i965/blorp: Sanity check all layers before actual clear
[mesa.git] / src / mesa / drivers / dri / i965 / brw_blorp.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/context.h"
25 #include "main/teximage.h"
26 #include "main/blend.h"
27 #include "main/fbobject.h"
28 #include "main/renderbuffer.h"
29 #include "main/glformats.h"
30
31 #include "brw_blorp.h"
32 #include "brw_context.h"
33 #include "brw_defines.h"
34 #include "brw_meta_util.h"
35 #include "brw_state.h"
36 #include "intel_fbo.h"
37 #include "intel_debug.h"
38
39 #define FILE_DEBUG_FLAG DEBUG_BLORP
40
41 static bool
42 brw_blorp_lookup_shader(struct blorp_context *blorp,
43 const void *key, uint32_t key_size,
44 uint32_t *kernel_out, void *prog_data_out)
45 {
46 struct brw_context *brw = blorp->driver_ctx;
47 return brw_search_cache(&brw->cache, BRW_CACHE_BLORP_PROG,
48 key, key_size, kernel_out, prog_data_out);
49 }
50
51 static void
52 brw_blorp_upload_shader(struct blorp_context *blorp,
53 const void *key, uint32_t key_size,
54 const void *kernel, uint32_t kernel_size,
55 const void *prog_data, uint32_t prog_data_size,
56 uint32_t *kernel_out, void *prog_data_out)
57 {
58 struct brw_context *brw = blorp->driver_ctx;
59 brw_upload_cache(&brw->cache, BRW_CACHE_BLORP_PROG, key, key_size,
60 kernel, kernel_size, prog_data, prog_data_size,
61 kernel_out, prog_data_out);
62 }
63
64 void
65 brw_blorp_init(struct brw_context *brw)
66 {
67 blorp_init(&brw->blorp, brw, &brw->isl_dev);
68
69 brw->blorp.compiler = brw->intelScreen->compiler;
70
71 switch (brw->gen) {
72 case 6:
73 brw->blorp.mocs.tex = 0;
74 brw->blorp.mocs.rb = 0;
75 brw->blorp.mocs.vb = 0;
76 brw->blorp.exec = gen6_blorp_exec;
77 break;
78 case 7:
79 brw->blorp.mocs.tex = GEN7_MOCS_L3;
80 brw->blorp.mocs.rb = GEN7_MOCS_L3;
81 brw->blorp.mocs.vb = GEN7_MOCS_L3;
82 if (brw->is_haswell) {
83 brw->blorp.exec = gen75_blorp_exec;
84 } else {
85 brw->blorp.exec = gen7_blorp_exec;
86 }
87 break;
88 case 8:
89 brw->blorp.mocs.tex = BDW_MOCS_WB;
90 brw->blorp.mocs.rb = BDW_MOCS_PTE;
91 brw->blorp.mocs.vb = BDW_MOCS_WB;
92 brw->blorp.exec = gen8_blorp_exec;
93 break;
94 case 9:
95 brw->blorp.mocs.tex = SKL_MOCS_WB;
96 brw->blorp.mocs.rb = SKL_MOCS_PTE;
97 brw->blorp.mocs.vb = SKL_MOCS_WB;
98 brw->blorp.exec = gen9_blorp_exec;
99 break;
100 default:
101 unreachable("Invalid gen");
102 }
103
104 brw->blorp.lookup_shader = brw_blorp_lookup_shader;
105 brw->blorp.upload_shader = brw_blorp_upload_shader;
106 }
107
108 static void
109 apply_gen6_stencil_hiz_offset(struct isl_surf *surf,
110 struct intel_mipmap_tree *mt,
111 uint32_t lod,
112 uint32_t *offset)
113 {
114 assert(mt->array_layout == ALL_SLICES_AT_EACH_LOD);
115
116 if (mt->format == MESA_FORMAT_S_UINT8) {
117 /* Note: we can't compute the stencil offset using
118 * intel_miptree_get_aligned_offset(), because the miptree
119 * claims that the region is untiled even though it's W tiled.
120 */
121 *offset = mt->level[lod].level_y * mt->pitch +
122 mt->level[lod].level_x * 64;
123 } else {
124 *offset = intel_miptree_get_aligned_offset(mt,
125 mt->level[lod].level_x,
126 mt->level[lod].level_y,
127 false);
128 }
129
130 surf->logical_level0_px.width = minify(surf->logical_level0_px.width, lod);
131 surf->logical_level0_px.height = minify(surf->logical_level0_px.height, lod);
132 surf->phys_level0_sa.width = minify(surf->phys_level0_sa.width, lod);
133 surf->phys_level0_sa.height = minify(surf->phys_level0_sa.height, lod);
134 surf->levels = 1;
135 surf->array_pitch_el_rows =
136 ALIGN(surf->phys_level0_sa.height, surf->image_alignment_el.height);
137 }
138
139 static void
140 blorp_surf_for_miptree(struct brw_context *brw,
141 struct blorp_surf *surf,
142 struct intel_mipmap_tree *mt,
143 bool is_render_target,
144 unsigned *level,
145 struct isl_surf tmp_surfs[2])
146 {
147 intel_miptree_get_isl_surf(brw, mt, &tmp_surfs[0]);
148 surf->surf = &tmp_surfs[0];
149 surf->addr = (struct blorp_address) {
150 .buffer = mt->bo,
151 .offset = mt->offset,
152 .read_domains = is_render_target ? I915_GEM_DOMAIN_RENDER :
153 I915_GEM_DOMAIN_SAMPLER,
154 .write_domain = is_render_target ? I915_GEM_DOMAIN_RENDER : 0,
155 };
156
157 if (brw->gen == 6 && mt->format == MESA_FORMAT_S_UINT8 &&
158 mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
159 /* Sandy bridge stencil and HiZ use this ALL_SLICES_AT_EACH_LOD hack in
160 * order to allow for layered rendering. The hack makes each LOD of the
161 * stencil or HiZ buffer a single tightly packed array surface at some
162 * offset into the surface. Since ISL doesn't know how to deal with the
163 * crazy ALL_SLICES_AT_EACH_LOD layout and since we have to do a manual
164 * offset of it anyway, we might as well do the offset here and keep the
165 * hacks inside the i965 driver.
166 *
167 * See also gen6_depth_stencil_state.c
168 */
169 uint32_t offset;
170 apply_gen6_stencil_hiz_offset(&tmp_surfs[0], mt, *level, &offset);
171 surf->addr.offset += offset;
172 *level = 0;
173 }
174
175 struct isl_surf *aux_surf = &tmp_surfs[1];
176 intel_miptree_get_aux_isl_surf(brw, mt, aux_surf, &surf->aux_usage);
177
178 /* For textures that are in the RESOLVED state, we ignore the MCS */
179 if (mt->mcs_mt && !is_render_target &&
180 mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_RESOLVED)
181 surf->aux_usage = ISL_AUX_USAGE_NONE;
182
183 if (surf->aux_usage != ISL_AUX_USAGE_NONE) {
184 /* We only really need a clear color if we also have an auxiliary
185 * surface. Without one, it does nothing.
186 */
187 surf->clear_color = intel_miptree_get_isl_clear_color(brw, mt);
188
189 surf->aux_surf = aux_surf;
190 surf->aux_addr = (struct blorp_address) {
191 .read_domains = is_render_target ? I915_GEM_DOMAIN_RENDER :
192 I915_GEM_DOMAIN_SAMPLER,
193 .write_domain = is_render_target ? I915_GEM_DOMAIN_RENDER : 0,
194 };
195
196 if (mt->mcs_mt) {
197 surf->aux_addr.buffer = mt->mcs_mt->bo;
198 surf->aux_addr.offset = mt->mcs_mt->offset;
199 } else {
200 assert(surf->aux_usage == ISL_AUX_USAGE_HIZ);
201 struct intel_mipmap_tree *hiz_mt = mt->hiz_buf->mt;
202 if (hiz_mt) {
203 surf->aux_addr.buffer = hiz_mt->bo;
204 if (brw->gen == 6 &&
205 hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
206 /* gen6 requires the HiZ buffer to be manually offset to the
207 * right location. We could fixup the surf but it doesn't
208 * matter since most of those fields don't matter.
209 */
210 apply_gen6_stencil_hiz_offset(aux_surf, hiz_mt, *level,
211 &surf->aux_addr.offset);
212 } else {
213 surf->aux_addr.offset = 0;
214 }
215 assert(hiz_mt->pitch == aux_surf->row_pitch);
216 } else {
217 surf->aux_addr.buffer = mt->hiz_buf->bo;
218 surf->aux_addr.offset = 0;
219 }
220 }
221 } else {
222 surf->aux_addr = (struct blorp_address) {
223 .buffer = NULL,
224 };
225 memset(&surf->clear_color, 0, sizeof(surf->clear_color));
226 }
227 assert((surf->aux_usage == ISL_AUX_USAGE_NONE) ==
228 (surf->aux_addr.buffer == NULL));
229 }
230
231 static enum isl_format
232 brw_blorp_to_isl_format(struct brw_context *brw, mesa_format format,
233 bool is_render_target)
234 {
235 switch (format) {
236 case MESA_FORMAT_NONE:
237 return ISL_FORMAT_UNSUPPORTED;
238 case MESA_FORMAT_S_UINT8:
239 return ISL_FORMAT_R8_UINT;
240 case MESA_FORMAT_Z24_UNORM_X8_UINT:
241 return ISL_FORMAT_R24_UNORM_X8_TYPELESS;
242 case MESA_FORMAT_Z_FLOAT32:
243 return ISL_FORMAT_R32_FLOAT;
244 case MESA_FORMAT_Z_UNORM16:
245 return ISL_FORMAT_R16_UNORM;
246 default: {
247 if (is_render_target) {
248 assert(brw->format_supported_as_render_target[format]);
249 return brw->render_target_format[format];
250 } else {
251 return brw_format_for_mesa_format(format);
252 }
253 break;
254 }
255 }
256 }
257
258 /**
259 * Note: if the src (or dst) is a 2D multisample array texture on Gen7+ using
260 * INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, src_layer (dst_layer) is
261 * the physical layer holding sample 0. So, for example, if
262 * src_mt->num_samples == 4, then logical layer n corresponds to src_layer ==
263 * 4*n.
264 */
265 void
266 brw_blorp_blit_miptrees(struct brw_context *brw,
267 struct intel_mipmap_tree *src_mt,
268 unsigned src_level, unsigned src_layer,
269 mesa_format src_format, int src_swizzle,
270 struct intel_mipmap_tree *dst_mt,
271 unsigned dst_level, unsigned dst_layer,
272 mesa_format dst_format,
273 float src_x0, float src_y0,
274 float src_x1, float src_y1,
275 float dst_x0, float dst_y0,
276 float dst_x1, float dst_y1,
277 GLenum filter, bool mirror_x, bool mirror_y,
278 bool decode_srgb, bool encode_srgb)
279 {
280 /* Get ready to blit. This includes depth resolving the src and dst
281 * buffers if necessary. Note: it's not necessary to do a color resolve on
282 * the destination buffer because we use the standard render path to render
283 * to destination color buffers, and the standard render path is
284 * fast-color-aware.
285 */
286 intel_miptree_resolve_color(brw, src_mt, INTEL_MIPTREE_IGNORE_CCS_E);
287 intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer);
288 intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer);
289
290 DBG("%s from %dx %s mt %p %d %d (%f,%f) (%f,%f)"
291 "to %dx %s mt %p %d %d (%f,%f) (%f,%f) (flip %d,%d)\n",
292 __func__,
293 src_mt->num_samples, _mesa_get_format_name(src_mt->format), src_mt,
294 src_level, src_layer, src_x0, src_y0, src_x1, src_y1,
295 dst_mt->num_samples, _mesa_get_format_name(dst_mt->format), dst_mt,
296 dst_level, dst_layer, dst_x0, dst_y0, dst_x1, dst_y1,
297 mirror_x, mirror_y);
298
299 if (!decode_srgb && _mesa_get_format_color_encoding(src_format) == GL_SRGB)
300 src_format = _mesa_get_srgb_format_linear(src_format);
301
302 if (!encode_srgb && _mesa_get_format_color_encoding(dst_format) == GL_SRGB)
303 dst_format = _mesa_get_srgb_format_linear(dst_format);
304
305 /* When doing a multisample resolve of a GL_LUMINANCE32F or GL_INTENSITY32F
306 * texture, the above code configures the source format for L32_FLOAT or
307 * I32_FLOAT, and the destination format for R32_FLOAT. On Sandy Bridge,
308 * the SAMPLE message appears to handle multisampled L32_FLOAT and
309 * I32_FLOAT textures incorrectly, resulting in blocky artifacts. So work
310 * around the problem by using a source format of R32_FLOAT. This
311 * shouldn't affect rendering correctness, since the destination format is
312 * R32_FLOAT, so only the contents of the red channel matters.
313 */
314 if (brw->gen == 6 &&
315 src_mt->num_samples > 1 && dst_mt->num_samples <= 1 &&
316 src_mt->format == dst_mt->format &&
317 (dst_format == MESA_FORMAT_L_FLOAT32 ||
318 dst_format == MESA_FORMAT_I_FLOAT32)) {
319 src_format = dst_format = MESA_FORMAT_R_FLOAT32;
320 }
321
322 intel_miptree_check_level_layer(src_mt, src_level, src_layer);
323 intel_miptree_check_level_layer(dst_mt, dst_level, dst_layer);
324 intel_miptree_used_for_rendering(dst_mt);
325
326 struct isl_surf tmp_surfs[4];
327 struct blorp_surf src_surf, dst_surf;
328 blorp_surf_for_miptree(brw, &src_surf, src_mt, false,
329 &src_level, &tmp_surfs[0]);
330 blorp_surf_for_miptree(brw, &dst_surf, dst_mt, true,
331 &dst_level, &tmp_surfs[2]);
332
333 struct blorp_batch batch;
334 blorp_batch_init(&brw->blorp, &batch, brw);
335 blorp_blit(&batch, &src_surf, src_level, src_layer,
336 brw_blorp_to_isl_format(brw, src_format, false), src_swizzle,
337 &dst_surf, dst_level, dst_layer,
338 brw_blorp_to_isl_format(brw, dst_format, true),
339 src_x0, src_y0, src_x1, src_y1,
340 dst_x0, dst_y0, dst_x1, dst_y1,
341 filter, mirror_x, mirror_y);
342 blorp_batch_finish(&batch);
343
344 intel_miptree_slice_set_needs_hiz_resolve(dst_mt, dst_level, dst_layer);
345
346 if (intel_miptree_is_lossless_compressed(brw, dst_mt))
347 dst_mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
348 }
349
350 static struct intel_mipmap_tree *
351 find_miptree(GLbitfield buffer_bit, struct intel_renderbuffer *irb)
352 {
353 struct intel_mipmap_tree *mt = irb->mt;
354 if (buffer_bit == GL_STENCIL_BUFFER_BIT && mt->stencil_mt)
355 mt = mt->stencil_mt;
356 return mt;
357 }
358
359 static int
360 blorp_get_texture_swizzle(const struct intel_renderbuffer *irb)
361 {
362 return irb->Base.Base._BaseFormat == GL_RGB ?
363 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE) :
364 SWIZZLE_XYZW;
365 }
366
367 static void
368 do_blorp_blit(struct brw_context *brw, GLbitfield buffer_bit,
369 struct intel_renderbuffer *src_irb, mesa_format src_format,
370 struct intel_renderbuffer *dst_irb, mesa_format dst_format,
371 GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
372 GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
373 GLenum filter, bool mirror_x, bool mirror_y)
374 {
375 const struct gl_context *ctx = &brw->ctx;
376
377 /* Find source/dst miptrees */
378 struct intel_mipmap_tree *src_mt = find_miptree(buffer_bit, src_irb);
379 struct intel_mipmap_tree *dst_mt = find_miptree(buffer_bit, dst_irb);
380
381 const bool do_srgb = ctx->Color.sRGBEnabled;
382
383 /* Do the blit */
384 brw_blorp_blit_miptrees(brw,
385 src_mt, src_irb->mt_level, src_irb->mt_layer,
386 src_format, blorp_get_texture_swizzle(src_irb),
387 dst_mt, dst_irb->mt_level, dst_irb->mt_layer,
388 dst_format,
389 srcX0, srcY0, srcX1, srcY1,
390 dstX0, dstY0, dstX1, dstY1,
391 filter, mirror_x, mirror_y,
392 do_srgb, do_srgb);
393
394 dst_irb->need_downsample = true;
395 }
396
397 static bool
398 try_blorp_blit(struct brw_context *brw,
399 const struct gl_framebuffer *read_fb,
400 const struct gl_framebuffer *draw_fb,
401 GLfloat srcX0, GLfloat srcY0, GLfloat srcX1, GLfloat srcY1,
402 GLfloat dstX0, GLfloat dstY0, GLfloat dstX1, GLfloat dstY1,
403 GLenum filter, GLbitfield buffer_bit)
404 {
405 struct gl_context *ctx = &brw->ctx;
406
407 /* Sync up the state of window system buffers. We need to do this before
408 * we go looking for the buffers.
409 */
410 intel_prepare_render(brw);
411
412 bool mirror_x, mirror_y;
413 if (brw_meta_mirror_clip_and_scissor(ctx, read_fb, draw_fb,
414 &srcX0, &srcY0, &srcX1, &srcY1,
415 &dstX0, &dstY0, &dstX1, &dstY1,
416 &mirror_x, &mirror_y))
417 return true;
418
419 /* Find buffers */
420 struct intel_renderbuffer *src_irb;
421 struct intel_renderbuffer *dst_irb;
422 struct intel_mipmap_tree *src_mt;
423 struct intel_mipmap_tree *dst_mt;
424 switch (buffer_bit) {
425 case GL_COLOR_BUFFER_BIT:
426 src_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
427 for (unsigned i = 0; i < draw_fb->_NumColorDrawBuffers; ++i) {
428 dst_irb = intel_renderbuffer(draw_fb->_ColorDrawBuffers[i]);
429 if (dst_irb)
430 do_blorp_blit(brw, buffer_bit,
431 src_irb, src_irb->Base.Base.Format,
432 dst_irb, dst_irb->Base.Base.Format,
433 srcX0, srcY0, srcX1, srcY1,
434 dstX0, dstY0, dstX1, dstY1,
435 filter, mirror_x, mirror_y);
436 }
437 break;
438 case GL_DEPTH_BUFFER_BIT:
439 src_irb =
440 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
441 dst_irb =
442 intel_renderbuffer(draw_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
443 src_mt = find_miptree(buffer_bit, src_irb);
444 dst_mt = find_miptree(buffer_bit, dst_irb);
445
446 /* We can't handle format conversions between Z24 and other formats
447 * since we have to lie about the surface format. See the comments in
448 * brw_blorp_surface_info::set().
449 */
450 if ((src_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT) !=
451 (dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT))
452 return false;
453
454 do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
455 dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
456 srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
457 filter, mirror_x, mirror_y);
458 break;
459 case GL_STENCIL_BUFFER_BIT:
460 src_irb =
461 intel_renderbuffer(read_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
462 dst_irb =
463 intel_renderbuffer(draw_fb->Attachment[BUFFER_STENCIL].Renderbuffer);
464 do_blorp_blit(brw, buffer_bit, src_irb, MESA_FORMAT_NONE,
465 dst_irb, MESA_FORMAT_NONE, srcX0, srcY0,
466 srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
467 filter, mirror_x, mirror_y);
468 break;
469 default:
470 unreachable("not reached");
471 }
472
473 return true;
474 }
475
476 bool
477 brw_blorp_copytexsubimage(struct brw_context *brw,
478 struct gl_renderbuffer *src_rb,
479 struct gl_texture_image *dst_image,
480 int slice,
481 int srcX0, int srcY0,
482 int dstX0, int dstY0,
483 int width, int height)
484 {
485 struct gl_context *ctx = &brw->ctx;
486 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
487 struct intel_texture_image *intel_image = intel_texture_image(dst_image);
488
489 /* No pixel transfer operations (zoom, bias, mapping), just a blit */
490 if (brw->ctx._ImageTransferState)
491 return false;
492
493 /* Sync up the state of window system buffers. We need to do this before
494 * we go looking at the src renderbuffer's miptree.
495 */
496 intel_prepare_render(brw);
497
498 struct intel_mipmap_tree *src_mt = src_irb->mt;
499 struct intel_mipmap_tree *dst_mt = intel_image->mt;
500
501 /* There is support for only up to eight samples. */
502 if (src_mt->num_samples > 8 || dst_mt->num_samples > 8)
503 return false;
504
505 /* BLORP is only supported from Gen6 onwards. */
506 if (brw->gen < 6)
507 return false;
508
509 if (_mesa_get_format_base_format(src_rb->Format) !=
510 _mesa_get_format_base_format(dst_image->TexFormat)) {
511 return false;
512 }
513
514 /* We can't handle format conversions between Z24 and other formats since
515 * we have to lie about the surface format. See the comments in
516 * brw_blorp_surface_info::set().
517 */
518 if ((src_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT) !=
519 (dst_mt->format == MESA_FORMAT_Z24_UNORM_X8_UINT)) {
520 return false;
521 }
522
523 if (!brw->format_supported_as_render_target[dst_image->TexFormat])
524 return false;
525
526 /* Source clipping shouldn't be necessary, since copytexsubimage (in
527 * src/mesa/main/teximage.c) calls _mesa_clip_copytexsubimage() which
528 * takes care of it.
529 *
530 * Destination clipping shouldn't be necessary since the restrictions on
531 * glCopyTexSubImage prevent the user from specifying a destination rectangle
532 * that falls outside the bounds of the destination texture.
533 * See error_check_subtexture_dimensions().
534 */
535
536 int srcY1 = srcY0 + height;
537 int srcX1 = srcX0 + width;
538 int dstX1 = dstX0 + width;
539 int dstY1 = dstY0 + height;
540
541 /* Account for the fact that in the system framebuffer, the origin is at
542 * the lower left.
543 */
544 bool mirror_y = false;
545 if (_mesa_is_winsys_fbo(ctx->ReadBuffer)) {
546 GLint tmp = src_rb->Height - srcY0;
547 srcY0 = src_rb->Height - srcY1;
548 srcY1 = tmp;
549 mirror_y = true;
550 }
551
552 /* Account for face selection and texture view MinLayer */
553 int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
554 int dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
555
556 brw_blorp_blit_miptrees(brw,
557 src_mt, src_irb->mt_level, src_irb->mt_layer,
558 src_rb->Format, blorp_get_texture_swizzle(src_irb),
559 dst_mt, dst_level, dst_slice,
560 dst_image->TexFormat,
561 srcX0, srcY0, srcX1, srcY1,
562 dstX0, dstY0, dstX1, dstY1,
563 GL_NEAREST, false, mirror_y,
564 false, false);
565
566 /* If we're copying to a packed depth stencil texture and the source
567 * framebuffer has separate stencil, we need to also copy the stencil data
568 * over.
569 */
570 src_rb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
571 if (_mesa_get_format_bits(dst_image->TexFormat, GL_STENCIL_BITS) > 0 &&
572 src_rb != NULL) {
573 src_irb = intel_renderbuffer(src_rb);
574 src_mt = src_irb->mt;
575
576 if (src_mt->stencil_mt)
577 src_mt = src_mt->stencil_mt;
578 if (dst_mt->stencil_mt)
579 dst_mt = dst_mt->stencil_mt;
580
581 if (src_mt != dst_mt) {
582 brw_blorp_blit_miptrees(brw,
583 src_mt, src_irb->mt_level, src_irb->mt_layer,
584 src_mt->format,
585 blorp_get_texture_swizzle(src_irb),
586 dst_mt, dst_level, dst_slice,
587 dst_mt->format,
588 srcX0, srcY0, srcX1, srcY1,
589 dstX0, dstY0, dstX1, dstY1,
590 GL_NEAREST, false, mirror_y,
591 false, false);
592 }
593 }
594
595 return true;
596 }
597
598
599 GLbitfield
600 brw_blorp_framebuffer(struct brw_context *brw,
601 struct gl_framebuffer *readFb,
602 struct gl_framebuffer *drawFb,
603 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
604 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
605 GLbitfield mask, GLenum filter)
606 {
607 /* BLORP is not supported before Gen6. */
608 if (brw->gen < 6)
609 return mask;
610
611 static GLbitfield buffer_bits[] = {
612 GL_COLOR_BUFFER_BIT,
613 GL_DEPTH_BUFFER_BIT,
614 GL_STENCIL_BUFFER_BIT,
615 };
616
617 for (unsigned int i = 0; i < ARRAY_SIZE(buffer_bits); ++i) {
618 if ((mask & buffer_bits[i]) &&
619 try_blorp_blit(brw, readFb, drawFb,
620 srcX0, srcY0, srcX1, srcY1,
621 dstX0, dstY0, dstX1, dstY1,
622 filter, buffer_bits[i])) {
623 mask &= ~buffer_bits[i];
624 }
625 }
626
627 return mask;
628 }
629
630 static bool
631 set_write_disables(const struct intel_renderbuffer *irb,
632 const GLubyte *color_mask, bool *color_write_disable)
633 {
634 /* Format information in the renderbuffer represents the requirements
635 * given by the client. There are cases where the backing miptree uses,
636 * for example, RGBA to represent RGBX. Since the client is only expecting
637 * RGB we can treat alpha as not used and write whatever we like into it.
638 */
639 const GLenum base_format = irb->Base.Base._BaseFormat;
640 const int components = _mesa_base_format_component_count(base_format);
641 bool disables = false;
642
643 assert(components > 0);
644
645 for (int i = 0; i < components; i++) {
646 color_write_disable[i] = !color_mask[i];
647 disables = disables || !color_mask[i];
648 }
649
650 return disables;
651 }
652
653 static bool
654 do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
655 struct gl_renderbuffer *rb, unsigned buf,
656 bool partial_clear, bool encode_srgb, unsigned layer)
657 {
658 struct gl_context *ctx = &brw->ctx;
659 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
660 mesa_format format = irb->mt->format;
661 uint32_t x0, x1, y0, y1;
662
663 if (!encode_srgb && _mesa_get_format_color_encoding(format) == GL_SRGB)
664 format = _mesa_get_srgb_format_linear(format);
665
666 x0 = fb->_Xmin;
667 x1 = fb->_Xmax;
668 if (rb->Name != 0) {
669 y0 = fb->_Ymin;
670 y1 = fb->_Ymax;
671 } else {
672 y0 = rb->Height - fb->_Ymax;
673 y1 = rb->Height - fb->_Ymin;
674 }
675
676 /* If the clear region is empty, just return. */
677 if (x0 == x1 || y0 == y1)
678 return true;
679
680 bool can_fast_clear = !partial_clear;
681
682 bool color_write_disable[4] = { false, false, false, false };
683 if (set_write_disables(irb, ctx->Color.ColorMask[buf], color_write_disable))
684 can_fast_clear = false;
685
686 if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_NO_MCS ||
687 !brw_is_color_fast_clear_compatible(brw, irb->mt, &ctx->Color.ClearColor))
688 can_fast_clear = false;
689
690 const bool is_lossless_compressed = intel_miptree_is_lossless_compressed(
691 brw, irb->mt);
692
693 if (can_fast_clear) {
694 /* Record the clear color in the miptree so that it will be
695 * programmed in SURFACE_STATE by later rendering and resolve
696 * operations.
697 */
698 const bool color_updated = brw_meta_set_fast_clear_color(
699 brw, irb->mt, &ctx->Color.ClearColor);
700
701 /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
702 * is redundant and can be skipped.
703 */
704 if (!color_updated &&
705 irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
706 return true;
707
708 /* If the MCS buffer hasn't been allocated yet, we need to allocate
709 * it now.
710 */
711 if (!irb->mt->mcs_mt) {
712 assert(!is_lossless_compressed);
713 if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt, false)) {
714 /* MCS allocation failed--probably this will only happen in
715 * out-of-memory conditions. But in any case, try to recover
716 * by falling back to a non-blorp clear technique.
717 */
718 return false;
719 }
720 }
721 }
722
723 intel_miptree_used_for_rendering(irb->mt);
724
725 /* We can't setup the blorp_surf until we've allocated the MCS above */
726 struct isl_surf isl_tmp[2];
727 struct blorp_surf surf;
728 unsigned level = irb->mt_level;
729 blorp_surf_for_miptree(brw, &surf, irb->mt, true, &level, isl_tmp);
730
731 if (can_fast_clear) {
732 DBG("%s (fast) to mt %p level %d layer %d\n", __FUNCTION__,
733 irb->mt, irb->mt_level, irb->mt_layer);
734
735 struct blorp_batch batch;
736 blorp_batch_init(&brw->blorp, &batch, brw);
737 blorp_fast_clear(&batch, &surf,
738 (enum isl_format)brw->render_target_format[format],
739 level, layer, 1, x0, y0, x1, y1);
740 blorp_batch_finish(&batch);
741
742 /* Now that the fast clear has occurred, put the buffer in
743 * INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
744 * redundant clears.
745 */
746 irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
747 } else {
748 DBG("%s (slow) to mt %p level %d layer %d\n", __FUNCTION__,
749 irb->mt, irb->mt_level, irb->mt_layer);
750
751 union isl_color_value clear_color;
752 memcpy(clear_color.f32, ctx->Color.ClearColor.f, sizeof(float) * 4);
753
754 struct blorp_batch batch;
755 blorp_batch_init(&brw->blorp, &batch, brw);
756 blorp_clear(&batch, &surf, level, layer, 1, x0, y0, x1, y1,
757 (enum isl_format)brw->render_target_format[format],
758 clear_color, color_write_disable);
759 blorp_batch_finish(&batch);
760
761 if (is_lossless_compressed) {
762 /* Compressed buffers can be cleared also using normal rep-clear. In
763 * such case they behave such as if they were drawn using normal 3D
764 * render pipeline, and we simply mark the mcs as dirty.
765 */
766 irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_UNRESOLVED;
767 }
768 }
769
770 return true;
771 }
772
773 bool
774 brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
775 GLbitfield mask, bool partial_clear, bool encode_srgb)
776 {
777 for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
778 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
779 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
780
781 /* Only clear the buffers present in the provided mask */
782 if (((1 << fb->_ColorDrawBufferIndexes[buf]) & mask) == 0)
783 continue;
784
785 /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
786 * the framebuffer can be complete with some attachments missing. In
787 * this case the _ColorDrawBuffers pointer will be NULL.
788 */
789 if (rb == NULL)
790 continue;
791
792 const unsigned num_layers = fb->MaxNumLayers ? irb->layer_count : 1;
793 for (unsigned layer = 0; layer < num_layers; layer++) {
794 intel_miptree_check_level_layer(irb->mt, irb->mt_level, layer);
795 }
796
797 if (fb->MaxNumLayers > 0) {
798 unsigned layer_multiplier =
799 (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
800 irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
801 irb->mt->num_samples : 1;
802 for (unsigned layer = 0; layer < num_layers; layer++) {
803 if (!do_single_blorp_clear(
804 brw, fb, rb, buf, partial_clear, encode_srgb,
805 irb->mt_layer + layer * layer_multiplier)) {
806 return false;
807 }
808 }
809 } else {
810 unsigned layer = irb->mt_layer;
811 if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear,
812 encode_srgb, layer))
813 return false;
814 }
815
816 irb->need_downsample = true;
817 }
818
819 return true;
820 }
821
822 void
823 brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
824 {
825 DBG("%s to mt %p\n", __FUNCTION__, mt);
826
827 const mesa_format format = _mesa_get_srgb_format_linear(mt->format);
828
829 intel_miptree_check_level_layer(mt, 0 /* level */, 0 /* layer */);
830 intel_miptree_used_for_rendering(mt);
831
832 struct isl_surf isl_tmp[2];
833 struct blorp_surf surf;
834 unsigned level = 0;
835 blorp_surf_for_miptree(brw, &surf, mt, true, &level, isl_tmp);
836
837 struct blorp_batch batch;
838 blorp_batch_init(&brw->blorp, &batch, brw);
839 blorp_ccs_resolve(&batch, &surf,
840 brw_blorp_to_isl_format(brw, format, true));
841 blorp_batch_finish(&batch);
842
843 mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
844 }
845
846 static void
847 gen6_blorp_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
848 unsigned int level, unsigned int layer, enum blorp_hiz_op op)
849 {
850 intel_miptree_check_level_layer(mt, level, layer);
851 intel_miptree_used_for_rendering(mt);
852
853 assert(intel_miptree_level_has_hiz(mt, level));
854
855 struct isl_surf isl_tmp[2];
856 struct blorp_surf surf;
857 blorp_surf_for_miptree(brw, &surf, mt, true, &level, isl_tmp);
858
859 struct blorp_batch batch;
860 blorp_batch_init(&brw->blorp, &batch, brw);
861 blorp_gen6_hiz_op(&batch, &surf, level, layer, op);
862 blorp_batch_finish(&batch);
863 }
864
865 /**
866 * Perform a HiZ or depth resolve operation.
867 *
868 * For an overview of HiZ ops, see the following sections of the Sandy Bridge
869 * PRM, Volume 1, Part 2:
870 * - 7.5.3.1 Depth Buffer Clear
871 * - 7.5.3.2 Depth Buffer Resolve
872 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
873 */
874 void
875 intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
876 unsigned int level, unsigned int layer, enum blorp_hiz_op op)
877 {
878 const char *opname = NULL;
879
880 switch (op) {
881 case BLORP_HIZ_OP_DEPTH_RESOLVE:
882 opname = "depth resolve";
883 break;
884 case BLORP_HIZ_OP_HIZ_RESOLVE:
885 opname = "hiz ambiguate";
886 break;
887 case BLORP_HIZ_OP_DEPTH_CLEAR:
888 opname = "depth clear";
889 break;
890 case BLORP_HIZ_OP_NONE:
891 opname = "noop?";
892 break;
893 }
894
895 DBG("%s %s to mt %p level %d layer %d\n",
896 __func__, opname, mt, level, layer);
897
898 if (brw->gen >= 8) {
899 gen8_hiz_exec(brw, mt, level, layer, op);
900 } else {
901 gen6_blorp_hiz_exec(brw, mt, level, layer, op);
902 }
903 }