i965/blorp: Get rid of brw_blorp_surface_info::array_layout
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <errno.h>
25 #include "intel_batchbuffer.h"
26 #include "intel_fbo.h"
27
28 #include "brw_blorp.h"
29 #include "brw_compiler.h"
30 #include "brw_nir.h"
31 #include "brw_state.h"
32
33 #define FILE_DEBUG_FLAG DEBUG_BLORP
34
35 void
36 brw_blorp_surface_info_init(struct brw_context *brw,
37 struct brw_blorp_surface_info *info,
38 struct intel_mipmap_tree *mt,
39 unsigned int level, unsigned int layer,
40 mesa_format format, bool is_render_target)
41 {
42 /* Layer is a physical layer, so if this is a 2D multisample array texture
43 * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
44 * be a multiple of num_samples.
45 */
46 if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
47 mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
48 assert(mt->num_samples <= 1 || layer % mt->num_samples == 0);
49 }
50
51 intel_miptree_check_level_layer(mt, level, layer);
52
53 info->mt = mt;
54
55 intel_miptree_get_isl_surf(brw, mt, &info->surf);
56
57 if (mt->mcs_mt) {
58 intel_miptree_get_aux_isl_surf(brw, mt, &info->aux_surf,
59 &info->aux_usage);
60 } else {
61 info->aux_usage = ISL_AUX_USAGE_NONE;
62 }
63
64 info->level = level;
65 info->layer = layer;
66 info->width = minify(mt->physical_width0, level - mt->first_level);
67 info->height = minify(mt->physical_height0, level - mt->first_level);
68
69 intel_miptree_get_image_offset(mt, level, layer,
70 &info->x_offset, &info->y_offset);
71
72 info->swizzle = SWIZZLE_XYZW;
73
74 if (format == MESA_FORMAT_NONE)
75 format = mt->format;
76
77 switch (format) {
78 case MESA_FORMAT_S_UINT8:
79 assert(info->surf.tiling == ISL_TILING_W);
80 /* Prior to Broadwell, we can't render to R8_UINT */
81 info->brw_surfaceformat = brw->gen >= 8 ? BRW_SURFACEFORMAT_R8_UINT :
82 BRW_SURFACEFORMAT_R8_UNORM;
83 break;
84 case MESA_FORMAT_Z24_UNORM_X8_UINT:
85 /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
86 * here, but unfortunately it isn't supported as a render target, which
87 * would prevent us from blitting to 24-bit depth.
88 *
89 * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
90 * values interleaved with 8 "don't care" bits. Since depth values don't
91 * require any blending, it doesn't matter how we interpret the bit
92 * pattern as long as we copy the right amount of data, so just map it
93 * as 8-bit BGRA.
94 */
95 info->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
96 break;
97 case MESA_FORMAT_Z_FLOAT32:
98 info->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
99 break;
100 case MESA_FORMAT_Z_UNORM16:
101 info->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
102 break;
103 default: {
104 if (is_render_target) {
105 assert(brw->format_supported_as_render_target[format]);
106 info->brw_surfaceformat = brw->render_target_format[format];
107 } else {
108 info->brw_surfaceformat = brw_format_for_mesa_format(format);
109 }
110 break;
111 }
112 }
113 }
114
115
116 void
117 brw_blorp_params_init(struct brw_blorp_params *params)
118 {
119 memset(params, 0, sizeof(*params));
120 params->hiz_op = GEN6_HIZ_OP_NONE;
121 params->fast_clear_op = 0;
122 params->num_draw_buffers = 1;
123 params->num_layers = 1;
124 }
125
126 void
127 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
128 {
129 memset(wm_key, 0, sizeof(*wm_key));
130 wm_key->nr_color_regions = 1;
131 for (int i = 0; i < MAX_SAMPLERS; i++)
132 wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
133 }
134
135 static int
136 nir_uniform_type_size(const struct glsl_type *type)
137 {
138 /* Only very basic types are allowed */
139 assert(glsl_type_is_vector_or_scalar(type));
140 assert(glsl_get_bit_size(type) == 32);
141
142 return glsl_get_vector_elements(type) * 4;
143 }
144
145 const unsigned *
146 brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
147 const struct brw_wm_prog_key *wm_key,
148 bool use_repclear,
149 struct brw_blorp_prog_data *prog_data,
150 unsigned *program_size)
151 {
152 const struct brw_compiler *compiler = brw->intelScreen->compiler;
153
154 void *mem_ctx = ralloc_context(NULL);
155
156 /* Calling brw_preprocess_nir and friends is destructive and, if cloning is
157 * enabled, may end up completely replacing the nir_shader. Therefore, we
158 * own it and might as well put it in our context for easy cleanup.
159 */
160 ralloc_steal(mem_ctx, nir);
161 nir->options =
162 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
163
164 struct brw_wm_prog_data wm_prog_data;
165 memset(&wm_prog_data, 0, sizeof(wm_prog_data));
166
167 wm_prog_data.base.nr_params = 0;
168 wm_prog_data.base.param = NULL;
169
170 /* BLORP always just uses the first two binding table entries */
171 wm_prog_data.binding_table.render_target_start = 0;
172 wm_prog_data.base.binding_table.texture_start = 1;
173
174 nir = brw_preprocess_nir(compiler, nir);
175 nir_remove_dead_variables(nir, nir_var_shader_in);
176 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl);
177
178 /* Uniforms are required to be lowered before going into compile_fs. For
179 * BLORP, we'll assume that whoever builds the shader sets the location
180 * they want so we just need to lower them and figure out how many we have
181 * in total.
182 */
183 nir->num_uniforms = 0;
184 nir_foreach_variable(var, &nir->uniforms) {
185 var->data.driver_location = var->data.location;
186 unsigned end = var->data.location + nir_uniform_type_size(var->type);
187 nir->num_uniforms = MAX2(nir->num_uniforms, end);
188 }
189 nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size);
190
191 const unsigned *program =
192 brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data, nir,
193 NULL, -1, -1, false, use_repclear, program_size, NULL);
194
195 /* Copy the relavent bits of wm_prog_data over into the blorp prog data */
196 prog_data->dispatch_8 = wm_prog_data.dispatch_8;
197 prog_data->dispatch_16 = wm_prog_data.dispatch_16;
198 prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
199 prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
200 prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
201 prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
202 prog_data->flat_inputs = wm_prog_data.flat_inputs;
203 prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
204 prog_data->inputs_read = nir->info.inputs_read;
205
206 assert(wm_prog_data.base.nr_params == 0);
207
208 return program;
209 }
210
211 struct surface_state_info {
212 unsigned num_dwords;
213 unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */
214 unsigned reloc_dw;
215 unsigned aux_reloc_dw;
216 unsigned tex_mocs;
217 unsigned rb_mocs;
218 };
219
220 static const struct surface_state_info surface_state_infos[] = {
221 [6] = {6, 32, 1, 0},
222 [7] = {8, 32, 1, 6, GEN7_MOCS_L3, GEN7_MOCS_L3},
223 [8] = {13, 64, 8, 10, BDW_MOCS_WB, BDW_MOCS_PTE},
224 [9] = {16, 64, 8, 10, SKL_MOCS_WB, SKL_MOCS_PTE},
225 };
226
227 uint32_t
228 brw_blorp_emit_surface_state(struct brw_context *brw,
229 const struct brw_blorp_surface_info *surface,
230 uint32_t read_domains, uint32_t write_domain,
231 bool is_render_target)
232 {
233 const struct surface_state_info ss_info = surface_state_infos[brw->gen];
234
235 struct isl_surf surf = surface->surf;
236
237 /* Stomp surface dimensions and tiling (if needed) with info from blorp */
238 surf.dim = ISL_SURF_DIM_2D;
239 surf.dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
240 surf.logical_level0_px.width = surface->width;
241 surf.logical_level0_px.height = surface->height;
242 surf.logical_level0_px.depth = 1;
243 surf.logical_level0_px.array_len = 1;
244 surf.levels = 1;
245
246 /* Alignment doesn't matter since we have 1 miplevel and 1 array slice so
247 * just pick something that works for everybody.
248 */
249 surf.image_alignment_el = isl_extent3d(4, 4, 1);
250
251 if (brw->gen == 6 && surf.samples > 1) {
252 /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
253 * in samples. But SURFACE_STATE wants them in pixels, so we need to
254 * divide them each by 2.
255 */
256 surf.logical_level0_px.width /= 2;
257 surf.logical_level0_px.height /= 2;
258 }
259
260 if (brw->gen == 6 && surf.image_alignment_el.height > 4) {
261 /* This can happen on stencil buffers on Sandy Bridge due to the
262 * single-LOD work-around. It's fairly harmless as long as we don't
263 * pass a bogus value into isl_surf_fill_state().
264 */
265 surf.image_alignment_el = isl_extent3d(4, 2, 1);
266 }
267
268 union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
269
270 const struct isl_surf *aux_surf = NULL;
271 uint64_t aux_offset = 0;
272 if (surface->mt->mcs_mt) {
273 aux_surf = &surface->aux_surf;
274 assert(surface->mt->mcs_mt->offset == 0);
275 aux_offset = surface->mt->mcs_mt->bo->offset64;
276
277 /* We only really need a clear color if we also have an auxiliary
278 * surface. Without one, it does nothing.
279 */
280 clear_color = intel_miptree_get_isl_clear_color(brw, surface->mt);
281 }
282
283 struct isl_view view = {
284 .format = surface->brw_surfaceformat,
285 .base_level = 0,
286 .levels = 1,
287 .base_array_layer = 0,
288 .array_len = 1,
289 .channel_select = {
290 ISL_CHANNEL_SELECT_RED,
291 ISL_CHANNEL_SELECT_GREEN,
292 ISL_CHANNEL_SELECT_BLUE,
293 ISL_CHANNEL_SELECT_ALPHA,
294 },
295 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
296 ISL_SURF_USAGE_TEXTURE_BIT,
297 };
298
299 uint32_t offset, tile_x, tile_y;
300 isl_tiling_get_intratile_offset_el(&brw->isl_dev, surf.tiling,
301 isl_format_get_layout(view.format)->bpb / 8,
302 surf.row_pitch,
303 surface->x_offset, surface->y_offset,
304 &offset, &tile_x, &tile_y);
305
306 uint32_t surf_offset;
307 uint32_t *dw = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
308 ss_info.num_dwords * 4, ss_info.ss_align,
309 &surf_offset);
310
311 const uint32_t mocs = is_render_target ? ss_info.rb_mocs : ss_info.tex_mocs;
312
313 isl_surf_fill_state(&brw->isl_dev, dw, .surf = &surf, .view = &view,
314 .address = surface->mt->bo->offset64 + offset,
315 .aux_surf = aux_surf, .aux_usage = surface->aux_usage,
316 .aux_address = aux_offset,
317 .mocs = mocs, .clear_color = clear_color,
318 .x_offset_sa = tile_x, .y_offset_sa = tile_y);
319
320 /* Emit relocation to surface contents */
321 drm_intel_bo_emit_reloc(brw->batch.bo,
322 surf_offset + ss_info.reloc_dw * 4,
323 surface->mt->bo,
324 dw[ss_info.reloc_dw] - surface->mt->bo->offset64,
325 read_domains, write_domain);
326
327 if (aux_surf) {
328 /* On gen7 and prior, the bottom 12 bits of the MCS base address are
329 * used to store other information. This should be ok, however, because
330 * surface buffer addresses are always 4K page alinged.
331 */
332 assert((aux_offset & 0xfff) == 0);
333 drm_intel_bo_emit_reloc(brw->batch.bo,
334 surf_offset + ss_info.aux_reloc_dw * 4,
335 surface->mt->mcs_mt->bo,
336 dw[ss_info.aux_reloc_dw] & 0xfff,
337 read_domains, write_domain);
338 }
339
340 return surf_offset;
341 }
342
343 /**
344 * Perform a HiZ or depth resolve operation.
345 *
346 * For an overview of HiZ ops, see the following sections of the Sandy Bridge
347 * PRM, Volume 1, Part 2:
348 * - 7.5.3.1 Depth Buffer Clear
349 * - 7.5.3.2 Depth Buffer Resolve
350 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
351 */
352 void
353 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
354 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
355 {
356 const char *opname = NULL;
357
358 switch (op) {
359 case GEN6_HIZ_OP_DEPTH_RESOLVE:
360 opname = "depth resolve";
361 break;
362 case GEN6_HIZ_OP_HIZ_RESOLVE:
363 opname = "hiz ambiguate";
364 break;
365 case GEN6_HIZ_OP_DEPTH_CLEAR:
366 opname = "depth clear";
367 break;
368 case GEN6_HIZ_OP_NONE:
369 opname = "noop?";
370 break;
371 }
372
373 DBG("%s %s to mt %p level %d layer %d\n",
374 __func__, opname, mt, level, layer);
375
376 if (brw->gen >= 8) {
377 gen8_hiz_exec(brw, mt, level, layer, op);
378 } else {
379 gen6_blorp_hiz_exec(brw, mt, level, layer, op);
380 }
381 }
382
383 void
384 brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
385 {
386 struct gl_context *ctx = &brw->ctx;
387 const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
388 bool check_aperture_failed_once = false;
389
390 /* Flush the sampler and render caches. We definitely need to flush the
391 * sampler cache so that we get updated contents from the render cache for
392 * the glBlitFramebuffer() source. Also, we are sometimes warned in the
393 * docs to flush the cache between reinterpretations of the same surface
394 * data with different formats, which blorp does for stencil and depth
395 * data.
396 */
397 brw_emit_mi_flush(brw);
398
399 brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
400
401 retry:
402 intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
403 intel_batchbuffer_save_state(brw);
404 drm_intel_bo *saved_bo = brw->batch.bo;
405 uint32_t saved_used = USED_BATCH(brw->batch);
406 uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
407
408 switch (brw->gen) {
409 case 6:
410 gen6_blorp_exec(brw, params);
411 break;
412 case 7:
413 gen7_blorp_exec(brw, params);
414 break;
415 case 8:
416 case 9:
417 gen8_blorp_exec(brw, params);
418 break;
419 default:
420 /* BLORP is not supported before Gen6. */
421 unreachable("not reached");
422 }
423
424 /* Make sure we didn't wrap the batch unintentionally, and make sure we
425 * reserved enough space that a wrap will never happen.
426 */
427 assert(brw->batch.bo == saved_bo);
428 assert((USED_BATCH(brw->batch) - saved_used) * 4 +
429 (saved_state_batch_offset - brw->batch.state_batch_offset) <
430 estimated_max_batch_usage);
431 /* Shut up compiler warnings on release build */
432 (void)saved_bo;
433 (void)saved_used;
434 (void)saved_state_batch_offset;
435
436 /* Check if the blorp op we just did would make our batch likely to fail to
437 * map all the BOs into the GPU at batch exec time later. If so, flush the
438 * batch and try again with nothing else in the batch.
439 */
440 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
441 if (!check_aperture_failed_once) {
442 check_aperture_failed_once = true;
443 intel_batchbuffer_reset_to_saved(brw);
444 intel_batchbuffer_flush(brw);
445 goto retry;
446 } else {
447 int ret = intel_batchbuffer_flush(brw);
448 WARN_ONCE(ret == -ENOSPC,
449 "i965: blorp emit exceeded available aperture space\n");
450 }
451 }
452
453 if (unlikely(brw->always_flush_batch))
454 intel_batchbuffer_flush(brw);
455
456 /* We've smashed all state compared to what the normal 3D pipeline
457 * rendering tracks for GL.
458 */
459 brw->ctx.NewDriverState |= BRW_NEW_BLORP;
460 brw->no_depth_or_stencil = false;
461 brw->ib.type = -1;
462
463 /* Flush the sampler cache so any texturing from the destination is
464 * coherent.
465 */
466 brw_emit_mi_flush(brw);
467 }
468
469 void
470 gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
471 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
472 {
473 struct brw_blorp_params params;
474 brw_blorp_params_init(&params);
475
476 params.hiz_op = op;
477
478 brw_blorp_surface_info_init(brw, &params.depth, mt, level, layer,
479 mt->format, true);
480
481 /* Align the rectangle primitive to 8x4 pixels.
482 *
483 * During fast depth clears, the emitted rectangle primitive must be
484 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
485 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
486 * PRM):
487 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
488 * aligned to an 8x4 pixel block relative to the upper left corner
489 * of the depth buffer [...]
490 *
491 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
492 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
493 * Ivybridge simulator require the alignment.
494 *
495 * To be safe, let's just align the rect for all hiz operations and all
496 * hardware generations.
497 *
498 * However, for some miptree slices of a Z24 texture, emitting an 8x4
499 * aligned rectangle that covers the slice may clobber adjacent slices if
500 * we strictly adhered to the texture alignments specified in the PRM. The
501 * Ivybridge PRM, Section "Alignment Unit Size", states that
502 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
503 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
504 * prevents the clobbering.
505 */
506 params.dst.surf.samples = MAX2(mt->num_samples, 1);
507 if (params.depth.surf.samples > 1) {
508 params.depth.width = ALIGN(mt->logical_width0, 8);
509 params.depth.height = ALIGN(mt->logical_height0, 4);
510 } else {
511 params.depth.width = ALIGN(params.depth.width, 8);
512 params.depth.height = ALIGN(params.depth.height, 4);
513 }
514
515 params.x1 = params.depth.width;
516 params.y1 = params.depth.height;
517
518 assert(intel_miptree_level_has_hiz(mt, level));
519
520 switch (mt->format) {
521 case MESA_FORMAT_Z_UNORM16:
522 params.depth_format = BRW_DEPTHFORMAT_D16_UNORM;
523 break;
524 case MESA_FORMAT_Z_FLOAT32:
525 params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT;
526 break;
527 case MESA_FORMAT_Z24_UNORM_X8_UINT:
528 params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
529 break;
530 default:
531 unreachable("not reached");
532 }
533
534 brw_blorp_exec(brw, &params);
535 }