nir->num_uniforms = MAX2(nir->num_uniforms, end);
190 }
191 nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size);
192
193 const unsigned *program =
194 brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data, nir,
195 NULL, -1, -1, false, use_repclear, program_size, NULL);
196
197 /* Copy the relavent bits of wm_prog_data over into the blorp prog data */
198 prog_data->dispatch_8 = wm_prog_data.dispatch_8;
199 prog_data->dispatch_16 = wm_prog_data.dispatch_16;
200 prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
201 prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
202 prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
203 prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
204 prog_data->flat_inputs = wm_prog_data.flat_inputs;
205 prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
206 prog_data->inputs_read = nir->info.inputs_read;
207
208 assert(wm_prog_data.base.nr_params == 0);
209
210 return program;
211 }
212
213 static enum isl_msaa_layout
214 get_isl_msaa_layout(enum intel_msaa_layout layout)
215 {
216 switch (layout) {
217 case INTEL_MSAA_LAYOUT_NONE:
218 return ISL_MSAA_LAYOUT_NONE;
219 case INTEL_MSAA_LAYOUT_IMS:
220 return ISL_MSAA_LAYOUT_INTERLEAVED;
221 case INTEL_MSAA_LAYOUT_UMS:
222 case INTEL_MSAA_LAYOUT_CMS:
223 return ISL_MSAA_LAYOUT_ARRAY;
224 default:
225 unreachable("Invalid MSAA layout");
226 }
227 }
228
229 struct surface_state_info {
230 unsigned num_dwords;
231 unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */
232 unsigned reloc_dw;
233 unsigned aux_reloc_dw;
234 unsigned tex_mocs;
235 unsigned rb_mocs;
236 };
237
238 static const struct surface_state_info surface_state_infos[] = {
239 [6] = {6, 32, 1, 0},
240 [7] = {8, 32, 1, 6, GEN7_MOCS_L3, GEN7_MOCS_L3},
241 [8] = {13, 64, 8, 10, BDW_MOCS_WB, BDW_MOCS_PTE},
242 [9] = {16, 64, 8, 10, SKL_MOCS_WB, SKL_MOCS_PTE},
243 };
244
245 uint32_t
246 brw_blorp_emit_surface_state(struct brw_context *brw,
247 const struct brw_blorp_surface_info *surface,
248 uint32_t read_domains, uint32_t write_domain,
249 bool is_render_target)
250 {
251 const struct surface_state_info ss_info = surface_state_infos[brw->gen];
252
253 struct isl_surf surf = surface->surf;
254
255 /* Stomp surface dimensions and tiling (if needed) with info from blorp */
256 surf.dim = ISL_SURF_DIM_2D;
257 surf.dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
258 surf.msaa_layout = get_isl_msaa_layout(surface->msaa_layout);
259 surf.logical_level0_px.width = surface->width;
260 surf.logical_level0_px.height = surface->height;
261 surf.logical_level0_px.depth = 1;
262 surf.logical_level0_px.array_len = 1;
263 surf.levels = 1;
264
265 /* Alignment doesn't matter since we have 1 miplevel and 1 array slice so
266 * just pick something that works for everybody.
267 */
268 surf.image_alignment_el = isl_extent3d(4, 4, 1);
269
270 if (brw->gen == 6 && surf.samples > 1) {
271 /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
272 * in samples. But SURFACE_STATE wants them in pixels, so we need to
273 * divide them each by 2.
274 */
275 surf.logical_level0_px.width /= 2;
276 surf.logical_level0_px.height /= 2;
277 }
278
279 if (brw->gen == 6 && surf.image_alignment_el.height > 4) {
280 /* This can happen on stencil buffers on Sandy Bridge due to the
281 * single-LOD work-around. It's fairly harmless as long as we don't
282 * pass a bogus value into isl_surf_fill_state().
283 */
284 surf.image_alignment_el = isl_extent3d(4, 2, 1);
285 }
286
287 union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
288
289 const struct isl_surf *aux_surf = NULL;
290 uint64_t aux_offset = 0;
291 if (surface->mt->mcs_mt) {
292 aux_surf = &surface->aux_surf;
293 assert(surface->mt->mcs_mt->offset == 0);
294 aux_offset = surface->mt->mcs_mt->bo->offset64;
295
296 /* We only really need a clear color if we also have an auxiliary
297 * surface. Without one, it does nothing.
298 */
299 clear_color = intel_miptree_get_isl_clear_color(brw, surface->mt);
300 }
301
302 struct isl_view view = {
303 .format = surface->brw_surfaceformat,
304 .base_level = 0,
305 .levels = 1,
306 .base_array_layer = 0,
307 .array_len = 1,
308 .channel_select = {
309 ISL_CHANNEL_SELECT_RED,
310 ISL_CHANNEL_SELECT_GREEN,
311 ISL_CHANNEL_SELECT_BLUE,
312 ISL_CHANNEL_SELECT_ALPHA,
313 },
314 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
315 ISL_SURF_USAGE_TEXTURE_BIT,
316 };
317
318 uint32_t offset, tile_x, tile_y;
319 isl_tiling_get_intratile_offset_el(&brw->isl_dev, surf.tiling,
320 isl_format_get_layout(view.format)->bpb / 8,
321 surf.row_pitch,
322 surface->x_offset, surface->y_offset,
323 &offset, &tile_x, &tile_y);
324
325 uint32_t surf_offset;
326 uint32_t *dw = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
327 ss_info.num_dwords * 4, ss_info.ss_align,
328 &surf_offset);
329
330 const uint32_t mocs = is_render_target ? ss_info.rb_mocs : ss_info.tex_mocs;
331
332 isl_surf_fill_state(&brw->isl_dev, dw, .surf = &surf, .view = &view,
333 .address = surface->mt->bo->offset64 + offset,
334 .aux_surf = aux_surf, .aux_usage = surface->aux_usage,
335 .aux_address = aux_offset,
336 .mocs = mocs, .clear_color = clear_color,
337 .x_offset_sa = tile_x, .y_offset_sa = tile_y);
338
339 /* Emit relocation to surface contents */
340 drm_intel_bo_emit_reloc(brw->batch.bo,
341 surf_offset + ss_info.reloc_dw * 4,
342 surface->mt->bo,
343 dw[ss_info.reloc_dw] - surface->mt->bo->offset64,
344 read_domains, write_domain);
345
346 if (aux_surf) {
347 /* On gen7 and prior, the bottom 12 bits of the MCS base address are
348 * used to store other information. This should be ok, however, because
349 * surface buffer addresses are always 4K page alinged.
350 */
351 assert((aux_offset & 0xfff) == 0);
352 drm_intel_bo_emit_reloc(brw->batch.bo,
353 surf_offset + ss_info.aux_reloc_dw * 4,
354 surface->mt->mcs_mt->bo,
355 dw[ss_info.aux_reloc_dw] & 0xfff,
356 read_domains, write_domain);
357 }
358
359 return surf_offset;
360 }
361
362 /**
363 * Perform a HiZ or depth resolve operation.
364 *
365 * For an overview of HiZ ops, see the following sections of the Sandy Bridge
366 * PRM, Volume 1, Part 2:
367 * - 7.5.3.1 Depth Buffer Clear
368 * - 7.5.3.2 Depth Buffer Resolve
369 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
370 */
371 void
372 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
373 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
374 {
375 const char *opname = NULL;
376
377 switch (op) {
378 case GEN6_HIZ_OP_DEPTH_RESOLVE:
379 opname = "depth resolve";
380 break;
381 case GEN6_HIZ_OP_HIZ_RESOLVE:
382 opname = "hiz ambiguate";
383 break;
384 case GEN6_HIZ_OP_DEPTH_CLEAR:
385 opname = "depth clear";
386 break;
387 case GEN6_HIZ_OP_NONE:
388 opname = "noop?";
389 break;
390 }
391
392 DBG("%s %s to mt %p level %d layer %d\n",
393 __func__, opname, mt, level, layer);
394
395 if (brw->gen >= 8) {
396 gen8_hiz_exec(brw, mt, level, layer, op);
397 } else {
398 gen6_blorp_hiz_exec(brw, mt, level, layer, op);
399 }
400 }
401
402 void
403 brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
404 {
405 struct gl_context *ctx = &brw->ctx;
406 const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
407 bool check_aperture_failed_once = false;
408
409 /* Flush the sampler and render caches. We definitely need to flush the
410 * sampler cache so that we get updated contents from the render cache for
411 * the glBlitFramebuffer() source. Also, we are sometimes warned in the
412 * docs to flush the cache between reinterpretations of the same surface
413 * data with different formats, which blorp does for stencil and depth
414 * data.
415 */
416 brw_emit_mi_flush(brw);
417
418 brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
419
420 retry:
421 intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
422 intel_batchbuffer_save_state(brw);
423 drm_intel_bo *saved_bo = brw->batch.bo;
424 uint32_t saved_used = USED_BATCH(brw->batch);
425 uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
426
427 switch (brw->gen) {
428 case 6:
429 gen6_blorp_exec(brw, params);
430 break;
431 case 7:
432 gen7_blorp_exec(brw, params);
433 break;
434 case 8:
435 case 9:
436 gen8_blorp_exec(brw, params);
437 break;
438 default:
439 /* BLORP is not supported before Gen6. */
440 unreachable("not reached");
441 }
442
443 /* Make sure we didn't wrap the batch unintentionally, and make sure we
444 * reserved enough space that a wrap will never happen.
445 */
446 assert(brw->batch.bo == saved_bo);
447 assert((USED_BATCH(brw->batch) - saved_used) * 4 +
448 (saved_state_batch_offset - brw->batch.state_batch_offset) <
449 estimated_max_batch_usage);
450 /* Shut up compiler warnings on release build */
451 (void)saved_bo;
452 (void)saved_used;
453 (void)saved_state_batch_offset;
454
455 /* Check if the blorp op we just did would make our batch likely to fail to
456 * map all the BOs into the GPU at batch exec time later. If so, flush the
457 * batch and try again with nothing else in the batch.
458 */
459 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
460 if (!check_aperture_failed_once) {
461 check_aperture_failed_once = true;
462 intel_batchbuffer_reset_to_saved(brw);
463 intel_batchbuffer_flush(brw);
464 goto retry;
465 } else {
466 int ret = intel_batchbuffer_flush(brw);
467 WARN_ONCE(ret == -ENOSPC,
468 "i965: blorp emit exceeded available aperture space\n");
469 }
470 }
471
472 if (unlikely(brw->always_flush_batch))
473 intel_batchbuffer_flush(brw);
474
475 /* We've smashed all state compared to what the normal 3D pipeline
476 * rendering tracks for GL.
477 */
478 brw->ctx.NewDriverState |= BRW_NEW_BLORP;
479 brw->no_depth_or_stencil = false;
480 brw->ib.type = -1;
481
482 /* Flush the sampler cache so any texturing from the destination is
483 * coherent.
484 */
485 brw_emit_mi_flush(brw);
486 }
487
488 void
489 gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
490 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
491 {
492 struct brw_blorp_params params;
493 brw_blorp_params_init(&params);
494
495 params.hiz_op = op;
496
497 brw_blorp_surface_info_init(brw, &params.depth, mt, level, layer,
498 mt->format, true);
499
500 /* Align the rectangle primitive to 8x4 pixels.
501 *
502 * During fast depth clears, the emitted rectangle primitive must be
503 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
504 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
505 * PRM):
506 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
507 * aligned to an 8x4 pixel block relative to the upper left corner
508 * of the depth buffer [...]
509 *
510 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
511 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
512 * Ivybridge simulator require the alignment.
513 *
514 * To be safe, let's just align the rect for all hiz operations and all
515 * hardware generations.
516 *
517 * However, for some miptree slices of a Z24 texture, emitting an 8x4
518 * aligned rectangle that covers the slice may clobber adjacent slices if
519 * we strictly adhered to the texture alignments specified in the PRM. The
520 * Ivybridge PRM, Section "Alignment Unit Size", states that
521 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
522 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
523 * prevents the clobbering.
524 */
525 params.dst.surf.samples = MAX2(mt->num_samples, 1);
526 if (params.depth.surf.samples > 1) {
527 params.depth.width = ALIGN(mt->logical_width0, 8);
528 params.depth.height = ALIGN(mt->logical_height0, 4);
529 } else {
530 params.depth.width = ALIGN(params.depth.width, 8);
531 params.depth.height = ALIGN(params.depth.height, 4);
532 }
533
534 params.x1 = params.depth.width;
535 params.y1 = params.depth.height;
536
537 assert(intel_miptree_level_has_hiz(mt, level));
538
539 switch (mt->format) {
540 case MESA_FORMAT_Z_UNORM16:
541 params.depth_format = BRW_DEPTHFORMAT_D16_UNORM;
542 break;
543 case MESA_FORMAT_Z_FLOAT32:
544 params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT;
545 break;
546 case MESA_FORMAT_Z24_UNORM_X8_UINT:
547 params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
548 break;
549 default:
550 unreachable("not reached");
551 }
552
553 brw_blorp_exec(brw, &params);
554 }