i965/blorp: Remove compute_tile_offsets
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <errno.h>
25 #include "intel_batchbuffer.h"
26 #include "intel_fbo.h"
27
28 #include "brw_blorp.h"
29 #include "brw_compiler.h"
30 #include "brw_nir.h"
31 #include "brw_state.h"
32
33 #define FILE_DEBUG_FLAG DEBUG_BLORP
34
35 void
36 brw_blorp_surface_info_init(struct brw_context *brw,
37 struct brw_blorp_surface_info *info,
38 struct intel_mipmap_tree *mt,
39 unsigned int level, unsigned int layer,
40 mesa_format format, bool is_render_target)
41 {
42 /* Layer is a physical layer, so if this is a 2D multisample array texture
43 * using INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, then it had better
44 * be a multiple of num_samples.
45 */
46 if (mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
47 mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
48 assert(mt->num_samples <= 1 || layer % mt->num_samples == 0);
49 }
50
51 intel_miptree_check_level_layer(mt, level, layer);
52
53 info->mt = mt;
54
55 intel_miptree_get_isl_surf(brw, mt, &info->surf);
56
57 if (mt->mcs_mt) {
58 intel_miptree_get_aux_isl_surf(brw, mt, &info->aux_surf,
59 &info->aux_usage);
60 } else {
61 info->aux_usage = ISL_AUX_USAGE_NONE;
62 }
63
64 info->level = level;
65 info->layer = layer;
66 info->width = minify(mt->physical_width0, level - mt->first_level);
67 info->height = minify(mt->physical_height0, level - mt->first_level);
68
69 intel_miptree_get_image_offset(mt, level, layer,
70 &info->x_offset, &info->y_offset);
71
72 info->num_samples = mt->num_samples;
73 info->array_layout = mt->array_layout;
74 info->map_stencil_as_y_tiled = false;
75 info->msaa_layout = mt->msaa_layout;
76 info->swizzle = SWIZZLE_XYZW;
77
78 if (format == MESA_FORMAT_NONE)
79 format = mt->format;
80
81 switch (format) {
82 case MESA_FORMAT_S_UINT8:
83 /* The miptree is a W-tiled stencil buffer. Surface states can't be set
84 * up for W tiling, so we'll need to use Y tiling and have the WM
85 * program swizzle the coordinates.
86 */
87 info->map_stencil_as_y_tiled = true;
88 info->brw_surfaceformat = brw->gen >= 8 ? BRW_SURFACEFORMAT_R8_UINT :
89 BRW_SURFACEFORMAT_R8_UNORM;
90 break;
91 case MESA_FORMAT_Z24_UNORM_X8_UINT:
92 /* It would make sense to use BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
93 * here, but unfortunately it isn't supported as a render target, which
94 * would prevent us from blitting to 24-bit depth.
95 *
96 * The miptree consists of 32 bits per pixel, arranged as 24-bit depth
97 * values interleaved with 8 "don't care" bits. Since depth values don't
98 * require any blending, it doesn't matter how we interpret the bit
99 * pattern as long as we copy the right amount of data, so just map it
100 * as 8-bit BGRA.
101 */
102 info->brw_surfaceformat = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
103 break;
104 case MESA_FORMAT_Z_FLOAT32:
105 info->brw_surfaceformat = BRW_SURFACEFORMAT_R32_FLOAT;
106 break;
107 case MESA_FORMAT_Z_UNORM16:
108 info->brw_surfaceformat = BRW_SURFACEFORMAT_R16_UNORM;
109 break;
110 default: {
111 if (is_render_target) {
112 assert(brw->format_supported_as_render_target[format]);
113 info->brw_surfaceformat = brw->render_target_format[format];
114 } else {
115 info->brw_surfaceformat = brw_format_for_mesa_format(format);
116 }
117 break;
118 }
119 }
120 }
121
122
123 void
124 brw_blorp_params_init(struct brw_blorp_params *params)
125 {
126 memset(params, 0, sizeof(*params));
127 params->hiz_op = GEN6_HIZ_OP_NONE;
128 params->fast_clear_op = 0;
129 params->num_draw_buffers = 1;
130 params->num_layers = 1;
131 }
132
133 void
134 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
135 {
136 memset(wm_key, 0, sizeof(*wm_key));
137 wm_key->nr_color_regions = 1;
138 for (int i = 0; i < MAX_SAMPLERS; i++)
139 wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
140 }
141
142 static int
143 nir_uniform_type_size(const struct glsl_type *type)
144 {
145 /* Only very basic types are allowed */
146 assert(glsl_type_is_vector_or_scalar(type));
147 assert(glsl_get_bit_size(type) == 32);
148
149 return glsl_get_vector_elements(type) * 4;
150 }
151
152 const unsigned *
153 brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
154 const struct brw_wm_prog_key *wm_key,
155 bool use_repclear,
156 struct brw_blorp_prog_data *prog_data,
157 unsigned *program_size)
158 {
159 const struct brw_compiler *compiler = brw->intelScreen->compiler;
160
161 void *mem_ctx = ralloc_context(NULL);
162
163 /* Calling brw_preprocess_nir and friends is destructive and, if cloning is
164 * enabled, may end up completely replacing the nir_shader. Therefore, we
165 * own it and might as well put it in our context for easy cleanup.
166 */
167 ralloc_steal(mem_ctx, nir);
168 nir->options =
169 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
170
171 struct brw_wm_prog_data wm_prog_data;
172 memset(&wm_prog_data, 0, sizeof(wm_prog_data));
173
174 wm_prog_data.base.nr_params = 0;
175 wm_prog_data.base.param = NULL;
176
177 /* BLORP always just uses the first two binding table entries */
178 wm_prog_data.binding_table.render_target_start = 0;
179 wm_prog_data.base.binding_table.texture_start = 1;
180
181 nir = brw_preprocess_nir(compiler, nir);
182 nir_remove_dead_variables(nir, nir_var_shader_in);
183 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)->impl);
184
185 /* Uniforms are required to be lowered before going into compile_fs. For
186 * BLORP, we'll assume that whoever builds the shader sets the location
187 * they want so we just need to lower them and figure out how many we have
188 * in total.
189 */
190 nir->num_uniforms = 0;
191 nir_foreach_variable(var, &nir->uniforms) {
192 var->data.driver_location = var->data.location;
193 unsigned end = var->data.location + nir_uniform_type_size(var->type);
194 nir->num_uniforms = MAX2(nir->num_uniforms, end);
195 }
196 nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size);
197
198 const unsigned *program =
199 brw_compile_fs(compiler, brw, mem_ctx, wm_key, &wm_prog_data, nir,
200 NULL, -1, -1, false, use_repclear, program_size, NULL);
201
202 /* Copy the relavent bits of wm_prog_data over into the blorp prog data */
203 prog_data->dispatch_8 = wm_prog_data.dispatch_8;
204 prog_data->dispatch_16 = wm_prog_data.dispatch_16;
205 prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
206 prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
207 prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
208 prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
209 prog_data->flat_inputs = wm_prog_data.flat_inputs;
210 prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
211 prog_data->inputs_read = nir->info.inputs_read;
212
213 assert(wm_prog_data.base.nr_params == 0);
214
215 return program;
216 }
217
218 static enum isl_msaa_layout
219 get_isl_msaa_layout(enum intel_msaa_layout layout)
220 {
221 switch (layout) {
222 case INTEL_MSAA_LAYOUT_NONE:
223 return ISL_MSAA_LAYOUT_NONE;
224 case INTEL_MSAA_LAYOUT_IMS:
225 return ISL_MSAA_LAYOUT_INTERLEAVED;
226 case INTEL_MSAA_LAYOUT_UMS:
227 case INTEL_MSAA_LAYOUT_CMS:
228 return ISL_MSAA_LAYOUT_ARRAY;
229 default:
230 unreachable("Invalid MSAA layout");
231 }
232 }
233
234 struct surface_state_info {
235 unsigned num_dwords;
236 unsigned ss_align; /* Required alignment of RENDER_SURFACE_STATE in bytes */
237 unsigned reloc_dw;
238 unsigned aux_reloc_dw;
239 unsigned tex_mocs;
240 unsigned rb_mocs;
241 };
242
243 static const struct surface_state_info surface_state_infos[] = {
244 [6] = {6, 32, 1, 0},
245 [7] = {8, 32, 1, 6, GEN7_MOCS_L3, GEN7_MOCS_L3},
246 [8] = {13, 64, 8, 10, BDW_MOCS_WB, BDW_MOCS_PTE},
247 [9] = {16, 64, 8, 10, SKL_MOCS_WB, SKL_MOCS_PTE},
248 };
249
250 uint32_t
251 brw_blorp_emit_surface_state(struct brw_context *brw,
252 const struct brw_blorp_surface_info *surface,
253 uint32_t read_domains, uint32_t write_domain,
254 bool is_render_target)
255 {
256 const struct surface_state_info ss_info = surface_state_infos[brw->gen];
257
258 struct isl_surf surf = surface->surf;
259
260 /* Stomp surface dimensions and tiling (if needed) with info from blorp */
261 surf.dim = ISL_SURF_DIM_2D;
262 surf.dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
263 surf.msaa_layout = get_isl_msaa_layout(surface->msaa_layout);
264 surf.logical_level0_px.width = surface->width;
265 surf.logical_level0_px.height = surface->height;
266 surf.logical_level0_px.depth = 1;
267 surf.logical_level0_px.array_len = 1;
268 surf.levels = 1;
269 surf.samples = MAX2(surface->num_samples, 1);
270
271 /* Alignment doesn't matter since we have 1 miplevel and 1 array slice so
272 * just pick something that works for everybody.
273 */
274 surf.image_alignment_el = isl_extent3d(4, 4, 1);
275
276 if (brw->gen == 6 && surface->num_samples > 1) {
277 /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
278 * in samples. But SURFACE_STATE wants them in pixels, so we need to
279 * divide them each by 2.
280 */
281 surf.logical_level0_px.width /= 2;
282 surf.logical_level0_px.height /= 2;
283 }
284
285 if (brw->gen == 6 && surf.image_alignment_el.height > 4) {
286 /* This can happen on stencil buffers on Sandy Bridge due to the
287 * single-LOD work-around. It's fairly harmless as long as we don't
288 * pass a bogus value into isl_surf_fill_state().
289 */
290 surf.image_alignment_el = isl_extent3d(4, 2, 1);
291 }
292
293 /* We need to fake W-tiling with Y-tiling */
294 if (surface->map_stencil_as_y_tiled)
295 surf.tiling = ISL_TILING_Y0;
296
297 union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
298
299 const struct isl_surf *aux_surf = NULL;
300 uint64_t aux_offset = 0;
301 if (surface->mt->mcs_mt) {
302 aux_surf = &surface->aux_surf;
303 assert(surface->mt->mcs_mt->offset == 0);
304 aux_offset = surface->mt->mcs_mt->bo->offset64;
305
306 /* We only really need a clear color if we also have an auxiliary
307 * surface. Without one, it does nothing.
308 */
309 clear_color = intel_miptree_get_isl_clear_color(brw, surface->mt);
310 }
311
312 struct isl_view view = {
313 .format = surface->brw_surfaceformat,
314 .base_level = 0,
315 .levels = 1,
316 .base_array_layer = 0,
317 .array_len = 1,
318 .channel_select = {
319 ISL_CHANNEL_SELECT_RED,
320 ISL_CHANNEL_SELECT_GREEN,
321 ISL_CHANNEL_SELECT_BLUE,
322 ISL_CHANNEL_SELECT_ALPHA,
323 },
324 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
325 ISL_SURF_USAGE_TEXTURE_BIT,
326 };
327
328 uint32_t offset, tile_x, tile_y;
329 isl_tiling_get_intratile_offset_el(&brw->isl_dev, surf.tiling,
330 isl_format_get_layout(view.format)->bpb / 8,
331 surf.row_pitch,
332 surface->x_offset, surface->y_offset,
333 &offset, &tile_x, &tile_y);
334
335 uint32_t surf_offset;
336 uint32_t *dw = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
337 ss_info.num_dwords * 4, ss_info.ss_align,
338 &surf_offset);
339
340 const uint32_t mocs = is_render_target ? ss_info.rb_mocs : ss_info.tex_mocs;
341
342 isl_surf_fill_state(&brw->isl_dev, dw, .surf = &surf, .view = &view,
343 .address = surface->mt->bo->offset64 + offset,
344 .aux_surf = aux_surf, .aux_usage = surface->aux_usage,
345 .aux_address = aux_offset,
346 .mocs = mocs, .clear_color = clear_color,
347 .x_offset_sa = tile_x, .y_offset_sa = tile_y);
348
349 /* Emit relocation to surface contents */
350 drm_intel_bo_emit_reloc(brw->batch.bo,
351 surf_offset + ss_info.reloc_dw * 4,
352 surface->mt->bo,
353 dw[ss_info.reloc_dw] - surface->mt->bo->offset64,
354 read_domains, write_domain);
355
356 if (aux_surf) {
357 /* On gen7 and prior, the bottom 12 bits of the MCS base address are
358 * used to store other information. This should be ok, however, because
359 * surface buffer addresses are always 4K page alinged.
360 */
361 assert((aux_offset & 0xfff) == 0);
362 drm_intel_bo_emit_reloc(brw->batch.bo,
363 surf_offset + ss_info.aux_reloc_dw * 4,
364 surface->mt->mcs_mt->bo,
365 dw[ss_info.aux_reloc_dw] & 0xfff,
366 read_domains, write_domain);
367 }
368
369 return surf_offset;
370 }
371
372 /**
373 * Perform a HiZ or depth resolve operation.
374 *
375 * For an overview of HiZ ops, see the following sections of the Sandy Bridge
376 * PRM, Volume 1, Part 2:
377 * - 7.5.3.1 Depth Buffer Clear
378 * - 7.5.3.2 Depth Buffer Resolve
379 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
380 */
381 void
382 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
383 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
384 {
385 const char *opname = NULL;
386
387 switch (op) {
388 case GEN6_HIZ_OP_DEPTH_RESOLVE:
389 opname = "depth resolve";
390 break;
391 case GEN6_HIZ_OP_HIZ_RESOLVE:
392 opname = "hiz ambiguate";
393 break;
394 case GEN6_HIZ_OP_DEPTH_CLEAR:
395 opname = "depth clear";
396 break;
397 case GEN6_HIZ_OP_NONE:
398 opname = "noop?";
399 break;
400 }
401
402 DBG("%s %s to mt %p level %d layer %d\n",
403 __func__, opname, mt, level, layer);
404
405 if (brw->gen >= 8) {
406 gen8_hiz_exec(brw, mt, level, layer, op);
407 } else {
408 gen6_blorp_hiz_exec(brw, mt, level, layer, op);
409 }
410 }
411
412 void
413 brw_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params)
414 {
415 struct gl_context *ctx = &brw->ctx;
416 const uint32_t estimated_max_batch_usage = brw->gen >= 8 ? 1800 : 1500;
417 bool check_aperture_failed_once = false;
418
419 /* Flush the sampler and render caches. We definitely need to flush the
420 * sampler cache so that we get updated contents from the render cache for
421 * the glBlitFramebuffer() source. Also, we are sometimes warned in the
422 * docs to flush the cache between reinterpretations of the same surface
423 * data with different formats, which blorp does for stencil and depth
424 * data.
425 */
426 brw_emit_mi_flush(brw);
427
428 brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
429
430 retry:
431 intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
432 intel_batchbuffer_save_state(brw);
433 drm_intel_bo *saved_bo = brw->batch.bo;
434 uint32_t saved_used = USED_BATCH(brw->batch);
435 uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
436
437 switch (brw->gen) {
438 case 6:
439 gen6_blorp_exec(brw, params);
440 break;
441 case 7:
442 gen7_blorp_exec(brw, params);
443 break;
444 case 8:
445 case 9:
446 gen8_blorp_exec(brw, params);
447 break;
448 default:
449 /* BLORP is not supported before Gen6. */
450 unreachable("not reached");
451 }
452
453 /* Make sure we didn't wrap the batch unintentionally, and make sure we
454 * reserved enough space that a wrap will never happen.
455 */
456 assert(brw->batch.bo == saved_bo);
457 assert((USED_BATCH(brw->batch) - saved_used) * 4 +
458 (saved_state_batch_offset - brw->batch.state_batch_offset) <
459 estimated_max_batch_usage);
460 /* Shut up compiler warnings on release build */
461 (void)saved_bo;
462 (void)saved_used;
463 (void)saved_state_batch_offset;
464
465 /* Check if the blorp op we just did would make our batch likely to fail to
466 * map all the BOs into the GPU at batch exec time later. If so, flush the
467 * batch and try again with nothing else in the batch.
468 */
469 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
470 if (!check_aperture_failed_once) {
471 check_aperture_failed_once = true;
472 intel_batchbuffer_reset_to_saved(brw);
473 intel_batchbuffer_flush(brw);
474 goto retry;
475 } else {
476 int ret = intel_batchbuffer_flush(brw);
477 WARN_ONCE(ret == -ENOSPC,
478 "i965: blorp emit exceeded available aperture space\n");
479 }
480 }
481
482 if (unlikely(brw->always_flush_batch))
483 intel_batchbuffer_flush(brw);
484
485 /* We've smashed all state compared to what the normal 3D pipeline
486 * rendering tracks for GL.
487 */
488 brw->ctx.NewDriverState |= BRW_NEW_BLORP;
489 brw->no_depth_or_stencil = false;
490 brw->ib.type = -1;
491
492 /* Flush the sampler cache so any texturing from the destination is
493 * coherent.
494 */
495 brw_emit_mi_flush(brw);
496 }
497
498 void
499 gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
500 unsigned int level, unsigned int layer, enum gen6_hiz_op op)
501 {
502 struct brw_blorp_params params;
503 brw_blorp_params_init(&params);
504
505 params.hiz_op = op;
506
507 brw_blorp_surface_info_init(brw, &params.depth, mt, level, layer,
508 mt->format, true);
509
510 /* Align the rectangle primitive to 8x4 pixels.
511 *
512 * During fast depth clears, the emitted rectangle primitive must be
513 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
514 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
515 * PRM):
516 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
517 * aligned to an 8x4 pixel block relative to the upper left corner
518 * of the depth buffer [...]
519 *
520 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
521 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
522 * Ivybridge simulator require the alignment.
523 *
524 * To be safe, let's just align the rect for all hiz operations and all
525 * hardware generations.
526 *
527 * However, for some miptree slices of a Z24 texture, emitting an 8x4
528 * aligned rectangle that covers the slice may clobber adjacent slices if
529 * we strictly adhered to the texture alignments specified in the PRM. The
530 * Ivybridge PRM, Section "Alignment Unit Size", states that
531 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
532 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
533 * prevents the clobbering.
534 */
535 params.dst.num_samples = mt->num_samples;
536 if (params.dst.num_samples > 1) {
537 params.depth.width = ALIGN(mt->logical_width0, 8);
538 params.depth.height = ALIGN(mt->logical_height0, 4);
539 } else {
540 params.depth.width = ALIGN(params.depth.width, 8);
541 params.depth.height = ALIGN(params.depth.height, 4);
542 }
543
544 params.x1 = params.depth.width;
545 params.y1 = params.depth.height;
546
547 assert(intel_miptree_level_has_hiz(mt, level));
548
549 switch (mt->format) {
550 case MESA_FORMAT_Z_UNORM16:
551 params.depth_format = BRW_DEPTHFORMAT_D16_UNORM;
552 break;
553 case MESA_FORMAT_Z_FLOAT32:
554 params.depth_format = BRW_DEPTHFORMAT_D32_FLOAT;
555 break;
556 case MESA_FORMAT_Z24_UNORM_X8_UINT:
557 params.depth_format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
558 break;
559 default:
560 unreachable("not reached");
561 }
562
563 brw_blorp_exec(brw, &params);
564 }