2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "intel_batchbuffer.h"
25 #include "intel_fbo.h"
27 #include "brw_blorp.h"
28 #include "brw_defines.h"
29 #include "gen6_blorp.h"
30 #include "gen7_blorp.h"
32 #define FILE_DEBUG_FLAG DEBUG_BLORP
34 brw_blorp_mip_info::brw_blorp_mip_info()
45 brw_blorp_surface_info::brw_blorp_surface_info()
46 : map_stencil_as_y_tiled(false),
52 brw_blorp_mip_info::set(struct intel_mipmap_tree
*mt
,
53 unsigned int level
, unsigned int layer
)
55 intel_miptree_check_level_layer(mt
, level
, layer
);
60 this->width
= mt
->level
[level
].width
;
61 this->height
= mt
->level
[level
].height
;
63 intel_miptree_get_image_offset(mt
, level
, layer
, &x_offset
, &y_offset
);
67 brw_blorp_surface_info::set(struct brw_context
*brw
,
68 struct intel_mipmap_tree
*mt
,
69 unsigned int level
, unsigned int layer
)
71 brw_blorp_mip_info::set(mt
, level
, layer
);
72 this->num_samples
= mt
->num_samples
;
73 this->array_spacing_lod0
= mt
->array_spacing_lod0
;
74 this->map_stencil_as_y_tiled
= false;
75 this->msaa_layout
= mt
->msaa_layout
;
79 /* The miptree is a W-tiled stencil buffer. Surface states can't be set
80 * up for W tiling, so we'll need to use Y tiling and have the WM
81 * program swizzle the coordinates.
83 this->map_stencil_as_y_tiled
= true;
84 this->brw_surfaceformat
= BRW_SURFACEFORMAT_R8_UNORM
;
86 case MESA_FORMAT_X8_Z24
:
87 case MESA_FORMAT_Z32_FLOAT
:
88 /* The miptree consists of 32 bits per pixel, arranged either as 24-bit
89 * depth values interleaved with 8 "don't care" bits, or as 32-bit
90 * floating point depth values. Since depth values don't require any
91 * blending, it doesn't matter how we interpret the bit pattern as long
92 * as we copy the right amount of data, so just map it as 8-bit BGRA.
94 this->brw_surfaceformat
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
97 /* The miptree consists of 16 bits per pixel of depth data. Since depth
98 * values don't require any blending, it doesn't matter how we interpret
99 * the bit pattern as long as we copy the right amount of data, so just
100 * map is as 8-bit RG.
102 this->brw_surfaceformat
= BRW_SURFACEFORMAT_R8G8_UNORM
;
105 /* Blorp blits don't support any sort of format conversion (except
106 * between sRGB and linear), so we can safely assume that the format is
107 * supported as a render target, even if this is the source image. So
108 * we can convert to a surface format using brw->render_target_format.
110 assert(brw
->format_supported_as_render_target
[mt
->format
]);
111 this->brw_surfaceformat
= brw
->render_target_format
[mt
->format
];
118 * Split x_offset and y_offset into a base offset (in bytes) and a remaining
119 * x/y offset (in pixels). Note: we can't do this by calling
120 * intel_renderbuffer_tile_offsets(), because the offsets may have been
121 * adjusted to account for Y vs. W tiling differences. So we compute it
122 * directly from the adjusted offsets.
125 brw_blorp_surface_info::compute_tile_offsets(uint32_t *tile_x
,
126 uint32_t *tile_y
) const
128 struct intel_region
*region
= mt
->region
;
129 uint32_t mask_x
, mask_y
;
131 intel_region_get_tile_masks(region
, &mask_x
, &mask_y
,
132 map_stencil_as_y_tiled
);
134 *tile_x
= x_offset
& mask_x
;
135 *tile_y
= y_offset
& mask_y
;
137 return intel_region_get_aligned_offset(region
, x_offset
& ~mask_x
,
139 map_stencil_as_y_tiled
);
143 brw_blorp_params::brw_blorp_params()
149 hiz_op(GEN6_HIZ_OP_NONE
),
150 fast_clear_op(GEN7_FAST_CLEAR_OP_NONE
),
154 color_write_disable
[0] = false;
155 color_write_disable
[1] = false;
156 color_write_disable
[2] = false;
157 color_write_disable
[3] = false;
162 intel_hiz_exec(struct brw_context
*brw
, struct intel_mipmap_tree
*mt
,
163 unsigned int level
, unsigned int layer
, gen6_hiz_op op
)
165 const char *opname
= NULL
;
168 case GEN6_HIZ_OP_DEPTH_RESOLVE
:
169 opname
= "depth resolve";
171 case GEN6_HIZ_OP_HIZ_RESOLVE
:
172 opname
= "hiz ambiguate";
174 case GEN6_HIZ_OP_DEPTH_CLEAR
:
175 opname
= "depth clear";
177 case GEN6_HIZ_OP_NONE
:
182 DBG("%s %s to mt %p level %d layer %d\n",
183 __FUNCTION__
, opname
, mt
, level
, layer
);
185 brw_hiz_op_params
params(mt
, level
, layer
, op
);
186 brw_blorp_exec(brw
, ¶ms
);
192 brw_blorp_exec(struct brw_context
*brw
, const brw_blorp_params
*params
)
196 gen6_blorp_exec(brw
, params
);
199 gen7_blorp_exec(brw
, params
);
202 /* BLORP is not supported before Gen6. */
207 if (unlikely(brw
->always_flush_batch
))
208 intel_batchbuffer_flush(brw
);
210 /* We've smashed all state compared to what the normal 3D pipeline
211 * rendering tracks for GL.
213 brw
->state
.dirty
.brw
= ~0;
214 brw
->state
.dirty
.cache
= ~0;
215 brw
->state_batch_count
= 0;
216 brw
->batch
.need_workaround_flush
= true;
218 /* Flush the sampler cache so any texturing from the destination is
221 intel_batchbuffer_emit_mi_flush(brw
);
224 brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree
*mt
,
231 depth
.set(mt
, level
, layer
);
233 /* Align the rectangle primitive to 8x4 pixels.
235 * During fast depth clears, the emitted rectangle primitive must be
236 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
237 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
239 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
240 * aligned to an 8x4 pixel block relative to the upper left corner
241 * of the depth buffer [...]
243 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
244 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
245 * Ivybridge simulator require the alignment.
247 * To be safe, let's just align the rect for all hiz operations and all
248 * hardware generations.
250 * However, for some miptree slices of a Z24 texture, emitting an 8x4
251 * aligned rectangle that covers the slice may clobber adjacent slices if
252 * we strictly adhered to the texture alignments specified in the PRM. The
253 * Ivybridge PRM, Section "Alignment Unit Size", states that
254 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
255 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
256 * prevents the clobbering.
258 depth
.width
= ALIGN(depth
.width
, 8);
259 depth
.height
= ALIGN(depth
.height
, 4);
264 assert(intel_miptree_slice_has_hiz(mt
, level
, layer
));
266 switch (mt
->format
) {
267 case MESA_FORMAT_Z16
: depth_format
= BRW_DEPTHFORMAT_D16_UNORM
; break;
268 case MESA_FORMAT_Z32_FLOAT
: depth_format
= BRW_DEPTHFORMAT_D32_FLOAT
; break;
269 case MESA_FORMAT_X8_Z24
: depth_format
= BRW_DEPTHFORMAT_D24_UNORM_X8_UINT
; break;
270 default: assert(0); break;
275 brw_hiz_op_params::get_wm_prog(struct brw_context
*brw
,
276 brw_blorp_prog_data
**prog_data
) const